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e600_350

Persona 3 Portable dialogue

File: \umd0.cpk\data\event\e600\e600_350.bf

Context:A neighbor reminds you of Koromaru's deceased owner. You comfort the lonely dog at the quiet shrine.

MSG_000
> You decide to take Koromaru out
for a walk.
[f 0 5 65278][f 2 1]> You decide to take Koromaru out[n]for a walk.[n][f 1 1][e]
Koromaru
MSG_001
Woof!

> Koromaru seems happy.
[f 0 5 65278][f 2 1][f 4 6 10 161 0 2][f 6 1 1 0 10 7]Woof![n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n]> Koromaru seems happy.[n][f 1 1][e]
Koromaru
MSG_002
Arf.

> Someone is coming from the direction
Koromaru is looking in...
> ...It's a woman you've seen before.
[f 0 5 65278][f 2 1][f 4 6 10 161 0 2][f 6 1 1 0 10 3]Arf.[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n]> Someone is coming from the direction[n]Koromaru is looking in...[n][f 1 1][e][f 0 5 65278][f 2 1]> ...It's a woman you've seen before.[n][f 1 1][e]
Passing Housewife
MSG_003
My, this dog...

> ...You seem to recall this is the
woman who told you about Koromaru's
past when you first met him.
[f 0 5 65278][f 2 1][f 4 6 36 161 0 3]My, this dog...[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n]> ...You seem to recall this is the[n]woman who told you about Koromaru's[n]past when you first met him.[n][f 1 1][e]
Passing Housewife
MSG_004
So this dog's still here.
Oh, haven't you heard? The priest here
used to take care of this dog...

> She repeated the story you were
told before...
[f 0 5 65278][f 2 1]So this dog's still here.[n][f 1 1][e][f 0 5 65278][f 2 1]Oh, haven't you heard? The priest here[n]used to take care of this dog...[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n]> She repeated the story you were[n]told before...[n][f 1 1][e]
Passing Housewife
MSG_005
But if he's still here, he must not be
able to forget about that priest.
I feel kind of sorry for him...
If only there was something the priest
used to wear that might help take his
mind off his master's death...
Too bad that there's nothing like that
I can think of...
...Oh, I was on my way to go buy miso.
Well then.
[f 0 5 65278][f 2 1]But if he's still here, he must not be[n]able to forget about that priest.[n][f 1 1][e][f 0 5 65278][f 2 1]I feel kind of sorry for him...[n][f 1 1][e][f 0 5 65278][f 2 1]If only there was something the priest[n]used to wear that might help take his[n]mind off his master's death...[n][f 1 1][e][f 0 5 65278][f 2 1]Too bad that there's nothing like that[n]I can think of...[n][f 1 1][e][f 0 5 65278][f 2 1]...Oh, I was on my way to go buy miso.[n]Well then.[n][f 1 1][e]
MSG_006
> ...The woman left.
Koromaru
*whine*

> Koromaru is sitting patiently...
[f 0 5 65278][f 2 1]> ...The woman left.[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5]Koromaru[n][f 4 6 10 161 0 2]*whine*[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n]> Koromaru is sitting patiently...[n][f 1 1][e]
SEL007
  • "...Is it hard to forget?"
  • "We're with you."
[f 0 5 65278][f 2 1]"...Is it hard to forget?"[e] [f 0 5 65278][f 2 1]"We're with you."[e]
Response to selection: "...Is it hard to forget?"
Koromaru
MSG_008
......

> Koromaru is staring up at you...
[f 0 5 65278][f 2 1][f 4 6 10 161 0 2]......[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n][f 5 13 0 0 10]> Koromaru is staring up at you...[n][f 1 1][e]
Response to selection: "We're with you."
Koromaru
MSG_009
......

> Koromaru is staring up at you...
[f 0 5 65278][f 2 1][f 4 6 10 161 0 2]......[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n][f 5 13 0 5 10]> Koromaru is staring up at you...[n][f 1 1][e]
Koromaru
MSG_010
Arf.

> Koromaru went back into the shrine...
[f 0 5 65278][f 2 1][f 4 6 10 161 0 2]Arf.[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n]> Koromaru went back into the shrine...[n][f 1 1][e]
MSG_011
> Naganaki Shrine...
> It's a quiet night with no one
around...
[f 0 5 65278][f 2 1]> Naganaki Shrine...[n][f 1 1][e][f 0 5 65278][f 2 1]> It's a quiet night with no one[n]around...[n][f 1 1][e]
Koromaru
MSG_012
Awoooo!

