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e200

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e200_001

The team plans their infiltration of Madarame's museum to save Yusuke.

e200_040

Morgana trips a security laser in the museum, forcing Joker to find a switch.

e200_301

The team is trapped by lasers and decides to return to the real world to open a corresponding door.

e201_001

The team formulates a plan to open Madarame's secret room by using Ann as a decoy.

e202_001

Ann attempts to seduce Yusuke to gain access to Madarame's locked room.

e202_002

Dummy file

e202_003

Dummy file

e203_001

Ryuji worries about Ann's plan while they wait for her signal.

e204_001

Ann's acting convinces Yusuke to take her to the locked room just as Madarame arrives home.

e205_001

The lasers are disabled, and the team enters the Palace.

e206_001

In the secret room, Madarame confesses to Yusuke that he sells counterfeit art and exploits his pupils.

e207_001

The team flees the real world and enters the Palace, where Yusuke learns the terrible truth.

e208_001

Shadow Madarame boasts about his crimes, leading Yusuke to awaken to his Persona.

e208_002

Yusuke awakens to his Persona, Goemon, and joins the fight.

e209_001

Yusuke confronts Shadow Madarame and learns the truth about his mother's painting, the 'Sayuri'.

e210_001

Yusuke joins the Phantom Thieves after the battle, and the team decides to target Madarame.

e210_101

The team discusses how Madarame's Treasure will manifest and plans the calling card.

e211_001

The team decides that Ryuji and Yusuke will collaborate on creating the calling card.

e211_002

Dummy file

e211_003

Dummy file

e211_050

The team infiltrates the museum again to deliver the calling card, which is placed in Madarame's villa.

e211_201

The team chooses 'Fox' as Yusuke's code name.

e212_001

Madarame receives the calling card and becomes enraged, while Yusuke confirms his resolve.

e213_001

The protagonist is arrested by the police and brought in for questioning by Sae.

e213_002

Dummy file

e213_003

Dummy file

e213_004

Dummy file

e214_001

Dummy file

e214_002

Dummy file

e215_001

The team confronts Shadow Madarame, who reveals the tragic truth behind the 'Sayuri' painting.

e215_002

Shadow Madarame transforms into a giant painting and attacks the team.

e216_001

The team defeats Shadow Madarame, who confesses his crimes and mentions a mysterious intruder in a black mask.

e216_101

The team escapes the collapsing Palace, and Yusuke bids a final farewell to Madarame's Shadow.

e217_001

The team discusses Madarame's confession and the identity of the 'Sayuri', while Yusuke accepts his past.

e217_011

The SIU Director discusses the Phantom Thieves and their growing influence.

e218_001

Yusuke calls to report that Madarame's change of heart has occurred without a mental shutdown.

e218_002

Morgana expresses his own desire to regain his human form and memories.

e218_003

The team discovers that Mementos has expanded after Madarame's defeat.

e218_012

Igor warns the protagonist about the existence of another Metaverse user.

e219_001

Madarame holds a press conference, confessing his crimes and bringing more fame to the Phantom Thieves.

e220_001

Ryuji and Ann discuss the Madarame incident's publicity and are confronted by police officers.

e220_002

Sae interrogates the protagonist about the Phantom Thieves' actions, including their involvement with Madarame and a new member.

e220_003

Newscaster reports the suspect's amnesia, while Sae and the SIU Director discuss the Phantom Thieves and political pressures.

e221_001

Makoto confronts the Principal about ignoring Kamoshida's sexual harassment, but he deflects, demanding results on the Phantom Thieves.

e221_002

Students discuss Madarame as Ann, Ryuji, and Morgana plan their school trip destination.

e221_101

Students notice a notice from Principal Kobayakawa asking for information, with the Student Council President as the point of contact.

e221_102

Student Council members discuss anonymous reports of threats and blackmail, suspecting it connects to Shibuya crimes.

e221_103

Principal Kobayakawa pressures Makoto to investigate the criminal organization targeting students, framing it as a way to find the Phantom Thieves.

e222_001

During a TV station tour, Ryuji and Ann are bored until an AD forces Ryuji to do manual labor, causing him to complain about the exploitation.

e222_002

Ryuji vents about manual labor, but the mood lifts as they plan to visit Dome Town, where they meet the high school detective Goro Akechi.

e222_003

Ryuji feels sick from the rides and Ann suggests pancakes, but Morgana wants to go home.

