1240 files in this folder
↑ Up one folder
Ryuji and Morgana conduct a simple test of the group chat.
Ann and Ryuji plan to meet at the school rooftop to enter the Palace, noting it's usually unlocked.
The team discusses the fake gold medal in Kamoshida's Palace.
The team worries about Futaba oversleeping before the deadline, hoping she can handle her traumatic past.
Ryuji and Ann plan to meet on the school roof after class.
Ryuji and Ann lament their lack of money to buy items, before Ushimaru interrupts their chat.
Ryuji and Ann are exhausted after exploring the Palace, discussing the upcoming confrontation with Kamoshida.
Ryuji vents his frustration about the school and parents ignoring Kamoshida's abuse due to volleyball fame.
Ryuji and Ann discuss the school's cleanup at Inokashira Park and the popularity of the new counselor, Mr. Maruki.
Ann reports that Shiho is stable but unconscious, promising to make Kamoshida pay for what he did.
Haru announces her return to school, and the group offers support as she grieves her father's death.
Ryuji plans a trip to Shibuya with the protagonist to find a store selling model guns, while Ann visits Shiho in the hospital.
Ryuji asks about the protagonist's investigation into Ms. Kawakami's maid service, hoping to use it to help her with Ms. Chouno.
Ryuji invites the protagonist to hang out at Kichijoji to use free darts tickets that expire today.
Ryuji mentions the darts lounge in Kichijoji again, regretting they didn't explore it before exams.
The group discusses attending Maruki's counseling session, with Ann deciding to go while Ryuji is hesitant.
Ryuji and Ann discuss Maruki's counseling again, with Ryuji being pressured to attend as he's already been seen there.
The group worries about Sae's photo of the protagonist getting leaked online, which could lead to expulsion.
Ryuji warns that the deadline is in two days and they'll be expelled if they don't infiltrate the Palace.
Ryuji prepares a calling card and logo for the team, determined to take down their target despite the risk.
The group celebrates the launch of their Phantom Aficionado Website, planning to raise their approval rating by taking down targets.
Ryuji and Ann discuss the positive change in school atmosphere after Kamoshida's fall, satisfied that justice was served.
The team plans to move against Okumura to prevent Akechi and public opinion from turning against them.
Mishima announces he's adding a feature to the Phan-Site to send wishes directly to the Phantom Thieves.
The team welcomes Haru, who finds comfort in chatting with them, while Yusuke warns them to stay on guard.
The group discusses their upcoming exams and the pressure of the impending deadline for their mission.
Haru remains strong despite the public's negative opinion of her father, Okumura, and the team resolves to act quickly.
With the deadline looming, the team resolves to find the Treasure today and send the calling card immediately.
Makoto expresses her nervousness about the mission and asks the protagonist for their support as the leader.
Yusuke warns the team to stay away from him and Madarame, threatening to call the police if they interfere.
Ann expresses hesitation about changing Madarame's heart since he isn't currently causing trouble, but Ryuji insists on moving forward.
Ryuji discovers that Madarame had other students who likely fled due to his abuse, noting Yusuke must be aware of this.
Makoto warns that her sister's Special Investigations Unit is now investigating the Phantom Thieves on a large scale.
The group welcomes Haru warmly, and she apologizes for her formal behavior, even accidentally calling Makoto 'Mako-chan'.
The team notes a lack of mental shutdown cases since Okumura took the top rank, suspecting the culprit is being cautious.
Ryuji shares the new team logo designed by Yusuke and stresses the importance of their first job as the Phantom Thieves.
Ann and Ryuji suspect the corrupt teacher Nakanohara is referring to the famous artist Madarame and plan to investigate.
Ryuji and Morgana discuss an article by reporter Ichiko Ohya, noting she could be useful for influencing public opinion.
Yusuke thanks the team for helping him recover his mother's painting, while they discuss Madarame's mention of a 'black mask' intruder.
Ryuji suggests targeting a celebrity at the TV station, while Yusuke warns him not to cause a scene.
The team debates the morality of their actions against Akechi's criticism, agreeing that their form of justice is necessary.
Angry at Akechi's comments, Ryuji suggests targeting another person to prove him wrong and regain their reputation.
The group is blackmailed by the student council president, who demands they change someone's heart or she'll involve the police.
Makoto and the protagonist visit Futaba's house to discuss the situation, noting it's more comfortable than the cafe.
The team celebrates their victory over Medjed, but Makoto warns them the next step is to help Futaba reintegrate into society.
The group worries that the intense public excitement and fame could lead to their identities being discovered.
The calling card is ready, and the group leaves the decision of when to infiltrate Futaba's room up to the protagonist.
Yusuke reports he's being ostracized at school due to the Madarame scandal, but the group plans to investigate Mementos.
The group agrees that Shido's Palace matches his nature and resolves to stop him before he can become prime minister.
The team prepares to send the calling card to Shido, reflecting on Akechi's tragic fate and Shido's culpability.
The team observes that the public has become blindly fanatical about Shido, putting the protagonist in extreme danger.
The group waits for Madarame to have his change of heart before the exhibition ends, planning to meet in Shibuya tomorrow.
With the election results pending, the team decides to wait for Shido's speech after the election rather than act now.
The team notes the public's hostility towards Okumura has grown, and Haru is receiving anonymous threats.
The team reacts to the news of a wanted notice for the Phantom Thieves and decides to discuss the situation in person.
Despite high popularity and pressure to act, the team resolves to handle criticism and continue their mission.
Ryuji is anxious about the two-week deadline to take down Okumura, while Yusuke insists on waiting for a response from the reporter.
Makoto confirms Akechi will lecture at the school festival; Haru hopes to enjoy the festival with friends.
The team learns a criminal is using the Metaverse to kill, possibly the same person behind the mental shutdowns and Futaba's mother's death.
Mishima asks for help investigating a housekeeping service, and Morgana suggests visiting him in Shibuya.
Futaba officially joins the team as their navigator, much to Morgana's annoyance and Ryuji's excitement.
Ryuji excitedly prepares for the school trip, demonstrating a comical lack of geographical knowledge about Hawaii and Los Angeles.
