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fscr0153_002_150

Persona 5 dialogue

File: \data\script\field\fscr0153_002_150.bf

Context:The group finds a museum pamphlet, noting it only shows half the map.

e195_112_LOOK_mes01
There seems to be some
kind of pamphlet here...
[f 0 5 65278][f 2 1]There seems to be some[n]kind of pamphlet here...[n][f 1 1][e]
Ryuji
e195_112_LOOK_mes02
What's up? You find something?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7183 65535 0]What's up? You find something?[n][f 1 1][e]
Morgana
e195_112_LOOK_mes03
We're here to investigate, so
we should check everything
that catches our attention.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We're here to investigate, so[n]we should check everything[n]that catches our attention.[n][f 1 1][e]
Morgana
e195_112_LOOK_mes04
Hold on. We should look into
that pamphlet before we go.
[f 0 5 65278][f 2 1][f 4 6 0 3 4 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1111 65535 0]Hold on. We should look into[n]that pamphlet before we go.[n][f 1 1][e]
Ann
e195_112_mes01
Is this... a pamphlet?
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6021 65535 0]Is this... a pamphlet?[n][f 1 1][e]
Ryuji
e195_112_mes02
This is gettin' way too detailed
for a freakin' Palace... Why'd he
bother makin' something like this?
[f 0 5 65278][f 2 1][f 4 6 0 2 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This is gettin' way too detailed[n]for a freakin' Palace... Why'd he[n]bother makin' something like this?[n][f 1 1][e]
Morgana
e195_112_mes03
Oh, there's a museum guide on
here. Let's take it with us!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Oh, there's a museum guide on[n]here. Let's take it with us![n][f 1 1][e]
Ann
e195_112_mes04
Yeah! It might even show us
the location of the Treasure!
[f 0 5 65278][f 2 1][f 4 6 0 4 101 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Yeah! It might even show us[n]the location of the Treasure![n][f 1 1][e]
Morgana
e195_112_mes05
That is a possibility. At the very
least, it should be good reference
for the scale of this place.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1166 65535 0]That is a possibility. At the very[n]least, it should be good reference[n]for the scale of this place.[n][f 1 1][e]
Ann
e195_112_mes06
Huh...? But the map only
shows half of the museum...
[f 0 5 65278][f 2 1][f 4 6 0 4 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Huh...? But the map only[n]shows half of the museum...[n][f 1 1][e]
Morgana
e195_112_mes07
I see... It says it's
one out of two.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I see... It says it's[n]one out of two.[n][f 1 1][e]
Ryuji
e195_112_mes08
...Then the two outta two's gotta
be around here somewhere, right?
Just how big is this place...?
[f 0 5 65278][f 2 1][f 4 6 0 2 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]...Then the two outta two's gotta[n]be around here somewhere, right?[n]Just how big is this place...?[n][f 1 1][e]
Morgana
e195_112_mes09
We can worry about that another
time. Right now our objective is
looking into Madarame's cognition.
We may have to reconsider our
plan depending on what we find.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We can worry about that another[n]time. Right now our objective is[n]looking into Madarame's cognition.[n][f 1 1][e][f 0 5 65278][f 2 1]We may have to reconsider our[n]plan depending on what we find.[n][f 1 1][e]
Ryuji
e195_112_mes10
I mean, he's got a Palace...
Seems pretty fishy to me.
[f 0 5 65278][f 2 1][f 4 6 0 2 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I mean, he's got a Palace...[n]Seems pretty fishy to me.[n][f 1 1][e]

Related files

924 other files in field.

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Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

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fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.