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KOROMARU

Persona 3 FES dialogue

File: \DATA\FIELD\SCRIPT\KOROMARU.BF

Context:Koromaru helps with item collection and party management.

YESNO_SEL
  • "Yes."
  • "No."
[f 0 8 65278][f 1 31]"Yes."[e] [f 0 8 65278][f 1 31]"No."[e]
Response to selection: "Yes."
TARTAROS_SEL
  • Check status/equipment
  • Request healing
  • Nothing
[f 0 8 65278][f 1 31]Check status/equipment[e] [f 0 8 65278][f 1 31]Request healing[e] [f 0 8 65278][f 1 31]Nothing[e]
Response to selection: "No."
GO_SEL
  • "Let's move on."
  • "Let's stay here."
[f 0 8 65278][f 1 31]"Let's move on."[e] [f 0 8 65278][f 1 31]"Let's stay here."[e]
Response to selection: Check status/equipment
FES_GO_SEL
  • "Let's move on."
  • "Let's stay here."
[f 0 8 65278][f 1 31]"Let's move on."[e] [f 0 8 65278][f 1 31]"Let's stay here."[e]
Response to selection: Request healing
RETURN_SEL
  • "Let's go back"
  • "Let's keep going."
[f 0 8 65278][f 1 31]"Let's go back"[e] [f 0 8 65278][f 1 31]"Let's keep going."[e]
Response to selection: Nothing
FES_RETURN_SEL
  • "Go to The Desert of Doors."
  • "Stay here."
[f 0 8 65278][f 1 31]"Go to The Desert of Doors."[e] [f 0 8 65278][f 1 31]"Stay here."[e]
Response to selection: "Let's move on."
Yukari
ITEM_TRANSFER_YUKARI
Here ya go!
[f 0 8 65278][f 1 31][f 0 31 2 12 1 1]Here ya go![n][f 0 4][e]
Response to selection: "Let's stay here."
Aigis
ITEM_TRANSFER_AEGIS
Here is what I collected.
[f 0 8 65278][f 1 31][f 0 31 3 12 1 1]Here is what I collected.[n][f 0 4][e]
Response to selection: "Let's move on."
Mitsuru
ITEM_TRANSFER_MITSURU
Here's what I found.
[f 0 8 65278][f 1 31][f 0 31 4 12 1 1]Here's what I found.[n][f 0 4][e]
Response to selection: "Let's stay here."
Junpei
ITEM_TRANSFER_JUNPEI
Here ya go, dude.
[f 0 8 65278][f 1 31][f 0 31 5 12 1 1]Here ya go, dude.[n][f 0 4][e]
Response to selection: "Let's go back"
Akihiko
ITEM_TRANSFER_SANADA
Here, take this.
[f 0 8 65278][f 1 31][f 0 31 7 12 1 1]Here, take this.[n][f 0 4][e]
Response to selection: "Let's keep going."
Ken
ITEM_TRANSFER_AMADA
Please hold on to this.
[f 0 8 65278][f 1 31][f 0 31 8 12 1 1]Please hold on to this.[n][f 0 4][e]
Response to selection: "Go to The Desert of Doors."
Shinjiro
ITEM_TRANSFER_ARAGAKI
...Here.
[f 0 8 65278][f 1 31][f 0 31 9 12 1 1]...Here.[n][f 0 4][e]
Response to selection: "Stay here."
Metis
ITEM_TRANSFER_METIS
This is all I've found.
[f 0 8 65278][f 1 31][f 0 31 29 10 1 1]This is all I've found.[n][f 0 4][e]
Koromaru
ITEM_TRANSFER_KOROMARU
*bark*
> You received something
from Koromaru.
[f 0 8 65278][f 1 31][f 0 31 10 12 1 1]*bark*[n][f 0 4][e][f 0 8 65278][f 1 31][f 1 0 10 12 1][f 0 16][f 0 8 65278][f 1 31]> You received something[n]from Koromaru.[n][f 0 4][e]
Koromaru
REPORT_END_GATHER
*bark*
> You received something
from Koromaru.
[f 0 8 65278][f 1 31][f 0 31 10 12 1 1]*bark*[n][f 0 4][e][f 0 8 65278][f 1 31][f 1 0 10 12 1][f 0 16][f 0 8 65278][f 1 31]> You received something[n]from Koromaru.[n][f 0 4][e]
ITEM_TRANSFER_MONO
> Obtained x .
[f 0 8 65278][f 1 31][f 1 0 2 12 1][f 1 0 3 12 1][f 1 0 4 12 1][f 1 0 5 12 1][f 1 0 7 12 1][f 1 0 8 12 1][f 1 0 9 12 1][f 1 0 10 12 1][f 1 0 29 10 1]> Obtained [f 0 26 0 1] x [f 0 3 2].[n][f 0 4][e]
