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e101_001

Persona 5 dialogue

File: \data\event\e100\e100\e101_001.PAK\../../../event_data/script/e100/e101_001.bf

Context:The player selects the game difficulty.

MND_000_0_0
I was... enjoying it...?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]I was... enjoying it...?[n][f 1 3 65535][f 1 1][e]
MND_001_0_0
Everything's hazy...
I can't remember...
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Everything's hazy... [n]I can't remember...[n][f 1 3 65535][f 1 1][e]
SYS_002_0_0
Select a difficulty for this game.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Select a difficulty for this game.[n][f 1 3 65535][f 1 1][e]
SEL_003_0_0
  • Safe
  • Easy
  • Normal
  • Hard
  • Merciless
[f 0 5 65278][f 2 1]Safe[e] [f 0 5 65278][f 2 1]Easy[e] [f 0 5 65278][f 2 1]Normal[e] [f 0 5 65278][f 2 1]Hard[e] [f 0 5 65278][f 2 1]Merciless[e]
Response to selection: Safe
SYS_004_0_0
In "Safe", you will be given an
infinite amount of chances to retry
if you fall in battle.
Be aware that once "Safe"
is selected, you will be unable
to change the difficulty later.
The difficulty level you choose
will not affect the outcome of
your story. Begin on "Safe"?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]In [f 0 1 2]"Safe"[f 0 1 27], you will be given an [n]infinite amount of chances to retry [n]if you fall in battle. [n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Be aware that once "Safe"[n]is selected, [f 0 1 2]you will be unable[n]to change the difficulty later[f 0 1 27].[n][f 3 1 8 0 0 0 65535 0][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1]The difficulty level you choose[n]will not affect the outcome of[n]your story. Begin on [f 0 1 2]"Safe"[f 0 1 27]?[n][f 1 3 65535][f 1 1][e]
Response to selection: Easy
SEL_005_0_0
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: Normal
SYS_004_5_0
Your story shall
begin on Safe.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Your story shall[n]begin on [f 0 1 2]Safe[f 0 1 27].[n][f 1 3 65535][f 1 1][e]
Response to selection: Hard
SYS_006_0_0
In "Easy", the difficulty of battle
is lower than "Normal". You can
change the difficulty anytime.
The difficulty level you choose
will not affect the outcome of
your story. Begin on "Easy"?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]In [f 0 1 2]"Easy"[f 0 1 27], the difficulty of battle [n]is lower than "Normal". You can [n]change the difficulty anytime.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]The difficulty level you choose[n]will not affect the outcome of[n]your story. Begin on [f 0 1 2]"Easy"[f 0 1 27]?[n][f 1 3 65535][f 1 1][e]
Response to selection: Merciless
SEL_007_0_0
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: Yes
SYS_006_5_0
Your story shall
begin on Easy.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Your story shall[n]begin on [f 0 1 2]Easy[f 0 1 27].[n][f 1 3 65535][f 1 1][e]
Response to selection: No
SYS_008_0_0
On "Normal", battles provide a
reasonable amount of tension. You
can change the difficulty anytime.
The difficulty level you choose
will not affect the outcome of
your story. Begin on "Normal"?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]On [f 0 1 2]"Normal"[f 0 1 27], battles provide a[n]reasonable amount of tension. You[n]can change the difficulty anytime.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]The difficulty level you choose[n]will not affect the outcome of[n]your story. Begin on [f 0 1 2]"Normal"[f 0 1 27]?[n][f 1 3 65535][f 1 1][e]
Response to selection: Yes
SEL_009_0_0
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: No
SYS_008_5_0
Your story shall
begin on Normal.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Your story shall[n]begin on [f 0 1 2]Normal[f 0 1 27].[n][f 1 3 65535][f 1 1][e]
Response to selection: Yes
SYS_010_0_0
"Hard" has arduous yet thrilling
battles for advanced players. You
can change the difficulty anytime.
The difficulty level you choose
will not affect the outcome of
your story. Begin on "Hard"?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0][f 0 1 2]"Hard"[f 0 1 27] has arduous yet thrilling[n]battles for advanced players. You[n]can change the difficulty anytime.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]The difficulty level you choose[n]will not affect the outcome of[n]your story. Begin on [f 0 1 2]"Hard"[f 0 1 27]?[n][f 1 3 65535][f 1 1][e]
Response to selection: No
SEL_011_0_0
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: Yes
SYS_010_5_0
Your story shall
begin on Hard.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Your story shall[n]begin on [f 0 1 2]Hard[f 0 1 27].[n][f 1 3 65535][f 1 1][e]
Response to selection: No
SYS_012_0_0
"Merciless" is not for the faint
of heart. These severe battles
require cunning and an iron will.
Be aware that once "Merciless"
is selected, you will be unable
to change the difficulty later.
The difficulty level you choose
will not affect the outcome of
your story. Begin on "Merciless"?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0][f 0 1 2]"Merciless"[f 0 1 27] is not for the faint[n]of heart. These severe battles[n]require cunning and an iron will.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Be aware that once "Merciless"[n]is selected, [f 0 1 2]you will be unable[n]to change the difficulty later[f 0 1 27].[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]The difficulty level you choose[n]will not affect the outcome of[n]your story. Begin on [f 0 1 2]"Merciless"[f 0 1 27]?[n][f 1 3 65535][f 1 1][e]
SEL_013_0_0
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: Yes
SYS_012_5_0
Your story shall
begin on Merciless.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Your story shall[n]begin on [f 0 1 2]Merciless[f 0 1 27].[n][f 1 3 65535][f 1 1][e]

