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fscr0152_001_105

Persona 5 dialogue

File: \data\script\field\fscr0152_001_105.bf

Context:Ryuji voices his fear and frustration about being trapped in the castle, checking the bars and surroundings.

Ryuji
D01_01_NPC_01_mes01
Dammit...! This ain't
good, right...?
N-Not like I'm freakin' out or
anything... H-Haha, no way...
[f 0 5 65278][f 2 1]Dammit...! This ain't[n]good, right...?[n][f 1 1][e][f 0 5 65278][f 2 1]N-Not like I'm freakin' out or[n]anything... H-Haha, no way...[n][f 1 1][e]
Ryuji
D01_01_NPC_01_mes02
Ain't there some kinda
hole we can get through...?
[f 0 5 65278][f 2 1]Ain't there some kinda[n]hole we can get through...?[n][f 1 1][e]
Ryuji
D01_01_objEV_01_mes01
These bars're tougher
than they look...
[f 0 5 65278][f 2 1]These bars're tougher[n]than they look...[n][f 1 1][e]
D01_01_objEV_01_mes02
The metal bars feel
cold to the touch...
[f 0 5 65278][f 2 1]The metal bars feel[n]cold to the touch...[n][f 1 1][e]
Ryuji
D01_01_objEV_02_mes01
What time is it now?
Ain't it still mornin'...?
[f 0 5 65278][f 2 1]What time is it now?[n]Ain't it still mornin'...?[n][f 1 1][e]
D01_01_objEV_02_mes02
It's in tatters... I would like
to avoid using it at all costs...
[f 0 5 65278][f 2 1]It's in tatters... I would like[n]to avoid using it at all costs...[n][f 1 1][e]
Ryuji
D01_01_objEV_03_R_mes01
Ain't there a crack somewhere?
Like, somewhere we could
kick and bust the wall down?
Dammit... It's no use...
[f 0 5 65278][f 2 1]Ain't there a crack somewhere?[n][f 1 1][e][f 0 5 65278][f 2 1]Like, somewhere we could[n]kick and bust the wall down? [n]Dammit... It's no use...[n][f 1 1][e]
D01_01_objEV_03_R_mes02
There are no cracks in sight...
[f 0 5 65278][f 2 1]There are no cracks in sight...[n][f 1 1][e]
Ryuji
D01_01_objEV_03_L_mes01
Those freakin' chains...
At least we can move now...
[f 0 5 65278][f 2 1]Those freakin' chains...[n]At least we can move now...[n][f 1 1][e]
D01_01_objEV_03_L_mes02
There's a somewhat dull
sheen to these shackles...
[f 0 5 65278][f 2 1]There's a somewhat dull[n]sheen to these shackles...[n][f 1 1][e]
Ryuji
D01_01_objEV_04_R_mes01
Yo, there's nothing in there.
[f 0 5 65278][f 2 1]Yo, there's nothing in there.[n][f 1 1][e]
D01_01_objEV_04_R_mes02
It seems this barrel is empty...
[f 0 5 65278][f 2 1]It seems this barrel is empty...[n][f 1 1][e]
Ryuji
D01_01_objEV_04_L_mes01
Hey, should we hide in here
and trick the guards?
Wait, are there even any
guards 'round here...?
[f 0 5 65278][f 2 1]Hey, should we hide in here[n]and trick the guards?[n][f 1 1][e][f 0 5 65278][f 2 1]Wait, are there even any[n]guards 'round here...?[n][f 1 1][e]
D01_01_objEV_04_L_mes02
It's emitting a pungent, foul
odor... It seems like there's
something inside here...
[f 0 5 65278][f 2 1]It's emitting a pungent, foul[n]odor... It seems like there's[n]something inside here...[n][f 1 1][e]

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The protagonist is told to run as agents spot them.

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Futaba warns the protagonist of more enemies and to go through a door.

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Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

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Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

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Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

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The group discusses using the Metaverse Nav to return to the real world or find another entrance.

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Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

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After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

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Morgana urges the team to remain vigilant as they continue their infiltration.

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Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

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fscr0151_002_030

The group discovers a shortcut, making exploration easier.

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Morgana urges the group to head for the exit.

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The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

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The group regroups with Ann and decides to explore more before leaving.

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Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

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Font License Info: Agane font was used for dialogues, made byDanilo De Marco.