ITEM_TRANSFER_POLY
> Obtained x .
Obtained x .
[f 0 8 65278][f 1 31][f 1 0 2 12 1][f 1 0 3 12 1][f 1 0 4 12 1][f 1 0 5 12 1][f 1 0 7 12 1][f 1 0 8 12 1][f 1 0 9 12 1][f 1 0 10 12 1][f 1 0 29 10 1]> Obtained [f 0 26 0 1] x [f 0 3 2].[n] Obtained [f 0 26 3 4] x [f 0 3 5].[n][f 0 4][e]
Koromaru
REPORT_FIND_STAIR
*bark*
> Koromaru seems to have
found the stairs.
[f 0 8 65278][f 1 31]*bark*[n][f 0 4][e][f 0 8 65278][f 1 31][f 0 16][f 0 8 65278][f 1 31]> Koromaru seems to have[n]found the stairs.[n][f 0 4][e]
Koromaru
REPORT_FIND_STAIR_GO
*bark* *bark*
[f 0 8 65278][f 1 31]*bark* *bark*[n][f 0 4][e]
REPORT_FIND_STAIR_STAY
*bark*
[f 0 8 65278][f 1 31][f 2 9 6 198]*bark*[n][f 0 21 65535][e]
Mitsuru
UPSTAIR_MITSURU_DEAD_AND
Some members are unconscious,
and others are in battle.
Do you intend to proceed
without them?
[f 0 8 65278][f 1 31]Some members are unconscious,[n]and others are in battle.[n][f 0 4][e][f 0 8 65278][f 1 31]Do you intend to proceed[n]without them?[n][f 0 4][e]
Mitsuru
UPSTAIR_MITSURU_NOW_BATT
Members are in battle. Do you
want to proceed without them?
[f 0 8 65278][f 1 31]Members are in battle. Do you[n]want to proceed without them?[n][f 0 4][e]
Mitsuru
UPSTAIR_MITSURU_DEAD
Members are unconscious. Do you
intend to proceed without them?
[f 0 8 65278][f 1 31]Members are unconscious. Do you[n]intend to proceed without them?[n][f 0 4][e]
Mitsuru
UPSTAIR_MITSURU_LEAVE_ME
...I see. Then, continue on and
rendezvous with the others later.
[f 0 8 65278][f 1 31]...I see. Then, continue on and[n]rendezvous with the others later.[n][f 0 4][e]
Fuuka
UPSTAIR_HUKA_DEAD_AND_BA
The others are either still
fighting or unconscious.
Do you want to leave them
behind...?
[f 0 8 65278][f 1 31]The others are either still[n]fighting or unconscious.[n][f 0 4][e][f 0 8 65278][f 1 31]Do you want to leave them[n]behind...?[n][f 0 4][e]
Fuuka
UPSTAIR_HUKA_NOW_BATTLE
The others are still fighting.
Do you want to leave them behind?
[f 0 8 65278][f 1 31]The others are still fighting.[n]Do you want to leave them behind?[n][f 0 4][e]
Fuuka
UPSTAIR_HUKA_DEAD
Some of the others are unconscious.
Do you want to leave them behind?
[f 0 8 65278][f 1 31]Some of the others are unconscious.[n]Do you want to leave them behind?[n][f 0 4][e]
Fuuka
UPSTAIR_HUKA_LEAVE_MEMBE
...Oh, okay.
Then, continue on. ...I just hope
the others make it back safely.
[f 0 8 65278][f 1 31]...Oh, okay.[n][f 0 4][e][f 0 8 65278][f 1 31]Then, continue on. ...I just hope[n]the others make it back safely.[n][f 0 4][e]
Koromaru
REPORT_FIND_ESCAPE
*bark* *howl*
> Koromaru seems to have
found the access point.
[f 0 8 65278][f 1 31]*bark* *howl*[n][f 0 4][e][f 0 8 65278][f 1 31][f 0 16][f 0 8 65278][f 1 31]> Koromaru seems to have[n]found the access point.[n][f 0 4][e]
Koromaru
REPORT_FIND_ESCAPE_GO
*bark* *bark*
[f 0 8 65278][f 1 31]*bark* *bark*[n][f 0 4][e]
REPORT_FIND_ESCAPE_STAY
*bark* *bark*
[f 0 8 65278][f 1 31][f 2 9 6 199]*bark* *bark*[n][f 0 21 65535][e]
REPORT_TIRED
*whimper*
[f 0 8 65278][f 1 31][f 2 9 6 200]*whimper*[n][f 0 21 65535][e]
REPORT_FIND_DEATH
*growl*
[f 0 8 65278][f 1 31][f 2 9 6 202]*growl*[n][f 0 21 65535][e]
