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The Phantom Thieves coordinate during an infiltration.
The crew is trapped by police and must escape.
Morgana asks for a signal to start the escape.
The protagonist is interrogated and beaten by a detective.
Prosecutor Sae Niijima questions the protagonist.
A mysterious voice urges the protagonist to overcome their fate.
Dummy message.
Sojiro explains the protagonist's probation situation and introduces the Cafe.
The protagonist notices the mysterious Metaverse Navigator app on their phone.
The protagonist recalls the events that led to their criminal record.
The protagonist meets Igor in the Velvet Room and accepts the rehabilitation contract.
Sojiro warns the protagonist to behave themselves.
The protagonist meets Principal Kobayakawa and their homeroom teacher, Ms. Kawakami, at Shujin Academy.
Ms. Kawakami and a gym teacher discuss the protagonist's transfer and the school's reputation.
Sojiro and the protagonist discuss the school and the recent subway accident.
Sojiro explains the stigma of having a criminal record.
Sojiro gives the protagonist a personal diary and leaves for the night.
The protagonist plans their train route to school and notices the strange app again.
Sae questions the protagonist about the 'psychotic breakdown incidents' and their transfer to Shujin.
Sojiro discusses the subway accident and the rumors of mental breakdowns with a customer.
The protagonist navigates a crowded subway car.
The protagonist meets Ryuji Sakamoto on the train, who complains about Coach Kamoshida.
The protagonist and Ryuji find themselves in a twisted castle version of Shujin Academy.
The protagonist and Ryuji wake up in a dungeon and encounter enslaved students.
Shadow Kamoshida sentences Ryuji to death and begins to beat him.
A mysterious voice awakens the protagonist's will to save Ryuji.
The protagonist summons Arsene and begins to fight Shadow Kamoshida.
The protagonist and Ryuji escape the cell and flee from guards.
The protagonist and Ryuji encounter Morgana in a cell, who offers to guide them to the exit.
Morgana urges the group to flee, while Ryuji wants to fight the guards.
Morgana forces Ryuji to flee the castle after the battle.
Morgana explains the concept of Personas and gives the protagonist healing items.
Ms. Kawakami worries about the protagonist's absence from school.
Morgana summons Zorro to fight guards while Ryuji watches.
Morgana leads the group to a ventilation shaft to escape the castle.
Kamoshida investigates the noise caused by the protagonist's escape.
The protagonist and Ryuji return to the real world and are stopped by police.
The protagonist and Ryuji encounter Kamoshida and the counselor the next day.
Sae presses the protagonist for details about the Phantom Thieves' first target, Kamoshida.
Ms. Kawakami scolds the protagonist for being late and mentions Ryuji.
Students gossip about the protagonist being the rumored transfer student.
The protagonist introduces themselves to the class and notices Ann Takamaki.
The protagonist meets Shiho Suzui, who apologizes for bumping into them.
Dummy
Shiho apologizes and encourages the protagonist about rumors.
Ryuji meets the protagonist on the school roof to discuss Kamoshida.
SIU Director discusses political maneuvering and Sae Niijima.
Principal Kobayakawa discusses the school's issues with Kamoshida.
Sojiro warns the protagonist about their behavior and lateness.
Igor explains the Metaverse Navigator and Personas in the Velvet Room.
Ryuji convinces the protagonist to investigate the castle again.
Kamoshida offers Ann a ride home and warns her about the protagonist.
Ryuji and the protagonist search for the castle in the real world.
Ryuji realizes the Metaverse Navigator app is the key to returning to the castle.
The protagonist and Ryuji return to the castle and reunite with Morgana.
Morgana explains the concept of Palaces and cognition.
Ryuji discovers the abused volleyball team members are the 'slaves'.
Shadow Kamoshida appears and torments Ryuji about his past as the 'Track Traitor'.
Ryuji awakens to his Persona, Captain Kidd, to save the protagonist.
Shadow Kamoshida reveals he crippled Ryuji's leg intentionally.
Ryuji powers up and Shadow Kamoshida summons a cognitive Ann to mock them.
Ryuji gets his Phantom Thief costume, and Morgana demands their cooperation.
