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e700

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e702_010

Makoto asks the protagonist to help her understand her peers by going to an arcade.

e702_011

Makoto enjoys playing a shooting game at the arcade and asks for more help.

e702_020

Makoto and the protagonist explore Shinjuku, where Makoto encounters a former classmate, Eiko.

e702_030

Makoto confronts Eiko about her job, but they bond over their differences and Makoto's pencil case.

e702_040

Makoto discusses her lower exam scores, her future goals, and memories of her father with the protagonist.

e702_050

Makoto asks the protagonist to pretend to be her boyfriend to investigate Eiko's new boyfriend, a host named Tsukasa.

e702_060

Makoto and the protagonist meet Tsukasa, who immediately tries to flirt with Makoto, raising her suspicions.

e702_070

Tsukasa continues to text Makoto, and she shares the tragic story of her father's death with the protagonist.

e702_080

Eiko asks Makoto for money for Tsukasa, who Makoto believes is manipulating her.

e702_091

Makoto confronts Tsukasa and Eiko in Shinjuku, leading to a physical altercation.

e702_092

After the confrontation, Makoto and the protagonist discuss the event, leading to a potential romantic confession.

e702_100

Makoto decides to become a police commissioner and her Persona evolves.

e702_101

Makoto and the protagonist affirm their relationship before she leaves.

e703_010

Haru discusses her worries about Okumura Foods and offers the protagonist vegetables she grew.

e703_011

Haru asks Sojiro for his opinion on her vegetables, which he gives honestly.

e703_020

Haru reveals her distrust of the new Okumura Foods president, Takakura, and her fiancé.

e703_030

Haru asks the protagonist for advice on how to deal with her fiancé, who is pressuring her.

e703_040

Haru and the protagonist drink expensive coffee and encounter President Takakura, who pressures Haru about her marriage.

e703_050

Haru expresses her despair about her arranged marriage and doubts about Takakura.

e703_060

Haru's fiancé, Sugimura, confronts her in public, belittling her and asserting control over her life.

e703_070

Haru plans to use her home-grown coffee beans to convey her feelings to President Takakura.

e703_080

Haru presents her coffee to President Takakura, who reveals his true intentions and supports her.

e703_090

Haru discusses her new goals with Sojiro and confesses her feelings to the protagonist.

e703_100

Haru thanks Sojiro and discusses her dream of opening a cafe, with her Persona evolving.

e703_101

Haru and the protagonist affirm their relationship before she leaves.

e704_010

Yusuke tells the protagonist he's in an artistic slump and asks for his help to find inspiration.

e704_012

Yusuke is inspired in Mementos and fights a Shadow, which drops a blank card he uses to create a skill card.

e704_013

Yusuke shows his finished drawing to the protagonist and they agree to help each other.

e704_020

Yusuke enters his painting into a public exhibition and asks for the protagonist's opinion.

e704_030

Yusuke's painting is criticized at the exhibition, but he resolves to overcome his slump with the protagonist's help.

e704_040

Yusuke takes the protagonist boating to sketch a couple, only to discover they are siblings.

e704_050

Yusuke has the protagonist pose for a sketch of Christ's anguish in a church, but a priest challenges his interpretation.

e704_060

Yusuke returns to his old master's house but finds the door jammed.

e704_061

The protagonist fixes the door to the house, allowing them to enter.

e704_062

Inside the house, Yusuke reflects on his past. The art critic Kawanabe appears and offers him a sponsorship.

e704_071

Kawanabe meets with Yusuke and the protagonist, discussing art, money, and his plan to market Yusuke's story.

e704_080

Yusuke asks Ann and Ryuji for advice on what to paint for Kawanabe's competition.

e704_090

In Mementos, Yusuke resolves to use his art to give hope to the world.

e704_091

Yusuke meets Kawanabe again, confirming his decision to enter the competition.

e704_100

Yusuke wins the competition. Kawanabe reveals his past with Madarame, and Yusuke's Persona evolves.

e705_010

Sojiro offers to teach the protagonist how to make coffee in exchange for help at the cafe.

e705_020

Sojiro begins teaching the protagonist about coffee, but is interrupted by a mysterious call.

