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fscr0155_001_010

Persona 5 dialogue

File: \data\script\field\fscr0155_001_010.bf

Context:Party members spot a town in the distance and Morgana offers to take you there.

Ann
MSG_e295_029_000
Hey, isn't that a town
off in the distance?
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hey, isn't that a town[n]off in the distance?[n][f 1 1][e]
Yusuke
MSG_e295_029_001
Yes, I can see what appear
to be buildings over there.
[f 0 5 65278][f 2 1][f 4 6 0 5 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Yes, I can see what appear[n]to be buildings over there.[n][f 1 1][e]
Makoto
MSG_e295_029_AF_000
Do you think that's the town
Futaba mentioned over there?
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Do you think that's the town[n]Futaba mentioned over there?[n][f 1 1][e]
Morgana
MSG_D04_155_01_001_000
Huh? There's nothing left for
us to do in the town... Are you
sure you want to go back there?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Huh? There's nothing left for[n]us to do in the town... Are you[n]sure you want to go back there?[n][f 1 1][e]
SEL_D04_155_01_001_001
  • I'm sure.
  • Never mind.
[f 0 5 65278][f 2 1]I'm sure.[f 2 7 0 0 106 1][e] [f 0 5 65278][f 2 1]Never mind.[f 2 7 0 0 106 1][e]
Response to selection: I'm sure.
Morgana
MSG_D04_155_01_001_002
All right then, let's go!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]All right then, let's go![n][f 1 1][e]
Response to selection: Never mind.
Morgana
MSG_D04_155_01_001_003
Probably for the best.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Probably for the best.[n][f 1 1][e]
Makoto
MSG_D04_155_01_000_000
What is that in the distance?
I can see buildings...
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]What is that in the distance?[n]I can see buildings...[n][f 1 1][e]
Ann
MSG_D04_155_01_000_001
I think I saw that on our way
here too. Though it was so hot,
my memory's a little hazy...
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I think I saw that on our way[n]here too. Though it was so hot,[n]my memory's a little hazy...[n][f 1 1][e]
Morgana
MSG_D155_01_s_01_000
Want to head over to the town,
Joker? It's pretty far away, so
this is my chance to shine!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Want to head over to the town,[n]Joker? It's pretty far away, so[n]this is my chance to shine![n][f 1 1][e]
SEL_e295_029_AF_002
  • Let's go.
  • Not now.
[f 0 5 65278][f 2 1]Let's go.[f 2 7 0 0 106 1][e] [f 0 5 65278][f 2 1]Not now.[f 2 7 0 0 106 1][e]
Response to selection: Let's go.
Morgana
MSG_D155_01_s_01_002
OK. Just let me know when
you're feeling ready to go!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]OK. Just let me know when[n]you're feeling ready to go![n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.