REPORT_START_BATTLE_1
*bark* *bark*
[f 0 8 65278][f 1 31][f 2 9 6 203]*bark* *bark*[n][f 0 21 65535][e]
REPORT_START_BATTLE_2
*growl*
[f 0 8 65278][f 1 31][f 2 9 6 204]*growl*[n][f 0 21 65535][e]
REPORT_START_BATTLE_3
*bark* *bark*
[f 0 8 65278][f 1 31][f 2 9 6 205]*bark* *bark*[n][f 0 21 65535][e]
REPORT_START_BATTLE_4
*growl*
[f 0 8 65278][f 1 31][f 2 9 6 206]*growl*[n][f 0 21 65535][e]
REPORT_CATCH_ENEMY_1
Arf!
[f 0 8 65278][f 1 31][f 2 9 6 207]Arf![n][f 0 21 65535][e]
REPORT_CATCH_ENEMY_2
*howl*
[f 0 8 65278][f 1 31][f 2 9 6 208]*howl*[n][f 0 21 65535][e]
REPORT_CATCH_ENEMY_3
*bark* *bark* *bark*
*bark*
[f 0 8 65278][f 1 31][f 2 9 6 209]*bark* *bark* *bark*[n]*bark*[n][f 0 21 65535][e]
REPORT_CATCH_ENEMY_4
*bark* *bark* *bark*
[f 0 8 65278][f 1 31][f 2 9 6 210]*bark* *bark* *bark*[n][f 0 21 65535][e]
REPORT_CATCH_COLD
*whimper*
[f 0 8 65278][f 1 31][f 2 9 6 201]*whimper*[n][f 0 21 65535][e]
REPORT_OPEN_BOX_1
*howl*
[f 0 8 65278][f 1 31][f 2 9 6 211]*howl*[n][f 0 21 65535][e]
REPORT_OPEN_BOX_2
*howl*
[f 0 8 65278][f 1 31][f 2 9 6 212]*howl*[n][f 0 21 65535][e]
REPORT_OPEN_BOX_RARE
*howl*
[f 0 8 65278][f 1 31][f 2 9 6 213]*howl*[n][f 0 21 65535][e]
REPORT_OPEN_BOX_MONEY
*howl*
[f 0 8 65278][f 1 31][f 2 9 6 214]*howl*[n][f 0 21 65535][e]
REPORT_LV_UP
*howl*
[f 0 8 65278][f 1 31][f 2 9 6 215]*howl*[n][f 0 21 65535][e]
Ryoji
F014_OPERATION_01
I think we should just come clean
and apologize.
[f 0 8 65278][f 1 31][f 0 31 13 4 1 1]I think we should just come clean[n]and apologize.[n][f 0 4][e]
Koromaru
TARTAROS_RE_TALK
Arf?
[f 0 8 65278][f 1 31][f 0 31 10 12 1 1]Arf?[n][f 0 4][e]
Koromaru
TARTAROS_NORMAL
*bark* *bark*
[f 0 8 65278][f 1 31][f 0 31 10 12 1 1]*bark* *bark*[n][f 0 4][e]
Koromaru
TARTAROS_COLD
I
*sneeze*
[f 0 8 65278][f 1 31][f 0 31 10 12 4 1]I[n]*sneeze*[n][f 0 4][e]
Koromaru
TARTAROS_TIERDNESS
*pant* *pant*
[f 0 8 65278][f 1 31][f 0 31 10 12 4 1]*pant* *pant*[n][f 0 4][e]
Koromaru
TARTAROS_BEST_CONDITION
*bark*
[f 0 8 65278][f 1 31][f 0 31 10 12 1 1]*bark*[n][f 0 4][e]
Koromaru
TARTAROS_BOSS_FRONT
*growl*
[f 0 8 65278][f 1 31][f 0 31 10 12 3 1]*growl*[n][f 0 4][e]
Koromaru
TARTAROS_GRADE_UP
*bark*
> Koromaru's equipment
has been replaced.
[f 0 8 65278][f 1 31][f 0 31 10 12 1 1]*bark*[n][f 0 4][e][f 0 8 65278][f 1 31][f 0 16][f 0 8 65278][f 1 31][f 1 0 10 12 1]> Koromaru's equipment[n]has been replaced.[n][f 0 4][e]
Koromaru
GRADE_UP_TRANSFER
*bark*
> Koromaru has returned
his old equipment.
[f 0 8 65278][f 1 31][f 0 31 10 12 1 1]*bark*[n][f 0 4][e][f 0 8 65278][f 1 31][f 0 16][f 0 8 65278][f 1 31][f 1 0 10 12 1]> Koromaru has returned[n]his old equipment.[n][f 0 4][e]
ITEM_TRANSFER_TO_PLAYER_
> Obtained .
[f 0 8 65278][f 1 31][f 1 0 10 12 1]> Obtained [f 0 26 0 1].[n][f 0 4][e]
ITEM_TRANSFER_TO_PLAYER__2
> Obtained .
Obtained .
[f 0 8 65278][f 1 31][f 1 0 10 12 1]> Obtained [f 0 26 0 1].[n] Obtained [f 0 26 2 3].[n][f 0 4][e]
Koromaru
EQUIP_TRANSFER
*bark*
> Koromaru seems happy.
[f 0 8 65278][f 1 31][f 0 31 10 12 1 1]*bark*[n][f 0 4][e][f 0 8 65278][f 1 31][f 0 16][f 0 8 65278][f 1 31][f 1 0 10 12 1]> Koromaru seems happy.[n][f 0 4][e]
TEST
Test
[f 0 8 65278][f 1 31]Test[n][f 0 4][e]