Ryuji and the protagonist return to reality and Ryuji suggests investigating Kamoshida's abuse.
Ryuji and the protagonist bond over dinner and exchange contact info.
Ann comforts Shiho, who is anxious about volleyball and her injury.
Sojiro warns the protagonist to behave and not cause trouble.
Ryuji waits for the protagonist to skip class and look for the volleyball team.
Igor explains the importance of bonds and allies in the protagonist's rehabilitation.
Ann confronts the protagonist and Ryuji, suspicious of their plans against Kamoshida.
Ryuji plans to ambush and get a confession from Mishima.
Ryuji confronts Kamoshida over bullying Mishima, but the teacher threatens them, leaving Ryuji frustrated and powerless.
Ann notices Shiho's bruises, while students spread rumors that Shiho is dating Kamoshida.
Sojiro questions the protagonist about dating and popular trends, while being secretive about his errands.
Ryuji and the protagonist are desperate to expose Kamoshida when Morgana appears, offering a plan to infiltrate his Palace.
Morgana explains that stealing Kamoshida's treasure will cause a change of heart, but warns of the risks involved.
Ann argues with Kamoshida on the phone, distressed over his threats against Shiho, while the protagonist eavesdrops.
Ann vents to the protagonist about Kamoshida's manipulative threats involving her friend Shiho.
Ann opens up to the protagonist, expressing frustration that she can't help Shiho and wishing Kamoshida would just forget about her.
Mishima informs Shiho that Kamoshida is asking for her in the PE faculty office.
Sojiro warns the protagonist to be careful of bad influences and to maintain a low profile.
In class, students panic as Shiho jumps from the school roof while Ann screams in horror.
Ann rushes to help Shiho after she jumps, while teachers scramble to manage the chaotic scene.
Students gossip about Shiho's suicide attempt as Ryuji presses Mishima for the truth.
Ryuji confronts Mishima, who admits Kamoshida called Shiho to his office before her suicide attempt.
Ryuji and Mishima confront Kamoshida, who blackmails them, revealing he plans to expel them all.
The group decides to steal Kamoshida's heart, while Ryuji harshly rejects Ann's offer to help them.
Morgana suggests using the attic as a hideout, while Ryuji and the protagonist discuss finding a pharmacy and planning their next steps.
Sojiro discusses the psychotic breakdown incidents, warns the protagonist about trouble, and mentions closing the shop soon.
Sojiro gives the protagonist the shop key, telling them to lock up from now on.
Sojiro reluctantly allows Morgana to stay, while Morgana proposes a deal to teach infiltration tools in exchange for shelter.
Ryuji and Morgana bicker while preparing to infiltrate Kamoshida's Palace, suddenly surprised by Ann's arrival.
Ryuji and Morgana realize Ann has entered the Palace and been captured by Shadows.
Ann confronts Shadow Kamoshida, who reveals he abused Shiho because Ann refused him, pushing Ann to her breaking point.
Ann awakens to her Persona, Carmen, and declares she will take everything from Kamoshida.
Ryuji and Morgana rescue a confused Ann, who demands an explanation for her outfit and the strange world.
Ann decides to join the Phantom Thieves to avenge Shiho, and the team establishes the school rooftop as their hideout.
Ryuji and Morgana give Ann the code name 'Panther' as she eagerly prepares to head out with them.
Caroline and Justine explain the duty of rehabilitation in the Velvet Room.
Igor explains the concept of 'executing' Personas to make them stronger.
Morgana explains the 'Phantom Thief' concept as the group enters the Metaverse.
Ann follows the group into the Metaverse and is shocked by the transformation.
Arsene speaks to the protagonist about being the other self.
Igor gifts the protagonist the 'Third Eye' ability and discusses gathering allies.
Sojiro suggests the protagonist get a part-time job to earn money.
Ann accidentally enters the Metaverse again and is treated as the 'Princess'.
Morgana outlines the plan to steal Kamoshida's Treasure before the board meeting, explaining the need for a route, a calling card, and stealth.
Morgana relies on the protagonist (Joker) for leadership in battle.
The group assigns code names: Joker, Skull, and Mona.
