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Persona 4 Golden

\data.cpk\field\pack\fd027_002.arc\f027.bf

Context:Player explores a dungeon to save Naoto.

YESNO_SEL
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: Yes
GO_SEL
  • Enter
  • Don't enter
[f 0 5 65278][f 2 1]Enter[e] [f 0 5 65278][f 2 1]Don't enter[e]
Response to selection: No
RETUEN_SEL
  • Return to the entrance
  • Don't return
[f 0 5 65278][f 2 1]Return to the entrance[e] [f 0 5 65278][f 2 1]Don't return[e]
Response to selection: Enter
SAVE_SEL
  • Save
  • Return to the entrance
  • Quit
[f 0 5 65278][f 2 1]Save[e] [f 0 5 65278][f 2 1]Return to the entrance[e] [f 0 5 65278][f 2 1]Quit[e]
Response to selection: Don't enter
SAVE_OK
> What will you do?
[f 0 5 65278][f 2 1]> What will you do?[n][f 1 1][e]
Response to selection: Return to the entrance
ITEM_TRANSFER
> Obtained .
[f 0 5 65278][f 2 1]> Obtained [f 2 5 3 65535 0].[n][f 1 1][e]
Response to selection: Don't return
GET_ITEM_MES
> Obtained x .
[f 0 5 65278][f 2 1]> Obtained [f 2 5 3 65535 0] x [f 2 4 1].[n][f 1 1][e]
Response to selection: Save
FIND_ITEM
> Something is on the floor...
[f 0 5 65278][f 2 1]> Something is on the floor...[n][f 1 1][e]
Response to selection: Return to the entrance
PORTAL_SEL
  • Continue from B19F
  • Continue from B18F
  • Continue from B17F
  • Continue from B16F
  • Continue from B15F
  • Continue from B14F
  • Continue from B13F
  • Continue from B12F
  • Continue from B11F
  • Continue from B10F
  • Continue from B9F
  • Continue from B8F
  • Continue from B7F
  • Continue from B6F
  • Continue from B5F
  • Continue from B4F
  • Continue from B3F
  • Continue from B2F
  • Start from B1F
  • Quit
[f 0 5 65278][f 2 1]Continue from B19F[e] [f 0 5 65278][f 2 1]Continue from B18F[e] [f 0 5 65278][f 2 1]Continue from B17F[e] [f 0 5 65278][f 2 1]Continue from B16F[e] [f 0 5 65278][f 2 1]Continue from B15F[e] [f 0 5 65278][f 2 1]Continue from B14F[e] [f 0 5 65278][f 2 1]Continue from B13F[e] [f 0 5 65278][f 2 1]Continue from B12F[e] [f 0 5 65278][f 2 1]Continue from B11F[e] [f 0 5 65278][f 2 1]Continue from B10F[e] [f 0 5 65278][f 2 1]Continue from B9F[e] [f 0 5 65278][f 2 1]Continue from B8F[e] [f 0 5 65278][f 2 1]Continue from B7F[e] [f 0 5 65278][f 2 1]Continue from B6F[e] [f 0 5 65278][f 2 1]Continue from B5F[e] [f 0 5 65278][f 2 1]Continue from B4F[e] [f 0 5 65278][f 2 1]Continue from B3F[e] [f 0 5 65278][f 2 1]Continue from B2F[e] [f 0 5 65278][f 2 1]Start from B1F[e] [f 0 5 65278][f 2 1]Quit[e]
Response to selection: Quit
USE_PORTAL
Which floor?
[f 0 5 65278][f 2 1]Which floor?[n][f 1 1][e]
Response to selection: Continue from B19F
Rise
CHECK_RISE
Senpai, are you sure about going
in alone?
[f 0 5 65278][f 2 1][f 4 6 5 10 65535 1]Senpai, are you sure about going[n]in alone?[n][f 1 1][e]
Response to selection: Continue from B18F
Rise
GO_RISE
Okay, good luck!
[f 0 5 65278][f 2 1][f 4 6 5 10 65535 1]Okay, good luck![n][f 1 1][e]
Response to selection: Continue from B17F
Rise
RETURN_RISE
Welcome back. You guys okay?
[f 0 5 65278][f 2 1][f 4 6 5 10 65535 1]Welcome back. You guys okay?[n][f 1 1][e]
Response to selection: Continue from B16F
OPEN_DOOR_OK
> Open the door and enter?
[f 0 5 65278][f 2 1]> Open the door and enter?[n][f 1 1][e]
Response to selection: Continue from B15F
Rise
BOSSROOM_DOOR
Something's behind that door...
[f 0 5 65278][f 2 1]Something's behind that door...[n][f 1 1][e]
Response to selection: Continue from B14F
Rise
BOSSROOM_DOOR_NOT_OPEN_1
Hmmm, it's no good. It doesn't look like it opens...
[f 0 5 65278][f 2 1]Hmmm, it's no good. It doesn't look like it opens...[n][f 1 1][e]
Response to selection: Continue from B13F
BOSSROOM_DOOR_NOT_OPEN_2
> The door is sealed with some sort of strong power...
[f 0 5 65278][f 2 1]> The door is sealed with some sort of strong power...[n][f 1 1][e]
Response to selection: Continue from B12F
Rise
GK_DOOR_RISE
I sense a Shadow behind that door!
Are you ready for it?
[f 0 5 65278][f 2 1]I sense a Shadow behind that door![n]Are you ready for it?[n][f 1 1][e]
Response to selection: Continue from B11F
Rise
GK_BATTLE_RISE
Let's go!
[f 0 5 65278][f 2 1]Let's go![n][f 1 1][e]
Response to selection: Continue from B10F
TEST_MSG
test
[f 0 5 65278][f 2 1]test[n][f 1 1][e]
Response to selection: Continue from B9F
DEBUG_CHK_NPC
High:
Low:
Placeable number of NPC:
Yosuke: /Chie: /Yukiko:
Kanji: /Naoto: /Kuma: /Fox:
(Disposition of each character)
[f 0 5 65278][f 2 1]High: [f 2 4 0][n]Low: [f 2 4 1][n]Placeable number of NPC: [f 2 4 2][n][f 1 1][e][f 0 5 65278][f 2 1]Yosuke: [f 2 4 3]/Chie: [f 2 4 4]/Yukiko: [f 2 4 5][n]Kanji: [f 2 4 6]/Naoto: [f 2 4 7]/Kuma: [f 2 4 8]/Fox: [f 2 4 9][n](Disposition of each character)[n][f 1 1][e]

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.