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fscr0154_010_100

Persona 5 dialogue

File: \data\script\field\fscr0154_010_100.bf

Context:The team decides to send a calling card to Kaneshiro to materialize the treasure.

Morgana
e259_601_mes01
Found it. It's right here...!
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1181 65535 0]Found it. It's right here...![n][f 1 1][e]
Makoto
e259_601_mes02
I don't see anything.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I don't see anything.[n][f 1 1][e]
Ryuji
e259_601_mes03
From here on we're gonna need
this callin' card thing.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]From here on we're gonna need[n]this callin' card thing.[n][f 1 1][e]
Makoto
e259_601_mes04
A calling card... I see...
Making the target believe that
the Treasure is in danger will
cause it to materialize.
That's quite a bold trick.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 2135 65535 0]A calling card... I see...[n][f 1 1][e][f 0 5 65278][f 2 1]Making the target believe that[n]the Treasure is in danger will[n]cause it to materialize.[n][f 1 1][e][f 0 5 65278][f 2 1]That's quite a bold trick.[n][f 1 1][e]
Ann
e259_601_mes05
Huh? She understood?
[f 0 5 65278][f 2 1][f 4 6 0 4 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6119 65535 0]Huh? She understood?[n][f 1 1][e]
Yusuke
e259_601_mes06
Joker, we'll defer to you
regarding its timing.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Joker, we'll defer to you[n]regarding its timing.[n][f 1 1][e]
Morgana
e259_601_mes07
OK guys, let's get
ready for the heist!
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]OK guys, let's get[n]ready for the heist![n][f 1 1][e]
Ann
e259_601_mes08
The next time we enter that
Treasure room will be after
we send out the calling card.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6117 65535 0]The next time we enter that[n]Treasure room will be after[n]we send out the calling card.[n][f 1 1][e]
Ryuji
e259_601_mes09
In the end, that Kaneshiro
bastard only showed his
stupid face once...
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]In the end, that Kaneshiro[n]bastard only showed his[n]stupid face once...[n][f 1 1][e]
Morgana
e259_601_mes10
That doesn't matter. As long as
we steal the Treasure, we'll
change his heart.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]That doesn't matter. As long as[n]we steal the Treasure, we'll[n]change his heart.[n][f 1 1][e]
Makoto
e259_601_mes11
Then let's act as the Phantom
Thieves should and send the
calling card. It's on you, Joker.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Then let's act as the Phantom[n]Thieves should and send the[n]calling card. It's on you, Joker.[n][f 1 1][e]
Yusuke
e259_601_mes12
If you wish to train or explore
further before sending it, that
decision is purely yours.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]If you wish to train or explore[n]further before sending it, that[n]decision is purely yours.[n][f 1 1][e]
Morgana
e259_601_mes13
We'll need to send the calling
card if we want to go past here.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1158 65535 0]We'll need to send the calling[n]card if we want to go past here.[n][f 1 1][e]
Ann
D03_KEY_mini_EV_02_mes01
Well, should we head
back now, Joker?
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Well, should we head[n]back now, Joker?[n][f 1 1][e]
D03_KEY_mini_EV_02_selA
  • Let's go.
  • I still want to explore.
[f 0 5 65278][f 2 1]Let's go.[e] [f 0 5 65278][f 2 1]I still want to explore.[e]
Response to selection: Let's go.
Yusuke
D03_KEY_mini_EV_02_selA_
Very well. We shall do just that.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Very well. We shall do just that.[n][f 1 1][e]
Response to selection: I still want to explore.
Ryuji
D03_KEY_mini_EV_02_selA__2
Mkay, let's get goin' once
you're feelin' satisfied, Joker.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Mkay, let's get goin' once[n]you're feelin' satisfied, Joker.[n][f 1 1][e]
D03_MISSION_mes01
You've secured the infiltration
route for Kaneshiro's Palace. You
can now send a calling card from
your hideout in the real world.
[f 0 5 65278][f 2 1]You've secured the infiltration[n]route for Kaneshiro's Palace. You[n]can now send a [f 0 1 6]calling card[f 0 1 27] from[n]your hideout in the real world.[n][f 1 1][e]
Morgana
TREASURE_POINT_END_mes01
Come on, it's time we
sent the calling card.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0]Come on, it's time we[n]sent the calling card.[n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.