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fscr0151_013_100

Persona 5 dialogue

File: \data\script\field\fscr0151_013_100.bf

Context:The group finds a secret room with a painting that can be moved, revealing a path back to the castle entrance.

Ryuji
D01_04_e159_130_mes01
Huh? What's up with this place?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Huh? What's up with this place?[n][f 1 1][e]
Morgana
D01_04_e159_130_mes02
It looks like it's some
kind of secret room.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It looks like it's some[n]kind of secret room.[n][f 1 1][e]
Ann
D01_04_e159_130_mes03
In any case, let's look around
and try to find a way out.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]In any case, let's look around[n]and try to find a way out.[n][f 1 1][e]
Morgana
D01_04_e159_131_mes01
It seems like there was an
elevator here... but it's
away. We can't use it now.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It seems like there was an[n]elevator here... but it's[n]away. We can't use it now.[n][f 1 1][e]
Ryuji
D01_04_e159_131_mes02
Eh, whatever. Let's look
somewhere else.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Eh, whatever. Let's look[n]somewhere else.[n][f 1 1][e]
Ryuji
D01_04_e159_132_mes01
Hey, don't think paintin'
look familiar to you?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hey, don't think paintin'[n]look familiar to you?[n][f 1 1][e]
D01_04_e159_132_selA
  • It's Kamoshida.
  • It was in the central hall.
  • Nope.
[f 0 5 65278][f 2 1]It's Kamoshida.[e] [f 0 5 65278][f 2 1]It was in the central hall.[e] [f 0 5 65278][f 2 1]Nope.[e]
Response to selection: It's Kamoshida.
Ryuji
D01_04_e159_132_selA_0_m
Well no shit. But remember what
that bastard had up on the wall
near the front of the castle?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Well no shit. But remember what[n]that bastard had up on the wall[n]near the front of the castle?[n][f 1 1][e]
Response to selection: It was in the central hall.
Ann
D01_04_e159_132_selA_0_m_2
Oh, right. There was a big
painting just like this one.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Oh, right. There was a big[n]painting just like this one.[n][f 1 1][e]
Response to selection: Nope.
Ryuji
D01_04_e159_132_selA_1_m
Yup, right near the
front of the castle.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Yup, right near the[n]front of the castle.[n][f 1 1][e]
Ann
D01_04_e159_132_selA_1_m_2
Oh right, there was a big
painting just like this
one back there.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Oh right, there was a big[n]painting just like this[n]one back there.[n][f 1 1][e]
Ryuji
D01_04_e159_132_selA_2_m
C'mon, you don't remember what
that bastard Kamoshida put up
near the front of the castle?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]C'mon, you don't remember what[n]that bastard Kamoshida put up[n]near the front of the castle?[n][f 1 1][e]
Ann
D01_04_e159_132_selA_2_m_2
Wait, there was a big painting
just like this one!
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Wait, there was a big painting[n]just like this one![n][f 1 1][e]
Morgana
D01_04_e159_132_mes02
Hm? It looks like we can move it.
Try giving it a good push, Joker.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hm? It looks like we can move it.[n][f 1 1][e][f 0 5 65278][f 2 1]Try giving it a good push, Joker.[n][f 1 1][e]
D01_04_e159_132_selB
  • Will do.
  • Not now.
[f 0 5 65278][f 2 1]Will do.[e] [f 0 5 65278][f 2 1]Not now.[e]
Response to selection: Will do.
Ryuji
D01_04_e159_132_selB_0_m
Oooh, you're right! It does move.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Oooh, you're right! It does move.[n][f 1 1][e]
Response to selection: Not now.
Morgana
D01_04_e159_132_selB_1_m
If that's what you want...
There's probably no danger
in moving it though.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]If that's what you want...[n]There's probably no danger[n]in moving it though.[n][f 1 1][e]
Morgana
D01_04_e159_132_mes03
Just like I thought. It rotates.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Just like I thought. It rotates.[n][f 1 1][e]
Ann
D01_04_e159_132_mes04
This has to lead somewhere else,
right? Let's go through.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This has to lead somewhere else,[n]right? Let's go through.[n][f 1 1][e]
Morgana
D01_04_e159_132_AF_mes01
I'm still curious about
this painting... Can we
check it out, Joker?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I'm still curious about[n]this painting... Can we[n]check it out, Joker?[n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

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fscr0001_000_000

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fscr0001_001_000

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fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

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fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.