e705_030

Sojiro continues the coffee lesson but is called away again, leaving the protagonist to do chores.

e705_040

Sojiro's past is hinted at when a man from his former life shows up, causing him stress.

e705_050

Sojiro reveals the history of his curry, its connection to Wakaba, and Futaba's past refusal to eat it.

e705_060

Futaba's uncle reappears to blackmail Sojiro, revealing his abusive past with Futaba.

e705_070

After a fight with Futaba, Sojiro reflects on his failures as a guardian, leading to a heartfelt reconciliation.

e705_080

Futaba's uncle returns and attacks. The protagonist intervenes, and Sojiro vows to protect Futaba at all costs.

e705_081

Futaba asks the protagonist to help her change her uncle's heart in Mementos.

e705_090

Investigators question Sojiro and Futaba about the incident, but their genuine bond convinces the investigators of their well-being.

e705_101

Sojiro visits Wakaba's grave with the protagonist and Futaba, fully embracing his role as Futaba's father.

e706_020

Ann discusses her visit with Shiho and her desire to become a stronger person.

e706_030

Ann tries a strange 'training' method to strengthen her heart, then discusses her past and career goals.

e706_040

Ann talks about her loneliness as a child, her friendship with Shiho, and her dream of becoming an action movie star.

e706_050

Ann excitedly discusses crepes and Shiho's rehab before rushing off to model.

e706_051

Ann and Mika compete for a modeling job. Mika reveals her ambition and gets Ann replaced.

e706_060

Ann discusses Shiho's painful rehabilitation and what true strength means.

e706_070

Ann is asked to work with Mika again and asks the protagonist to come with her.

e706_071

At the photoshoot, Mika reveals her disdain for Ann and outperforms her.

e706_072

Ann becomes angry and motivated after being outperformed by Mika, vowing to become a real model.

e706_080

Ann trains at the gym with Ryuji and the protagonist, venting her frustration and discussing her friendship with Shiho.

e706_090

At the Sky Tower, Shiho thanks Ann for her support, and Ann and the protagonist confess their feelings for each other.

e706_100

Mika apologizes for her past actions. Ann and Mika reconcile and have a joint photoshoot.

e706_102

Ann and the protagonist reaffirm their bond, and Ann's Persona evolves.

e706_103

Ann and the protagonist go on a Ferris wheel ride.

e707_020

Ryuji trains at his old track field, recalling his past with Kamoshida and the team.

e707_030

Ryuji confronts his former track teammates who blame him for the team's downfall.

e707_041

Ryuji discusses his ex-teammates' situation and realizes being an outcast led him to his friends.

e707_050

Ryuji meets an old senior, Ikeda, who tells him the track team is being reinstated under a new, suspicious advisor.

e707_051

Ryuji takes the protagonist to a gym to continue their training.

e707_060

Ryuji's former teammates attack Nakaoka, believing he was a snitch for Kamoshida.

e707_070

Ryuji and the protagonist overhear the new advisor, Yamauchi, plotting to use the team for his own fame.

e707_081

Ryuji plays the recording for his ex-teammates, revealing Yamauchi's true nature and mending their relationship.

e707_090

Ryuji explains that the track team is free of Yamauchi and that he belongs with the Phantom Thieves.

e707_100

Ryuji thanks the protagonist for their help, and his Persona evolves.

e709_010

Futaba has a panic attack in public and asks the protagonist to be her 'key item' to help her go outside.

e709_011

Sojiro is amazed that Futaba went to Akihabara and hopes she can return to school.

e709_020

Futaba creates a 'Promise List' of goals she wants to achieve with the protagonist's help.

e709_030

Sojiro gives his permission for Futaba to go to Akihabara.

e709_031

Futaba panics in a crowded store but finds the protagonist, completing her first promise.

e709_040

Sojiro and Makoto encourage Futaba to visit the protagonist's school.

e709_041

Makoto shows Futaba around the school, where Futaba recalls painful memories but finds support.

e709_050

Sojiro comments on Futaba and the protagonist's growing bond.

e709_051

Futaba meets Mishima at a diner, learns about 'NPCs', and completes two promises.

