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fscr0159_003_120

Persona 5 dialogue

File: \data\script\field\fscr0159_003_120.bf

Context:The team discusses how to find the reclusive IT company president who never leaves his room.

Ryuji
D07_02_e411_041_mes01
Wait, we're back at the main hall.
[f 0 5 65278][f 2 1][f 4 6 0 2 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7127 65535 0]Wait, we're back at the main hall.[n][f 1 1][e]
Makoto
D07_02_e411_041_mes02
And without any particularly
useful information about the
IT company president...
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]And without any particularly[n]useful information about the[n]IT company president...[n][f 1 1][e]
Futaba
D07_02_e411_041_mes03
He almost never leaves his room!
Nobody's even seen him around!
[f 0 5 65278][f 2 1][f 4 6 0 8 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]He almost never leaves his room![n]Nobody's even seen him around! [n][f 1 1][e]
Yusuke
D07_02_e411_041_mes04
Hm. If he "almost never" leaves,
does that mean there are times
that he does in fact leave?
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 4192 65535 0]Hm. If he "almost never" leaves,[n]does that mean there are times[n]that he does in fact leave?[n][f 1 1][e]
Futaba
D07_02_e411_041_mes05
Wouldn't he have to head out to
go to the bathroom? That's how
it was for me in my room!
[f 0 5 65278][f 2 1][f 4 6 0 8 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Wouldn't he have to head out to[n]go to the bathroom? That's how[n]it was for me in my room![n][f 1 1][e]
Haru
D07_02_e411_041_mes06
But there are restrooms in the
rooms here... What about meals?
[f 0 5 65278][f 2 1][f 4 6 0 7 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]But there are restrooms in the[n]rooms here... What about meals?[n][f 1 1][e]
Futaba
D07_02_e411_041_mes07
Just one call and your food
gets delivered to your room.
[f 0 5 65278][f 2 1][f 4 6 0 8 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 9098 65535 0]Just one call and your food[n]gets delivered to your room.[n][f 1 1][e]
D07_02_e411_041_selA
  • There's our in.
  • Who delivers it?
[f 0 5 65278][f 2 1]There's our in.[e] [f 0 5 65278][f 2 1]Who delivers it?[e]
Response to selection: There's our in.
Makoto
D07_02_e411_041_selA_0_m
I think you're right. Though this
place is just a cognition, it has
restaurants and bars as well.
If the IT company president never
leaves his room, somebody must
be delivering the food to him.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 2022 65535 0]I think you're right. Though this[n]place is just a cognition, it has[n]restaurants and bars as well.[n][f 1 1][e][f 0 5 65278][f 2 1]If the IT company president never[n]leaves his room, somebody must[n]be delivering the food to him.[n][f 1 1][e]
Response to selection: Who delivers it?
Makoto
D07_02_e411_041_selA_1_m
That's a good point. Though this
place is just a cognition, it has
restaurants and bars as well.
If the IT company president never
leaves his room, somebody must
be delivering the food to him.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 2197 65535 0]That's a good point. Though this[n]place is just a cognition, it has[n]restaurants and bars as well.[n][f 1 1][e][f 0 5 65278][f 2 1]If the IT company president never[n]leaves his room, somebody must[n]be delivering the food to him.[n][f 1 1][e]
Ann
D07_02_e411_041_mes08
Ohhh, so you think we should get
info at the restaurants too! Nice
idea, Joker! Oh, and Queen!
[f 0 5 65278][f 2 1][f 4 6 0 4 101 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6152 65535 0]Ohhh, so you think we should get[n]info at the restaurants too! Nice[n]idea, Joker! Oh, and Queen![n][f 1 1][e]

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Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

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After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

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The protagonist considers cleaning their messy room, prompted by Sojiro.

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Voices urge the protagonist to run and escape with a briefcase.

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Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

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The protagonist is told to run as agents spot them.

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Futaba warns the protagonist of more enemies and to go through a door.

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Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

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After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

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Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

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The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

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fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

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The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

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The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

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The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.