← Database Search

f027

Persona 4 Golden dialogue

File: \data.cpk\field\script\f027.bf

Context:Various TV World interactions, specifically the Hollow Forest.

YESNO_SEL
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: Yes
GO_SEL
  • Enter
  • Don't enter
[f 0 5 65278][f 2 1]Enter[e] [f 0 5 65278][f 2 1]Don't enter[e]
Response to selection: No
RETUEN_SEL
  • Return to the entrance
  • Don't return
[f 0 5 65278][f 2 1]Return to the entrance[e] [f 0 5 65278][f 2 1]Don't return[e]
Response to selection: Enter
SAVE_SEL
  • Save
  • Return to the entrance
  • Quit
[f 0 5 65278][f 2 1]Save[e] [f 0 5 65278][f 2 1]Return to the entrance[e] [f 0 5 65278][f 2 1]Quit[e]
Response to selection: Don't enter
SAVE_OK
> What will you do?
[f 0 5 65278][f 2 1]> What will you do?[n][f 1 1][e]
Response to selection: Return to the entrance
ITEM_TRANSFER
> Obtained .
[f 0 5 65278][f 2 1]> Obtained [f 2 5 3 65535 0].[n][f 1 1][e]
Response to selection: Don't return
GET_ITEM_MES
> Obtained x .
[f 0 5 65278][f 2 1]> Obtained [f 2 5 3 65535 0] x [f 2 4 1].[n][f 1 1][e]
Response to selection: Save
FIND_ITEM
> Something is on the floor...
[f 0 5 65278][f 2 1]> Something is on the floor...[n][f 1 1][e]
Response to selection: Return to the entrance
PORTAL_SEL
  • Continue from B19F
  • Continue from B18F
  • Continue from B17F
  • Continue from B16F
  • Continue from B15F
  • Continue from B14F
  • Continue from B13F
  • Continue from B12F
  • Continue from B11F
  • Continue from B10F
  • Continue from B9F
  • Continue from B8F
  • Continue from B7F
  • Continue from B6F
  • Continue from B5F
  • Continue from B4F
  • Continue from B3F
  • Continue from B2F
  • Start from B1F
  • Quit
[f 0 5 65278][f 2 1]Continue from B19F[e] [f 0 5 65278][f 2 1]Continue from B18F[e] [f 0 5 65278][f 2 1]Continue from B17F[e] [f 0 5 65278][f 2 1]Continue from B16F[e] [f 0 5 65278][f 2 1]Continue from B15F[e] [f 0 5 65278][f 2 1]Continue from B14F[e] [f 0 5 65278][f 2 1]Continue from B13F[e] [f 0 5 65278][f 2 1]Continue from B12F[e] [f 0 5 65278][f 2 1]Continue from B11F[e] [f 0 5 65278][f 2 1]Continue from B10F[e] [f 0 5 65278][f 2 1]Continue from B9F[e] [f 0 5 65278][f 2 1]Continue from B8F[e] [f 0 5 65278][f 2 1]Continue from B7F[e] [f 0 5 65278][f 2 1]Continue from B6F[e] [f 0 5 65278][f 2 1]Continue from B5F[e] [f 0 5 65278][f 2 1]Continue from B4F[e] [f 0 5 65278][f 2 1]Continue from B3F[e] [f 0 5 65278][f 2 1]Continue from B2F[e] [f 0 5 65278][f 2 1]Start from B1F[e] [f 0 5 65278][f 2 1]Quit[e]
Response to selection: Quit
USE_PORTAL
Which floor?
[f 0 5 65278][f 2 1]Which floor?[n][f 1 1][e]
Response to selection: Continue from B19F
Rise
CHECK_RISE
Senpai, are you sure about going
in alone?
[f 0 5 65278][f 2 1][f 4 6 5 10 65535 1]Senpai, are you sure about going[n]in alone?[n][f 1 1][e]
Response to selection: Continue from B18F
Rise
GO_RISE
Okay, good luck!
[f 0 5 65278][f 2 1][f 4 6 5 10 65535 1]Okay, good luck![n][f 1 1][e]
Response to selection: Continue from B17F
Rise
RETURN_RISE
Welcome back. You guys okay?
[f 0 5 65278][f 2 1][f 4 6 5 10 65535 1]Welcome back. You guys okay?[n][f 1 1][e]
Response to selection: Continue from B16F
OPEN_DOOR_OK
> Open the door and enter?
[f 0 5 65278][f 2 1]> Open the door and enter?[n][f 1 1][e]
Response to selection: Continue from B15F
Rise
BOSSROOM_DOOR
Something's behind that door...
[f 0 5 65278][f 2 1]Something's behind that door...[n][f 1 1][e]
Response to selection: Continue from B14F
Rise
BOSSROOM_DOOR_NOT_OPEN_1
Hmmm, it's no good. It doesn't look like it opens...
[f 0 5 65278][f 2 1]Hmmm, it's no good. It doesn't look like it opens...[n][f 1 1][e]
Response to selection: Continue from B13F
BOSSROOM_DOOR_NOT_OPEN_2
> The door is sealed with some sort of strong power...
[f 0 5 65278][f 2 1]> The door is sealed with some sort of strong power...[n][f 1 1][e]
Response to selection: Continue from B12F
Rise
GK_DOOR_RISE
I sense a Shadow behind that door!
Are you ready for it?
[f 0 5 65278][f 2 1]I sense a Shadow behind that door![n]Are you ready for it?[n][f 1 1][e]
Response to selection: Continue from B11F
Rise
GK_BATTLE_RISE
Let's go!
[f 0 5 65278][f 2 1]Let's go![n][f 1 1][e]
Response to selection: Continue from B10F
TEST_MSG
test
[f 0 5 65278][f 2 1]test[n][f 1 1][e]
Response to selection: Continue from B9F
DEBUG_CHK_NPC
High:
Low:
Placeable number of NPC:
Yosuke: /Chie: /Yukiko:
Kanji: /Naoto: /Kuma: /Fox:
(Disposition of each character)
[f 0 5 65278][f 2 1]High: [f 2 4 0][n]Low: [f 2 4 1][n]Placeable number of NPC: [f 2 4 2][n][f 1 1][e][f 0 5 65278][f 2 1]Yosuke: [f 2 4 3]/Chie: [f 2 4 4]/Yukiko: [f 2 4 5][n]Kanji: [f 2 4 6]/Naoto: [f 2 4 7]/Kuma: [f 2 4 8]/Fox: [f 2 4 9][n](Disposition of each character)[n][f 1 1][e]