Ryuji expresses hesitation about the risks of their mission, worried about accidentally killing Kamoshida and becoming murderers.
The team faces pressure from Kaneshiro, who is demanding money via email and text, and plans to act before the deadline.
The team anxiously awaits Akechi's confirmation to be a guest at the school festival, with no word from him yet.
Ryuji and Ann confirm the news of Kamoshida's downfall, relieved that Shiho's name was kept out of it.
The team bids farewell to the departing members, entrusting Futaba with analysis while the others are away on the trip.
The group discusses the police at school regarding Kamoshida, relieved there's no proof they were responsible.
Ann agrees to model for Yusuke to gain intel on Madarame, though she's unsure what the job entails.
With only 11 days left, Kaneshiro escalates his threats, and Makoto worries about the consequences for her sister.
The team resolves to change Kaneshiro's heart, seeing it as their only option to escape his blackmail.
The group worries about the leaked photo, concluding that changing Kaneshiro's heart is their only way out.
The team prepares for Haru's first mission to change her father's heart, with the protagonist deciding when to send the calling card.
The team prepares to send the final calling card to Sae Niijima, hoping to clear their names and find the true culprit.
Yusuke invites the protagonist to meet him in the Shibuya underground passage for a personal consultation.
Ann and Makoto plan to take Futaba shopping to help her overcome her fear of going outside.
Mishima is thrilled that the protagonist introduced him to the reporter Ohya, believing she is interested in him.
The team is alarmed by Medjed's threat of a 'cleanse' and discusses their limited options for a countermeasure.
Yusuke thanks the group for their help, returns the 'Sayuri' painting to Leblanc, and decides to return to the dorms.
The group discusses a new corporate data leak, doubting it's Medjed's work but still feeling the pressure to act.
The team worries about increasing info leaks and harsh online criticism, resolving to find a solution for the Medjed threat.
Makoto thanks the protagonist for their help and invites them to meet at the student council room in an emergency.
Ryuji suggests attending the fireworks festival on Marine Day after finals, trying to motivate himself to study.
The group awaits Kamoshida's change of heart, hoping he hasn't ended up dead, while Ryuji plans to investigate.
Ryuji and the protagonist search for a first-year volleyball player who might be willing to speak out against Kamoshida.
Ryuji finds a new first-year player who isn't fully under Kamoshida's influence and asks the protagonist to question him.
Both Ryuji and the protagonist fail to get information from the volleyball players, and they agree to meet in the courtyard.
The group discusses the student council president's suspicions and Yusuke's advice to be more careful at school.
The protagonist confirms they have a lead on Kaneshiro's Palace, and the team agrees to meet at the hideout.
Makoto apologizes for her previous actions, and the group agrees to focus on the mission to take down Kaneshiro.
The team monitors the Okumura ranking wars, with Makoto feeling the pressure to find a way to access her sister's data.
Akechi appears in the Okumura rankings, which excites the team, while Makoto continues to struggle with her investigation.
Makoto takes Ryuji with her to handle the calling card situation, leaving the rest of the team to wait for the results.
The team feels they did well after sending the calling card to Kaneshiro, hoping he will confess to the police.
Makoto joins the Phantom Thieves as an official advisor after successfully handling the principal's investigation.
The team is thrilled by their rising popularity despite Akechi's negative comments, determined to prove their justice.
The team discusses their rising popularity after defeating Medjed, while Futaba gets annoyed with Yusuke's comments.
Ryuji and Ann discuss their desire to help people and gain courage, considering Madarame as their next target.
Mishima updates the Phan-Site with the showdown against Medjed, noting the public is heavily divided on the issue.
The team plans to change Kaneshiro's heart soon, as he still possesses the photos and is making threats.
The team is determined to change Kamoshida's heart, seeing the Palace as a once-in-a-lifetime opportunity.
Ryuji and Morgana discuss a dummy chat.
Makoto invites you to meet up at school.
Haru invites you to meet her on the school rooftop.
Yusuke invites you to meet him in Shibuya.
Sojiro is busy with customers and wants you to help at the café.
Makoto suggests infiltrating the Palace today.
Makoto asks about your plans for Palace infiltration.
Makoto urges you to secure the route to the Treasure as the deadline nears.
Makoto suggests infiltrating the Palace to secure the route to the Treasure.
The team decides to enter Okumura's Palace to rescue Morgana, who went in alone and is likely in danger.
Makoto suggests going to Mementos to complete an ongoing request.
Makoto suggests going to Mementos to work on a request.
Makoto asks to infiltrate the Palace, and you confirm plans to meet at the hideout.
Makoto asks if you're going to the Palace.
Makoto is at school and invites you to meet her.
Makoto proposes studying together for upcoming exams.
Makoto wants to meet up before she goes to the college.
Makoto suggests sending the calling card to the current target.
Ann thanks the team for helping her avenge Shiho, discussing the mysterious nature of the cognitive world and Morgana's transformation.
Makoto invites you to study together for exams.
Makoto confirms the route is secured and asks about sending the calling card.
Haru asks about challenging the Palace today.
Haru suggests infiltrating the Palace to secure a route.
Haru asks to go to the Palace to find the Treasure.
Haru urges you to secure the route to the Treasure as the deadline nears.
Haru suggests completing an ongoing request in Mementos.
Haru suggests working on requests in Mementos since there's no Palace.
Haru asks about plans to infiltrate the Palace.
Haru asks about plans to infiltrate the Palace today.
Ryuji expresses his anxiety about being expelled and hurting his mother, but resolves to believe in their mission.
Haru is at school tending the garden and invites you to meet her.
Haru proposes studying together for upcoming exams.
Haru wants to meet up and talk.
Haru suggests sending the calling card to the current target.
Haru invites you to study together for exams.
Haru confirms the route is secured and asks about sending the calling card.
Futaba suggests going to the Palace today.
Futaba asks about plans to go to the Palace.
Ann visits Shiho in the hospital, telling her about Kamoshida and vowing to be a better friend moving forward.
Futaba reminds you of the Palace deadline and asks to go.
Futaba asks to go to the Palace to secure the route to the Treasure.
Futaba suggests completing an ongoing request in Mementos.
Futaba suggests working on requests in Mementos.