> Koromaru howled towards the shrine...
> Other dogs return the howl from every
direction...
[f 0 5 65278][f 2 1][f 4 6 10 161 0 2]Awoooo![n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n]> Koromaru howled towards the shrine...[n][f 1 1][e][f 0 5 65278][f 2 1]> Other dogs return the howl from every[n]direction...[n][f 1 1][e]
SEL013
  • "Are you lonely?"
  • "Saying hi to the priest?"
  • "You gotta be quieter."
[f 0 5 65278][f 2 1]"Are you lonely?"[e] [f 0 5 65278][f 2 1]"Saying hi to the priest?"[e] [f 0 5 65278][f 2 1]"You gotta be quieter."[e]
Response to selection: "Are you lonely?"
Koromaru
MSG_014
......

> Koromaru is sitting quietly, facing
the shrine...
[f 0 5 65278][f 2 1][f 4 6 10 161 0 2]......[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n][f 5 13 0 0 10]> Koromaru is sitting quietly, facing[n]the shrine...[n][f 1 1][e]
Response to selection: "Saying hi to the priest?"
Koromaru
MSG_015
...Arf.

> Koromaru is sitting quietly, facing
the shrine...
[f 0 5 65278][f 2 1][f 4 6 10 161 0 2]...Arf.[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n][f 5 13 0 5 10]> Koromaru is sitting quietly, facing[n]the shrine...[n][f 1 1][e]
Response to selection: "You gotta be quieter."
Koromaru
MSG_016
*whine*

> Koromaru is drooping his head
and ears...
[f 0 5 65278][f 2 1][f 4 6 10 164 0 2]*whine*[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n][f 5 13 0 0 10]> Koromaru is drooping his head[n]and ears...[n][f 1 1][e]
MSG_017
> You can't understand Koromaru's
speech...
> But you feel as if you've come to
understand him...
[f 0 5 65278][f 2 1]> You can't understand Koromaru's[n]speech...[n][f 1 1][e][f 0 5 65278][f 2 1]> But you feel as if you've come to[n]understand him...[n][f 1 1][e]
Koromaru
MSG_018
Arf.

> Koromaru has turned around to look
at you...
[f 0 5 65278][f 2 1][f 4 6 10 161 0 2]Arf.[n][f 1 1][e][f 0 5 65278][f 2 1][f 1 5] [n]> Koromaru has turned around to look[n]at you...[n][f 1 1][e]
MSG_019
> You spent a quiet moment with
Koromaru...
[f 0 5 65278][f 2 1]> You spent a quiet moment with[n]Koromaru...[n][f 1 1][e]

Related files

25 other files in e600.

e600_020

Yuko complains about her teacher and her lack of motivation for Classic Literature.

e600_030

Yuko discusses her eating habits and body image with you.

e600_040

Yuko confides in you about a bully putting gum on her shelf and her past with a classmate. Your bond grows.

e600_050

Yuko decides to coach a group of kids for a race and asks for your help. Your bond deepens.

e600_060

Yuko worries about the kids' chances against older students but is determined to coach them with your support.

e600_070

The kids win their race, and Yuko, happy with your teamwork, suggests a celebration party at her house.

e600_080

During a party at her home, a flustered Yuko gets shy and accidentally reveals her growing feelings for you.

e600_090

Yuko explains that coaching the kids inspired her to become an athletic trainer. She thanks you for your support.

e600_100

Yuko confesses her love for you in her room, cementing your bond and completing the Strength Social Link.

e600_101

You share a special, intimate evening with Yuko, feeling an unbreakable bond between you.

e600_111

Yuko complains about the track team but encourages you to stick with it. She's happy you're enjoying school.

e600_114

You meet Yuko in the lobby and decide to walk home together.

e600_115

You meet Yuko but she's in a hurry and leaves for home alone.

e600_150

Yuko explains she's too busy studying for her future to go out right now but wants you to wait for her.

e600_180

You have dinner with Yuko at a restaurant. Your bond is growing stronger.

e600_310

You share a peaceful moment with Koromaru, giving him food and petting him. A bond begins to form.

e600_320

You and Fuuka brush Koromaru's fur together, making him happy and deepening your bond with him.

e600_330

You play fetch with Koromaru, and Fuuka reflects on his past and his age, strengthening your connection.

e600_340

Mr. Ono enlists Koromaru's help to find a lost USB stick hidden inside a decorative katana.

e600_360

You and Koromaru stop intruders from breaking into the shrine, then continue your walk together.

e600_370

Koromaru leads you to a lost puppy at the shrine, and you work together to find its owner with Officer Kurosawa.

e600_380

While brushing Koromaru, you discover a scar on his stomach, and he allows you to touch it, showing his trust.

e600_390

With Fuuka, you reassure Koromaru that you are friends, not replacements for his old master.

e600_400

Koromaru gives you his old collar as a sign of loyalty, completing your bond and the Strength Social Link.

e600_450

You spend a quiet, reflective moment with Koromaru at the shrine he once visited with his master.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.