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fscr0159_013_100

Persona 5 dialogue

File: \data\script\field\fscr0159_013_100.bf

Context:The team corners the cleaner to obtain the final letter of introduction.

Ann
D07_02_e412_050_mes01
There he is! We've definitely
cornered him this time!
[f 0 5 65278][f 2 1][f 4 6 0 4 102 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6155 65535 0]There he is! We've definitely[n]cornered him this time![n][f 1 1][e]
Haru
D07_02_e412_050_mes02
This will be our final letter of
introduction! We must get it!
[f 0 5 65278][f 2 1][f 4 6 0 7 102 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This will be our final letter of[n]introduction! We must get it![n][f 1 1][e]
D07_02_e412_050_selA
  • Let's clean this mess up.
  • Hold on.
[f 0 5 65278][f 2 1]Let's clean this mess up.[e] [f 0 5 65278][f 2 1]Hold on.[e]
Response to selection: Let's clean this mess up.
Yusuke
D07_02_e412_050_selA_0_m
Very well! It is time we
put an end to this charade!
[f 0 5 65278][f 2 1][f 4 6 0 5 102 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 4083 65535 0]Very well! It is time we[n]put an end to this charade![n][f 1 1][e]
Response to selection: Hold on.
Yusuke
D07_02_e412_050_selA_1_m
Do you wish to prepare?
[f 0 5 65278][f 2 1][f 4 6 0 5 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 4022 65535 0]Do you wish to prepare?[n][f 1 1][e]
Ann
D07_02_e412_050_AF_mes01
There he is! We've definitely
cornered him this time!
[f 0 5 65278][f 2 1][f 4 6 0 4 102 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]There he is! We've definitely[n]cornered him this time![n][f 1 1][e]
Extremely Vulgar Man
D07_02_e412_051_mes01
You punks... You snuck in again!?
[f 0 5 65278][f 2 1]You punks... You snuck in again!?[n][f 1 1][e]
Morgana
D07_02_e412_060_mes01
...We have all five letters
of introduction now!
It was quite the feat, but we
can finally open that door!
Let's take the Treasure!
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1174 65535 0]...We have all five letters[n]of introduction now![n][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It was quite the feat, but we[n]can finally open that door![n]Let's take the Treasure![n][f 1 1][e]
Ryuji
D07_02_e423_010_mes01
Akechi...
[f 0 5 65278][f 2 1][f 4 6 0 2 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7047 65535 0]Akechi...[n][f 1 1][e]
Makoto
D07_02_e423_010_mes02
...We should get going.
[f 0 5 65278][f 2 1][f 4 6 0 6 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]...We should get going.[n][f 1 1][e]
Haru
D07_02_e423_010_mes03
He entrusted us with an
important task, after all...
[f 0 5 65278][f 2 1][f 4 6 0 7 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]He entrusted us with an[n]important task, after all...[n][f 1 1][e]
Morgana
D07_02_e423_010_mes04
Let's go, Joker.
[f 0 5 65278][f 2 1][f 4 6 0 3 3 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Let's go, Joker.[n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

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fscr0001_000_000

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fscr0001_001_000

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fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

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fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.