Futaba is restless and invites you to meet her in front of Leblanc.
Futaba is waiting outside Leblanc and invites you to meet.
Futaba is outside Leblanc and invites you to meet.
Futaba invites you to study together for exams.
The team plans to get Haru's help to target Okumura, agreeing to meet at Leblanc for a serious discussion.
Futaba has good news and wants to meet up.
Futaba suggests sending the calling card to the current target.
Futaba confirms the route is secured and asks about sending the calling card.
Yusuke asks about plans to go to the Palace.
Yusuke asks to go to the Palace.
Yusuke urges you to secure the route to the Treasure as the deadline nears.
Yusuke asks to go to the Palace and meet at the hideout.
Yusuke suggests completing an ongoing request in Mementos.
Yusuke suggests working on requests in Mementos.
Ryuji notices rumors about their expulsion spreading, but the team resolves to change Kamoshida's heart to turn things around.
Yusuke asks about plans to infiltrate the Palace.
Yusuke is in Shibuya and asks about plans to infiltrate the Palace.
Yusuke is in Shibuya and invites you to meet him.
Yusuke proposes studying together for upcoming exams.
Yusuke suggests sending the calling card to the current target.
Yusuke invites you to study together for exams.
Yusuke suggests sending the calling card and meeting at the hideout.
The group anxiously awaits the board meeting, trusting that Kamoshida will have his change of heart by tomorrow.
Ryuji asks about going to the Palace.
Ryuji reminds you of the Palace deadline and asks to go.
Ryuji suggests going to the Palace and meeting at the hideout.
Ryuji suggests completing an ongoing request in Mementos.
Ryuji suggests working on requests in Mementos.
Ryuji is restless and invites you to hang out.
Ryuji is at school or the arcade and invites you to meet.
The team confirms Kaneshiro has deleted the photos but worries that his organization might still possess them.
Ryuji is struggling with exams and wants to study together.
Ryuji invites you to investigate Mishima in Harajuku.
Ryuji suggests sending the calling card to the current target.
Ryuji suggests sending the calling card and meeting at the hideout.
Ann asks about going to the Palace.
Ann reminds you of the Palace deadline and asks to go.
Ann suggests going to the Palace and meeting at the hideout.
Ryuji saw Kamoshida smirking at him, which only increased his determination to succeed in their mission by the May 2nd deadline.
Ann suggests completing an ongoing request in Mementos.
Ann suggests working on requests in Mementos.
Ann is restless and invites you to meet her.
Ann is in Shibuya and invites you to meet her.
Ann is struggling with exams and wants to study together.
Ann wants to practice acting and asks for a good place to do so.
The team waits for Shido's change of heart to take effect, hoping the public will finally see his true nature.
Ann wants to meet up and talk.
Ann suggests sending the calling card and meeting at the hideout.
Iwai needs help at his shop and invites you to come by.
Ryuji and Ann discuss their plan to have Ann model for Yusuke in order to change Madarame's cognition.
Takemi wants to check on your health and asks you to visit the clinic.
Takemi wants to check on the clinical trial and asks you to visit.
Takemi invites you to the clinic for a check-up.
Takemi invites you for the clinical trial.
Takemi invites you for a follow-up examination.
Takemi invites you for a health check-up.
The team discusses the Medjed deadline approaching, agreeing to keep searching for a countermeasure while staying calm.
Takemi invites you for an examination.
Takemi invites you to the clinic.
Takemi invites you to the clinic in the evening.
Takemi wants to meet before you leave.
Kawakami is bored and wants you to call her.
Chihaya invites you to her shop in the red-light district.
Chihaya invites you for a test or fortune reading.
Haru is going to water her flowers on the rooftop before the meeting, and the protagonist is encouraged to go help her.
Chihaya invites you for a test in the evening.
Chihaya invites you to her shop.
Chihaya invites you for a test after a lucky reading.
Chihaya invites you to resume the test.
Chihaya invites you after a lucky reading.
Chihaya wants to meet before you leave.
Chihaya explains the schedule for her services.
Kawakami (as Becky) invites you to request her housekeeping service.
The team plans to use Ann's modeling to trick Yusuke into letting them into Madarame's studio, changing his cognition.
Kawakami invites you to meet her.
Kawakami invites you to meet at school.
Kawakami (as Becky) calls but says it's a mistake.
Akechi joins the team for the Sae Niijima heist, explaining his understanding of the Metaverse mechanics.
Ohya invites you to the bar for information.
Ohya invites you to the bar to chat.
The team waits anxiously for Shido's change of heart, noting the public's obsession with the election over the Akechi scandal.
Ohya wants to meet before you leave.
Shinya invites you to the arcade to train.
Shinya invites you to the arcade to play.
The team discusses the public's indifference to the Akechi scandal and their hope that Shido's confession will change things.
Hifumi invites you to the church for a shogi lesson.
Hifumi invites you to the church for a shogi match.
Hifumi invites you to the church to develop a new move.
The team believes changing Shido's heart is the only way, despite the potential for widespread panic and the lack of a backup plan.
Hifumi wants to meet before you leave.
Yoshida invites you to help with his speech.
The team worries about legal action from Kaneshiro, realizing they must succeed in changing his heart to avoid arrest.
Mishima invites you to hang out with him.
Haru reports that her father is acting lethargic, similar to Madarame, but the team reassures her that the change of heart will work.
Mishima wants to talk about making a documentary.
Ryuji and Yusuke agree that revealing their identities now would be useless, preferring to earn respect through their actions.
Lala Escargot asks you to cover a shift at the bar.
Iwai needs help with a job.
Takemi needs help with the clinical trial.
Chihaya wants to meet you.
Shinya asks for help at the fish market.
Kawakami wants you to request her services.
Ohya wants to meet you for information.
Makoto confirms she extracted data from her sister's PC and will bring it to Futaba after school.
Sojiro's boss asks you to help at the café.
Shinya wants to meet at the arcade.
Hifumi wants to meet at the church.
Yoshida wants to meet you.
Haru's boss asks you to help at the flower shop.
Makoto suggests going to Mementos to investigate.
Haru suggests going to Mementos to investigate.
