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fscr0151_005_115

Persona 5 dialogue

File: \data\script\field\fscr0151_005_115.bf

Context:The group chases a guard captain across pillars in a chapel to find a way up.

Soldier
D01_04_EN_ESCAPE_01_mes0
Tch... You whelps are persistent!
[f 0 5 65278][f 2 1]Tch... You whelps are persistent![n][f 1 1][e]
Ryuji
D01_04_EN_ESCAPE_01_mes0_2
Hey, it's that one again! You're
not gettin' away this time!
[f 0 5 65278][f 2 1]Hey, it's that one again! You're[n]not gettin' away this time![n][f 1 1][e]
Morgana
D01_04_EN_ESCAPE_01_mes0_3
There has to be a way to climb
up! Let's scour every last inch
of this chapel, Joker!
[f 0 5 65278][f 2 1]There has to be a way to climb[n]up! Let's scour every last inch[n]of this chapel, Joker![n][f 1 1][e]
Ryuji
D01_04_EN_FOUND_mes01
There he is! Dammit, of
all places for him to go...
[f 0 5 65278][f 2 1]There he is! Dammit, of[n]all places for him to go...[n][f 1 1][e]
Ann
D01_04_EN_FOUND_mes02
But we've almost caught up to
him. Let's try getting up on
the pillar too!
[f 0 5 65278][f 2 1]But we've almost caught up to[n]him. Let's try getting up on[n]the pillar too![n][f 1 1][e]
Ann
D01_04_EN_ESCAPE_02_mes0
Damn, that guy is fast!
[f 0 5 65278][f 2 1]Damn, that guy is fast![n][f 1 1][e]
Ryuji
D01_04_EN_ESCAPE_02_mes0_2
Ain't no time to complain
though. Let's chase him down!
Looks like we can jump across
these pillars! Let's go, Joker!
[f 0 5 65278][f 2 1]Ain't no time to complain[n]though. Let's chase him down![n][f 1 1][e][f 0 5 65278][f 2 1]Looks like we can jump across[n]these pillars! Let's go, Joker![n][f 1 1][e]
Morgana
D01_04_EN_ESCAPE_03_mes0
It seems like it went over to
the other side on top of this.
[f 0 5 65278][f 2 1]It seems like it went over to[n]the other side on top of this.[n][f 1 1][e]
Ryuji
D01_04_EN_ESCAPE_03_mes0_2
S-Seriously...? It ain't gonna
collapse under our weight, right?
[f 0 5 65278][f 2 1]S-Seriously...? It ain't gonna[n]collapse under our weight, right?[n][f 1 1][e]
Ann
D01_04_EN_ESCAPE_03_mes0_3
Didn't you say this isn't any
time to complain? Let's go!
[f 0 5 65278][f 2 1]Didn't you say this isn't any[n]time to complain? Let's go![n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.