The group reaches the treasure room and learns they must send a calling card.
The group decides Ryuji will write the calling card for Kamoshida.
The calling card is revealed at school, causing chaos and affecting Kamoshida's Palace.
The protagonist is arrested at Cafe Leblanc for Kamoshida's assault charges.
Sae's interrogation continues; the protagonist is treated poorly and commits suicide.
Ryuji, Ann, and Morgana discuss forming a 'Phantom Thieves' group to help others.
The group steals the Treasure (Kamoshida's medal), causing Morgana to react excitedly.
Shadow Kamoshida ambushes the group and transforms into a demon to protect his desires.
Shadow Kamoshida admits defeat and Ann shows mercy.
Ann forces Shadow Kamoshida to face his fears on the collapsing tower.
The group escapes the Palace with the Treasure and discusses the aftermath.
Ms. Kawakami reveals Kamoshida has taken leave from school.
Kamoshida confesses to his crimes during a school assembly, confirming the Phantom Thieves' success.
Phantom Thieves celebrate their first success and plan a victory dinner.
The school principal tasks Makoto with investigating the Phantom Thieves.
Prosecutor Sae Niijima interrogates the protagonist about the Phantom Thieves' methods.
Sae continues her interrogation, focusing on Madarame and potential links to psychotic breakdowns.
Sae questions the protagonist at Cafe Leblanc about recent events.
The news covers Kamoshida's confession, and Sojiro questions the protagonist.
Ann calls to celebrate their victory, and Morgana anticipates a fancy meal.
The team enjoys a hotel buffet, noting the public's growing interest in the Phantom Thieves.
Dummy file
The team struggles with a massive amount of leftover food after the buffet.
While eating, they mock Ryuji and discuss Ann's dietary preferences.
Ryuji and Morgana argue over a mountain of beans they must finish.
After leaving the buffet, Ryuji gets into a confrontation with a rude man and his subordinate.
The team decides to officially become the Phantom Thieves and chooses a leader.
Igor praises the protagonist's growth and grants a new ability.
The team discovers a new location called 'Mementos' in the Metaverse.
The team enters Mementos and Morgana reveals his car transformation.
The Phantom Thieves fight a stalker Shadow who mentions Madarame, while Ryuji vows to change the hearts of corrupt adults.
The team confronts a Shadow and learns about Madarame's crimes.
The team discovers a new area in the depths of Mementos.
The team discusses Mementos, and Morgana reveals his goal to regain his memories.
The SIU Director discusses the Phantom Thieves and Kamoshida's case.
The team discusses their public image and the lack of new targets.
Principal Kobayakawa tasks Makoto with investigating the Phantom Thieves.
Makoto confronts the team on the school roof, leading to a tense exchange.
Mishima reveals he runs the Phantom Aficionado Website and offers his support.
The team discusses exams and an unsettling encounter on the street.
The team meets Yusuke Kitagawa, a pupil of the famous artist Madarame.
The team decides to visit Madarame's art exhibit after finishing their exams.
At the exhibit, they meet Madarame, who seems friendly but Ann senses something is off with his art.
Ryuji connects online rumors of Madarame's plagiarism to what they saw at the exhibit.
The team travels by train, where Morgana is mistaken for a toy.
The team prepares to investigate Madarame's residence.
The team visits Madarame's house and learns the keyword for his Palace is 'museum'.
The team enters Madarame's Palace, a lavish museum.
The team explores the museum and finds portraits of Madarame's pupils.
They discover a plaque that reveals Madarame's exploitative philosophy towards his pupils.
The team decides to target Madarame to save Yusuke and expose the truth.
Ann agrees to model for Yusuke to get closer to Madarame and find evidence.
Ann prepares to meet Yusuke, determined to uncover Madarame's secrets.
The team waits as Ann models for Yusuke, who struggles to capture her essence.
Morgana sneaks around Madarame's house and finds a locked room.
Yusuke abruptly ends the session and makes a shocking demand for a nude painting.
The team is outraged by Yusuke's demand and plans to change Madarame's heart immediately.
The team moves their hideout to Cafe Leblanc's attic.