The group discusses the death of the school principal, and Morgana suggests heading to school immediately.
Akechi asks to go to the Metaverse.
Akechi suggests going to the Palace.
Akechi suggests going to Mementos to handle a request.
Akechi invites you to meet in Kichijoji.
Makoto announces she will be a chaperone on the school trip, much to Ryuji's surprise and the group's amusement.
Ann invites you to study for midterms.
Ann invites you to study for finals.
Kasumi invites you to meet at school.
Kasumi asks about going to the Palace.
Futaba insists the protagonist come straight home to wait for Morgana's return.
Kasumi suggests going to Mementos to handle a request.
Kasumi invites you to meet in Kichijoji.
Kasumi invites you to study together.
The group plans their 'fake death' cover story, noting the protagonist's need to stay hidden and the need for a clear signal.
Kasumi updates you on her situation.
Sumire asks about going to the Metaverse.
Sumire asks about going to the Palace.
Sumire suggests going to Mementos to handle a request.
Sumire invites you to meet in Kichijoji.
Yusuke shares his research on the mysterious Egyptian god Medjed, but the group remains clueless on how to counter the hacker.
Sumire invites you to study together.
Maruki invites you to meet in the nurse's office.
The group discusses the upcoming school festival and their mission, leaving the protagonist to decide on sending the calling card.
Maruki invites you to meet at the café.
Maruki invites you to a buffet.
Ryuji expresses frustration about the mandatory make-up classes, while the others are more concerned about the mission.
Yusuke suggests going to Mementos to investigate.
Ann suggests going to Mementos to investigate.
Ryuji suggests going to Mementos to investigate.
Akechi suggests going to Mementos to investigate.
Futaba suggests going to Mementos to investigate.
Sumire suggests going to Mementos to investigate.
The team discusses Haru's arranged marriage being on hold, Ryuji's excitement for fireworks, and Ann modeling for Yusuke.
The group discusses the 'Alibaba' contact, who is impatient for the Phantom Thieves to fulfill their promise.
Makoto wants to meet up.
Haru wants to meet up.
Yusuke wants to meet up.
Ann wants to meet up.
Ryuji wants to meet up.
Futaba wants to meet up.
Akechi wants to meet up.
Sumire wants to meet up.
The team discusses Medjed's inactivity, trying to find a lead while waiting for Alibaba's help.
The team resolves to keep a low profile, realizing Kaneshiro still has the incriminating photo and can cause trouble.
The group plans to celebrate their victory over Kamoshida at the fireworks festival, with some members teasingly looking forward to seeing the girls in yukata.
The team discusses the 'Alibaba' situation, noting her impatience and the need to fulfill their promise to get her help.
The team discusses their plan to gain entry to Madarame's studio by having Ann model for Yusuke.
Makoto successfully extracts data from her sister's computer, and Futaba eagerly awaits the file.
The group reacts to the sudden death of the school principal, with Morgana urging the protagonist to head to school.
Makoto reveals she will be a chaperone on the school trip, causing a mix of surprise and concern for Ryuji.
Futaba urges the protagonist to come straight home to wait for Morgana, expressing worry for the cat.
The group plans their 'fake death' strategy, with the protagonist needing to stay hidden and the team working on a signal.
Yusuke shares his research on the enigmatic god Medjed, but the team still lacks a concrete plan to counter the threat.
The group discusses their current situation, planning to take advantage of the election commotion to execute their mission against Shido.
The team notes the public's obsession with the election and Shido's propaganda, resolving to act before the election day.
The team observes the public's blind support for Shido and resolves to act cautiously and swiftly before the election.
With only a week until the election, the team is determined to take down Shido to break his hold on the public.
Mishima notes the public's strange lack of reaction to the Phantom Thieves' announcement and plans to adjust the Phan-Site poll.
The team discusses the media's shift in focus to the election, agreeing they must act quickly to take down Shido.
Alibaba pressures the team to fulfill their promise, threatening to go to the police if they don't hurry up.
Alibaba threatens to leak the team's chat logs to the police, demanding they keep their promise immediately.
Alibaba insists the team hurry up and fulfill their promise, refusing to help with Medjed until they do so.
Alibaba warns the team they are running out of time and threatens to leak their identities if they fail to keep their promise.
Alibaba refuses to help with Medjed until the team fulfills their promise, leaving the team with no choice but to proceed with the Futaba mission.
The team realizes they've been set up after a calling card is found in the principal's office, suspecting the culprit behind the mental shutdowns.
The group is shocked by Okumura's sudden death from a 'cardiac arrest,' worrying they might be responsible despite following their usual method.
The group hasn't heard from Haru, but Futaba received a call from her saying she wants to meet at the hideout.
Police arrive at Shujin Academy, and the group worries they might be connected to Okumura's death, telling everyone to be careful.
The team tries to contact Haru, but she isn't responding, leaving them all worried about her well-being.
Haru messages the group to apologize for worrying them, explaining she's busy handling company affairs and her father's funeral.
The team's reputation plummets online, with public opinion turning against them following Okumura's death.
The team plans to use the school festival to investigate the conspiracy, while Futaba works from home to find information.
Akechi informs the team that Sae's trial is tomorrow, meaning they must act quickly to change her heart.
Akechi confirms Sae's trial is tomorrow, and the team plans to meet at the courthouse to begin their mission.
Ann thanks the protagonist for saving her, and Morgana asks the protagonist to help him use the phone.
The team calculates their tight schedule to steal Sae's Treasure, fearing they may not have enough time.
The team discusses their popularity, while Futaba prepares for her first public appearance at Leblanc.
Yusuke expresses his gratitude to the protagonist for helping him regain his senses and return to the team.
Makoto speculates that Medjed's threats might be a prank, while the group plans their celebratory sushi outing.
Yusuke worries about rumors of their identities, while the group discusses Futaba's progress in working at the cafe.
The group prepares for the beach trip, discussing the danger of the mysterious 'black mask' user and the need for caution.
Futaba is bored while her PC analyzes data; the others prepare for their school trip, with Yusuke overpacking canvases.
The team plans to reconcile with Morgana in Mementos, while public pressure to take down Okumura grows.
