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fscr3020_030_000

Persona 5 dialogue

File: \data\script\field\fscr3020_030_000.bf

Context:The protagonist attempts to repair a game console or laptop.

Morgana
MSG_REPAIR_SELECT
What do you want
to try to repair?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0][f 3 1 8 2 0 1173 65535 0]What do you want[n]to try to repair?[n][f 1 1][e]
SEL_REPAIR_SELECT
  • Let's fix this game console.
  • Let's fix this laptop.
  • Nothing for now.
[f 0 5 65278][f 2 1]Let's fix this game console.[e] [f 0 5 65278][f 2 1]Let's fix this laptop.[e] [f 0 5 65278][f 2 1]Nothing for now.[e]
Response to selection: Let's fix this game console.
Morgana
MSG_Game_Tool_NoItem
You want to repair the game
console? You'll probably need
some precise tools for that...
[f 0 5 65278][f 2 1][f 4 6 0 3 3 0 0][f 4 10 65535 0 0]You want to repair the game[n]console? You'll probably need[n]some precise tools for that...[n][f 1 1][e]
Response to selection: Let's fix this laptop.
Morgana
MSG_Game_Tool_HaveItem
All right, give
it your best shot.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0][f 3 1 8 2 0 1174 65535 0]All right, give[n]it your best shot.[n][f 1 1][e]
Response to selection: Nothing for now.
Morgana
MSG_NotePc_Tool_NoItem
You want to repair the laptop?
You'll probably need some
specialized tools for that...
[f 0 5 65278][f 2 1][f 4 6 0 3 2 0 0][f 4 10 65535 0 0]You want to repair the laptop?[n]You'll probably need some[n]specialized tools for that...[n][f 1 1][e]
Morgana
MSG_NotePc_Tool_HaveItem
All right, be careful
not to hurt yourself.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 0 0][f 4 10 65535 0 0][f 3 1 8 2 0 1174 65535 0]All right, be careful[n]not to hurt yourself.[n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.