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The player selects the game difficulty.
Sae questions the protagonist about the难度 (difficulty) of stealing hearts.
The protagonist agrees to the game's terms and is called a Trickster.
The protagonist feels their Guts stat has increased.
The protagonist feels they have improved a social stat.
The protagonist feels they have fostered a social stat.
Ryuji questions the protagonist's transformation and powers.
Ryuji is confused by the protagonist's mask and the strange world.
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The protagonist feels they have increased or fostered a social stat.
The protagonist asserts their defiance towards Kamoshida.
The game prompts the player to review the story summary.
The protagonist feels they have increased a social stat.
Igor explains that Personas are masks of the heart.
The protagonist feels they have learned more about Morgana.
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Morgana explains Kamoshida's cognition of the school.
Morgana asks if Ryuji recognizes the castle.
Guards discuss the location of the slaves.
Ryuji explains the protagonist's new Persona.
Sae asks who the first ally was.
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Igor asks if the protagonist is becoming accustomed to the Velvet Room.
Ryuji and the protagonist discuss finding the volleyball players.
The protagonist feels they have honed their skills and can tackle greater challenges.
Ryuji and the protagonist discuss punishing the king and are surprised by Morgana's sudden appearance.
The protagonist feels they have increased their skills and can tackle greater challenges.
Ann explains Kamoshida is blackmailing her with Shiho's starting position on the volleyball team, leaving her distraught.
The protagonist feels they have fostered their bond with Ann.
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The protagonist feels they have learned more about themselves and can tackle greater challenges.
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The protagonist feels they have honed their Charisma.
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The group discusses a locked door and a plan to open it from the real world.
Ryuji contacts the group via chat to plan a real-world infiltration.
Ann expresses frustration while observing Kamoshida in the real world.
Shadow Kamoshida ignores reports of intruders in his Palace.
The protagonist feels they have honed a social stat.
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Ryuji and the protagonist discuss food choices, with the protagonist suggesting ramen to save money.
Dummy e179_002 The story summary has been updated; you can read it in the System menu.
The protagonist feels they have honed their skills.
The protagonist confronts a haughty subordinate, demanding an apology to Ryuji.
Ryuji suggests targeting big names like celebrities or CEOs for the Phantom Thieves, prompting a team name creation screen.
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The protagonist feels they have increased their abilities.
Ann and the protagonist brainstorm keywords related to artists to find a new Palace.
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Ryuji reacts to Ann's potential modeling career, while the protagonist struggles to flirt back.