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fscr5000_100_020

Persona 5 dialogue

File: \data\script\field\fscr5000_100_020.bf

Context:The protagonist uses healing items in a Safe Room to restore the team's HP.

SAFE_ROOM_Item_help_01
Fully restores HP
to all allies.
(Safe room only)
[f 0 5 65278][f 2 1]Fully restores HP[n]to all allies.[n](Safe room only)[n][e]
SAFE_ROOM_Item_help_02
Restores 50% HP
to all allies.
(Safe room only)
[f 0 5 65278][f 2 1]Restores 50% HP[n]to all allies.[n](Safe room only)[n][e]
SAFE_ROOM_Item_help_03
Restores 75% HP
to all allies.
(Safe room only)
[f 0 5 65278][f 2 1]Restores 75% HP[n]to all allies.[n](Safe room only)[n][e]
SAFE_ROOM_Item_help_04
Fully restores HP
to all allies.
(Safe room only)
[f 0 5 65278][f 2 1]Fully restores HP[n]to all allies.[n](Safe room only)[n][e]
SAFE_ROOM_Item_help_00
Stop using items
[f 0 5 65278][f 2 1]Stop using items[n][e]
SAFE_ROOM_Item_TITLE
Safe Room Items
[f 0 5 65278][f 2 1]Safe Room Items[n][e]
SAFE_ROOM_Item_SEL
  • (x)
  • (x)
  • (x)
  • (x)
  • Cancel
[f 0 5 65278][f 2 1][f 2 5 3 13 10] (x[f 2 4 11])[f 4 26 0 0] [e] [f 0 5 65278][f 2 1][f 2 5 3 13 12] (x[f 2 4 13])[f 4 26 1 1] [e] [f 0 5 65278][f 2 1][f 2 5 3 13 14] (x[f 2 4 15])[f 4 26 2 2] [e] [f 0 5 65278][f 2 1][f 2 5 3 13 16] (x[f 2 4 17])[f 4 26 3 3] [e] [f 0 5 65278][f 2 1]Cancel[f 4 26 4 4] [e]
Response to selection: (x)
Morgana
SAFE_RECOVERY_OK_mes01
I'm glad you came prepared, Joker!
All right then, let's heal up.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I'm glad you came prepared, Joker![n]All right then, let's heal up.[n][f 1 1][e]
Response to selection: (x)
Morgana
SAFE_RECOVERY_OK_END_mes
Phew... That definitely helped.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Phew... That definitely helped.[n][f 1 1][e]
Response to selection: (x)
Ryuji
SAFE_RECOVERY_NG_mes01
...You wanna heal?
Uh, I don't think we gotta
do that right now. Everybody
seems totally fine.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]...You wanna heal?[n][f 1 1][e][f 0 5 65278][f 2 1]Uh, I don't think we gotta[n]do that right now. Everybody[n]seems totally fine.[n][f 1 1][e]
Response to selection: (x)
SAFE_RECOVERY_SYSTEM_mes
You used a ,
fully restoring the party's HP.
[f 0 5 65278][f 2 1]You used a [f 2 5 3 13 8],[n]fully restoring the party's HP.[n][f 1 1][e]
Response to selection: Cancel
SAFE_RECOVERY_SYSTEM_mes_2
You used a ,
restoring the party's HP by %.
[f 0 5 65278][f 2 1]You used a [f 2 5 3 13 8],[n]restoring the party's HP by [f 2 4 9]%.[n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.