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fscr0151_003_115

Persona 5 dialogue

File: \data\script\field\fscr0151_003_115.bf

Context:The group searches for a switch to open a door, examining a candlestick and statues.

SEARCH_TUTORIAL_GIM_SEL
  • 動かす
  • 止めておく
[f 0 5 65278][f 2 1]動かす[e] [f 0 5 65278][f 2 1]止めておく[e]
Response to selection: 動かす
SEARCH_TUTORIAL_GIM01
この燭台は動かす事が出来そうだ…
[f 0 5 65278][f 2 1]この燭台は動かす事が出来そうだ…[n][f 1 1][e]
Response to selection: 止めておく
Morgana
SEARCH_TUTORIAL_GIM_MOR0
坊っちゃん!
それが怪しいのだな!?
早速調べるのだ!
[f 0 5 65278][f 2 1]坊っちゃん![n]それが怪しいのだな!?[n][f 1 1][e][f 0 5 65278][f 2 1]早速調べるのだ![n][f 1 1][e]
Morgana
SEARCH_TUTORIAL_GIM_MOR0_2
それか! それがスイッチなのだな!?
早速調べるのだ!
[f 0 5 65278][f 2 1]それか! それがスイッチなのだな!?[n]早速調べるのだ![n][f 1 1][e]
Ryuji
SEARCH_TUTORIAL_GIM_RYU0
主人公! ソイツが怪しいのか!?
頼む! 早くここから出してくれ!
[f 0 5 65278][f 2 1]主人公! ソイツが怪しいのか!?[n][f 1 1][e][f 0 5 65278][f 2 1]頼む! 早くここから出してくれ![n][f 1 1][e]
Ryuji
SEARCH_TUTORIAL_GIM_RYU0_2
主人公! 何か見付けたのか!?
[f 0 5 65278][f 2 1]主人公! 何か見付けたのか!?[n][f 1 1][e]
SEARCH_TUTORIAL_GIM_YES
(仮)何の反応も無い…
[f 0 5 65278][f 2 1](仮)何の反応も無い…[n][f 1 1][e]
SEARCH_TUTORIAL_GIM_NO
(仮)止めておこう
[f 0 5 65278][f 2 1](仮)止めておこう[n][f 1 1][e]
Morgana
SEARCH_TUTORIAL_GIM_AF_M
それはもう調べた奴だぞ!
[f 0 5 65278][f 2 1]それはもう調べた奴だぞ![n][f 1 1][e]
Morgana
SEARCH_TUTORIAL_GIM_AF_M_2
それはもう調べた奴なのだ!
他を探すのだ!
[f 0 5 65278][f 2 1]それはもう調べた奴なのだ![n]他を探すのだ![n][f 1 1][e]
Ryuji
SEARCH_TUTORIAL_GIM_AF_R
それはもう調べた奴だぜ!
[f 0 5 65278][f 2 1]それはもう調べた奴だぜ![n][f 1 1][e]
Ryuji
SEARCH_TUTORIAL_GIM_AF_R_2
それはもう調べた奴だ!
他を当たろうぜ!
[f 0 5 65278][f 2 1]それはもう調べた奴だ![n]他を当たろうぜ![n][f 1 1][e]
GIM_05_mes01
これではないようだ
[f 0 5 65278][f 2 1]これではないようだ[n][f 1 1][e]
GIM_06_mes01
これではないようだ
[f 0 5 65278][f 2 1]これではないようだ[n][f 1 1][e]
Door_Lock_mes01
扉は開きそうにない。
[f 0 5 65278][f 2 1]扉は開きそうにない。[n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_120

Morgana teaches the protagonist how to ambush enemies from behind sofas.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.