field
925 files in this folder
Files
The group searches for a switch to open a door, examining a candlestick and statues.
The group defeats a guard captain to obtain a golden eye needed to stop the scythes.
The group discovers a new area and uses cover to avoid enemies, finding a safe room.
Morgana advises the protagonist to observe enemy strength before engaging in battle.
The group explores Madarame's Palace, realizing the paintings are his former pupils.
Ryuji suggests going to the second floor, while Morgana spots a suspicious air duct.
Using a light-reflection device, the team opens the sealed door to the great stairs.
The team arrives in a desolate town to find the bandit who stole from Shadow Futaba.
The protagonist decides whether to eat food from the fridge, risking Sojiro's anger.
Sensing a golden area's strong distortion, Yusuke warns it might be a Madarame trap.
The team debates sending the calling card now or looting before the Palace vanishes.
The team hits their first major roadblock: they need a chief director ID to proceed.
The team plans to trade coins for an elevator card and prepare for stronger enemies.
Tighter security confirms they are deep in the dungeon, with Morgana estimating 70%.
The Phantom Thieves change the heart of a mother forcing her daughter into a career.
The Phantom Thieves defeat a cult leader who scams his followers with fake crystals.