← Database Search

e600_114

Persona 3 Portable dialogue

File: \umd0.cpk\data\event\e600\e600_114.bf

Context:You meet Yuko in the lobby and decide to walk home together.

MSG_000
> Gekkoukan High School, main lobby...
> You see Yuko...
[f 0 5 65278][f 2 1]> Gekkoukan High School, main lobby...[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 31 1 65535 2]> You see Yuko...[n][f 1 1][e]
SEL001
  • Talk to her
  • Keep walking
[f 0 5 65278][f 2 1]Talk to her[e] [f 0 5 65278][f 2 1]Keep walking[e]
Response to selection: Talk to her
MSG_002
> You leave without Yuko noticing.
[f 0 5 65278][f 2 1][f 4 7 0 0 0]> You leave without Yuko noticing.[n][f 1 1][e]
Response to selection: Keep walking
Yuko
MSG_003
Oh, -kun... What's up?
[f 0 5 65278][f 2 1][f 4 6 31 1 65535 2]Oh, [f 4 2]-kun... What's up?[n][f 1 1][e]
SEL004
  • "Wanna walk home together?"
  • "See you tomorrow."
[f 0 5 65278][f 2 1]"Wanna walk home together?"[e] [f 0 5 65278][f 2 1]"See you tomorrow."[e]
Response to selection: "Wanna walk home together?"
Yuko
MSG_005
...Okay, sure.
Why don't we stop somewhere along
the way?
[f 0 5 65278][f 2 1][f 4 6 31 2 65535 2]...Okay, sure.[n][f 1 1][e][f 0 5 65278][f 2 1]Why don't we stop somewhere along[n]the way?[n][f 1 1][e]
Response to selection: "See you tomorrow."
Yuko
MSG_006
Okay, good night.
[f 0 5 65278][f 2 1][f 4 6 31 2 65535 2]Okay, good night.[n][f 1 1][e]
SEL007
  • "Sure."
  • "Sorry, I don't have time."
[f 0 5 65278][f 2 1]"Sure."[e] [f 0 5 65278][f 2 1]"Sorry, I don't have time."[e]
Response to selection: "Sure."
Yuko
MSG_008
Okay, then let's go.
[f 0 5 65278][f 2 1][f 4 6 31 2 65535 2][f 6 1 1 0 31 7]Okay, then let's go.[n][f 1 1][e]
Response to selection: "Sorry, I don't have time."
Yuko
MSG_009
That's fine.
Let's head home.
[f 0 5 65278][f 2 1][f 4 6 31 1 65535 2]That's fine.[n][f 1 1][e][f 0 5 65278][f 2 1]Let's head home.[n][f 1 1][e]

Related files

25 other files in e600.

e600_020

Yuko complains about her teacher and her lack of motivation for Classic Literature.

e600_030

Yuko discusses her eating habits and body image with you.

e600_040

Yuko confides in you about a bully putting gum on her shelf and her past with a classmate. Your bond grows.

e600_050

Yuko decides to coach a group of kids for a race and asks for your help. Your bond deepens.

e600_060

Yuko worries about the kids' chances against older students but is determined to coach them with your support.

e600_070

The kids win their race, and Yuko, happy with your teamwork, suggests a celebration party at her house.

e600_080

During a party at her home, a flustered Yuko gets shy and accidentally reveals her growing feelings for you.

e600_090

Yuko explains that coaching the kids inspired her to become an athletic trainer. She thanks you for your support.

e600_100

Yuko confesses her love for you in her room, cementing your bond and completing the Strength Social Link.

e600_101

You share a special, intimate evening with Yuko, feeling an unbreakable bond between you.

e600_111

Yuko complains about the track team but encourages you to stick with it. She's happy you're enjoying school.

e600_115

You meet Yuko but she's in a hurry and leaves for home alone.

e600_150

Yuko explains she's too busy studying for her future to go out right now but wants you to wait for her.

e600_180

You have dinner with Yuko at a restaurant. Your bond is growing stronger.

e600_310

You share a peaceful moment with Koromaru, giving him food and petting him. A bond begins to form.

e600_320

You and Fuuka brush Koromaru's fur together, making him happy and deepening your bond with him.

e600_330

You play fetch with Koromaru, and Fuuka reflects on his past and his age, strengthening your connection.

e600_340

Mr. Ono enlists Koromaru's help to find a lost USB stick hidden inside a decorative katana.

e600_350

A neighbor reminds you of Koromaru's deceased owner. You comfort the lonely dog at the quiet shrine.

e600_360

You and Koromaru stop intruders from breaking into the shrine, then continue your walk together.

e600_370

Koromaru leads you to a lost puppy at the shrine, and you work together to find its owner with Officer Kurosawa.

e600_380

While brushing Koromaru, you discover a scar on his stomach, and he allows you to touch it, showing his trust.

e600_390

With Fuuka, you reassure Koromaru that you are friends, not replacements for his old master.

e600_400

Koromaru gives you his old collar as a sign of loyalty, completing your bond and the Strength Social Link.

e600_450

You spend a quiet, reflective moment with Koromaru at the shrine he once visited with his master.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.