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fscr3000_004_000

Persona 5 dialogue

File: \data\script\field\fscr3000_004_000.bf

Context:The protagonist decides to sleep, potentially with friends present.

BED_SEL
  • Sleep
  • Cancel
[f 0 5 65278][f 2 1]Sleep[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Sleep
NAP_SEL
  • Nap
  • Cancel
[f 0 5 65278][f 2 1]Nap[e] [f 0 5 65278][f 2 1]Cancel[e]
Response to selection: Cancel
BED_TIME_SUN
I suddenly feel kind of tired...
[f 0 5 65278][f 2 1]I suddenly feel kind of tired...[n][f 1 1][e]
Response to selection: Nap
BED_TIME_MOON
I should go to bed soon...
[f 0 5 65278][f 2 1]I should go to bed soon...[n][f 1 1][e]
Response to selection: Cancel
BED_B_DAY_0410
It's all dusty...
[f 0 5 65278][f 2 1]It's all dusty...[n][f 1 1][e]
BED_B_DAY_0411
A lot of things happened today...
I should get some sleep.
[f 0 5 65278][f 2 1]A lot of things happened today...[n]I should get some sleep.[n][f 1 1][e]
BED_B_DAY_0412
I need to look for witnesses
tomorrow. I'm tired right now
though. I should get some sleep.
[f 0 5 65278][f 2 1]I need to look for witnesses[n]tomorrow. I'm tired right now[n]though. I should get some sleep.[n][f 1 1][e]
Morgana
MSG_CHK_BED_NG_ROOM_CLEA
I won't let you go to
bed that easily. Why don't
you clean up a bit first?
[f 0 5 65278][f 2 1]I won't let you go to[n]bed that easily. Why don't[n]you clean up a bit first?[n][f 1 1][e]
MND_CHK_BED_ryuji_playro
Ryuji's over tonight.
Should I go to bed anyway?
[f 0 5 65278][f 2 1]Ryuji's over tonight.[n]Should I go to bed anyway?[n][f 1 1][e]
MND_CHK_BED_anne_playroo
Ann's over tonight.
Should I go to bed anyway?
[f 0 5 65278][f 2 1]Ann's over tonight.[n]Should I go to bed anyway?[n][f 1 1][e]
Ryuji
MSG_CHK_BED_ryuji_reacti
Guess I'll take off--
Wait, you're already sleepin'?
I'm gonna leave the key
in your mailbox. Seeya.
[f 0 5 65278][f 2 1]Guess I'll take off--[n]Wait, you're already sleepin'?[n][f 1 1][e][f 0 5 65278][f 2 1]I'm gonna leave the key[n]in your mailbox. Seeya.[n][f 1 1][e]
Ann
MSG_CHK_BED_anne_reactio
I'm gonna head out, OK?
...Wait, are you asleep?
I'll just leave the key
in your mailbox then.
See you tomorrow.
[f 0 5 65278][f 2 1]I'm gonna head out, OK?[n]...Wait, are you asleep?[n][f 1 1][e][f 0 5 65278][f 2 1]I'll just leave the key[n]in your mailbox then.[n]See you tomorrow.[n][f 1 1][e]
Morgana
MSG_CHK_BED_CALL_GROUPCH
Hm? Looks like you got invited
to a chat. I wonder what's up.
[f 0 5 65278][f 2 1]Hm? Looks like you got invited[n]to a chat. I wonder what's up.[n][f 1 1][e]
BED_SLEEP_0414
I couldn't get any witnesses...
Is there some way we can punish
Kamoshida for what he's done...?
[f 0 5 65278][f 2 1]I couldn't get any witnesses...[n]Is there some way we can punish[n]Kamoshida for what he's done...?[n][f 1 1][e]
BED_SLEEP_0415
I can't let Kamoshida get
away with all this... but
what am I supposed to do...?
[f 0 5 65278][f 2 1]I can't let Kamoshida get[n]away with all this... but[n]what am I supposed to do...?[n][f 1 1][e]
Morgana
MSG_EVT_MORU_BED_01
Kid. Hey, kid!
[f 0 5 65278][f 2 1]Kid. Hey, kid![n][f 1 1][e]
MSG_EVT_MORU_BED_02
Someone is shaking me...
[f 0 5 65278][f 2 1]Someone is shaking me...[n][f 1 1][e]
Morgana
MSG_EVT_MORU_BED_03
Hey... I said hey!
[f 0 5 65278][f 2 1]Hey... I said hey![n][f 1 1][e]
Morgana
MSG_EVT_MORU_BED_04
Kid... Um, this is hard to say
after the talk we had, but...
Where should I sleep?
It'd be nice if you had some kind
of cat bed just for me.
[f 0 5 65278][f 2 1]Kid... Um, this is hard to say[n]after the talk we had, but...[n][f 1 1][e][f 0 5 65278][f 2 1]Where should I sleep?[n][f 1 1][e][f 0 5 65278][f 2 1]It'd be nice if you had some kind[n]of cat bed just for me.[n][f 1 1][e]
MSG_EVT_MORU_BED_05
Oh yeah, there's no place for a
cat to sleep in this room...
[f 0 5 65278][f 2 1]Oh yeah, there's no place for a[n]cat to sleep in this room...[n][f 1 1][e]
Morgana
MSG_EVT_MORU_BED_06
I'll settle for this for now. Just
for now, OK!?
I wonder if they're selling any
beds that would fit me around
here.
[f 0 5 65278][f 2 1]I'll settle for this for now. Just[n]for now, OK!?[n][f 1 1][e][f 0 5 65278][f 2 1]I wonder if they're selling any[n]beds that would fit me around[n]here.[n][f 1 1][e]
MSG_EVT_MORU_BED_07
A cat bed... I wonder if they
sell any around here.
[f 0 5 65278][f 2 1]A cat bed... I wonder if they[n]sell any around here.[n][f 1 1][e]
Morgana
MSG_EVT_MORU_BED_08
Good night!
[f 0 5 65278][f 2 1]Good night![n][f 1 1][e]
MSG_EVT_MORU_BED_09
Maybe I'll look around at the
shops near here...
[f 0 5 65278][f 2 1]Maybe I'll look around at the[n]shops near here...[n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.