e709_060

Futaba confesses the truth about her childhood friend Kana and her guilt over reading her diary.

e709_070

Futaba discovers Kana is being abused by her parents and asks the protagonist to help change their hearts.

e709_080

Futaba reconciles with Kana over the phone and thanks the protagonist for helping her grow.

e709_090

Futaba realizes her feelings for the protagonist and confesses, making them her 'boyfriend'.

e709_100

Futaba completes her final promise by going out alone and has her Persona evolve.

e709_101

Futaba and the protagonist affirm their relationship, and she decides she wants to stay with him.

e710_000

The protagonist meets fortune teller Chihaya Mifune, who warns of a fatal fate and sells a Holy Stone.

e710_001

Sojiro gives the protagonist 5000 yen, seemingly confirming Chihaya's prediction.

e710_010

Chihaya predicts a woman will be abused, but the protagonist intervenes and offers a different solution.

e710_011

After the woman's fate changes, Chihaya is shocked and asks the protagonist to help her verify their powers.

e710_012

The protagonist discovers the Holy Stone is just salt and realizes Chihaya scammed him.

e710_020

The protagonist helps an office lady by encouraging her to defy her fate, which again changes the fortune.

e710_030

The protagonist helps a man choose love over financial ruin, convincing Chihaya fate can be changed.

e710_040

Chihaya opens up about her past as a 'monster' in her village and her reasons for selling Holy Stones.

e710_050

Chihaya shows she's studying to give better advice and is visited by a man from the ADP, her organization.

e710_060

The ADP's chairman threatens Chihaya, reinforcing her belief that she's a monster with no escape.

e710_070

Chihaya reveals her entire past with the ADP and her role as their 'Maiden of Relief'.

e710_080

Chihaya discovers the ADP is running a dangerous scam, but feels trapped and powerless to stop it.

e710_081

The chairman has turned himself in. Chihaya is relieved but wants to help the remaining members.

e710_090

Chihaya confronts the remaining ADP members, renouncing her title and encouraging them to find their own strength.

e710_100

Chihaya reveals she knows you're the Trickster and vows to help the Phantom Thieves change fate.

e710_101

Chihaya confesses her feelings and asks you to stay with her for the night.

e710_200

You must convince Chihaya you weren't on a date when you turned her down, to maintain her trust.

e710_201

Chihaya confronts you, demanding to know if you're a Phantom Thief or two-timing her.

e711_010

Caroline and Justine task you with bringing a Berith with Tarukaja for rehabilitation.

e711_020

The wardens assign their next task: bring a Shiisaa with Frei.

e711_030

After you bring the Matador, Caroline and Justine question who is writing their task list.

e711_040

The wardens are unsettled by the list's specificity, hinting at a deeper mystery.

e711_050

Caroline's handwriting is discovered on the task list, surprising both wardens.

e711_060

Justine feels a nostalgic connection to the tasks and suspects a deeper purpose.

e711_070

Justine hypothesizes the list is meant to change the wardens, not just you.

e711_080

Caroline hears a mysterious voice as the wardens realize the list is changing them.

e711_090

The wardens vow to assist you, understanding the list's purpose is to guide you both.

e711_100

The wardens remember their true purpose and entrust their power to you.

e712_000

You and Ryuji buy realistic model guns from a suspicious shop owner, Iwai.

e712_010

You sell a medal to Iwai, who protects you from detectives investigating his store.

e712_012

Iwai offers custom gun services in exchange for help with his 'business'.

e712_013

Morgana suggests buying the realistic gun from Iwai for use in the Metaverse.

e712_020

You help Iwai eavesdrop on his associate Masa, deepening your partnership.

e712_030

Iwai reveals his yakuza past and his connection to his estranged son, Kaoru.

e712_040

You gather intel for Iwai about a shady deal made by his former brother-in-arms, Tsuda.

e712_041

Iwai learns Tsuda is using him to cover up a failed deal and threatens his son.

e712_050

Iwai shares the painful story of how he adopted Kaoru to protect him from his past.

e712_060

You have dinner with Kaoru, who worries about Iwai's safety and their family bond.

e712_070

Iwai asks you to be his witness in a confrontation with Tsuda, to ensure his safety.