The team discusses the surge of negative information against Okumura Foods and the public's demand for action.
The group analyzes the 'Beauty Thief's' performance, concluding she's an amateur but a threat with Morgana's guidance.
The team plans to meet on the school rooftop after class to discuss their next move, and Haru plans to join them.
Makoto informs the protagonist she has been ordered to find the culprits behind the calling card and advises caution.
The team worries about the status of the case against Shido and Makoto's sister, hoping she will succeed.
Ryuji and Ann discuss Shido's unreported confession.
Mishima notes the Phantom Aficionado Website is strangely quiet.
Makoto shares that her sister will soon interrogate Shido.
Futaba announces a New Year's Eve party at Leblanc.
Kasumi arrives early, planning to wait at the shrine.
The team confirms their infiltration route and awaits the deadline.
Ryuji finds a serial complainer target, Atsushi Yatani.
Mishima reports the Kichijoji incident is resolved.
Futaba investigates posts from a neglected child.
Futaba updates that the neglectful mother has apologized.
Yusuke questions the logic behind the space station Palace.
Mishima confronts the protagonist about a summer festival.
The team plans to celebrate the New Year together.
Sumire officially joins the team and wants to be called by her first name.
The team discusses Dr. Maruki's unexpected interest in cognitive psience.
Ann reports that Dr. Maruki's counseling wasn't as bad as expected.
Futaba predicts snow, prompting worries about the Metaverse and gardening.
The team reflects on their mission, proud of their actions for society.
Futaba connects Shido to previous subway accidents and mental shutdowns.
Futaba agrees she is ready for the beach trip the day after tomorrow.
Mishima panics when the Phan-Site goes down but it returns shortly after.
Ann identifies a manipulative womanizer, Hikaru Arihara, as a target.
Ann reports Arihara has confessed to his victims and is repaying them.
Ryuji reports the complainer has already apologized to the shop.
Mishima reports an old troublemaker in Kichijoji.
Mishima updates that the Kichijoji old man has apologized to everyone.
Morgana reports a cat-napper suspect named Neko Nora.
Ryuji reports the cat lady turned herself in to help strays.
Makoto outlines a plan to identify a streamer named AIMaask OUZI.
The team reports AIMaask has deleted his videos and apologized.
Mishima shares a personal request about a student being blackmailed.
Makoto relates the blackmail case to her own sister issues.
Mishima finds a cheater at an arcade.
The team deduces the streamer's real name is Izuo Amasaki.
Akechi plans to meet at the courthouse during Sae's trial.
Kasumi thanks the protagonist for safety and plans a training camp.
Futaba wants the protagonist to accompany her to Akihabara.
Haru reports her father took the calling card to the police.
Futaba informs she has finished her investigation.
Ann suggests postponing meetings due to the roof closure and exams.
Mishima asks for a meeting to discuss a stalker case.
Mishima requests an investigation into animal abuse in Shibuya.
Mishima defends the Phantom Thieves against public doubt.
Mishima reports a complaining housewife has changed her attitude.
Mishima identifies a school bully, Daisuke Takanashi.
Mishima reports the school bully has calmed down.
Mishima identifies a harassing teacher, Sayuri Yoshioka.
Mishima reports the teacher is acting more like a proper mentor.
Mishima reveals the bully was being manipulated by another student.
Mishima reports the bullies have turned themselves in.
Mishima finds a queen bee bully at Kosei, Hikari Shimizu.
Mishima reports the Kosei queen has apologized to her victim.
Mishima finds a student, Yumeko Mogami, making death threats.
Mishima reports the stalker has apologized online.
Mishima identifies an elementary student, Yusei Arita, pirating data.
Mishima reports the child has admitted to his crimes.
Mishima reports a land speculator, Yasuo Jochi, threatening a theater.
Mishima reports the theater is safe and will reopen.
Mishima finds a new gang trying to extort people in Shibuya.
Mishima reports the new extortion gang has quit.
Mishima finds an abusive old man, Muneo Horiguchi.
Mishima reports the old man has changed his ways.
Mishima identifies an idol, Chika, who faked a death threat.
Mishima reports the idol has stopped her phantom thief act.
Mishima identifies a homeless assassin, Yohei Kiritani.
Mishima reports the assassin has disappeared from the underground.
Mishima identifies a producer, Shiro Asakura, abusing idols.
Mishima reports the producer has apologized to the victims.
Mishima finds a scam group targeting the elderly, led by Yoshihito Wakasa.
Mishima reports the scam group has changed their ways.
Mishima finds a loan dodger, Fumio Akitsu.
Mishima reports the criminal has turned himself in.
Mishima finds a boss stealing credit from subordinates in Shinjuku.
Mishima reports rumors of violence in Shibuya's underground mall.
Mishima reports burglars in Shibuya posing as the Phantom Thieves.
Ann finds a post linking the burglars to a violent brother.
Yusuke identifies the burglar's brother as Kazuya Makigami.
The team reports the burglar has turned himself in.
Akechi asks for help finding a missing child.
Ann reports Shiho received an apology from Kayo.
Makoto identifies a virtual currency scammer, Yuko Amai.
Makoto reports Yuko has turned herself in and money will be returned.
Futaba reports a violent otaku, "Tackle," in Akihabara.
Futaba reports Tackle has turned himself in.
Yusuke asks for help with a doujin artist, Chiyo Tsumano, accused of plagiarism.
Yusuke reports Tsumano has apologized and is donating her earnings.
Haru investigates a miracle drink seller, Takeo Saburi.
Haru reports the seller has apologized and is selling the drink as a regular beverage.
Ryuji investigates a family falling apart over an indie idol.
Ryuji reports the family has reconciled.
Akechi requests help investigating a false assault charge.
Akechi reveals the accused was actually an extortionist.
Nanami thanks the team for her father turning himself in.
Ryuji reminisces about investigating Kamoshida.
Mishima finds a man, Nao Minamoto, who wants to be killed.
Mishima reports the brother has withdrawn his request.
The team investigates the false accusation case, finding info on Toji Karataki.
Akechi announces he has discovered the truth behind the case.
The team discusses Toji's apartment being robbed while he was in custody.
Akechi requests more time to investigate the case.
