← Database Search

e100

59 files in this folder

Files / data / event / event_data / script / e100

↑ Up one folder

Files

e101_001

The player selects the game difficulty.

e102_001

Sae questions the protagonist about the难度 (difficulty) of stealing hearts.

e103_001

The protagonist agrees to the game's terms and is called a Trickster.

e105_001

The protagonist feels their Guts stat has increased.

e108_101

The protagonist feels they have improved a social stat.

e112_001

The protagonist feels they have fostered a social stat.

e115_001

Ryuji questions the protagonist's transformation and powers.

e115_101

Ryuji is confused by the protagonist's mask and the strange world.

e116_201

Dummy e116_201

e118_001

The protagonist feels they have increased or fostered a social stat.

e120_001

The protagonist asserts their defiance towards Kamoshida.

e120_002

The game prompts the player to review the story summary.

e123_108

The protagonist feels they have increased a social stat.

e124_001

The protagonist feels they have fostered a social stat.

e127_001

Igor explains that Personas are masks of the heart.

e128_003

The protagonist feels they have learned more about Morgana.

e129_002

Dummy e129_002

e129_101

Morgana explains Kamoshida's cognition of the school.

e129_201

Morgana asks if Ryuji recognizes the castle.

e129_301

Guards discuss the location of the slaves.

e129_401

Ryuji explains the protagonist's new Persona.

e135_001

Sae asks who the first ally was.

e136_101

Dummy e136_101

e137_002

Igor asks if the protagonist is becoming accustomed to the Velvet Room.

e138_001

Ryuji and the protagonist discuss finding the volleyball players.

e140_001

The protagonist feels they have honed their skills and can tackle greater challenges.

e142_001

Ryuji and the protagonist discuss punishing the king and are surprised by Morgana's sudden appearance.

e143_001

The protagonist feels they have increased their skills and can tackle greater challenges.

e145_002

Ann explains Kamoshida is blackmailing her with Shiho's starting position on the volleyball team, leaving her distraught.

e145_003

The protagonist feels they have fostered their bond with Ann.

e147_001

Dummy e147_001

e153_001

Dummy e153_001

e158_001

The protagonist feels they have learned more about themselves and can tackle greater challenges.

e159_001

Dummy e159_001

e159_101

The protagonist feels they have honed their Charisma.

e160_004

The protagonist feels they have fostered a social stat.

e160_013

Dummy e160_013

e162_001

The group discusses a locked door and a plan to open it from the real world.

e163_101

Ryuji contacts the group via chat to plan a real-world infiltration.

e164_001

Ann expresses frustration while observing Kamoshida in the real world.

e165_001

Shadow Kamoshida ignores reports of intruders in his Palace.

e166_001

The protagonist feels they have honed a social stat.

e168_001

The protagonist feels they have honed a social stat.

e172_001

Dummy e172_001

e177_001

Dummy e177_001

e178_001

Ryuji and the protagonist discuss food choices, with the protagonist suggesting ramen to save money.

e179_002

Dummy e179_002 The story summary has been updated; you can read it in the System menu.

e179_201

The protagonist feels they have honed their skills.

e182_001

The protagonist confronts a haughty subordinate, demanding an apology to Ryuji.

e183_001

Ryuji suggests targeting big names like celebrities or CEOs for the Phantom Thieves, prompting a team name creation screen.

e183_002

Dummy e183_002

e185_001

The protagonist feels they have honed their skills.

e185_101

Dummy e185_001

e189_001

Dummy e189_001

e191_001

The protagonist feels they have increased their abilities.

e192_001

The protagonist feels they have increased their abilities.

e194_001

Ann and the protagonist brainstorm keywords related to artists to find a new Palace.

e195_102

Dummy e195_102

e199_001

Ryuji reacts to Ann's potential modeling career, while the protagonist struggles to flirt back.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.