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fscr0100_004_109

Persona 5 dialogue

File: \data\script\field\fscr0100_004_109.bf

Context:The protagonist considers cleaning their messy room, prompted by Sojiro.

fev0409_10_CHECK_mes01
If this is where I'm going
to live, I should at least
clean it up a little.
[f 0 5 65278][f 2 1]If this is where I'm going[n]to live, I should at least[n]clean it up a little.[n][f 1 1][e]
fev0409_10_CHECK_mes02
I don't think I'll be able to
sleep peacefully if I don't
clean this place first...
[f 0 5 65278][f 2 1]I don't think I'll be able to[n]sleep peacefully if I don't[n]clean this place first...[n][f 1 1][e]
fev0409_10_CHECK_SEL
  • Start cleaning
  • Do it later
[f 0 5 65278][f 2 1]Start cleaning[e] [f 0 5 65278][f 2 1]Do it later[e]
Response to selection: Start cleaning
fev0409_10_STEP_mes02
Maybe I should clean my room...
[f 0 5 65278][f 2 1]Maybe I should clean my room...[n][f 1 1][e]
Response to selection: Do it later
Sojiro
fev0409_10_NG_mes01
What's up? You need something?
[f 0 5 65278][f 2 1][f 4 6 0 103 0 0 0]What's up? You need something?[n][f 1 1][e]
fev0409_10_NG_SEL
  • That room is terrible.
  • Need ayn help around the shop?
  • It's nothing.
[f 0 5 65278][f 2 1]That room is terrible.[e] [f 0 5 65278][f 2 1]Need ayn help around the shop?[e] [f 0 5 65278][f 2 1]It's nothing.[e]
Response to selection: That room is terrible.
Sojiro
fev0409_10_NG_A_mes01
Hmph, say that when you can
afford to rent your own place.
If you're not happy, do something
about it. Maybe clean up?
[f 0 5 65278][f 2 1][f 4 6 0 103 0 0 0]Hmph, say that when you can[n]afford to rent your own place.[n][f 1 1][e][f 0 5 65278][f 2 1]If you're not happy, do something[n]about it. Maybe clean up?[n][f 1 1][e]
Response to selection: Need ayn help around the shop?
Sojiro
fev0409_10_NG_B_mes01
Nah, it's fine. I'll let
you know if I do.
If you're feeling bored,
go clean your room.
[f 0 5 65278][f 2 1][f 4 6 0 103 0 0 0]Nah, it's fine. I'll let[n]you know if I do.[n][f 1 1][e][f 0 5 65278][f 2 1]If you're feeling bored,[n]go clean your room.[n][f 1 1][e]
Response to selection: It's nothing.
Sojiro
fev0409_10_NG_C_mes01
If you're feeling bored,
go clean your room.
I doubt you'll be able to sleep
in it as is. Maybe I should've
cleaned it before you got here...
[f 0 5 65278][f 2 1][f 4 6 0 103 0 0 0]If you're feeling bored,[n]go clean your room.[n][f 1 1][e][f 0 5 65278][f 2 1]I doubt you'll be able to sleep[n]in it as is. Maybe I should've[n]cleaned it before you got here...[n][f 1 1][e]
Sojiro
fev0409_10_NG_mes02
Anyway, I'm busy here with
the shop. Get on upstairs.
[f 0 5 65278][f 2 1][f 4 6 0 103 0 0 0]Anyway, I'm busy here with[n]the shop. Get on upstairs.[n][f 1 1][e]
fev0409_11_1F_NG_mes01
It seems like the cafe is closed.
I'm feeling pretty tired. I
should head to bed for today...
[f 0 5 65278][f 2 1]It seems like the cafe is closed.[n][f 1 1][e][f 0 5 65278][f 2 1]I'm feeling pretty tired. I[n]should head to bed for today...[n][f 1 1][e]
fev0409_11_2F_NG_mes01
I'm feeling pretty tired. I
should head to bed for today...
[f 0 5 65278][f 2 1]I'm feeling pretty tired. I[n]should head to bed for today...[n][f 1 1][e]
fev0409_10_CLEAN_EV_DUMM
Dummy fscr0100_004_109
[f 0 5 65278][f 2 1]Dummy fscr0100_004_109[n][f 1 1][e]

Related files

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Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

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fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

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fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

fscr0151_003_120

Morgana teaches the protagonist how to ambush enemies from behind sofas.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.