e712_080

Tsuda threatens you and Kaoru, forcing a desperate Iwai to consider giving in.

e712_081

Iwai is relieved to hear Tsuda has backed off and asks you to keep working with him.

e712_090

Iwai's former henchman Masa kidnaps Kaoru to force Iwai to make guns for him.

e712_091

You help Kaoru confront Masa, and Tsuda intervenes to resolve the conflict.

e712_100

Iwai realizes you're a Phantom Thief and promises to make powerful equipment for you.

e712_200

Iwai tests your knowledge of guns to ensure you're a true enthusiast.

e712_202

Iwai questions your expertise on tactical outerwear to judge your credibility.

e713_000

You visit the infamous Dr. Takemi, who suspects you're after her experimental drugs.

e713_010

You overhear a rival doctor threatening Takemi to stop her medical research.

e713_011

You agree to become Takemi's test subject in exchange for access to her medicine.

e713_012

You drink Takemi's experimental drug and immediately pass out from its effects.

e713_013

Takemi explains the drug trial and agrees to supply you with medicine for your help.

e713_020

You help Takemi fend off a police officer sent by her rival to harass her.

e713_030

Takemi reveals she's known as 'the Plague' after being blamed for a medical error.

e713_040

You help Takemi treat a girl whose condition baffled her previous doctors.

e713_050

Takemi confides that her former superior stole her research and blamed her for his error.

e713_060

Takemi's reputation improves thanks to the girl she saved, much to her annoyance.

e713_070

Dr. Oyamada visits and tells Takemi her patient Miwa has died, crushing her spirit.

e713_080

Takemi plans to quit after losing her suppliers, believing she has failed Miwa.

e713_081

You inform Takemi that Oyamada confessed and Miwa is actually alive.

e713_090

Takemi thanks you for saving her and offers you a 'special examination'.

e713_100

Takemi reveals she knows you're a Phantom Thief and promises to support you.

e713_101

Takemi invites you back to her clinic for a more personal 'examination'.

e713_200

Takemi quizzes you on your 'entrance exam' studies to test your honesty.

e713_201

Takemi questions your motives for attending a top university, suspecting a lie.

e714_010

Ryuji proposes hiring a maid service, and Mishima joins in for 'research'.

e714_011

The maid arrives and is revealed to be your teacher, Kawakami, who is horrified.

e714_012

Kawakami agrees to a secret deal to be your maid in exchange for her silence.

e714_020

Kawakami complains about her exhausting life, hinting at a financial struggle.

e714_030

Kawakami asks you to request her more often, as she needs the money for 'sister's medical bills'.

e714_040

Kawakami admits she lied about having a sick sister to get more maid requests.

e714_050

Kawakami confesses she pays 'apology money' for a student's death she feels responsible for.

e714_060

You find Kawakami sick and exhausted, but she refuses to see a doctor due to cost.

e714_070

Kawakami's debt collectors visit her in the hospital, demanding more money.

e714_080

You convince Kawakami to stand up to the collectors instead of quitting her job.

e714_090

The collectors threaten to expose Kawakami's maid work, trapping her again.

e714_091

The collectors have a change of heart and apologize to Kawakami, freeing her.

e714_092

Kawakami calls you to the Student Guidance Office for an urgent matter.

e714_100

Kawakami is now a diligent and popular teacher, helping students with their problems.

e714_101

Kawakami reveals she knows you're a Phantom Thief and will support you as your teacher.

e714_102

Despite the risks, you and Kawakami begin a secret romantic relationship.

e714_200

Kawakami questions you on your truancy to ensure you're not deceiving her.

e714_201

Kawakami tests your honesty about your social life after your 'deal'.

e715_010

You agree to supply reporter Ohya with Phantom Thieves info in exchange for positive articles.

e715_020

Ohya shares her cynical view on journalists and hints at a personal tragedy.

e715_030

Ohya reveals her partner was framed for murder and she is trying to prove her innocence.

e715_040

Ohya's chief confronts her, so you pretend to be her lover to protect her investigation.

e715_050

You and Ohya exchange secrets, strengthening your bond as partners.

e715_060

Ohya's chief doubles her workload to stop her personal investigation.