Related files

493 other files in script.

aegis

Aegis and other SEES members discuss party status, items, and upcoming battles.

amada

Party members discuss status, items, and exploration in a dungeon.

aragaki

Aragaki and party members discuss dungeon exploration, items, and status.

comu00

Yosuke invites the player to enter the TV world or hang out.

comu01

花村 陽介: だみーです

comu02

花村 陽介: だみーです

comu03

花村 陽介: だみーです

comu04

花村 陽介: だみーです

comu05

花村 陽介: だみーです

comu06

花村 陽介: だみーです

comu07

Kanji Tatsumi discusses his daily life, rumors, and invites the player to hang out.

comu08

花村 陽介: だみーです

comu09

花村 陽介: だみーです

comu10

花村 陽介: だみーです

comu100

An old fisherman discusses fishing spots and techniques, and asks for a fishhook.

comu101

Player interacts with a cat to calm down or help a man with a phobia.

comu102

Player interacts with a cat to calm down or help a man with a phobia.

comu103

Player interacts with a cat to calm down or help a man with a phobia.

comu104

Player helps various townspeople with their wishes, such as finding a lost wallet or dog.

comu105

Player helps various townspeople with their wishes, such as finding a lost wallet or dog.

comu106

Player helps various townspeople with their wishes, such as finding a lost wallet or dog.

comu107

A student accidentally puts a love letter in your shoe box, leading to a comedic confession and her wish coming true.

comu108

A student accidentally puts a love letter in your shoe box, leading to a comedic confession and her wish coming true.

comu109

A student accidentally puts a love letter in your shoe box, leading to a comedic confession and her wish coming true.

comu11

Yosuke: Dammit.

comu110

A student accidentally puts a love letter in your shoe box, leading to a comedic confession and her wish coming true.

comu111

A student accidentally puts a love letter in your shoe box, leading to a comedic confession and her wish coming true.

comu112

Hanako nervously avoids you while talking about a persistent boy looking for her.

comu113

Students gossip about a handsome but annoying boy named Ted who has caught Hanako's attention.

comu114

Students gossip about Ted and Hanako, who is warning other girls not to approach him.

comu115

Teddie excitedly shows off his New Year's gift and plans to buy presents for his friends.

comu116

Hisano, a grieving widow, politely declines a New Year's greeting due to her recent bereavement.

comu117

Naoki expresses a somber but warm feeling about the quiet New Year's atmosphere in Inaba.

comu118

Yosuke celebrates the New Year, looking forward to winter break plans with the team.

comu119

Shu feels awkward meeting his tutor in town instead of his usual study sessions.

comu12

Yosuke: Dammit.

comu120

Kanji cheerfully greets you on New Year's, recounts getting lost in the mountains, and looks forward to more adventures.

comu121

Chie wishes you a Happy New Year and shares her excitement for future fun with the group.

comu122

Rise wishes you a Happy New Year, expressing happiness about spending time with you and the group.

comu123

Naoto wishes you a Happy New Year and awkwardly expresses a desire to spend more time with you.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.