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fscr3010_010_004

Persona 5 dialogue

File: \data\script\field\fscr3010_010_004.bf

Context:Joker decorates his room with items and Morgana comments.

HELP_ITEM_01
Dummy HELP_ITEM_01
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_01[n][e]
HELP_ITEM_02
Dummy HELP_ITEM_02
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_02[n][e]
HELP_ITEM_03
Dummy HELP_ITEM_03
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_03[n][e]
HELP_ITEM_04
Dummy HELP_ITEM_04
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_04[n][e]
HELP_ITEM_05
Dummy HELP_ITEM_05
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_05[n][e]
HELP_ITEM_06
Dummy HELP_ITEM_06
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_06[n][e]
HELP_ITEM_07
Dummy HELP_ITEM_07
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_07[n][e]
HELP_ITEM_08
Dummy HELP_ITEM_08
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_08[n][e]
HELP_ITEM_09
Dummy HELP_ITEM_09
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_09[n][e]
HELP_ITEM_10
Dummy HELP_ITEM_10
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_10[n][e]
HELP_ITEM_11
Dummy HELP_ITEM_11
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_11[n][e]
HELP_ITEM_12
Dummy HELP_ITEM_12
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_12[n][e]
HELP_ITEM_13
Dummy HELP_ITEM_13
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_13[n][e]
HELP_ITEM_14
Dummy HELP_ITEM_14
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_14[n][e]
HELP_ITEM_15
Dummy HELP_ITEM_15
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_15[n][e]
HELP_ITEM_16
Dummy HELP_ITEM_16
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_16[n][e]
HELP_ITEM_17
Dummy HELP_ITEM_17
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_17[n][e]
HELP_ITEM_18
Dummy HELP_ITEM_18
[f 0 5 65278][f 2 1]Dummy HELP_ITEM_18[n][e]
Morgana
MSG_Sofa_SYSOpen
Oh yeah, you have something
you can use to spruce up
this room, don't you?
Why don't you try
decorating your room a bit?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0]Oh yeah, you have something[n]you can use to spruce up[n]this room, don't you?[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0]Why don't you try[n]decorating your room a bit?[n][f 1 1][e]
MND_Sofa_SYSOpen
Oh right, I have something
here I can put in my room...
Maybe I'll try decorating a bit.
[f 0 5 65278][f 2 1]Oh right, I have something[n]here I can put in my room...[n][f 1 1][e][f 0 5 65278][f 2 1]Maybe I'll try decorating a bit.[n][f 1 1][e]
Morgana
MSG_TABLE_CleanEnd_Notin
These huge shelves
are nice and all...
It'd be nicer, though, if we
had something to put on them...
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0][f 3 1 8 2 1 1170 65535 0]These huge shelves[n]are nice and all...[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0]It'd be nicer, though, if we[n]had something to put on them...[n][f 1 1][e]
MND_TABLE_CleanEnd_Notin
The shelves are empty...
[f 0 5 65278][f 2 1]The shelves are empty...[n][f 1 1][e]
Morgana
MSG_InteriorShelfNotHave
You don't have anything
you can put here...
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0]You don't have anything[n]you can put here...[n][f 1 1][e]
MND_InteriorShelfNotHave
I don't have anything
I can put here...
[f 0 5 65278][f 2 1]I don't have anything[n]I can put here...[n][f 1 1][e]
Morgana
MSG_InteriorSetNone
There isn't anything
on the shelves...
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0]There isn't anything[n]on the shelves...[n][f 1 1][e]
MND_InteriorSetNone
There's nothing on the shelves...
[f 0 5 65278][f 2 1]There's nothing on the shelves...[n][f 1 1][e]
Morgana
MSG_TABLE_CleanEnd_inter
There's still a lot of
empty space on these shelves.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0]There's still a lot of[n]empty space on these shelves.[n][f 1 1][e]
MND_TABLE_CleanEnd_inter
There's still room on
the shelves for more stuff.
[f 0 5 65278][f 2 1]There's still room on[n]the shelves for more stuff.[n][f 1 1][e]
Morgana
MSG_TABLE_CleanEnd_inter_2
Ah, these shelves are
coming along quite nicely.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0]Ah, these shelves are[n]coming along quite nicely.[n][f 1 1][e]
MND_TABLE_CleanEnd_inter_2
I can still fit more
stuff on these shelves.
[f 0 5 65278][f 2 1]I can still fit more[n]stuff on these shelves.[n][f 1 1][e]
Morgana
MSG_TABLE_CleanEnd_inter_3
It looks like they'll break if
you try to fit more on there.