e715_070

Ohya gets a lead on her partner's location, but her chief threatens her to stop.

e715_080

You learn the chief's name and decide to intervene to help Ohya.

e715_081

The chief has a change of heart and reveals Ohya's partner is alive in a hospital.

e715_090

Ohya finds her partner and discovers evidence implicating a powerful politician.

e715_100

Ohya realizes you're a Phantom Thief and wants to form an alliance to fight corruption.

e715_101

Ohya invites you to her apartment, where you decide to deepen your relationship.

e715_200

Ohya tests your knowledge of the Phantom Thieves' calling card to the first target.

e715_201

Ohya questions how you know Yusuke Kitagawa to test your connection to the Thieves.

e716_010

You meet Shinya, a pro gamer who wants an introduction to the Phantom Thieves.

e716_011

You provide a calling card as proof of your Phantom Thieves connection, earning Shinya's trust.

e716_020

Shinya complains about his lonely home life and his desire to be strong like the Thieves.

e716_030

Shinya is being bullied at school, which he calls a 'war' he must win for his mother.

e716_040

Shinya is crushed after being publicly defeated by a professional gamer, Takekuma.

e716_050

Shinya claims Takekuma cheated and vows to get revenge to please his mother.

e716_060

You confront Shinya about bullying other kids for money, making him realize he's becoming a 'bad guy'.

e716_070

Shinya's overbearing mother confronts you, and Shinya asks the Thieves to save her.

e716_080

Shinya agrees to deliver a calling card to his mother, hoping to change her back.

e716_091

Shinya's mother has a change of heart, and Shinya learns the value of protecting others.

e716_100

Shinya defeats Takekuma fairly and apologizes to his former bullying victims.

e716_200

Shinya tests your knowledge of the official Phantom Thieves fan site.

e716_201

Shinya questions if you have inside information on the Phantom Thieves.

e717_001

Ryuji and Morgana fail to get information about a shogi book from a priest.

e717_011

You meet shogi prodigy Hifumi Togo and convince her to teach you the game.

e717_020

Hifumi shares her aggressive 'battle queen' persona during games and her fear of being seen as weird.

e717_030

Hifumi reveals her mother pushes her into media appearances to help support her ill father.

e717_040

Hifumi is ostracized by other shogi players and struggles with her public image.

e717_050

A scandalous article about Hifumi's family is published, causing her mother to push her harder.

e717_060

Hifumi considers quitting shogi after realizing she's hurting her family with her career.

e717_070

You encourage Hifumi to continue and face a professional in an exhibition match.

e717_080

Hifumi's mother demands she lose the exhibition match on purpose for publicity.

e717_081

After her mother has a change of heart, Hifumi prepares to play the match with her true skill.

e717_091

Hifumi loses the match but accepts it with grace, strengthening her bond with you.

e717_100

Hifumi reveals she knows you're a Phantom Thief and vows to support you.

e717_101

You and Hifumi begin a romantic relationship, free from her mother's restrictions.

e717_200

Hifumi tests the protagonist's knowledge of shogi terms to maintain trust.

e717_201

Hifumi questions the protagonist about the term 'blunder' to check their sincerity.

e718_020

Mishima passionately explains his Phan-Site initiative to boost the Phantom Thieves' popularity.

e718_030

Mishima reveals a meetup with Phan-Site girls failed, motivating him to prove his worth.

e718_040

Mishima admits to soliciting donations on the Phan-Site but worries about the ethics.

e718_050

Mishima buys a replica gun for protection but is humiliated by his old classmates.

e718_060

Mishima urges the protagonist to target a rising actor to boost the Phantom Thieves' fame.

e718_070

Mishima shifts his obsession to targeting his former bully, Akiyama, to purge critics.

e718_071

The Phantom Thieves confront Shadow Mishima, who begs for fame to escape being a 'zero'.

e718_072

Mishima confesses his selfish motives for running the Phan-Site and vows to help victims.

e718_080

Mishima bravely stands up to thugs threatening Akiyama to protect his former bully.

e718_090

Mishima resolves to create a documentary about the Phantom Thieves to inspire others.