e223_001

Akechi criticizes the Phantom Thieves on TV, and later confronts the protagonist, expressing interest in their strong opinions.

e224_101

Students gossip about Principal Kobayakawa and Niijima-senpai's involvement in Kamoshida's scandal.

e225_001

Ann and Ryuji debate the Phantom Thieves' effectiveness against corruption, while Makoto confronts them, leading to a tense argument about helping Shiho.

e226_001

Yusuke reports public backlash against the Thieves, while the group struggles to find a new target and decides to throw a welcome party at Leblanc.

e227_001

Ann, Ryuji, and Yusuke visit Leblanc, where Sojiro treats them to coffee and allows them to use the attic.

e228_001

The group discusses Akechi's negative influence and the lack of targets, ultimately deciding to shop for a hot pot party.

e229_001

After the hot pot, Ryuji, Yusuke, and Morgana share personal stories about their pasts and traumas, solidifying their bond.

e229_002

Ryuji recounts his assault accusation for hitting Kamoshida, and the group vows to fight for justice for the labeled and weak.

e230_201

A drunk man harasses a woman, dismissing the protagonist, until police arrive and intimidate the victim into silence.

e230_301

The drunk man orders the police to frame the protagonist for assault, and the victim, coerced, confirms the false story.

e233_001

Sae and Makoto watch Akechi on TV; Sae agrees with his anti-Phantom Thieves stance, but Makoto questions it, pondering justice.

e234_001

Ryuji and Yusuke discuss Ann and the need for a new target, while Ryuji gets agitated by the hot bath.

e234_011

Igor notes the protagonist's bonds with outcasts, calling them 'picaresque' and promising strength for rehabilitation.

e236_001

Akechi questions Makoto about commonalities in the cases, revealing he views the Phantom Thieves as a rival and suspects Makoto.

e237_001

Yusuke decides to return to the dorms to understand people better, leaving his painting 'Sayuri' with Sojiro.

e237_101

Yusuke leaves a note and his painting, telling Sojiro he is returning to the dorms to better understand people for his art.

e239_001

Makoto blackmails the protagonist with a recording, demanding to be taken to the Phantom Thieves' hideout.

e240_001

Makoto forces the team to help her investigate a criminal organization targeting students.

e241_001

The team decides to cooperate with Makoto's demands to avoid being exposed.

e242_001

Makoto reveals their target is a mafia boss operating in Shibuya, known as Kaneshiro.

e243_001

The team splits up to gather information on Kaneshiro and his criminal organization.

e243_002

Sae is shocked to learn Makoto was investigating the Phantom Thieves, suspecting the protagonist is trying to upset her.

e243_210

Principal Kobayakawa pressures Makoto to resolve the student victim issue.

e243_211

The team learns from a victim how Kaneshiro's organization lures and blackmails students.

e243_308

The Phantom Thieves gather on the school roof and split up to search for the criminals threatening students.

e243_401

Makoto and the protagonist encounter a member of Kaneshiro's organization in Shibuya.

e244_001

The team decides to contact the journalist, Ohya, for information on Shibuya's underworld.

e244_002

Sae warns Makoto about rumors of girls being blackmailed into illegal work, urging her to focus on her studies.

e244_003

Makoto reassures a panicked student, Iida, that she is investigating the blackmail case and will protect him.

e244_103

The protagonist prepares to meet Ohya at a bar in Shinjuku.

e244_201

The protagonist and Ryuji travel to Shinjuku to meet Ohya.

e244_401

The protagonist meets Ohya, who agrees to help in exchange for information on the Phantom Thieves.

e245_001

The team discovers Kaneshiro's Palace keyword is 'Shibuya' and 'Bank'.

e246_001

The team enters Kaneshiro's Palace, which is a distorted version of Shibuya where people are treated as ATMs.

e247_001

The team discovers Kaneshiro's Palace is a floating bank and they have no way to reach it.

e247_101

The team discusses their next move regarding Kaneshiro.

e248_001

Makoto has a tense dinner with Sae, who is stressed about her career and the Phantom Thieves case.

e249_001

The team is stuck on how to enter Kaneshiro's Palace until Makoto has a desperate idea.

e249_101

Makoto calls Kaneshiro's men, provocatively challenging them to a meeting.

e250_001

Makoto is kidnapped by Kaneshiro's men and taken to his location.

e251_001

Makoto confronts Kaneshiro in his limo, demanding he stop blackmailing students.

