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fscr0155_004_115

Persona 5 dialogue

File: \data\script\field\fscr0155_004_115.bf

Context:They discover a suspicious coffin with a hidden button that seems to trigger a mechanism.

Yusuke
D04_03_e296_323_mes01
Hm, this coffin has a different
design than the others. Does it
not make you wonder why?
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 4160 65535 0]Hm, this coffin has a different[n]design than the others. Does it[n]not make you wonder why?[n][f 1 1][e]
Makoto
D04_03_e296_323_mes02
That is odd... Why don't
we check it out?
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]That is odd... Why don't[n]we check it out?[n][f 1 1][e]
D04_03_e296_323_selA
  • Let's do that.
  • We should leave it alone.
[f 0 5 65278][f 2 1]Let's do that.[e] [f 0 5 65278][f 2 1]We should leave it alone.[e]
Response to selection: Let's do that.
Morgana
D04_03_e296_323_selA_0_m
dummy fscr0155_004_115
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]dummy fscr0155_004_115[n][f 1 1][e]
Response to selection: We should leave it alone.
Yusuke
D04_03_e296_323_selA_1_m
Very well. If you wish to remain
cautious, I will not stop you.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 4026 65535 0]Very well. If you wish to remain[n]cautious, I will not stop you.[n][f 1 1][e]
Ryuji
D04_03_e296_323_mes03
Whoaaa, I can't believe you
saw through that trick!
[f 0 5 65278][f 2 1][f 4 6 0 2 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7040 65535 0]Whoaaa, I can't believe you[n]saw through that trick![n][f 1 1][e]
Yusuke
D04_03_e296_323_AF01_mes
This coffin still seems off to
me... Shall we investigate, Joker?
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This coffin still seems off to[n]me... Shall we investigate, Joker?[n][f 1 1][e]
Ryuji
MSG_e296_323_AF02_000
Oooh, that's gotta be a
secret button or something!
Let's try pushin' it!
[f 0 5 65278][f 2 1][f 4 6 0 2 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Oooh, that's gotta be a[n]secret button or something![n]Let's try pushin' it![n][f 1 1][e]
SEL_e296_323_AF02_001
  • OK.
  • Not now.
[f 0 5 65278][f 2 1]OK.[e] [f 0 5 65278][f 2 1]Not now.[e]
Response to selection: OK.
Ann
MSG_e296_323_AF02_002
Wh-What was that!? I just
heard something!
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Wh-What was that!? I just[n]heard something![n][f 1 1][e]
Response to selection: Not now.
Ryuji
MSG_e296_323_AF02_003
Wait, you're not gonna push it!?
I guess it's pretty suspicious...
[f 0 5 65278][f 2 1][f 4 6 0 2 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Wait, you're not gonna push it!?[n]I guess it's pretty suspicious...[n][f 1 1][e]
Yusuke
D04_03_e296_323_AF03_mes
This button is already activated.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This button is already activated.[n][f 1 1][e]
Makoto
MSG_e296_324_000
Hm, it looks like this coffin
is open now. Do you want to
try pressing the button?
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 2019 65535 0]Hm, it looks like this coffin[n]is open now. Do you want to[n]try pressing the button?[n][f 1 1][e]
SEL_e296_324_001
  • Sounds good.
  • Maybe later.
[f 0 5 65278][f 2 1]Sounds good.[e] [f 0 5 65278][f 2 1]Maybe later.[e]
Response to selection: Sounds good.
Morgana
MSG_e296_324_002
Ah! It moved!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1183 65535 0]Ah! It moved![n][f 1 1][e]
Response to selection: Maybe later.
Morgana
MSG_e296_324_003
Yeah, I guess there's no need to
be hasty. We should scour the
area more carefully first.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1157 65535 0]Yeah, I guess there's no need to[n]be hasty. We should scour the[n]area more carefully first.[n][f 1 1][e]
Morgana
D04_03_e296_324_BF_mes01
What the...? I can feel a draft
coming from inside the coffin.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]What the...? I can feel a draft[n]coming from inside the coffin.[n][f 1 1][e]
Makoto
D04_03_e296_324_BF_mes02
Could there be an open space
behind it? I don't think it
can be moved as is though.
Perhaps there's some other
means of doing so...
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Could there be an open space[n]behind it? I don't think it[n]can be moved as is though.[n][f 1 1][e][f 0 5 65278][f 2 1]Perhaps there's some other[n]means of doing so...[n][f 1 1][e]
Morgana
D04_03_e296_324_BF02_mes
This coffin is still bothering
me. I think it's connected to
a mechanism somewhere.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This coffin is still bothering[n]me. I think it's connected to[n]a mechanism somewhere.[n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

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fscr0001_000_000

Unknown: テスト

fscr0001_001_000

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fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.