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e259_311

Persona 5 dialogue

File: \data\event\e200\e250\e259_311.PAK\../../../event_data/message/e200/e259_311.bmd

Context:The team finds a journal with a code, which Makoto solves to find the final area.

Makoto
MSG_000_0_0
Where is Kaneshiro...!?
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 3 1 8 2 0 2047 65535 0]Where is Kaneshiro...!?[n][f 1 3 65535][f 1 1][e]
Ryuji
MSG_001_0_0
Grrr, he took off while
we were busy fightin'...
[f 0 5 65278][f 2 1][f 4 6 0 2 102 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Grrr, he took off while[n]we were busy fightin'...[n][f 1 3 65535][f 1 1][e]
Yusuke
MSG_002_0_0
Yes, but... he seems to
have been in a hurry. He
left this behind.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 3 1 8 2 0 4087 65535 0]Yes, but... he seems to[n]have been in a hurry. He[n]left this behind.[n][f 1 3 65535][f 1 1][e]
Yusuke
MSG_003_0_0
It's a journal. Let us
see what lies inside...
"R=C=0, I=1, H=2"...
What could this mean...?
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]It's a journal. Let us[n]see what lies inside...[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 5 102 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]"R=C=0, I=1, H=2"...[n]What could this mean...?[n][f 1 3 65535][f 1 1][e]
Makoto
MSG_004_0_0
The pages afterward have been
torn out as well. Could it be
a code of some sort?
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 3 1 8 2 0 2128 65535 0]The pages afterward have been[n]torn out as well. Could it be[n]a code of some sort?[n][f 1 3 65535][f 1 1][e]
Ryuji
MSG_005_0_0
If we're not gonna figure this
shit out now, we should just
keep goin' forward, yeah?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]If we're not gonna figure this[n]shit out now, we should just[n]keep goin' forward, yeah?[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_006_0_0
Considering Kaneshiro's reaction,
this elevator should lead us to
the innermost part of the bank.
If so, it'll be the most secure
area as well. Let's make sure
we're ready for whatever awaits!
[f 0 5 65278][f 2 1][f 4 6 0 3 2 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Considering Kaneshiro's reaction,[n]this elevator should lead us to[n]the innermost part of the bank.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 3 1 8 2 0 1099 65535 0]If so, it'll be the most secure[n]area as well. Let's make sure[n]we're ready for whatever awaits![n][f 1 3 65535][f 1 1][e]

Related files

187 other files in e200.

e200_001

The team plans their infiltration of Madarame's museum to save Yusuke.

e200_040

Morgana trips a security laser in the museum, forcing Joker to find a switch.

e200_301

The team is trapped by lasers and decides to return to the real world to open a corresponding door.

e201_001

The team formulates a plan to open Madarame's secret room by using Ann as a decoy.

e202_001

Ann attempts to seduce Yusuke to gain access to Madarame's locked room.

e202_002

Dummy file

e202_003

Dummy file

e203_001

Ryuji worries about Ann's plan while they wait for her signal.

e204_001

Ann's acting convinces Yusuke to take her to the locked room just as Madarame arrives home.

e205_001

The lasers are disabled, and the team enters the Palace.

e206_001

In the secret room, Madarame confesses to Yusuke that he sells counterfeit art and exploits his pupils.

e207_001

The team flees the real world and enters the Palace, where Yusuke learns the terrible truth.

e208_001

Shadow Madarame boasts about his crimes, leading Yusuke to awaken to his Persona.

e208_002

Yusuke awakens to his Persona, Goemon, and joins the fight.

e209_001

Yusuke confronts Shadow Madarame and learns the truth about his mother's painting, the 'Sayuri'.

e210_001

Yusuke joins the Phantom Thieves after the battle, and the team decides to target Madarame.

e210_101

The team discusses how Madarame's Treasure will manifest and plans the calling card.

e211_001

The team decides that Ryuji and Yusuke will collaborate on creating the calling card.

e211_002

Dummy file

e211_003

Dummy file

e211_050

The team infiltrates the museum again to deliver the calling card, which is placed in Madarame's villa.

e211_201

The team chooses 'Fox' as Yusuke's code name.

e212_001

Madarame receives the calling card and becomes enraged, while Yusuke confirms his resolve.

e213_001

The protagonist is arrested by the police and brought in for questioning by Sae.

e213_002

Dummy file

e213_003

Dummy file

e213_004

Dummy file

e214_001

Dummy file

e214_002

Dummy file

e215_001

The team confronts Shadow Madarame, who reveals the tragic truth behind the 'Sayuri' painting.

e215_002

Shadow Madarame transforms into a giant painting and attacks the team.

e216_001

The team defeats Shadow Madarame, who confesses his crimes and mentions a mysterious intruder in a black mask.

e216_101

The team escapes the collapsing Palace, and Yusuke bids a final farewell to Madarame's Shadow.

e217_001

The team discusses Madarame's confession and the identity of the 'Sayuri', while Yusuke accepts his past.

e217_011

The SIU Director discusses the Phantom Thieves and their growing influence.

e218_001

Yusuke calls to report that Madarame's change of heart has occurred without a mental shutdown.

e218_002

Morgana expresses his own desire to regain his human form and memories.

e218_003

The team discovers that Mementos has expanded after Madarame's defeat.

e218_012

Igor warns the protagonist about the existence of another Metaverse user.

e219_001

Madarame holds a press conference, confessing his crimes and bringing more fame to the Phantom Thieves.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.