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fscr5000_150_005

Persona 5 dialogue

File: \data\script\field\fscr5000_150_005.bf

Context:Ryuji asks about Palaces and shooting guns, prompting Morgana to explain the rules.

D01_02_SAFE_TALK_SEL
  • パレスってなんだ?
  • なぜ銃が撃てたんだ?
  • 番兵の姿が変わるのは?
  • 聞きたい事は無い
[f 0 5 65278][f 2 1]パレスってなんだ?[e] [f 0 5 65278][f 2 1]なぜ銃が撃てたんだ?[e] [f 0 5 65278][f 2 1]番兵の姿が変わるのは?[e] [f 0 5 65278][f 2 1]聞きたい事は無い[e]
Response to selection: パレスってなんだ?
坂本 竜司
D01_02_SAFE_TALK_01_mes0
だよな。
聞きたい事が山ほどあるぜ。
[f 0 5 65278][f 2 1][f 4 6 0 2 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]だよな。[n]聞きたい事が山ほどあるぜ。[n][f 1 1][e]
Response to selection: なぜ銃が撃てたんだ?
モルガナ
D01_02_SAFE_TALK_01_mes0_2
ふむ…
で、何が知りたいんだ?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]ふむ…[n]で、何が知りたいんだ?[n][f 1 1][e]
Response to selection: 番兵の姿が変わるのは?
モルガナ
D01_02_SAFE_TALK_01_AF_m
まだ聞きたい事はあるか?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]まだ聞きたい事はあるか?[n][f 1 1][e]
Response to selection: 聞きたい事は無い
モルガナ
D01_02_SAFE_TALK_A_mes01
(仮)カモシダの認知と学校について
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)カモシダの認知と学校について[n][f 1 1][e]
モルガナ
D01_02_SAFE_TALK_B_mes01
(仮)認知による銃の仕組み
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)認知による銃の仕組み[n][f 1 1][e]
モルガナ
D01_02_SAFE_TALK_C_mes01
(仮)シャドウについての説明
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)シャドウについての説明[n][f 1 1][e]
坂本 竜司
D01_02_SAFE_TALK_END_mes
なんか、解ったような…
わからんような…
[f 0 5 65278][f 2 1][f 4 6 0 2 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]なんか、解ったような…[n]わからんような…[n][f 1 1][e]
モルガナ
D01_02_SAFE_TALK_END_mes_2
まぁ、これからイロイロ教えてやる。
今は、目的を果たすぞ。
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]まぁ、これからイロイロ教えてやる。[n]今は、目的を果たすぞ。[n][f 1 1][e]
D01_03_SAFE_TALK_SEL
  • この世界のカモシダについて
  • この場所について
  • 手に入れたモノの使い道
  • 聞きたい事は無い
[f 0 5 65278][f 2 1]この世界のカモシダについて[e] [f 0 5 65278][f 2 1]この場所について[e] [f 0 5 65278][f 2 1]手に入れたモノの使い道[e] [f 0 5 65278][f 2 1]聞きたい事は無い[e]
Response to selection: この世界のカモシダについて
坂本 竜司
D01_03_SAFE_TALK_01_mes0
だいぶ慣れたが、まだ謎だらけだよな。
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]だいぶ慣れたが、まだ謎だらけだよな。[n][f 1 1][e]
Response to selection: この場所について
モルガナ
D01_03_SAFE_TALK_01_mes0_2
ふむ…
で、何が知りたいんだ?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]ふむ…[n]で、何が知りたいんだ?[n][f 1 1][e]
Response to selection: 手に入れたモノの使い道
モルガナ
D01_03_SAFE_TALK_01_AF_m
まだ聞きたい事はあるか?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]まだ聞きたい事はあるか?[n][f 1 1][e]
Response to selection: 聞きたい事は無い
モルガナ
D01_03_SAFE_TALK_A_mes01
(仮)異世界カモシダと現実カモシダの関係
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)異世界カモシダと現実カモシダの関係[n][f 1 1][e]
モルガナ
D01_03_SAFE_TALK_B_mes01
(仮)セーフルームは認知の隙間
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)セーフルームは認知の隙間[n][f 1 1][e]
モルガナ
D01_03_SAFE_TALK_C_mes01
(仮)売って資金にしたりしよう
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)売って資金にしたりしよう[n][f 1 1][e]
坂本 竜司
D01_03_SAFE_TALK_END_mes
なんか、解ったような…
わからんような…
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]なんか、解ったような…[n]わからんような…[n][f 1 1][e]
モルガナ
D01_02_SAFE_TALK_NOT_mes
なんだ、やめるのか?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]なんだ、やめるのか?[n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.