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e247_001

Persona 5 dialogue

File: \data\event\e200\e240\e247_001.PAK\../../../event_data/message/e200/e247_001.bmd

Context:The team discovers Kaneshiro's Palace is a floating bank and they have no way to reach it.

Ryuji
MSG_000_0_0
Is that it!?
[f 0 5 65278][f 2 1][f 4 6 0 2 104 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 1 65535 0]Is that it!?[n][f 1 3 65535][f 1 1][e]
Yusuke
MSG_001_0_0
Up in the air...
No wonder we couldn't find it.
[f 0 5 65278][f 2 1][f 4 6 0 5 104 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 2 65535 0]Up in the air...[n]No wonder we couldn't find it.[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_002_0_0
"Kaneshiro doesn't leave any
tracks," huh...? Figures it'd
be floating.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 3 65535 0]"Kaneshiro doesn't leave any[n]tracks," huh...? Figures it'd[n]be floating.[n][f 1 3 65535][f 1 1][e]
Ann
MSG_003_0_0
So, how do we get up
there? Can you turn into
a helicopter, Morgana?
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 4 65535 0]So, how do we get up[n]there? Can you turn into[n]a helicopter, Morgana?[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_004_0_0
No... just a car.
[f 0 5 65278][f 2 1][f 4 6 0 3 3 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 5 65535 0]No... just a car.[n][f 1 3 65535][f 1 1][e]
Ryuji
MSG_005_0_0
You're useless! C'mon, don't
you have some kinda secret
gadget or something!?
[f 0 5 65278][f 2 1][f 4 17 1 65535 65535 65535 65535 65535 65535 65535 2 16 301 1][f 3 1 8 0 0 6 65535 0]You're useless! C'mon, don't[n]you have some kinda secret[n]gadget or something!?[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_006_0_0
Shut it! I'm not some robot cat!
I mean, I'm not a cat at all!
[f 0 5 65278][f 2 1][f 4 17 1 65535 65535 65535 65535 65535 65535 65535 3 3 300 1][f 3 1 8 0 0 7 65535 0]Shut it! I'm not some robot cat![n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 3 2 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 8 65535 0]I mean, I'm not a cat at all![n][f 1 3 65535][f 1 1][e]
Yusuke
MSG_007_0_0
This may be the limit of
what we can do today.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 9 65535 0]This may be the limit of[n]what we can do today.[n][f 1 3 65535][f 1 1][e]
Ryuji
MSG_008_0_0
We gotta find a way
to get up there...
[f 0 5 65278][f 2 1][f 4 6 0 2 111 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 10 65535 0]We gotta find a way[n]to get up there...[n][f 1 3 65535][f 1 1][e]
Ann
MSG_009_0_0
Let's think about it
some more tomorrow, OK?
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 11 65535 0]Let's think about it[n]some more tomorrow, OK?[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_010_0_0
All right, we should get out
of here for now! Run for it!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 12 65535 0]All right, we should get out[n]of here for now! Run for it![n][f 1 3 65535][f 1 1][e]

Related files

187 other files in e200.

e200_001

The team plans their infiltration of Madarame's museum to save Yusuke.

e200_040

Morgana trips a security laser in the museum, forcing Joker to find a switch.

e200_301

The team is trapped by lasers and decides to return to the real world to open a corresponding door.

e201_001

The team formulates a plan to open Madarame's secret room by using Ann as a decoy.

e202_001

Ann attempts to seduce Yusuke to gain access to Madarame's locked room.

e202_002

Dummy file

e202_003

Dummy file

e203_001

Ryuji worries about Ann's plan while they wait for her signal.

e204_001

Ann's acting convinces Yusuke to take her to the locked room just as Madarame arrives home.

e205_001

The lasers are disabled, and the team enters the Palace.

e206_001

In the secret room, Madarame confesses to Yusuke that he sells counterfeit art and exploits his pupils.

e207_001

The team flees the real world and enters the Palace, where Yusuke learns the terrible truth.

e208_001

Shadow Madarame boasts about his crimes, leading Yusuke to awaken to his Persona.

e208_002

Yusuke awakens to his Persona, Goemon, and joins the fight.

e209_001

Yusuke confronts Shadow Madarame and learns the truth about his mother's painting, the 'Sayuri'.

e210_001

Yusuke joins the Phantom Thieves after the battle, and the team decides to target Madarame.

e210_101

The team discusses how Madarame's Treasure will manifest and plans the calling card.

e211_001

The team decides that Ryuji and Yusuke will collaborate on creating the calling card.

e211_002

Dummy file

e211_003

Dummy file

e211_050

The team infiltrates the museum again to deliver the calling card, which is placed in Madarame's villa.

e211_201

The team chooses 'Fox' as Yusuke's code name.

e212_001

Madarame receives the calling card and becomes enraged, while Yusuke confirms his resolve.

e213_001

The protagonist is arrested by the police and brought in for questioning by Sae.

e213_002

Dummy file

e213_003

Dummy file

e213_004

Dummy file

e214_001

Dummy file

e214_002

Dummy file

e215_001

The team confronts Shadow Madarame, who reveals the tragic truth behind the 'Sayuri' painting.

e215_002

Shadow Madarame transforms into a giant painting and attacks the team.

e216_001

The team defeats Shadow Madarame, who confesses his crimes and mentions a mysterious intruder in a black mask.

e216_101

The team escapes the collapsing Palace, and Yusuke bids a final farewell to Madarame's Shadow.

e217_001

The team discusses Madarame's confession and the identity of the 'Sayuri', while Yusuke accepts his past.

e217_011

The SIU Director discusses the Phantom Thieves and their growing influence.

e218_001

Yusuke calls to report that Madarame's change of heart has occurred without a mental shutdown.

e218_002

Morgana expresses his own desire to regain his human form and memories.

e218_003

The team discovers that Mementos has expanded after Madarame's defeat.

e218_012

Igor warns the protagonist about the existence of another Metaverse user.

e219_001

Madarame holds a press conference, confessing his crimes and bringing more fame to the Phantom Thieves.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.