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fscr0154_005_100

Persona 5 dialogue

File: \data\script\field\fscr0154_005_100.bf

Context:From an elevator, the team surveys the vault maze, and Makoto deduces they don't need to check every small vault.

LAST_LABYRINTH_EV_mes01
(仮)エレベーター内で
金庫の迷宮を見ながら会話
[f 0 5 65278][f 2 1](仮)エレベーター内で[n] 金庫の迷宮を見ながら会話[n][f 1 1][e]
Ryuji
e259_401_mes01
ここが最深部か?
なんか雰囲気変わったな。
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7020 65535 0]ここが最深部か?[n]なんか雰囲気変わったな。[n][f 1 1][e]
Yusuke
e259_401_mes02
降りて来る際、見えたが…
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]降りて来る際、見えたが…[n][f 1 1][e]
Yusuke
e259_401_mes03
この複雑な構造、まさに迷路だな。
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]この複雑な構造、まさに迷路だな。[n][f 1 1][e]
Morgana
e259_401_mes04
そうだな。
ワガハイもちょっと驚いたぜ。
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]そうだな。[n]ワガハイもちょっと驚いたぜ。[n][f 1 1][e]
Ann
e259_401_mes05
てゆうか、周りのこれ…ぜんぶ金庫!?
こんな数を総当たりして、オタカラ探すの!?
ムリムリムリムリ!!
[f 0 5 65278][f 2 1][f 4 6 0 4 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]てゆうか、周りのこれ…ぜんぶ金庫!?[n][f 1 1][e][f 0 5 65278][f 2 1]こんな数を総当たりして、オタカラ探すの!?[n]ムリムリムリムリ!![n][f 1 1][e]
Makoto
e259_401_mes06
待って。
このエリアの独特な形、これってまさか…
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]待って。[n]このエリアの独特な形、これってまさか…[n][f 1 1][e]
Yusuke
e259_401_mes07
どうかしたのか?
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]どうかしたのか?[n][f 1 1][e]
Makoto
e259_401_mes08
私の予想が正しければ、
あの小さな金庫を全部調べる必要は、ないと思う。
理由については、確信が持ててから話すわ。
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]私の予想が正しければ、[n]あの小さな金庫を全部調べる必要は、ないと思う。[n][f 1 1][e][f 0 5 65278][f 2 1]理由については、確信が持ててから話すわ。[n][f 1 1][e]
Ann
e259_401_mes9
うん…
[f 0 5 65278][f 2 1][f 4 6 0 4 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]うん…[n][f 1 1][e]

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The protagonist considers cleaning their messy room, prompted by Sojiro.

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Voices urge the protagonist to run and escape with a briefcase.

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Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

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The protagonist is told to run as agents spot them.

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Futaba warns the protagonist of more enemies and to go through a door.

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fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

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fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.