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Shido praises Akechi for handling the prosecutors and the SIU director.
Shido and Akechi reveal their history and the origin of the mental shutdowns.
The team fails to guess the keyword for Shido's Palace.
Joker recognizes Shido as the man who falsely accused him.
The team realizes Shido is both the mastermind and Joker's nemesis.
Citizens express blind faith in Shido despite the scandals.
The current administration is helpless against Shido's rising popularity.
The team investigates but cannot find the Palace keyword.
Shido delivers a campaign speech, manipulating public opinion.
Joker hears Shido say 'steer,' revealing the Palace keyword is 'ship.'
Akechi ambushes the team at the Palace entrance.
The team enters the Palace, which looks like a sunken ship.
The team debates how to access the main assembly hall.
The team finds a locked door on Shido's cruiser and decides to gather intel from the cognitive passengers to proceed.
The team observes the masked passengers on the ship.
Makoto and Ryuji blackmail a politician for a letter of introduction.
Akechi appears on TV, solidifying his 'hero' persona.
The team acquires the first letter, realizing Shadows are fused with cognitions.
Shido discusses his plans with a politician.
Ann uses a fake noble identity to get a letter.
The team fails to talk to a former noble and plans to use force.
Ryuji finds a disguise to trick the noble.
The team gets the second letter after forcing a confession.
Shido pressures a noble for support.
Haru confronts a TV president who mocked her father's death.
Shido orders Akechi to eliminate all loose ends.
The team forces the TV president to hand over a letter.
Futaba challenges an IT president to a hacking duel.
Futaba obtains a letter and learns of the deleted research data.
Yusuke draws a tattoo for a cleaner to get the final letter.
The team acquires the final letter and plans the calling card.
Futaba unveils her 'Futaba Cannon' to send the calling card.
Shido panics over the upcoming change of heart.
Police discover Joker's body is missing from the morgue.
Sae feigns ignorance to help Joker's escape cover-up.
Police raid Leblanc but fail to find the team.
Shido addresses the public, dismissing the calling card as terrorism.
Crowds gather as the team prepares to infiltrate.
Confidants show support for the Phantom Thieves.
Akechi confronts the team, revealing his true motive and parentage.
Akechi reveals his true Persona, Loki, and his psychotic breakdown power.
Akechi summons Loki and battles the team.
Akechi sacrifices himself to stop a cognitive Akechi.
The team enters the main assembly hall.
Shadow Shido mocks Akechi's death and offers the team a place.
The team rejects Shido's offer and prepares to fight.
Shadow Shido recognizes Joker and battles the team.
Defeated, Shadow Shido apologizes and admits his crimes.
Shido takes a drug to temporarily stop his heart and collapse the Palace.
The ship begins to explode as the team grabs the Treasure.
The team struggles to escape the collapsing Palace.
The team escapes; Ryuji is found alive.
Shido has a change of heart and confesses publicly.
Sojiro is released and returns to Leblanc.
Morgana has a nightmare about his origins.
Igor praises Joker for outsmarting the game.
Shido confesses all his crimes on live broadcast.
The team celebrates at Leblanc; Sae protects them legally.
Morgana expresses his desire to find his true identity.
Shido's remaining conspirators plot to continue his work.
The team studies for exams while discussing their future.
Morgana expresses his bond with Joker before sleeping.
A fake Igor warns of humanity's ruin.
The team decides to investigate the depths of Mementos.
The team discovers the Prison of Regression.
Morgana remembers the prison and his creation.
The team encounters Shadow versions of former villains.
The team finds the Quarantine Cell, Morgana's birthplace.
Sae fights to prosecute Shido but faces opposition.
Media manipulates the public, claiming the Phantom Thieves were a hoax.
Sae asks the team to erase the Metaverse to change public opinion.
The team debates their future as thieves but decides to continue.
The team heads deeper into Mementos, seeking the collective Treasure.
The team discovers the Holy Grail, the Treasure of sloth.
The Holy Grail declares itself a god and attacks.
The Holy Grail merges with reality, erasing the team.
The team is ejected from the Metaverse into a ruined Shibuya.
The team witnesses the merging of reality and Mementos.
The team begins to vanish from existence.
Confidants witness the distortion of the world.
Igor sentences Joker to execution for losing the game.
The twins regain their memories and fuse into Lavenza.
The true Igor returns; Joker rejects the god's deal to save the world.
Lavenza explains the true nature of the god of control and the game.
Joker is in a dream-like prison, approached by a suited man.
Joker rescues Ryuji, who reaffirms his desire to fight.
Joker rescues Ann, who overcomes her fear for Shiho's sake.
Joker rescues Yusuke, who finds his own sense of justice.
Joker rescues Makoto, who resolves to fight the world.
Joker rescues Futaba, who decides to face the truth.
Joker rescues Haru, who resolves to betray her former self.
The team returns to reality, and Morgana's light restores some memories.
The team battles a Herald of Death.
Yaldabaoth challenges the team to defy humanity's will.
The public finally panics as the city is destroyed.
The team battles a Cleanser of Heaven.
Yaldabaoth reveals itself as the god of control.
The public cheers for the Phantom Thieves.
Yaldabaoth is stunned by the people's sudden will.
Joker delivers the final blow to Yaldabaoth.
Morgana thanks the team and disappears as the Metaverse collapses.
The team is back in the real world.
The team mourns Morgana and plans a Christmas party.
Igor and Lavenza praise Joker for acquiring the World Arcana.
People in Shibuya start disappearing into black fog.
Panic ensues as civilians vanish.
Morgana reappears to guide the team back to the temple.
The team battles a Declarer of Anguish.
The team battles an Apocalyptic Guide.
The Holy Grail mocks the team before its destruction.
Sae asks Joker to turn himself in to testify against Shido.
The team is beaten down but resolves to take the world.
The public screams as they vanish, witnessing the fight.
Confidants cheer for the Phantom Thieves to get up.
Mishima rallies the team and the public.
Civilians remember the Phantom Thieves and cheer them on.
Shido is arrested; Joker is taken into custody.
Joker is interrogated and ordered to be transferred to juvenile hall.
Sojiro defends Joker to the police.
Takemi helps prove Joker's innocence with medical research.
Kawakami organizes a school petition for Joker.
Iwai uses his underworld connections to protect Joker.
Mishima starts an online petition to free Joker.
Chihaya rallies support to save Joker.
Ohya investigates Joker's old assault case to prove innocence.
Yoshida speaks out against the injustice of Joker's arrest.
Shinya asks for help online to free Joker.
Hifumi pledges to help Joker after he helped her.
Makoto coordinates the team's efforts to find evidence.
Sae visits Joker in jail to inform him of his release.
Sojiro waits with Joker on the day of his release.
The team reunites at Leblanc, and Morgana returns.
Morgana decides to follow Joker to find his humanity.
Sojiro gives Joker a heartfelt goodbye.
Sojiro sees Joker off with thanks.
Futaba tries to hide her sadness about Joker leaving.
Futaba says goodbye and wishes Joker luck.
Futaba reassures Joker about Morgana and her future.
Akechi tricks Sae in the interrogation room (flashback).
The fake Igor mocks Joker in the Velvet Room (flashback).
News reports on new crimes and the Phantom Thieves' return.
Police withdraw warrants as crimes drop and the Thieves are praised.