e718_100

Mishima realizes the Phantom Thieves inspired him to change his own heart.

e719_001

Yoshida gives a speech on social reform and discusses hecklers.

e719_011

The protagonist forms a contract with Yoshida, learning about his 'No-Good Tora' past.

e719_020

Yoshida discusses his philosophy of never giving up on conveying his message.

e719_030

Yoshida reunites with Dietman Matsushita, who warns him about his election strategy.

e719_040

The protagonist defends Yoshida against hecklers, inspiring him to regain confidence.

e719_050

A TV crew attempts to mock Yoshida, but he stands his ground and discusses his past.

e719_060

Matsushita offers Yoshida a position as his right-hand man if he drops out of the election.

e719_070

Benzo, Kuramoto's grandson, asks Yoshida to help his campaign, offering political realignment.

e719_080

Matsushita reveals Kuramoto framed Yoshida, offering revenge in exchange for loyalty.

e719_090

Yoshida gives a speech supporting the Phantom Thieves, prioritizing his beliefs over winning.

e719_100

Yoshida's reputation is restored, and he expresses his desire to help the protagonist.

e719_200

Yoshida quizzes the protagonist on election types to test his knowledge.

e719_201

Yoshida asks about a famous Martin Luther King Jr. quote to test the protagonist's conviction.

e730_001

Classroom dialogue covering Kamoshida, optical illusions, and the Phantom Thieves.

e731_001

Classroom dialogue covering Plato, Madarame, and Kokkuri-san.

e731_002

Classroom dialogue covering 'kakushinhan' and English idioms.

e732_001

Classroom dialogue covering psychology and the Phantom Thieves.

e733_001

Classroom event where students dodge Ushimaru's chalk throw.

e736_001

Classroom event discussing exam results and scores.

e737_001

Exams covering history, English, math, and social studies.

e737_002

Exams covering biology and history with Morgana's help.

e737_004

Morgana comments on the protagonist's exam performance.

e738_001

Exams covering English and social studies.

e738_002

Exams covering math with Morgana's help.

e738_003

Morgana comments on the protagonist's final exam performance.

e740_001

Mishima and the protagonist run into Ryuji while investigating.

e740_011

Ann asks the protagonist to pray for the Phantom Thieves' future at a shrine.

e740_021

Mishima mistakes Yusuke for an eccentric rumor while at a movie theater.

e740_031

Ryuji goes fishing with the protagonist and runs into Kawakami.

e740_041

Makoto scolds Ann and Ryuji for their grades and begins a study session.

e740_051

Makoto and the protagonist encounter Hifumi at a bookstore discussing shogi tactics.

e740_061

Mishima asks about gadgets and runs into fortune teller Chihaya.

e740_071

Mishima hunts a cheater at the arcade and meets gamer prodigy Shinya.

e740_081

Haru buys a kumade at a festival and runs into journalist Ohya.

e740_091

Ryuji and Ann go karaoke, encouraging the protagonist to sing.

e740_101

Ann and Ryuji struggle to order food at a diner while Morgana nearly gives them away.

e740_111

The group relaxes at a park, discussing the city versus the countryside.

e747_000

Makoto and the protagonist enjoy a date in Hawaii, sharing garlic shrimp.

e747_001

Ann and the protagonist enjoy a sunset date in Hawaii.

e747_002

Kawakami and the protagonist enjoy a sunset date in Hawaii.

e747_003

Hifumi and the protagonist enjoy a sunset date in Hawaii.

e747_004

Ryuji, Yusuke, and Mishima fail to pick up girls on the beach.

e748_000

Makoto is put on the spot at the post-festival party until the protagonist distracts the crowd.

e748_001

Makoto thanks the protagonist for saving her at the party.

e748_010

Haru is put on the spot at the post-festival party until the protagonist distracts the crowd.

e748_011

Haru thanks the protagonist for saving her at the party.

e748_020

Ann is put on the spot at the post-festival party until the protagonist distracts the crowd.

e748_021

Ann thanks the protagonist for saving her at the party.

e748_030

Ryuji is put on the spot at the post-festival party.

e748_031

Mishima and the protagonist mock Ryuji for his stage fright.

e748_040

Kawakami skips the party to check on the protagonist.

