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fscr1500_000_000

Persona 5 dialogue

File: \data\script\field\fscr1500_000_000.bf

Context:The protagonist chooses a destination or mode of travel.

SHORTCUT_TEST_mes01
dummy fscr1500_000_000
[f 0 5 65278][f 2 1]dummy fscr1500_000_000[n][f 1 1][e]
f_menu_txt
Where should I go...?
[f 0 5 65278][f 2 1]Where should I go...?[n][e]
train_txt
Where should I take the train...?
[f 0 5 65278][f 2 1]Where should I take the train...?[n][e]
TRAIN_mes
  • Ride the train
  • Cancel
[f 0 5 65278][f 2 1]Ride the train[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Ride the train
TRAIN_AOYAMA_mes
  • Shibuya
  • Cancel
[f 0 5 65278][f 2 1]Shibuya[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Cancel
TRAIN_SHIBUYA_DENEN_mes
  • Yongen-Jaya
  • Cancel
[f 0 5 65278][f 2 1]Yongen-Jaya[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Shibuya
TRAIN_SHIBUYA_GINZA_mes
  • Aoyama-Itchome
  • Cancel
[f 0 5 65278][f 2 1]Aoyama-Itchome[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Cancel
TRAIN_YONCHA_mes
  • Shibuya
  • Cancel
[f 0 5 65278][f 2 1]Shibuya[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Yongen-Jaya
SCHOOL_MY_CLASS_mes
  • Leave the classroom
  • Leave the school
  • Rooftop
  • Courtyard
  • Practice Building
[f 0 5 65278][f 2 1]Leave the classroom[e] [f 0 5 65278][f 2 1]Leave the school[e] [f 0 5 65278][f 2 1]Rooftop[e] [f 0 5 65278][f 2 1]Courtyard[e] [f 0 5 65278][f 2 1]Practice Building[e]
Response to selection: Cancel
SCHOOL_COURT_mes
  • Classroom Building
  • Practice Building
  • Cancel
[f 0 5 65278][f 2 1]Classroom Building[e] [f 0 5 65278][f 2 1]Practice Building[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Aoyama-Itchome
SCHOOL_ROOTTOP_mes
  • Return to campus
  • Cancel
[f 0 5 65278][f 2 1]Return to campus[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Cancel
SCHOOL_OUTGATE_mes
  • Enter the school
  • Go to the station
  • Cancel
[f 0 5 65278][f 2 1]Enter the school[e] [f 0 5 65278][f 2 1]Go to the station[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Shibuya
SCHOOL_OUTGATE_OFF_mes
  • Go to the station
  • Cancel
[f 0 5 65278][f 2 1]Go to the station[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Cancel
SCHOOL_PASSAGE_KYOUSITU_
  • Leave the school
  • My classroom
  • Rooftop
  • Courtyard
  • Practice Building
  • Cancel
[f 0 5 65278][f 2 1]Leave the school[e] [f 0 5 65278][f 2 1]My classroom[e] [f 0 5 65278][f 2 1]Rooftop[e] [f 0 5 65278][f 2 1]Courtyard[e] [f 0 5 65278][f 2 1]Practice Building[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Leave the classroom
SCHOOL_PASSAGE_JISSYUU_m
  • Leave the school
  • Classroom Building
  • Courtyard
  • Cancel
[f 0 5 65278][f 2 1]Leave the school[e] [f 0 5 65278][f 2 1]Classroom Building[e] [f 0 5 65278][f 2 1]Courtyard[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Leave the school
SIBUYA_OUT_FIELD_METRO_m
  • Denen-Toshi Line Ticket Gate
  • Ground-Level Square
  • Station Building 2F
  • Station Building 3F
  • Cancel
[f 0 5 65278][f 2 1]Denen-Toshi Line Ticket Gate[e] [f 0 5 65278][f 2 1]Ground-Level Square[e] [f 0 5 65278][f 2 1]Station Building 2F[e] [f 0 5 65278][f 2 1]Station Building 3F[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Rooftop
SIBUYA_OUT_FIELD_GROUND_
  • Station Building 3F
  • Station Building 2F
  • Underground Walkway
  • Cancel
[f 0 5 65278][f 2 1]Station Building 3F[e] [f 0 5 65278][f 2 1]Station Building 2F[e] [f 0 5 65278][f 2 1]Underground Walkway[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Courtyard
SIBUYA_BLDG_FIELD_2F_mes
  • Station Building 3F
  • Ground-Level Square
  • Underground Walkway
  • Cancel
[f 0 5 65278][f 2 1]Station Building 3F[e] [f 0 5 65278][f 2 1]Ground-Level Square[e] [f 0 5 65278][f 2 1]Underground Walkway[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Practice Building
SIBUYA_BLDG_FIELD_3F_mes
  • Ginza Line Ticket Gate
  • Station Building 2F
  • Ground-Level Square
  • Underground Walkway
  • Cancel
[f 0 5 65278][f 2 1]Ginza Line Ticket Gate[e] [f 0 5 65278][f 2 1]Station Building 2F[e] [f 0 5 65278][f 2 1]Ground-Level Square[e] [f 0 5 65278][f 2 1]Underground Walkway[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Classroom Building
YONCHA_ARCADE_mes
  • Go to the station
  • Backstreets
  • Cancel
[f 0 5 65278][f 2 1]Go to the station[e] [f 0 5 65278][f 2 1]Backstreets[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Practice Building
YONCHA_ROJIURA_mes
  • Shopping Arcade
  • Leblanc
  • Cancel
[f 0 5 65278][f 2 1]Shopping Arcade[e] [f 0 5 65278][f 2 1]Leblanc[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Cancel
MY_HOUSE_CAFE_mes
  • Go outside
  • Return to own room
  • Cancel
[f 0 5 65278][f 2 1]Go outside[e] [f 0 5 65278][f 2 1]Return to own room[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Return to campus
MY_HOUSE_ROOM_mes
  • To Leblanc
  • Cancel
[f 0 5 65278][f 2 1]To Leblanc[e] [f 0 5 65278][f 2 1]Cancel[e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.