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e297_101

Persona 5 dialogue

File: \data\event\e200\e290\e297_101.PAK\../../../event_data/message/e200/e297_101.bmd

Context:The team plans how to get Futaba to open her door, deciding to be direct with her.

Ryuji
MSG_000_0_0
Ooh, so you're set on doin' this?
[f 0 5 65278][f 2 1][f 4 6 0 2 1 65535 0][f 4 10 65535 0 0][f 3 1 8 2 0 7088 65535 0]Ooh, so you're set on doin' this?[n][f 1 3 65535][f 1 1][e]
Morgana
MSG_001_0_0
Looks like it's my turn
to unlock the entrance.
Forgive me, Chief.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Looks like it's my turn[n]to unlock the entrance.[n]Forgive me, Chief.[n][f 1 3 65535][f 1 1][e]
Yusuke
MSG_002_0_0
How will we convince Futaba to
let us into her room though?
Even Boss is forbidden entry.
[f 0 5 65278][f 2 1][f 4 6 0 5 0 65535 0][f 4 10 65535 0 0][f 3 1 8 2 0 4180 65535 0]How will we convince Futaba to[n]let us into her room though?[n]Even Boss is forbidden entry.[n][f 1 3 65535][f 1 1][e]
SEL_003_0_0
  • We'll be honest.
  • We'll coax her.
  • I dunno.
[f 0 5 65278][f 2 1]We'll be honest.[e] [f 0 5 65278][f 2 1]We'll coax her.[e] [f 0 5 65278][f 2 1]I dunno.[e]
Response to selection: We'll be honest.
Makoto
MSG_004_0_0
Yes, that is the best
course of action.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Yes, that is the best[n]course of action.[n][f 1 3 65535][f 1 1][e]
Response to selection: We'll coax her.
Makoto
MSG_005_0_0
That doesn't sound very nice...
but I suppose it's the basic idea.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]That doesn't sound very nice...[n]but I suppose it's the basic idea.[n][f 1 3 65535][f 1 1][e]
Response to selection: I dunno.
Ryuji
MSG_006_0_0
You don't got anything!?
[f 0 5 65278][f 2 1][f 4 16 2 16 300 1 7156][f 3 1 8 0 0 0 65535 0]You don't got anything!?[n][f 1 3 65535][f 1 1][e]
Makoto
MSG_007_0_0
Don't worry, I have a plan.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Don't worry, I have a plan.[n][f 1 3 65535][f 1 1][e]
Yusuke
MSG_008_0_0
You know a method?
[f 0 5 65278][f 2 1][f 4 6 0 5 4 65535 0][f 4 10 65535 0 0][f 3 1 8 2 0 4090 65535 0]You know a method?[n][f 1 3 65535][f 1 1][e]
Makoto
MSG_009_0_0
I think it's quite
straightforward.
Futaba doesn't know what we're
doing inside her Palace, correct?
Hence, if we tell her we've come
to steal her heart, she'll surely
open the door and let us inside.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]I think it's quite[n]straightforward.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Futaba doesn't know what we're[n]doing inside her Palace, correct?[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Hence, if we tell her we've come[n]to steal her heart, she'll surely[n]open the door and let us inside.[n][f 1 3 65535][f 1 1][e]
Ann
MSG_010_0_0
Wait... That's it?
[f 0 5 65278][f 2 1][f 4 6 0 4 4 65535 0][f 4 10 65535 0 0][f 3 1 8 2 0 6001 65535 0]Wait... That's it?[n][f 1 3 65535][f 1 1][e]
Makoto
MSG_011_0_0
Futaba wants to have
a change of heart.
After all, she contacted us
for that express purpose.
That desire should lead her
to open the door as well.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Futaba wants to have[n]a change of heart.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]After all, she contacted us[n]for that express purpose.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]That desire should lead her[n]to open the door as well.[n][f 1 3 65535][f 1 1][e]
Ann
MSG_012_0_0
...You're right.
Our feelings should get through
if we just try and talk to her.
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]...You're right.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 3 1 8 0 0 0 65535 0]Our feelings should get through[n]if we just try and talk to her.[n][f 1 3 65535][f 1 1][e]
Ryuji
MSG_013_0_0
All right, I believe in Futaba!
C'mon, let's get this done!
[f 0 5 65278][f 2 1][f 4 6 0 2 1 65535 0][f 4 10 65535 0 0][f 3 1 8 2 0 7045 65535 0]All right, I believe in Futaba![n]C'mon, let's get this done![n][f 1 3 65535][f 1 1][e]

Related files

187 other files in e200.

e200_001

The team plans their infiltration of Madarame's museum to save Yusuke.

e200_040

Morgana trips a security laser in the museum, forcing Joker to find a switch.

e200_301

The team is trapped by lasers and decides to return to the real world to open a corresponding door.

e201_001

The team formulates a plan to open Madarame's secret room by using Ann as a decoy.

e202_001

Ann attempts to seduce Yusuke to gain access to Madarame's locked room.

e202_002

Dummy file

e202_003

Dummy file

e203_001

Ryuji worries about Ann's plan while they wait for her signal.

e204_001

Ann's acting convinces Yusuke to take her to the locked room just as Madarame arrives home.

e205_001

The lasers are disabled, and the team enters the Palace.

e206_001

In the secret room, Madarame confesses to Yusuke that he sells counterfeit art and exploits his pupils.

e207_001

The team flees the real world and enters the Palace, where Yusuke learns the terrible truth.

e208_001

Shadow Madarame boasts about his crimes, leading Yusuke to awaken to his Persona.

e208_002

Yusuke awakens to his Persona, Goemon, and joins the fight.

e209_001

Yusuke confronts Shadow Madarame and learns the truth about his mother's painting, the 'Sayuri'.

e210_001

Yusuke joins the Phantom Thieves after the battle, and the team decides to target Madarame.

e210_101

The team discusses how Madarame's Treasure will manifest and plans the calling card.

e211_001

The team decides that Ryuji and Yusuke will collaborate on creating the calling card.

e211_002

Dummy file

e211_003

Dummy file

e211_050

The team infiltrates the museum again to deliver the calling card, which is placed in Madarame's villa.

e211_201

The team chooses 'Fox' as Yusuke's code name.

e212_001

Madarame receives the calling card and becomes enraged, while Yusuke confirms his resolve.

e213_001

The protagonist is arrested by the police and brought in for questioning by Sae.

e213_002

Dummy file

e213_003

Dummy file

e213_004

Dummy file

e214_001

Dummy file

e214_002

Dummy file

e215_001

The team confronts Shadow Madarame, who reveals the tragic truth behind the 'Sayuri' painting.

e215_002

Shadow Madarame transforms into a giant painting and attacks the team.

e216_001

The team defeats Shadow Madarame, who confesses his crimes and mentions a mysterious intruder in a black mask.

e216_101

The team escapes the collapsing Palace, and Yusuke bids a final farewell to Madarame's Shadow.

e217_001

The team discusses Madarame's confession and the identity of the 'Sayuri', while Yusuke accepts his past.

e217_011

The SIU Director discusses the Phantom Thieves and their growing influence.

e218_001

Yusuke calls to report that Madarame's change of heart has occurred without a mental shutdown.

e218_002

Morgana expresses his own desire to regain his human form and memories.

e218_003

The team discovers that Mementos has expanded after Madarame's defeat.

e218_012

Igor warns the protagonist about the existence of another Metaverse user.

e219_001

Madarame holds a press conference, confessing his crimes and bringing more fame to the Phantom Thieves.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.