Nice work collecting all this.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0]It looks like they'll break if[n]you try to fit more on there.[n]Nice work collecting all this.[n][f 1 1][e]
MND_TABLE_CleanEnd_inter_3
It doesn't look like I can
fit anything else on here.
[f 0 5 65278][f 2 1]It doesn't look like I can[n]fit anything else on here.[n][f 1 1][e]
Morgana
MSG_Sofa_Start
Why don't you try decorating
your room a bit?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0][f 3 1 8 2 1 1020 65535 0]Why don't you try decorating[n]your room a bit?[n][f 1 1][e]
MND_Sofa_Start
Maybe I'll try
decorating my room...
[f 0 5 65278][f 2 1]Maybe I'll try[n]decorating my room...[n][f 1 1][e]
Morgana
MSG_Sofa_StartLoop
Did you still want
to keep decorating?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0][f 3 1 8 2 1 1020 65535 0]Did you still want[n]to keep decorating?[n][f 1 1][e]
MND_Sofa_StartLoop
Should I keep decorating...?
[f 0 5 65278][f 2 1]Should I keep decorating...?[n][f 1 1][e]
Morgana
MSG_Sofa_End
Well, that's enough for now.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0]Well, that's enough for now.[n][f 1 1][e]
MND_Sofa_End
I guess it looks
a little better now.
[f 0 5 65278][f 2 1]I guess it looks[n]a little better now.[n][f 1 1][e]
MSG_GEN_SEL
[f 0 5 65278][f 2 1] [f 2 4 0][f 4 26 0 0][e] [f 0 5 65278][f 2 1] [f 2 4 1][f 4 26 1 1][e] [f 0 5 65278][f 2 1] [f 2 4 2][f 4 26 2 2][e] [f 0 5 65278][f 2 1] [f 2 4 3][f 4 26 3 3][e] [f 0 5 65278][f 2 1] [f 2 4 4][f 4 26 4 4][e] [f 0 5 65278][f 2 1] [f 2 4 5][f 4 26 5 5][e] [f 0 5 65278][f 2 1] [f 2 4 6][f 4 26 6 6][e] [f 0 5 65278][f 2 1] [f 2 4 7][f 4 26 7 7][e] [f 0 5 65278][f 2 1] [f 2 4 8][f 4 26 8 8][e] [f 0 5 65278][f 2 1] [f 2 4 9][f 4 26 9 9][e] [f 0 5 65278][f 2 1] [f 2 4 10][f 4 26 10 10][e] [f 0 5 65278][f 2 1] [f 2 4 11][f 4 26 11 11][e] [f 0 5 65278][f 2 1] [f 2 4 12][f 4 26 12 12][e] [f 0 5 65278][f 2 1] [f 2 4 13][f 4 26 13 13][e] [f 0 5 65278][f 2 1] [f 2 4 14][f 4 26 14 14][e] [f 0 5 65278][f 2 1] [f 2 4 15][f 4 26 15 15][e] [f 0 5 65278][f 2 1] [f 2 4 16][f 4 26 16 16][e] [f 0 5 65278][f 2 1] [f 2 4 17][f 4 26 17 17][e]
Morgana
MSG_Sofa_Already
Haven't you already
put that up?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0]Haven't you already [n]put that up?[n][f 1 1][e]
MND_Sofa_Already
What should I do?
[f 0 5 65278][f 2 1]What should I do?[n][f 1 1][e]
SEL_SofaSetThink
  • I'll remove it.
  • I'll leave it there.
[f 0 5 65278][f 2 1]I'll remove it.[e] [f 0 5 65278][f 2 1]I'll leave it there.[e]
Morgana
MSG_Set_Interior01
A , eh?
That must bring back
memories of Inokashira Park.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], eh?[n]That must bring back[n]memories of Inokashira Park.[n][f 1 1][e]
MND_Set_Interior01
A ...
I got this at Inokashira Park.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this at Inokashira Park.[n][f 1 1][e]
Morgana
MSG_Set_Interior02
A , huh?
That must bring back
memories of Ogikubo.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], huh?[n]That must bring back[n]memories of Ogikubo.[n][f 1 1][e]
MND_Set_Interior02
A ...
I got this in Ogikubo.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Ogikubo.[n][f 1 1][e]
Morgana
MSG_Set_Interior03
A ,
huh? That must bring back
memories of Seaside Park.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0],[n]huh? That must bring back[n]memories of Seaside Park.[n][f 1 1][e]
MND_Set_Interior03
A ...
I got this at Seaside Park.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]... [n]I got this at Seaside Park.[n][f 1 1][e]
Morgana
MSG_Set_Interior04
A , eh?
That must bring back
memories of Ueno.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], eh?[n]That must bring back[n]memories of Ueno.[n][f 1 1][e]
MND_Set_Interior04
A ...
I got this in Ueno.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Ueno.[n][f 1 1][e]
Morgana
MSG_Set_Interior05
A , huh?
That must bring back
memories of Asakusa.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], huh?[n]That must bring back[n]memories of Asakusa.[n][f 1 1][e]
MND_Set_Interior05
A ...
I got this in Asakusa.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Asakusa.[n][f 1 1][e]
Morgana
MSG_Set_Interior06
A , eh?
That must bring back
memories of Tsukishima.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], eh?[n]That must bring back[n]memories of Tsukishima.[n][f 1 1][e]
MND_Set_Interior06
A ...
I got this in Tsukishima.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Tsukishima.[n][f 1 1][e]
Morgana
MSG_Set_Interior07
A ,
eh? That must bring back