Related files

34 other files in SCRIPT.

AEGIS

Aigis discusses battle status, item collection, and party management.

AMADA

Ken discusses battle status, item collection, and party management.

ARAGAKI

Shinjiro discusses battle status, item collection, and party management.

DUNGEONAT

Decide whether to proceed to the next floor or return to the entrance.

DUNGEONAT_AEGIS

Aigis manages the party during dungeon exploration.

DUNGEONAT00

Player decides whether to proceed.

DUNGEONAT00_AEGIS

Fuuka warns of enemy numbers or lack thereof before a separation event.

DUNGEONAT01

Mitsuru and Fuuka provide guidance and warnings for the first dungeon area.

DUNGEONAT01_AEGIS

Fuuka provides extensive guidance and warnings for Aigis's dungeon exploration.

DUNGEONAT02

Mitsuru and Fuuka provide guidance for the second dungeon area.

DUNGEONAT02_AEGIS

Mitsuru and Fuuka provide guidance for the second dungeon area.

DUNGEONAT03

Fuuka provides guidance for exploring the higher floors of Tartarus.

DUNGEONAT03_AEGIS

Fuuka provides guidance for exploring the higher floors of Tartarus.

DUNGEONAT04

Fuuka provides guidance for exploring the upper floors of Tartarus.

DUNGEONAT04_AEGIS

Fuuka provides guidance for exploring the upper floors of Tartarus.

DUNGEONAT05

Fuuka provides guidance for exploring the deepest floors of Tartarus.

DUNGEONAT05_AEGIS

Fuuka provides guidance for exploring the deepest floors of Tartarus.

DUNGEONAT06

Fuuka provides guidance for exploring the final areas of Tartarus.

DUNGEONAT06_AEGIS

Fuuka provides guidance for exploring the final areas of Tartarus.

DUNGEONAT07

Fuuka provides guidance for the penultimate area of Tartarus.

DUNGEONAT07_AEGIS

Fuuka provides guidance for the penultimate area of Tartarus.

DUNGEONAT08

Fuuka provides guidance for the final stretch of Tartarus.

DUNGEONAT08_AEGIS

Fuuka provides guidance for the final stretch of Tartarus.

DUNGEONAT09

Fuuka provides guidance for the final battle area of Tartarus.

DUNGEONAT09_AEGIS

Fuuka provides guidance for the final battle area of Tartarus.

FIELD

Field commands for party management and debugging.

FUKA

Fuuka warns about party members' status in battle.

JUNPEI

Junpei discusses battle status, item collection, and party management.

LMAP

Player decides whether to move to Gekkoukan High School.

MITURU

Mitsuru discusses battle status, item collection, and party management.

NPCCOMU

Player interacts with various NPCs for Social Links and information.

SANADA

Akihiko discusses battle status, item collection, and party management.

VILLAGE

Player decides whether to proceed.

YUKARI

Yukari discusses battle status, item collection, and party management.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.