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fscr8000_002_000

Persona 5 dialogue

File: \data\script\field\fscr8000_002_000.bf

Context:Joker can choose to start a new game with various preset options and car styles.

Morgana
GOTO_DUNGEON_mes01
All right, Joker...
What do you want to do?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1172 65535 0]All right, Joker...[n]What do you want to do?[n][f 1 1][e]
GOTO_DUNGEON_sel01
  • Start partway in
  • Start from the beginning
  • Change car appearance
  • Prepare first
[f 0 5 65278][f 2 1]Start partway in[e] [f 0 5 65278][f 2 1]Start from the beginning[e] [f 0 5 65278][f 2 1]Change car appearance[e] [f 0 5 65278][f 2 1]Prepare first[e]
Response to selection: Start partway in
Morgana
GOTO_DUNGEON_mes02
Oh, sure thing.
Make sure that you're fully prepared.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1165 65535 0]Oh, sure thing.[n]Make sure that you're fully prepared.[n][f 1 1][e]
Response to selection: Start from the beginning
Morgana
GOTO_DUNGEON_mes03
Ooh, I'm always down for a
little bit of dress up!
What should we go with?
[f 0 5 65278][f 2 1][f 4 6 0 3 1 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1167 65535 0]Ooh, I'm always down for a[n]little bit of dress up![n][f 1 1][e][f 0 5 65278][f 2 1]What should we go with?[n][f 1 1][e]
Response to selection: Change car appearance
GOTO_DUNGEON_sel02
  • A celebratory style
  • Phantom thief style
  • The usual style
[f 0 5 65278][f 2 1]A celebratory style [e] [f 0 5 65278][f 2 1]Phantom thief style[e] [f 0 5 65278][f 2 1]The usual style[e]
Response to selection: Prepare first
Morgana
GOTO_DUNGEON_mes04
Heheh, roger that. I hope you're
looking forward to my appearance!
[f 0 5 65278][f 2 1][f 4 6 0 3 1 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1067 65535 0]Heheh, roger that. I hope you're[n]looking forward to my appearance![n][f 1 1][e]
Response to selection: A celebratory style
Morgana
GOTO_DUNGEON_mes05
All right, I'm up for something
extraordinary! I hope you look
forward to my new appearance!
[f 0 5 65278][f 2 1][f 4 6 0 3 1 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1048 65535 0]All right, I'm up for something[n]extraordinary! I hope you look[n]forward to my new appearance![n][f 1 1][e]
Response to selection: Phantom thief style
Morgana
GOTO_DUNGEON_mes06
I see! Well, I guess I am
pretty good-looking as is!
[f 0 5 65278][f 2 1][f 4 6 0 3 1 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1166 65535 0]I see! Well, I guess I am[n]pretty good-looking as is![n][f 1 1][e]

Related files

924 other files in field.

fscr0000_000_000

Unknown: …

fscr0001_000_000

Unknown: テスト

fscr0001_001_000

Unknown: …

fscr0003_002_010

Player chooses where to place cards or asks Morgana for evaluation.

fscr0009_001_000

Morgana: (仮)四軒茶屋メニュー Unknown: 駅前商店街 路地裏 田園都市線で渋谷へ

fscr0010_003_000

Unknown: …

fscr0100_000_000

Dummy dialogue placeholders for various characters.

fscr0100_004_009

Morgana and the protagonist discuss the placement of Morgana's new cat bed in the protagonist's room.

fscr0100_004_010

After moving into Cafe Leblanc, the protagonist checks the fridge, answers a phone call from Sojiro, and settles in for the night.

fscr0100_004_109

The protagonist considers cleaning their messy room, prompted by Sojiro.

fscr0150_000_000

Unknown: …。

fscr0150_001_100

Voices urge the protagonist to run and escape with a briefcase.

fscr0150_002_100

Futaba and Morgana urge the protagonist to run away from agents and escape through a door.

fscr0150_002_110

The protagonist is told to run as agents spot them.

fscr0150_002_120

Futaba warns the protagonist of more enemies and to go through a door.

fscr0150_002_130

Unknown: …

fscr0150_003_100

Futaba and Ryuji urge the protagonist to hide from agents and run for the stairs.

fscr0151_000_000

Ryuji and Morgana want to find the Treasure, while Ryuji is excited about his Phantom Thief code name.

fscr0151_001_100

Morgana and Ryuji sneak into Kamoshida's Palace, with Ryuji apologizing for involving the protagonist.

fscr0151_001_110

Ann is pulled into the Metaverse, and the team prepares to escape the Palace.

fscr0151_001_115

The group discusses using the Metaverse Nav to return to the real world or find another entrance.

fscr0151_001_120

Morgana explains the safe room and stealth entry as the team welcomes Ann and escapes.

fscr0151_001_125

Ryuji and Morgana explain that they sneak into Palaces, not use the front door, as they help Ann escape.

fscr0151_001_130

Unknown: …

fscr0151_001_140

After escaping, Morgana praises the team for their progress and encourages them to keep fighting.

fscr0151_001_150

Morgana urges the team to remain vigilant as they continue their infiltration.

fscr0151_002_010

Ryuji, Morgana, and Ann realize they are in the castle's entrance hall and notice the reduced number of guards.

fscr0151_002_020

Unknown: (仮)扉はロックされている/1回目 Unknown: (仮)扉はロックされている/2回目

fscr0151_002_030

The group discovers a shortcut, making exploration easier.

fscr0151_002_100

Morgana urges the group to head for the exit.

fscr0151_002_110

The group overhears Shadow Kamoshida ordering his soldiers to kill the intruders.

fscr0151_002_115

Unknown: (仮)戻りロック/1回目 Unknown: (仮)戻りロック/2回目 Unknown: (仮)そっちは見つかる/1回目 Unknown: (仮)見つかるってば/2回目 Unknown: (仮)そっちじゃない/1回目 Unknown: (仮)そっちじゃないよ/2回目

fscr0151_002_120

Ryuji and Morgana ambush a guard, and Morgana is shocked when the protagonist uses a mask to steal the Shadow's Persona.

fscr0151_002_130

The group finds a barred path and looks for a way to proceed.

fscr0151_002_140

The group regroups with Ann and decides to explore more before leaving.

fscr0151_002_150

Ryuji: ......

fscr0151_002_160

Ryuji suggests using a hidden room behind a painting to reach the tower quickly.

fscr0151_003_100

The group discovers a map in a locked room and realizes the castle is a cognitive version of their school.

fscr0151_003_110

The group is ambushed by guards, and the protagonist defeats them with an All-out Attack.

fscr0151_003_115

The group searches for a switch to open a door, examining a candlestick and statues.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.