Related files

58 other files in e100.

e102_001

Sae questions the protagonist about the难度 (difficulty) of stealing hearts.

e103_001

The protagonist agrees to the game's terms and is called a Trickster.

e105_001

The protagonist feels their Guts stat has increased.

e108_101

The protagonist feels they have improved a social stat.

e112_001

The protagonist feels they have fostered a social stat.

e115_001

Ryuji questions the protagonist's transformation and powers.

e115_101

Ryuji is confused by the protagonist's mask and the strange world.

e116_201

Dummy e116_201

e118_001

The protagonist feels they have increased or fostered a social stat.

e120_001

The protagonist asserts their defiance towards Kamoshida.

e120_002

The game prompts the player to review the story summary.

e123_108

The protagonist feels they have increased a social stat.

e124_001

The protagonist feels they have fostered a social stat.

e127_001

Igor explains that Personas are masks of the heart.

e128_003

The protagonist feels they have learned more about Morgana.

e129_002

Dummy e129_002

e129_101

Morgana explains Kamoshida's cognition of the school.

e129_201

Morgana asks if Ryuji recognizes the castle.

e129_301

Guards discuss the location of the slaves.

e129_401

Ryuji explains the protagonist's new Persona.

e135_001

Sae asks who the first ally was.

e136_101

Dummy e136_101

e137_002

Igor asks if the protagonist is becoming accustomed to the Velvet Room.

e138_001

Ryuji and the protagonist discuss finding the volleyball players.

e140_001

The protagonist feels they have honed their skills and can tackle greater challenges.

e142_001

Ryuji and the protagonist discuss punishing the king and are surprised by Morgana's sudden appearance.

e143_001

The protagonist feels they have increased their skills and can tackle greater challenges.

e145_002

Ann explains Kamoshida is blackmailing her with Shiho's starting position on the volleyball team, leaving her distraught.

e145_003

The protagonist feels they have fostered their bond with Ann.

e147_001

Dummy e147_001

e153_001

Dummy e153_001

e158_001

The protagonist feels they have learned more about themselves and can tackle greater challenges.

e159_001

Dummy e159_001

e159_101

The protagonist feels they have honed their Charisma.

e160_004

The protagonist feels they have fostered a social stat.

e160_013

Dummy e160_013

e162_001

The group discusses a locked door and a plan to open it from the real world.

e163_101

Ryuji contacts the group via chat to plan a real-world infiltration.

e164_001

Ann expresses frustration while observing Kamoshida in the real world.

e165_001

Shadow Kamoshida ignores reports of intruders in his Palace.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.