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0284

Persona 5 dialogue

File: \data\battle\event\script\0284.bf

Context:Morgana demonstrates how to use a gun and switch targets.

Morgana
MSG_BTLSTART_001
You have the gun with you, right?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 3 1 8 0 2 1001 0 3][f 4 10 65535 0 0]You have the gun with you, right?[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_BTLSTART_002
Point it at a Shadow and fire!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 3 1 8 0 2 1002 0 3][f 4 10 65535 0 0]Point it at a Shadow and fire![n][f 1 3 65535][f 1 1][e]
MSG_BTLSTART_003
Press the up button to draw
your gun, then press the
× button to fire.
From there you can press the left
or right buttons to switch targets
until you run out of ammunition.
[f 0 5 65278][f 2 1]Press the up button to draw[n]your gun, then press the[n][f 0 1 2]× button[f 0 1 27] to fire.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1]From there you can press the left[n]or right buttons to switch targets[n]until you run out of ammunition.[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_BTLSTART_004
How about that!? Surprised?
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 3 1 8 0 2 1003 0 3][f 4 10 65535 0 0]How about that!? Surprised?[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_BTLSTART_005
Gunfire can knock enemies
off their feet more easily.
Remember that.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 3 1 8 0 2 1004 0 3][f 4 10 65535 0 0]Gunfire can knock enemies[n]off their feet more easily.[n]Remember that.[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_BTLSTART_006
Be mindful of how much
ammo you have left!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 3 1 8 0 2 1007 1 3][f 4 10 65535 0 0]Be mindful of how much[n]ammo you have left![n][f 1 3 65535][f 1 1][e]
MSG_BTLSTART_007
The gun is a powerful weapon, but
each person has a maximum amount
of ammunition they can carry.
This ammunition will not replenish
within a Palace, but will do so
automatically upon exiting.
[f 0 5 65278][f 2 1]The gun is a powerful weapon, but[n]each person has a maximum amount[n]of ammunition they can carry.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1]This ammunition will not replenish[n]within a Palace, but will do so[n]automatically upon exiting.[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_BTLSTART_008
All right, I'll show you
my weapon too!
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 3 1 8 0 2 1006 0 0][f 4 10 65535 0 0]All right, I'll show you[n]my weapon too![n][f 1 3 65535][f 1 1][e]
Morgana
MSG_BTLSTART_009
行くぞ必殺、パチンコストラーイクッ!
[f 0 5 65278][f 2 1]行くぞ必殺、パチンコストラーイクッ![n][f 1 3 65535][f 1 1][e]

Related files

163 other files in script.

002D

Dummy entry.

003A

Dummy entry.

0066

Raiji urges the party to flee from an impending threat.

0067

Raiji swears to crush the unfairness they face.

0068

Dummy entry.

006C

Ann declares she has business with an enemy and demands no interference.

0281

Norn corners the thieves, but the navigator cheers Joker on as he defeats the enemies.

0282

Arsene encourages the protagonist to unleash his hatred and power.

0283

Morgana teaches the basics of battle, including striking weaknesses.

0285

Morgana explains how to perform a Hold Up and negotiate with Shadows.

0286

The group encounters stronger Shadows due to the high security level.

0287

Guard Shadows threaten the party under Kamoshida's orders.

0288

Ryuji clashes with the Guard Captain, declaring Kamoshida isn't special.

0289

Ryuji and Morgana explain All-out Attacks.

028A

Morgana advises the party to be cautious when surrounded.

028B

Ann fights a Guard Captain while Morgana explains the importance of guarding.

028C

Morgana advises the party to be cautious when surrounded.

028D

Dummy entry.

028F

Dummy entry.

0290

Dummy entry.

0291

Ryuji confronts security guards protecting Madarame's territory.

0292

Yusuke confronts Madarame's henchmen, declaring he will reveal the truth.

0293

Dummy entry.

0294

Dummy entry.

0295

Dummy entry.

0296

Kaneshiro's guards relentlessly pursue the party.

0297

Makoto engages the enemy, urging the party to create an opening and escape.

0298

Dummy entry.

0299

Dummy entry.

029A

Dummy entry.

029B

Morgana stresses the importance of guarding when in danger.

029C

Arsene speaks to the protagonist, anticipating their fate.

029D

Haru confronts her fiancé, determined to change her father's heart.

029E

The party struggles against Shadow Nejima's cheating abilities.

029F

Futaba reveals the strategy to defeat the cheating Shadow Nejima.

02A0

Futaba warns of a strong enemy.

02A1

Futaba urges the party to fight when they are surrounded.

02A2

Dummy entry.

02A3

Dummy entry.

02A4

Dummy entry.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.