e252_001

The team frantically chases after Makoto's car in a taxi.

e253_001

The team arrives at Kaneshiro's hideout, where he blackmails them all for three million yen.

e254_001

The team escapes and discusses their situation, realizing they have become Kaneshiro's 'customers'.

e255_001

The team enters Kaneshiro's Palace with Makoto, who can now enter as a 'customer'.

e255_101

Makoto explains her plan to enter the bank as an honorary customer while the group navigates the area.

e255_301

The team bypasses the front gate of the bank by using Makoto's status as a customer.

e256_001

Shadow Kaneshiro appears and reveals his twisted view of people as mere sources of money.

e257_001

Shadow Kaneshiro mocks the team and prepares to eliminate them.

e257_002

Makoto awakens to her Persona, Johanna, and joins the fight.

e257_003

The team escapes from the guards and prepares to continue their infiltration.

e258_001

The team celebrates Makoto's awakening and discusses their next steps.

e258_101

Morgana reflects on his own nature and the team's growth.

e258_201

Makoto and Ann reconcile and strengthen their friendship.

e259_101

The team discusses the upcoming infiltration and Makoto's leadership role.

e259_143

The team finds a keycard and a map in a monitoring room, locating the Treasure's likely location.

e259_311

The team finds a journal with a code, which Makoto solves to find the final area.

e259_401

The team discovers a massive vault room and Makoto deduces the location of the real Treasure.

e260_001

The team plans how to deliver the calling card to the elusive Kaneshiro.

e261_001

A calling card is delivered to Kaneshiro, who threatens his men in response.

e262_001

The protagonist is arrested again, this time for coercion and blackmail related to the Phantom Thieves.

e264_001

The team confronts Shadow Kaneshiro in the final vault, where he reveals his belief that money is everything.

e264_002

The battle against Shadow Kaneshiro begins.

e265_001

Shadow Kaneshiro is defeated and confesses, also mentioning the mysterious 'black mask' user and mental shutdowns.

e266_001

The team escapes the collapsing Palace and ends up in the real world with Kaneshiro's Treasure.

e266_002

The team discovers the Treasure is a briefcase full of fake 'Children's Bank' money, but decide to sell the case.

e266_012

The SIU Director discusses the Phantom Thieves and the Okumura case.

e267_001

Makoto reports that Kaneshiro has been arrested and his blackmail materials destroyed.

e267_002

Morgana worries about his lost memories and his identity, with the protagonist comforting him.

e267_003

The team discovers Mementos has expanded again after Kaneshiro's defeat.

e267_004

Sae discusses the Phantom Thieves case and her doubts about their methods.

e267_005

Akechi expresses frustration over the Phantom Thieves' growing popularity.

e267_012

Igor warns the protagonist again about the other Metaverse user and grants a new ability.

e268_001

The team celebrates their victory, but Makoto reminds them of their school responsibilities.

e268_002

Makoto stands up to Principal Kobayakawa, refusing to continue her investigation.

e269_001

Makoto discusses her future with Sae, feeling conflicted about her path.

e269_002

Sae begins to seriously consider the protagonist's story about the Metaverse.

e270_001

The public is divided on the Phantom Thieves as a politician, Masayoshi Shido, speaks out against them.

e270_101

The SIU Director discusses a plan to use the Phantom Thieves' fame against them.

e271_001

The team gathers at Leblanc to study for exams, discussing their future plans.

e271_101

A mysterious girl observes the team after they decide to go to a fireworks festival.

e272_001

The hacker group Medjed challenges the Phantom Thieves, and Akechi comments on the situation.

e272_011

Igor tells the protagonist they will face formidable enemies and must hone their power.

e272_101

The team receives an anonymous message from someone claiming to be 'Alibaba'.

e272_201

A mysterious girl laughs, seeing the team's struggle with the Medjed challenge.

e273_001

Sae confronts Sojiro about the Phantom Thieves, but he refuses to talk.

e273_201

The protagonist receives more anonymous messages from 'Alibaba' but cannot reply.

e273_301

The news covers Medjed's challenge to the Phantom Thieves.

e274_001

The team realizes they are being contacted by a hacker and decides to meet at Leblanc.

e274_101

The team discusses the hacker 'Alibaba' and their need for information.

e274_201

The school announces an emergency assembly about the Phantom Thieves and student safety.

e275_001

The team discusses their plans for the summer, but their plans are rained out.

e276_001

The team takes shelter from the rain, feeling frustrated about their canceled plans.

