531 files in this folder
↑ Up one folder
Aegis and other SEES members discuss party status, items, and upcoming battles.
Party members discuss status, items, and exploration in a dungeon.
Aragaki and party members discuss dungeon exploration, items, and status.
Yosuke invites the player to enter the TV world or hang out.
花村 陽介: だみーです
Kanji Tatsumi discusses his daily life, rumors, and invites the player to hang out.
An old fisherman discusses fishing spots and techniques, and asks for a fishhook.
Player interacts with a cat to calm down or help a man with a phobia.
Player helps various townspeople with their wishes, such as finding a lost wallet or dog.
A student accidentally puts a love letter in your shoe box, leading to a comedic confession and her wish coming true.
Yosuke: Dammit.
Hanako nervously avoids you while talking about a persistent boy looking for her.
Students gossip about a handsome but annoying boy named Ted who has caught Hanako's attention.
Students gossip about Ted and Hanako, who is warning other girls not to approach him.
Teddie excitedly shows off his New Year's gift and plans to buy presents for his friends.
Hisano, a grieving widow, politely declines a New Year's greeting due to her recent bereavement.
Naoki expresses a somber but warm feeling about the quiet New Year's atmosphere in Inaba.
Yosuke celebrates the New Year, looking forward to winter break plans with the team.
Shu feels awkward meeting his tutor in town instead of his usual study sessions.
Kanji cheerfully greets you on New Year's, recounts getting lost in the mountains, and looks forward to more adventures.
Chie wishes you a Happy New Year and shares her excitement for future fun with the group.
Rise wishes you a Happy New Year, expressing happiness about spending time with you and the group.
Naoto wishes you a Happy New Year and awkwardly expresses a desire to spend more time with you.
Yukiko wishes you a Happy New Year and mentions Yosuke's plans for a group outing.
Kou wishes you a Happy New Year and mentions plans to go to Aiya with Daisuke.
Daisuke wishes you a Happy New Year and comments on the heavy snow.
Yumi, dealing with a recent loss, wishes you a Happy New Year and hopes to cherish every moment.
Ayane wishes you a Happy New Year and reveals she made an extra prayer for your safety.
Ai awkwardly runs into you multiple times, finally wishing you a Happy New Year.
Eri wishes you a Happy New Year while rushing off to go shopping for her relatives.
Chie is excited about her scooter license but worries about the upcoming exam.
Sleepy cat: Mew... Purr...
Yukiko is excited about getting her scooter license and wants to go on a trip with you.
Rise is excited about her scooter license and wants to go to the beach with everyone.
Naoto invites you to spend time together, awkwardly suggesting you go to his house.
Kou eagerly awaits basketball practice and asks you to join.
Daisuke eagerly awaits soccer practice and asks you to join.
Yumi asks if you're going to drama practice, looking forward to your presence.
Ayane asks if you're going to band practice, hoping you'll join her.
Saki's brother expresses bitterness about being pitied and gossiped about after his sister's death.
An old woman at the riverbank asks for a fishhook and talks about her late husband.
Ai expresses her frustration with her parents and her desire to run away from home.
Dojima encourages you to treat the house as your home and offers fatherly advice.
Nanako happily spends time with you, asking innocent questions about life and her family.
Adachi complains about his job and slacks off, inviting you to hang out with him.
Teddie asks you to take him out to various places like the beach or a hot spring.
Marie asks you to take her out to various places to help her create new memories.
An old fisherman asks for a fishhook and shares his passion for fishing.
A man in black gives you a mysterious message to deliver to Naoto.
Students gossip about Kanji Tatsumi being a bully, while Hanako denies putting anything in your shoe locker.
Marie expresses sadness about you leaving and her determination to explore the world on her own.
Margaret: Oh... Hello.
Shu tearfully thanks you for helping him make friends and promises to hit a home run for you.
You find a stray cat and decide to spend time playing with it.
The party members discuss their feelings about the various costumes you make them wear.
Rise and Teddie guide you through dungeons, commenting on treasure, stairs, and enemies.
Unknown: Yes No
Teddie guides you through Yukiko's Castle, sensing her presence and warning you of Shadows.
Teddie guides you through Steamy Bathhouse, sensing Kanji's presence despite the thick steam.