The team discusses the reality-warping power of the new enemy.
The team discusses the massive size of the new Mementos.
Yusuke notes an artist friend was 'actualized' into an archer.
Futaba theorizes about the consequences of wishing someone out of existence.
Ryuji reports Ushimaru has become unusually nice.
The team speculates on Dr. Maruki's intentions and the deadline.
The team prepares for the final confrontation with only a week left.
Futaba and Akechi remind everyone to manage their health.
Ryuji panics about the approaching deadline.
The team notes the school's atmosphere has changed and plans to meet at Leblanc.
The team agrees to rest and discuss the situation the next day.
The team plans to meet at the hideout to discuss the situation.
The team worries about Lavenza's conspicuous attire meeting at school.
The team decides to infiltrate the Palace to secure a route.
The team waits for Dr. Maruki to approach the protagonist.
Ryuji shares rumors of a student suicide covered up by Madarame.
The team decides on first-name basis for Makoto.
Ryuji suggests asking Takamaki to talk to Suzui about Kamoshida.
Ryuji doubts the rumors about Takamaki and Suzui.
The protagonist reports success in gathering information.
Ryuji finds the Meta-Nav app on his phone again.
Ryuji asks for help saving students from abuse.
Ryuji is frustrated and can't think of a plan against Kamoshida.
The team plans to meet in Shibuya to discuss the next target.
Ryuji and the protagonist plan to go to Shinjuku.
Ohya warns that Kaneshiro is more dangerous than he seems.
Ryuji suggests targeting Medjed, but the name is a pseudonym.
The team agrees to help Alibaba in exchange for info on Medjed.
Alibaba contacts the team, asking if they can steal hearts.
The team plans for the fireworks festival.
The team failed to find intel on Medjed.
The team worries Medjed is too big to handle.
Alibaba asks the team to target Futaba Sakura.
Ryuji checks if Alibaba has contacted the protagonist.
The team worries about Boss's refusal to discuss Futaba.
The protagonist has information on Futaba Sakura.
Alibaba cancels the deal and stops contacting the team.
Alibaba demonstrates hacking skills by taking down a website.
The team confirms Alibaba's hacking skills.
The team learns Alibaba is trapped in her room.
The team convinces Alibaba to open her door.
Futaba is outside Leblanc.
Futaba wants to visit Mementos.
Futaba wants to go to Akihabara.
Ryuji wants to discuss an operation.
Futaba reveals she hacked the protagonist's phone.
The team is worried about Morgana's disappearance.
Futaba suspects Morgana is in Okumura's Palace.
The team decides to stake out Mementos to find Morgana.
Ann finds unexplained requests being resolved.
The team concludes Morgana and Haru are solving requests.
Futaba reports Okumura has seen her hacking.
Haru reports her father has changed and will cancel her engagement.
Haru announces an urgent press conference by her father.
Haru has something important to discuss at the hideout.
The team discusses the possibility of a government conspiracy.
Makoto warns the police will interrogate students.
Futaba wants to talk to the team at the hideout.
Futaba is stuck on the Okumura investigation.
The team worries about being identified by police or peers.
Makoto received a message from Akechi to meet tomorrow.
Akechi plans to meet at the courthouse for Sae's trial.
The team researches Shido's background.
The team prepares for the election results.
Ryuji complains about not receiving Valentine's chocolates.
Ryuji invites the team to meet at Leblanc.
Kasumi thanks the protagonist for her improved performance.
Kasumi discusses training disagreements with her coach.
Kasumi is adjusting her training methods.
Kasumi and the protagonist plan overseas trips simultaneously.
Kasumi thanks the protagonist for her recent success.
Kasumi thanks the protagonist for their help.
Haru wants to visit the school festival with everyone.
Makoto wants to discuss news she saw.
The team plans to send the protagonist into Sae's Palace.
Ryuji invites the protagonist to hang out.
Mishima warns of a group declaring war on the Phantom Thieves.
The team plans to meet at Leblanc.
The team plans to watch the news for Medjed updates.
Mishima finds info on a suspicious part-time job.
The team plans to stake out Shibuya for the drug dealer.
Ryuji suspects Iida is involved in the suspicious job.
Yusuke is investigating the high-paying job in Shibuya.
The team confirms the job involves drug trafficking.
The team plans to send the protagonist to meet the dealer.
The team gathers intel on the drug trafficking.
The team plans to meet at karaoke.
Makoto postpones Christmas plans due to police attention.
Mishima is angry at Akechi for calling the Phantom Thieves criminals.
Mishima celebrates the Phantom Thieves defeating Medjed.
Mishima reports public opinion has soured on the Phantom Thieves.
Mishima supports the Phantom Thieves' decision to target Shido.
The team plans to meet at the courthouse.
The team decides to let Futaba handle the cyber-warfare.
The team plans to find Shido's keywords.
Futaba avoids discussing her recent absence.
Haru is happy about the company's new direction.
Ryuji suggests buying lottery tickets.
Haru updates on her father's condition.
The team worries about Madarame taking legal action.
Yusuke reports Madarame is still bedridden.
Yusuke reports no change in Madarame's condition.
The team plans the beach trip.
The team worries about Haru's engagement and the mental shutdowns.
Haru reports her father is still indisposed.
Haru reports no change in her father's condition.
The team discusses the masked man with Akechi.
The team is framed for the psychotic breakdowns.
Haru suspects the culprit is a Persona-user.
Akechi explains the police investigation and the protagonist's connection.
The team prepares for the plan in Sae's Palace.
The team notes the school atmosphere is strange.
Futaba warns the enemy is more dangerous than imagined.
The team worries about the consequences of failure.
The team discusses the end of the Phantom Thieves.
The team plans to send the calling card today.
The team notices the public's obsession with Shido.
Shido is projected to win the election.
The team suspects Shido is brainwashing the public.
Makoto asks to meet the protagonist alone.
Makoto asks the protagonist to meet her.
Makoto asks the protagonist to help with an investigation.
Makoto wants to discuss her troubles.
Makoto asks for help with a friend's situation.
Makoto wants to discuss Eiko again.
Makoto is suspicious of Eiko's boyfriend.