e277_001

The team discusses Medjed's threat and the anonymous hacker's demands.

e277_101

Morgana informs the protagonist that Ryuji has run off after being threatened by a hacker named Futaba Sakura.

e277_201

Morgana alerts the protagonist to a phone call.

e278_001

The team learns the hacker's target is Futaba Sakura, who is Sojiro's daughter.

e278_101

A mysterious girl laughs, plotting something.

e279_001

The protagonist questions Sojiro about Futaba, who reacts defensively.

e279_101

Ryuji and Morgana discuss investigating Futaba Sakura through the neighborhood, noting she must be connected to Sojiro.

e280_001

Sae threatens Sojiro with losing custody of Futaba over abuse suspicions, forcing him to cooperate with the investigation.

e280_101

Morgana advises the protagonist to message the team about Sojiro's confrontation with Sae.

e280_201

The team discusses Sojiro's abuse accusations and Alibaba's cryptic messages, concluding Alibaba is likely Futaba herself.

e281_001

Over sushi, Makoto questions Sojiro's character regarding Futaba, while Ryuji slips up and mentions the Phantom Thieves.

e282_001

Sae and Akechi discuss the Phantom Thieves, with Akechi suggesting they are a threat to society and Sae ordering him to stop them.

e283_001

Akechi meets the group, analyzes the Phantom Thieves' profile, and hints he suspects the protagonist, while Medjed declares war.

e284_001

The group deduces Alibaba is Futaba and decides to visit Sojiro's house to get keywords, despite the risks.

e284_101

Makoto and the group find Sojiro's door unlocked and hear screams from inside, prompting them to enter.

e285_001

Inside Sojiro's house, the group is terrified by a screaming presence, leading to a confrontation with a returning Sojiro.

e286_001

Sojiro catches the group in his house, but after Ann explains they brought food, he agrees to talk at the cafe about his daughter, Futaba.

e287_001

Sojiro reveals Futaba's mother committed suicide in front of her, leaving Futaba with guilt and hallucinations, causing her to become a shut-in.

e288_002

Sae listens to the testimony about Futaba, finding it credible, and demands to know how the Phantom Thieves handled Medjed.

e288_101

The group decides to investigate Futaba's Palace, realizing she has one, while Morgana is absent gathering intel.

e288_201

Morgana returns with intel that Alibaba is a young girl, likely Futaba, and confirms she is essential for fighting Medjed.

e289_001

The team decides to enter Futaba's Palace to help her and gain her aid against Medjed, despite Morgana's warnings about the risks.

e289_101

The team decides to sneak into Futaba's room to get keywords, noting Sojiro is currently at work.

e290_001

The team discovers Futaba's Palace keyword is 'Tomb' and enters the Metaverse.

e290_101

The team begins climbing a giant pyramid, Futaba's Palace.

e290_201

The team discusses the symbolism of the pyramid and the 'reviving the dead' concept.

e291_001

The team reaffirms their decision to help Futaba, despite the risks.

e292_001

The team enters the desert around the pyramid, noting their clothes haven't changed.

e292_101

The team is chased by a giant rolling boulder trap inside the Palace.

e293_001

The team discusses the heat inside the pyramid and the Palace's design.

e294_001

The team meets Shadow Futaba, who appears as a queen and immediately confesses to killing her mother.

e295_001

The team is trapped in quicksand and attacked by cognitive beings while Futaba suffers a breakdown.

e295_002

Futaba collapses in the real world, haunted by her guilt and memories.

e295_050

The team escapes the quicksand trap and discusses the danger of the Palace.

e295_101

The team is hunted by more traps and enemies within the pyramid.

e295_301

The team sets a deadline to save Futaba before Medjed's threat and moves their hideout to Leblanc.

e296_001

The protagonist is arrested once more, this time for coercion and blackmail.

e297_001

The team discusses how to open the final door in the Palace, which requires Futaba's permission.

e297_002

The team convinces Futaba to open her room door, allowing them to enter her personal space in the Metaverse.

e297_101

The team plans how to get Futaba to open her door, deciding to be direct with her.

e298_001

Futaba, in the real world, uses the Nav and enters her own Palace.

e298_101

Inside her Palace, Futaba's Shadow confronts her and urges her to face the truth.

e299_001

The team reaches the Treasure room, a sarcophagus.

e299_002

A giant Sphinx, a cognitive being, awakens to guard the Treasure.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.