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fscr0191_001_100

Persona 5 dialogue

File: \data\script\field\fscr0191_001_100.bf

Context:The team enters Mementos to find Nakanohara's segment.

Ryuji
MSG_FIRST_01_01_mes01
Man... This place totally does
feel like a Palace...
[f 0 5 65278][f 2 1][f 4 6 0 2 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7020 65535 0]Man... This place totally does[n]feel like a Palace...[n][f 1 1][e]
Ann
MSG_FIRST_01_01_mes02
Yeah, I guess it'd be strange
driving on the tracks like this
in the real world...
Anyway, Nakanohara's
somewhere in here, right?
[f 0 5 65278][f 2 1][f 4 6 0 4 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Yeah, I guess it'd be strange[n]driving on the tracks like this[n]in the real world...[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Anyway, Nakanohara's[n]somewhere in here, right?[n][f 1 1][e]
Morgana
MSG_FIRST_01_01_mes03
Most likely in a segment of his
own creation. Don't worry, it
won't be the size of a Palace.
Our next step is to find
an entrance to that segment.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Most likely in a segment of his[n]own creation. Don't worry, it[n]won't be the size of a Palace.[n][f 1 1][e][f 0 5 65278][f 2 1]Our next step is to find[n]an entrance to that segment.[n][f 1 1][e]
Ryuji
MSG_FIRST_01_01_mes04
And what's this entrance
gonna look like?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7173 65535 0]And what's this entrance[n]gonna look like?[n][f 1 1][e]
Morgana
MSG_FIRST_01_01_mes05
I have no idea, but strong
distortions should be a pretty
obvious visual clue.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I have no idea, but strong[n]distortions should be a pretty[n]obvious visual clue.[n][f 1 1][e]
Ryuji
MSG_FIRST_01_01_mes06
So we just gotta go wanderin'
around for it then? What a
goddamn pain in the ass...
[f 0 5 65278][f 2 1][f 4 6 0 2 107 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]So we just gotta go wanderin'[n]around for it then? What a[n]goddamn pain in the ass...[n][f 1 1][e]
Morgana
ATD_QUEST_TARGET_02_mes0
Why don't we leave
this room first?
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1172 65535 0]Why don't we leave[n]this room first?[n][f 1 1][e]
Ryuji
NAVI_NEXT_FLOOR_mes01
So? What else do you wanna do?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7106 65535 0]So? What else do you wanna do?[n][f 1 1][e]
Morgana
NAVI_NEXT_FLOOR_mes02
There's something I'd like to
check in an area further down.
First off, we should look for a
platform that'll let us descend.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]There's something I'd like to[n]check in an area further down.[n][f 1 1][e][f 0 5 65278][f 2 1]First off, we should look for a[n]platform that'll let us descend.[n][f 1 1][e]
Ryuji
NAVI_NEXT_FLOOR_mes03
Wait, you've been here before,
right? Don't you got like a
map or something?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Wait, you've been here before,[n]right? Don't you got like a[n]map or something?[n][f 1 1][e]
Morgana
NAVI_NEXT_FLOOR_mes04
That would hold no meaning in
this place. The layout changes
every time you enter.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]That would hold no meaning in[n]this place. The layout changes[n]every time you enter.[n][f 1 1][e]
Ann
NAVI_NEXT_FLOOR_mes05
Wait, so our path changes too!?
[f 0 5 65278][f 2 1][f 4 6 0 4 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6039 65535 0]Wait, so our path changes too!?[n][f 1 1][e]
Morgana
NAVI_NEXT_FLOOR_mes06
This place is the fused cognition
of a countless number of people.
It's constantly shifting.
Even so, our destination
should be pretty close. I'm
counting on you, Joker.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This place is the fused cognition[n]of a countless number of people.[n]It's constantly shifting.[n][f 1 1][e][f 0 5 65278][f 2 1]Even so, our destination[n]should be pretty close. I'm[n]counting on you, Joker.[n][f 1 1][e]
Morgana
NAVI_NEXT_FLOOR_FOUND_me
There's something I'd like to
check in an area further down.
That platform we saw earlier
should be the way down. Let's
head there first.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]There's something I'd like to[n]check in an area further down.[n][f 1 1][e][f 0 5 65278][f 2 1]That platform we saw earlier[n]should be the way down. Let's[n]head there first.[n][f 1 1][e]
Morgana
MSG_FIRST_01_02_mes01
All right, there it is! What I
want to check is just past there!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1154 65535 0]All right, there it is! What I[n]want to check is just past there![n][f 1 1][e]
Futaba
meme_1224_target_lost_me
Huh...? What's going on...?
Something's different in here...
I can't sense any targets.
This has never happened,
not even in a Palace...
[f 0 5 65278][f 2 1][f 4 6 0 8 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 9038 65535 0]Huh...? What's going on...?[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 8 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Something's different in here...[n]I can't sense any targets.[n][f 1 1][e][f 0 5 65278][f 2 1]This has never happened,[n]not even in a Palace...[n][f 1 1][e]
Ryuji
meme_1224_target_lost_me_2
This is perfect. We don't got
time to be dealin' with those
weak dudes anyways!
[f 0 5 65278][f 2 1][f 4 6 0 2 101 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This is perfect. We don't got[n]time to be dealin' with those[n]weak dudes anyways![n][f 1 1][e]
Yusuke
meme_1224_target_lost_me_3
Yes, the fewer hindrances we meet
on our descent, the better.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 4083 65535 0]Yes, the fewer hindrances we meet[n]on our descent, the better.[n][f 1 1][e]

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The protagonist considers cleaning their messy room, prompted by Sojiro.

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Voices urge the protagonist to run and escape with a briefcase.

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Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

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The protagonist is told to run as agents spot them.

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Futaba warns the protagonist of more enemies and to go through a door.

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Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

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After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

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fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

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fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

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The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

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The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.