Teddie guides you through Rise's Marukyu Tofu, growing dizzy from the atmosphere and Rise's voice.
Rise guides you through Mitsuo's dungeon, disturbed by his game-like view of murder.
Rise guides you through Naoto's Lab, fearing an operation and fighting the facility's defense system.
Rise guides you through Hollow Forest, worried about Nanako and sensing a strange, off feeling.
Rise guides you through Magatsu Inaba, calling Adachi a smartass for his twisted logic.
Rise guides you through Yomotsu Hirasaka, determined to stop Izanami from covering the world in fog.
Rise guides you through Marie's dungeon, hearing her poems and realizing it's her memory.
Party members check on teammates before descending deeper into Tartarus.
Party members check on teammates and collect items before descending deeper into Tartarus.
Unknown: はい いいえ
Mitsuru and Fuuka report on enemy presence and express concern when the team gets separated.
Fuuka reports on strong enemy presence and expresses concern about the team getting separated.
Ms. Kashiwagi offers private lessons and requests for cute slippers and paw-shaped gloves.
Various home interactions, including the display shelf, phone calls, and resting.
Various town interactions, including job hunting and exploring.
Various Junes interactions, including meeting up with friends.
Various riverbank interactions, including fishing.
Various Okina City interactions, including movies and the crane game.
A generic 'Yes/No' interaction.
Various Shichiri Beach interactions.
Various Mt. Yasogami Cabin interactions.
Various TV World interactions with Teddie.
Various TV World interactions, specifically the Castle.
A TV World event script.
Various TV World interactions, specifically the Bathhouse.
Various TV World interactions, specifically the Marukyu Tofu.
Various TV World interactions, specifically the strTV World.
Various TV World interactions, specifically the Hollow Forest.
Various TV World interactions, specifically the Heaven.
A TV World event script, specifically the Hollow Forest.
A TV World event script, specifically the Castle.
A TV World event script, specifically the Bathhouse.
A TV World event script, specifically the Marukyu Tofu.
A TV World event script, specifically the strTV World.
A TV World event script, specifically the Heaven.
A TV World event script, specifically the Magatsu Inaba.
A TV World event script, specifically the World of the Void.
A scripted event where the party discusses the case and meets the fox.
A scripted event where the party discusses recent events.
A scripted event where the party discusses the case and plans for New Year's.
A scripted event where the party discusses Marie's situation.
A field event script.
A field event script where Kanji discusses his feelings and relationship with others.
A field event script where the fox gives gifts to the party.
A field event script where Teddie discusses his feelings and relationship with others.
Player chooses between spending time in Okina or sea fishing until evening.
Squad leader Mitsuru directs the party, overseeing item hand-ins and advancing through floors.
A slouching student gives the transfer student tips on local shops, fishing, and gossip.
A stylish student shares his casual dating philosophy and reflects on love.
A lazy student discusses small-town life and asks for help finding a fishing rod.
Two female students gossip about school life, idols, and the 'Detective Prince.'
A paranoid student asks for lion fur to cheer up his classmates.
Chie invites the player to Ryoseikan High to show them around.
A male student denies responsibility for a typhoon caused by overturned statues.
A prompt asking if you want to move to Ryoseikan High School.
A female student talks about chemistry, while a male student discusses phones.
A long-haired girl shares her dream to become a vet despite family and friend issues.
A juice-loving girl tries to sell a rare limited edition drink for 5000 yen.
A tired housewife asks for help cooking a meal for her critical mother-in-law.
An old man rants about the town and asks for coal for his sauna.
A lazy student shares his feelings about work and his new crush.
Drunk boss and subordinate argue, while Mr. Morooka gives protagonist a school jersey.
Igor tests the protagonist.
Weak-willed boy Shota is chased by two girls, while Bug-catching kid helps the protagonist with bug-catching.
Lady in white asks for fish, enabling a bug-catching quest.
Unknown
Adachi leaks info while the protagonist asks townspeople about the case.
Refreshed old man requests a lamp; tough and creepy girls discuss the town.
Younger twin asks for items to distinguish herself from her sister.
Player helps a dog dig up hidden items and receives a bone.
Film buff girl asks about OOPArts; young woman obsesses over detective Naoto.