memories of Motomachi Chinatown.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0],[n]eh? That must bring back[n]memories of Motomachi Chinatown.[n][f 1 1][e]
MND_Set_Interior07
A ...
I got this in Motomachi Chinatown.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Motomachi Chinatown.[n][f 1 1][e]
Morgana
MSG_Set_Interior08
A , huh?
That must bring back
memories of Destinyland.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], huh?[n]That must bring back[n]memories of Destinyland.[n][f 1 1][e]
Response to selection: I'll remove it.
MND_Set_Interior08
A ...
I got this at Destinyland.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this at Destinyland.[n][f 1 1][e]
Response to selection: I'll leave it there.
Morgana
MSG_Set_Interior09
A , eh?
That must bring back
memories of Asakusa.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], eh?[n]That must bring back[n]memories of Asakusa.[n][f 1 1][e]
MND_Set_Interior09
A ...
I got this in Asakusa.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Asakusa.[n][f 1 1][e]
Morgana
MSG_Set_Interior10
An , eh?
That must bring back
memories of Harajuku.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]An [f 2 5 3 65535 0], eh?[n]That must bring back[n]memories of Harajuku.[n][f 1 1][e]
MND_Set_Interior10
An ...
I got this in Harajuku.
[f 0 5 65278][f 2 1]An [f 2 5 3 65535 0]...[n]I got this in Harajuku.[n][f 1 1][e]
Morgana
MSG_Set_Interior11
A ?
That must bring back
memories of Ikebukuro.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0]?[n]That must bring back[n]memories of Ikebukuro.[n][f 1 1][e]
MND_Set_Interior11
A ...
I got this in Ikebukuro.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Ikebukuro.[n][f 1 1][e]
Morgana
MSG_Set_Interior12
A , huh?
That must bring back
memories of Jinbocho.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], huh?[n]That must bring back[n]memories of Jinbocho.[n][f 1 1][e]
MND_Set_Interior12
A ...
I got this in Jinbocho.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Jinbocho.[n][f 1 1][e]
Morgana
MSG_Set_Interior13
A ?
That must bring back
memories of Akihabara.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0]?[n]That must bring back[n]memories of Akihabara.[n][f 1 1][e]
MND_Set_Interior13
A ...
I got this in Akihabara.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Akihabara.[n][f 1 1][e]
Morgana
MSG_Set_Interior14
A , eh?
That must bring back
memories of Meiji Shrine.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], eh?[n]That must bring back[n]memories of Meiji Shrine.[n][f 1 1][e]
MND_Set_Interior14
A ...
I got this at Meiji Shrine.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this at Meiji Shrine.[n][f 1 1][e]
Morgana
MSG_Set_Interior15
A ?
That must bring back
memories of Suidobashi.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0]?[n]That must bring back[n]memories of Suidobashi.[n][f 1 1][e]
MND_Set_Interior15
A ...
I got this in Suidobashi.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Suidobashi.[n][f 1 1][e]
Morgana
MSG_Set_Interior16
A , huh?
I'm sure it reminds you of Ginza.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], huh? [n]I'm sure it reminds you of Ginza.[n][f 1 1][e]
MND_Set_Interior16
A ... I got this in Ginza.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]... I got this in Ginza.[n][f 1 1][e]
Morgana
MSG_Set_Interior17
A , eh?
That must bring back
memories of that buffet.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], eh?[n]That must bring back[n]memories of that buffet.[n][f 1 1][e]
MND_Set_Interior17
A ...
I got this at that buffet.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this at that buffet.[n][f 1 1][e]
Morgana
MSG_Set_Interior18
A , huh? That must bring
back memories of Asakusa.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 0 0][f 4 10 65535 0 0]A [f 2 5 3 65535 0], huh? That must bring[n]back memories of Asakusa.[n][f 1 1][e]
MND_Set_Interior18
A ...
I got this in Asakusa.
[f 0 5 65278][f 2 1]A [f 2 5 3 65535 0]...[n]I got this in Asakusa.[n][f 1 1][e]
Sofa_CHECK_NG_0409_mes01
It's covered in dust, but it
should be usable after I clean it.
[f 0 5 65278][f 2 1]It's covered in dust, but it[n]should be usable after I clean it.[n][f 1 1][e]
Sofa_CHECK_NG_0409_mes02
I should wipe it off...
[f 0 5 65278][f 2 1]I should wipe it off...[n][f 1 1][e]

Related files

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fscr0009_001_000

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fscr0010_003_000

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fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.