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fscr0153_003_120

Persona 5 dialogue

File: \data\script\field\fscr0153_003_120.bf

Context:The group is spotted by a security guard and decides to fight.

Security Guard
D02_02_e200_172_mes01
I was wondering why our security
sensors had malfunctioned. To
think petty thieves snuck in...
[f 0 5 65278][f 2 1]I was wondering why our security[n]sensors had malfunctioned. To[n]think petty thieves snuck in...[n][f 1 1][e]
Ann
D02_02_e200_172_mes02
Shoot, we've been spotted!
What should we do, Joker!?
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0]Shoot, we've been spotted![n]What should we do, Joker!?[n][f 1 1][e]
D02_02_e200_172_selA
  • Good question. Hmmm...
  • We'll take it down!
  • Let's let him arrest us.
[f 0 5 65278][f 2 1]Good question. Hmmm...[e] [f 0 5 65278][f 2 1]We'll take it down![e] [f 0 5 65278][f 2 1]Let's let him arrest us.[e]
Response to selection: Good question. Hmmm...
Ryuji
D02_02_e200_172_selA_0_m
I don't think we got time to
think this through... C'mon!
We gotta do this!
[f 0 5 65278][f 2 1][f 4 6 0 2 0 65535 0]I don't think we got time to[n]think this through... C'mon![n]We gotta do this![n][f 1 1][e]
Response to selection: We'll take it down!
Ann
D02_02_e200_172_selA_1_m
I knew you'd say something
like that! Anyway, let's go!
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0]I knew you'd say something[n]like that! Anyway, let's go![n][f 1 1][e]
Response to selection: Let's let him arrest us.
Morgana
D02_02_e200_172_selA_2_m
Don't be stupid! Come on, we
have to hurry up and beat it!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0]Don't be stupid! Come on, we[n]have to hurry up and beat it![n][f 1 1][e]
Security Guard
D02_02_e200_172_mes03
Hmph! There's no point
in struggling!
[f 0 5 65278][f 2 1]Hmph! There's no point[n]in struggling![n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.