e748_041

Kawakami offers support to the protagonist regarding Akechi's accusations.

e748_101

The protagonist decides who to invite to the post-festival party.

e749_000

Makoto worries about Sae's investigation during a Christmas date.

e749_001

Haru worries about the Phantom Thieves' future during a Christmas date.

e749_002

Ann worries about the Phantom Thieves' future during a Christmas date.

e749_003

Futaba worries about the Phantom Thieves' future during a Christmas date.

e749_004

Chihaya worries about the protagonist's future during a Christmas date.

e749_005

Takemi worries about the protagonist's safety during a Christmas date.

e749_006

Kawakami worries about the protagonist during a Christmas date.

e749_007

Ohya worries about the police targeting the Phantom Thieves during a Christmas date.

e749_008

Hifumi worries about the protagonist during a Christmas date.

e749_009

The protagonist spends Christmas with Sojiro and Futaba, discussing the Phantom Thieves.

e749_101

The protagonist receives messages to spend time on Christmas Eve.

e750_000

Makoto gives the protagonist handmade chocolate and discusses her future.

e750_001

Haru gives the protagonist handmade chocolate and discusses her future.

e750_002

Ann gives the protagonist store-bought chocolate and discusses their future.

e750_003

Futaba gives the protagonist handmade chocolate and discusses her future.

e750_004

Chihaya gives the protagonist store-bought chocolate and discusses her future.

e750_005

Takemi gives the protagonist store-bought chocolate and discusses her future.

e750_006

Kawakami gives the protagonist handmade chocolate and discusses her future.

e750_007

Ohya gives the protagonist store-bought chocolate and discusses her future.

e750_008

Hifumi gives the protagonist handmade chocolate and discusses her future.

e750_009

Ryuji complains about not receiving chocolate on Valentine's Day.

e750_010

The girls confront the protagonist for spending Valentine's Day with Sojiro.

e750_011

The girls confront the protagonist for spending Valentine's Day with Sojiro.

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The girls invite the protagonist to spend time the day after Valentine's Day.

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The protagonist hangs out with Ryuji, Yusuke, and Futaba.

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The protagonist hangs out with Ryuji, Yusuke, and Futaba.

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Walking friends home and discussing hobbies.

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Morgana encourages the protagonist to play a video game.

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The protagonist plays video games with Ryuji, Yusuke, and Futaba.

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The protagonist plays the retro game Star Forneus.

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The protagonist plays the retro game Train of Life.

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The protagonist plays the retro game Power Intuition.

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The protagonist plays the retro game Punch Ouch.

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The protagonist plays the retro game Pro Golfer Sarutahiko.

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The protagonist reads manga with Ryuji, Yusuke, and Futaba.

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The protagonist relaxes in the public bath.

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The protagonist uses the laundromat.

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The protagonist works at the convenience store with Nanami.

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A politician observes the protagonist working hard at a busy part-time job.

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The protagonist attempts to complete the Big Bang Challenge to defeat giant burgers.

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Morgana suggests it's time to head home for the day.

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Morgana urges the protagonist to go home after work at the flower shop.

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Morgana cheers on the protagonist during a workout session.

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Morgana suggests leaving the library for a quieter place to study.

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Lala Escargot explains bar duties while Morgana observes the patrons.

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Clara welcomes the protagonist as a master to a maid cafe.

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The protagonist invites a party member to a confessional booth.

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Kawakami arranges a signal for the protagonist to skip class.

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Sojiro tells the protagonist to stop using their phone and eat.

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Morgana complains about boring classes while the protagonist gets a message.

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Morgana notices a visitor and remembers plans with friends.

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Morgana suggests inviting someone to eat at the school cafeteria.

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Caroline and Justine summon the protagonist to the Velvet Room.

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Igor explains a new direct access point to the Velvet Room.

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The twins introduce the Gallows ritual for strengthening Personas.

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The twins introduce the Electric Chair for creating items from Personas.

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The twins introduce the Public Execution fusion ritual.

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Makoto and Haru help the protagonist study for exams.

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Makoto and Haru help the protagonist study for exams.

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Makoto and Haru help the protagonist study for exams.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.