Police and civilians discuss a murder in the shopping district.
Young man enjoys the beach.
Protagonist heals an injured fox cub, receiving a reward.
Protagonist's team prepares to enter the TV World.
Party members discuss plans in the TV World.
Party members reflect on the investigation in various locations.
Party members strategize and prepare for battle.
Party members reflect on their journey as they approach the end.
Party members reflect on the journey and upcoming battle.
Party members strategize and reflect on the upcoming battle.
Party members strategize and reflect on the journey ahead.
Party members strategize for the final battle.
Margaret challenges the protagonist to a battle.
Party members prepare for the final battle.
Party members discuss Marie and prepare for the end.
Naoto discusses a phantom thief case with friends, showing flustered embarrassment.
Student: I'm glad. I'm with everyone in 1st year again.
Aigis: We must fight; Yosuke wants to help; Mitsuru plans to search for资料.
Yukari: This is a past world; Fuuka explains they can't leave; Koromaru barks.
Students discuss class placements, a mysterious handsome boy, and recent murders.
Students talk about their plans with a boy; Junpei discusses the group.
Students discuss club recruitment and dating competition.
Students discuss exams, the rain, and neighborhood rumors.
Boys and girls discuss their crushes and daily life.
Teacher gives long-winded advice; students gossip about him.
Students discuss practical training rooms and rumors.
Students observe a persistent boy chasing a girl.
Student: Did you notice...?
Party members test their dialogue; Philemon gives mission briefing.
Party members discuss battle strategies and exploration.
Mitsuru gives orders; Koromaru arrives.
Party members reflect on their purpose and the Shadows.
Fortune teller 'Mama' helps a customer find friends.
Students discuss rumors, the new transfer student, and Koromaru.
Taxi driver complains about work; Junpei talks about games.
Yukari and Junpei plan to see a movie; Junpei discusses street atmosphere.
Delinquents discuss rumors, the 'Strange Trio', and recent events.
A boy chases a girl; a man finds a revenge website; a woman is obsessed with Naoto.
Students discuss their Kyoto trip and Kanji's behavior.
Students observe Yukiko and Mitsuru bonding; Aigis watches.
Students settle into the Ryokan and watch TV.
Students sleep in the Ryokan.
Students plan pranks and discuss the trip.
The protagonist interrupts a girl in a room.
Party members test their dialogue.
Yosuke brings the team to a date spot; Kanji chases a girl.
Yosuke wonders why he was thrown into a TV World area.
Kanji decides to destroy the mirrors.
Kanji finds a situation troublesome.
Yosuke wishes he had landed on a bed.
Protagonist's team enters a tacky room in the TV World.
Yukiko critiques the room's decor.
Kanji finds the room troublesome.
Yukiko wants to defeat the Shadow quickly.
Player has friendly interactions with various characters, offering gifts and inviting them out.
School store clerk greets the player.
Party menu and interaction options.
Incoherent mumbling from students.
Students discuss rumors about a ghost in the Home Economics room.
Students guide the player to school locations and discuss personal lives.
Students discuss fashion, rumors, and personal anxieties.
Students discuss a strange student and their own lethargy.
Option to travel to the Crosstown area.
Students discuss studies, chores, and personal preferences.
Students discuss the persimmon tree's fate and rare juices.
A male student is troubled by something.
A fortune teller offers readings and students discuss mundane topics.
A brief interaction in the Velvet Room.
A taxi driver discusses his life and a student talks about a new teacher.
Party members discuss relationships; shopkeepers offer items.
Player can feed stray cats to improve their mood.
A journalist seeks rumors; characters have friendly interactions.
Characters discuss a school trip and a hot spring outing.
Characters prepare for a hot spring trip.
Students on a school trip discuss sightseeing and companions.
Students discuss the school trip and hot springs.
Party menu and equipment management for a battle.
A brief conversation before a battle.
Party menu for exploring Tartarus and general interactions.
Beach scene with party members having fun.
Beach scene dialogue.
A character named Junpei joins the party.
Rise's dungeon NPC conversation.
Party menu and general dungeon interaction.
Chie's dungeon NPC conversation.
A test message.
Yosuke's dungeon NPC conversation.
Yukiko's dungeon NPC conversation.