← Database Search

e284_101

Persona 5 dialogue

File: \data\event\e200\e280\e284_101.PAK\../../../event_data/message/e200/e284_101.bmd

Context:Makoto and the group find Sojiro's door unlocked and hear screams from inside, prompting them to enter.

Makoto
MSG_000_0_0
Nobody is answering.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 3 1 8 2 0 2128 65535 0]Nobody is answering.[n][f 1 3 65535][f 1 1][e]
Makoto
MSG_001_0_0
But the lights are on...
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]But the lights are on...[n][f 1 3 65535][f 1 1][e]
Ryuji
MSG_002_0_0
Think he's nappin'?
[f 0 5 65278][f 2 1][f 4 6 0 2 3 65535 0][f 4 10 65535 0 0][f 3 1 8 2 0 7114 65535 0]Think he's nappin'?[n][f 1 3 65535][f 1 1][e]
Ann
MSG_003_0_0
Even Boss would've woken
up with how many times
we've rung this doorbell.
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Even Boss would've woken[n]up with how many times[n]we've rung this doorbell.[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_004_0_0
I would think Futaba would
have answered by now if
she were here too.
[f 0 5 65278][f 2 1][f 4 6 0 3 3 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]I would think Futaba would[n]have answered by now if[n]she were here too.[n][f 1 3 65535][f 1 1][e]
Yusuke
MSG_005_0_0
Ah, the gate is unlocked.
[f 0 5 65278][f 2 1][f 4 6 0 5 0 65535 0][f 4 10 65535 0 0][f 3 1 8 2 0 4018 65535 0]Ah, the gate is unlocked.[n][f 1 3 65535][f 1 1][e]
Ryuji
MSG_006_0_0
Dude, you can't go openin'
other people's stuff like that.
[f 0 5 65278][f 2 1][f 4 6 0 2 7 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Dude, you can't go openin'[n]other people's stuff like that.[n][f 1 3 65535][f 1 1][e]
Makoto
MSG_007_0_0
But look. The door seems to
be slightly open as well.
I wonder why. That's
rather careless...
[f 0 5 65278][f 2 1][f 4 6 0 6 4 65535 0][f 4 10 65535 0 0][f 3 1 8 2 0 2019 65535 0]But look. The door seems to[n]be slightly open as well.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]I wonder why. That's[n]rather careless...[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_008_0_0
Whoa, it sounds like it's going
to rain... We should get inside!
[f 0 5 65278][f 2 1][f 4 6 0 3 4 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Whoa, it sounds like it's going[n]to rain... We should get inside![n][f 1 3 65535][f 1 1][e]
Makoto
MSG_009_0_0
...Do you think that's OK?
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]...Do you think that's OK?[n][f 1 3 65535][f 1 1][e]
Ryuji
MSG_010_0_0
Prolly...?
[f 0 5 65278][f 2 1][f 4 6 0 2 1 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Prolly...?[n][f 1 3 65535][f 1 1][e]
Makoto
MSG_011_0_0
My apologies, Boss!
[f 0 5 65278][f 2 1][f 4 6 0 6 3 65535 0][f 4 10 65535 0 0][f 3 1 8 2 0 2028 65535 0]My apologies, Boss![n][f 1 3 65535][f 1 1][e]

Related files

187 other files in e200.

e200_001

The team plans their infiltration of Madarame's museum to save Yusuke.

e200_040

Morgana trips a security laser in the museum, forcing Joker to find a switch.

e200_301

The team is trapped by lasers and decides to return to the real world to open a corresponding door.

e201_001

The team formulates a plan to open Madarame's secret room by using Ann as a decoy.

e202_001

Ann attempts to seduce Yusuke to gain access to Madarame's locked room.

e202_002

Dummy file

e202_003

Dummy file

e203_001

Ryuji worries about Ann's plan while they wait for her signal.

e204_001

Ann's acting convinces Yusuke to take her to the locked room just as Madarame arrives home.

e205_001

The lasers are disabled, and the team enters the Palace.

e206_001

In the secret room, Madarame confesses to Yusuke that he sells counterfeit art and exploits his pupils.

e207_001

The team flees the real world and enters the Palace, where Yusuke learns the terrible truth.

e208_001

Shadow Madarame boasts about his crimes, leading Yusuke to awaken to his Persona.

e208_002

Yusuke awakens to his Persona, Goemon, and joins the fight.

e209_001

Yusuke confronts Shadow Madarame and learns the truth about his mother's painting, the 'Sayuri'.

e210_001

Yusuke joins the Phantom Thieves after the battle, and the team decides to target Madarame.

e210_101

The team discusses how Madarame's Treasure will manifest and plans the calling card.

e211_001

The team decides that Ryuji and Yusuke will collaborate on creating the calling card.

e211_002

Dummy file

e211_003

Dummy file

e211_050

The team infiltrates the museum again to deliver the calling card, which is placed in Madarame's villa.

e211_201

The team chooses 'Fox' as Yusuke's code name.

e212_001

Madarame receives the calling card and becomes enraged, while Yusuke confirms his resolve.

e213_001

The protagonist is arrested by the police and brought in for questioning by Sae.

e213_002

Dummy file

e213_003

Dummy file

e213_004

Dummy file

e214_001

Dummy file

e214_002

Dummy file

e215_001

The team confronts Shadow Madarame, who reveals the tragic truth behind the 'Sayuri' painting.

e215_002

Shadow Madarame transforms into a giant painting and attacks the team.

e216_001

The team defeats Shadow Madarame, who confesses his crimes and mentions a mysterious intruder in a black mask.

e216_101

The team escapes the collapsing Palace, and Yusuke bids a final farewell to Madarame's Shadow.

e217_001

The team discusses Madarame's confession and the identity of the 'Sayuri', while Yusuke accepts his past.

e217_011

The SIU Director discusses the Phantom Thieves and their growing influence.

e218_001

Yusuke calls to report that Madarame's change of heart has occurred without a mental shutdown.

e218_002

Morgana expresses his own desire to regain his human form and memories.

e218_003

The team discovers that Mementos has expanded after Madarame's defeat.

e218_012

Igor warns the protagonist about the existence of another Metaverse user.

e219_001

Madarame holds a press conference, confessing his crimes and bringing more fame to the Phantom Thieves.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.