Makoto plans to meet Eiko at Big Bang Burger.
Makoto asks the protagonist to help gather evidence.
Makoto wants to discuss Eiko and herself.
Makoto wants to meet at the protagonist's place.
Makoto invites the protagonist to the beach.
Makoto asks to go to the post-festival party together.
Makoto wants to spend Christmas Eve together.
Futaba suggests finding a pro gamer to defeat a cheater.
Haru wants the protagonist's opinion on her vegetables.
Haru wants to talk to the protagonist on the rooftop.
Haru invites the protagonist to see her plants.
Haru wants to go to a specialty coffee shop.
Haru wants to discuss the new company president.
Haru wants to look for coffee books in Jinbocho.
Haru wants to garden and talk.
Haru wants to discuss her ideas about the company.
Haru wants the protagonist with her for a meeting.
Haru wants to discuss her meeting at Leblanc.
Haru wants to meet at Leblanc to discuss the company.
Haru wants to attend the post-festival party together.
Haru wants to spend Christmas Eve together.
Haru wants to meet again the next day.
Yusuke asks for help to escape a slump.
Yusuke wants to show the protagonist his painting.
Yusuke wants to consult about his sketch.
Yusuke wants to show his artwork at a museum.
Yusuke wants the protagonist to model for him.
Yusuke wants to try a new painting idea at a church.
Yusuke wants to visit Madarame's residence.
Yusuke wants to meet Kawanabe at a sushi restaurant.
Yusuke wants to discuss the sushi restaurant incident.
Yusuke wants to get back to his artistic roots in Mementos.
Yusuke wants to show the protagonist his artwork at a museum.
The team discusses Hifumi Togo.
Sojiro wants the protagonist to come home.
Sojiro asks the protagonist to help at the store.
Ann wants to discuss her troubles.
Ann wants to talk to the protagonist.
Ann wants to train with the protagonist.
Ann wants to discuss her training progress.
Ann wants advice on a gift for Shiho.
Ann wants to discuss her visit with Shiho.
Ann wants to get crêpes with the protagonist.
Ann wants to go to the gym with Ryuji and the protagonist.
Ann needs help moving Shiho's things.
Ann wants the protagonist to watch her photoshoot.
Ann wants to go to the beach in Hawaii.
Ann wants to go to the post-festival party together.
Ann wants to spend Christmas Eve together.
Ann wants to meet the day after the protagonist is released.
Ryuji wants to start training again.
Ryuji invites the protagonist to train.
Ryuji wants to go eat ramen in Ogikubo.
Ryuji found a new gym and wants to train.
Ryuji wants to practice for the track team.
Ryuji wants to investigate the track coach at a monjayaki shop.
Ryuji wants to talk to the track team members.
Ryuji wants to discuss his feelings about the track team.
Ryuji wants to train and talk.
Ryuji is hiding in the bathroom.
Ryuji asks about Valentine's Day chocolates.
Ryuji wants to go to the post-festival party.
Ryuji wants to go to the beach in Hawaii.
Akechi invites the protagonist to play billiards.
Akechi wants to meet at a café in Kichijoji.
Akechi wants to show the protagonist a secret spot.
Akechi wants to compete at an arcade.
Akechi wants to meet the protagonist.
Akechi wants a rematch at billiards.
Akechi wants to establish something important.
Ryuji wants to talk about the track team.
Akechi needs to speak with the protagonist about something.
Akechi is ready for a rematch in Mementos.
Akechi is ready for another rematch.
Akechi offers a rematch.
Futaba wants the protagonist to accompany her somewhere.
Futaba wants the protagonist to come to Leblanc.
Futaba wants to work on her promise list.
Futaba wants to work on the promise list.
Futaba wants to complete the third promise.
Futaba wants to show the protagonist something.
Futaba has a request regarding Kana-chan.
Futaba wants to talk to the protagonist.
Futaba wants to tell the protagonist something.
Futaba wants to complete the final promise item.
Futaba wants to give her report on the promise list.
Futaba wants to spend Christmas Eve together.
Futaba wants to meet up the day after Christmas.
Futaba is ready to hack into Okumura's network.
Futaba wants help with her uncle.
Chihaya wants to meet the protagonist at their place.
Chihaya wants to test the protagonist's skills.
Chihaya has a request for the protagonist.
Chihaya wants to talk to the protagonist.
Chihaya wants to talk face to face.
Chihaya wants to discuss Chairman Fukurai.
Chihaya is worried about the ADP situation.
Chihaya has something important to discuss.
Chihaya has an update on the ADP.
Chihaya wants to see the protagonist.
Chihaya wants to go to the Ferris wheel for luck.
Chihaya questions if the protagonist still believes in her.
Chihaya wants to speak with the protagonist.
Chihaya's love fortune says to spend time with her sweetheart.
Yusuke met Dr. Maruki and plans to see him again.
Iwai invites the protagonist to the shop.
Iwai asks for help with a job.
Iwai wants to teach the protagonist about the shop.
Iwai asks the protagonist to gather info.
Iwai has a job for the protagonist.
Iwai asks the protagonist to have dinner with Kaoru.
Iwai wants to talk about something important.
Iwai needs to ask a favor.
Iwai has good news.
Iwai asks the protagonist to work at the shop.
Iwai says Kaoru wants to see the protagonist.
Iwai complains the protagonist isn't helping enough.
Iwai asks the protagonist to visit the shop.
Takemi wants to see the protagonist tomorrow.
Takemi wants to test new medicine on the protagonist.
Takemi has enhanced medicine ready for testing.
Takemi has more medicine to test.
Takemi wants to test more medicine.
Takemi asks for help due to increased patients.
Takemi wants to test a new milestone medicine.
Takemi wants to see the protagonist.
Takemi checks for side effects.
Takemi wants to meet at Inokashira Park.
Takemi wants the protagonist to meet a girl.
Takemi wants to visit the café for coffee.
Takemi asks if the protagonist is quitting the trials.
Takemi welcomes the protagonist back.
Takemi wants to spend Christmas Eve together.
Kawakami (Becky) wants to clean the protagonist's room.
Kawakami (Becky) offers a food delivery service.
Kawakami (Becky) wants to be requested.
Kawakami (Becky) wants to help despite her deception.
Kawakami (Becky) offers a double horsepower cleaning service.
Kawakami (Becky) needs financial support.
Kawakami (Becky) wants to talk about something.
Kawakami (Becky) has surprising news.
Kawakami wants to meet as a teacher.
Kawakami wants to visit the protagonist's room.
Kawakami feels neglected.
Kawakami wants to go to the beach.
Kawakami asks to attend the post-festival party together.
Kawakami wants to meet in Shibuya.
Ohya wants to meet for information.
Ohya needs a story and invites the protagonist to the bar.
Ohya needs to meet the protagonist outside the bar.
Ohya needs more information.
Ohya wants information on the Phantom Thieves.
Ohya wants to chat to relieve stress.
Ohya wants to discuss Kayo's case.
Ohya has a scoop about her chief.
Ohya wants to talk about Kayo.
Ohya wants to have a long talk.
Ohya wants to visit the Skytree.
Ohya expresses frustration over being ignored and threatens to get information from Mishima, while Morgana advises checking on her.
Ohya demands attention and information, and Morgana urges the protagonist to answer her calls.
Ohya suggests meeting for dinner and going back to the protagonist's place.
Ohya has a scoop on a tearful release and plans to visit the protagonist tomorrow.
Shinya invites the protagonist to the arcade for gaming lessons.
Shinya invites the protagonist to the arcade, and Morgana notes new unlockable locations.
Shinya waits at the arcade for a visit, and Morgana mentions new unlockable areas.
Shinya requests more time to teach the protagonist and notes new unlockable areas.
Shinya wants to discuss his mentor, Takekuma, at the arcade.
Shinya requests training at the arcade to improve skills.
Shinya wants to talk privately at the arcade about an important request.
Shinya is troubled by his mother's actions and asks the protagonist to meet at the arcade.
Shinya urgently requests a meeting at the arcade about a troubling event.
Shinya offers more training and discusses the protagonist's skill level.
Shinya complains about being ignored, and Morgana suggests visiting him.
Shinya urges the protagonist to visit the arcade to talk about the Phantom Thieves.
Shinya reports he delivered a calling card to his mother.
Ryuji invites the protagonist to hang out at school.
Hifumi announces she will be in Los Angeles for a school trip.
Hifumi urgently wants to meet and discuss something unbelievable.
Hifumi requests a shogi match to research new moves.
Hifumi asks for a shogi match to test new strategies.
Hifumi wants to go to Jinbocho Book Town after a shogi match.
Hifumi requests a shogi match to evaluate the protagonist's skills.
Hifumi suggests a break from shogi and a visit to the Skytree.
Hifumi requests a shogi match and offers instruction.
Hifumi asks to meet at the church to talk about something troubling.
Hifumi wants to see the protagonist before her exhibition match.
Hifumi requests a meeting to discuss matters as a teacher.
Hifumi proposes playing shogi at the protagonist's house.
Hifumi feels ignored and questions the protagonist's commitment to shogi.
Hifumi asks if the protagonist has grown tired of shogi.
Hifumi requests a walk on the beach in Hawaii.
Hifumi suggests meeting during Christmas.
Mishima wants to meet to discuss supporting the Phantom Thieves.
Mishima has a new idea to help the Phantom Thieves and wants to meet.
Mishima reports new achievements and suggests a buffet in Shibuya.
Mishima wants to make another report and meet at a diner.
Mishima has information on an actor and wants to discuss a new strategy.
Mishima wants to talk again and meet at Inokashira Park.
Mishima has a big lead and wants to meet at Inokashira Park.
Mishima wants to make another report.
Mishima has scary information on Akiyama and wants to meet at a diner.
Mishima has been thinking about something and wants to talk at the park.
Mishima asks the protagonist to join him and Ryuji at a post-festival party.
Mishima confirms the timing for a flyer event and asks not to be left behind.
Mishima shares gossip about Ms. Kawakami and her part-time job.
Ryuji invites the protagonist to hang out after school.
Yoshida requests help with a speech at Shibuya Station Plaza.
Yoshida asks for help holding a placard during a speech.
Yoshida requests help with another speech, noting he feels courageous with the protagonist.
Yoshida wants the protagonist to hear his speech on the administration.
Yoshida asks for help with a speech that will be filmed.
Yoshida invites the protagonist to dinner with Dietman Matsushita.
Yoshida requests the protagonist's company for a meeting at a sushi restaurant.
Yoshida requests help with both his speech and a meeting with Dietman Matsushita.
Yoshida requests the protagonist's presence for his speech about the Phantom Thieves.
Yoshida wants to share his aspirations and discuss incidents with the protagonist.
Yoshida refrains from requesting help, noting the protagonist seems busy.
Yoshida invites the protagonist to meet as they haven't seen each other in a while.
Yoshida thanks the protagonist for their support during the election.
Yoshida informs the protagonist about upcoming election regulations.
The protagonist and Ryuji discuss shouting love confessions for a video.
Kawakami wants to meet the protagonist tomorrow to catch up.
Hifumi wants to see the protagonist tomorrow evening.
Ryuji is running from someone and will text pictures later.
Makoto urgently needs to discuss her friend Eiko.
Makoto asks the protagonist to accompany her to meet Eiko's host boyfriend.
Makoto wants to meet regarding suspicions about Eiko's boyfriend.
Makoto invites the protagonist to go somewhere with her.
Makoto proposes an idea involving Eiko's work and requests help.
Makoto wants to talk about something important.
Makoto wants to meet to discuss a serious matter.
Haru wants to meet at the school rooftop to talk.
Yusuke wants to meet to discuss something in person.
Ann wants to meet in Shibuya to talk about something.
Ryuji wants to meet in Shibuya to discuss something.
Futaba is confused and wants to talk face-to-face in front of Leblanc.
Akechi wants to meet to clarify some things.
Sumire wants to meet before Dr. Maruki contacts them.
Ann asks for time to discuss agency matters.
Ann invites the protagonist to join her for something.
Mishima checks if the protagonist is safe and offers support.
Ohya asks about the protagonist's safety amidst the chaos.
Kawakami confirms the protagonist is alive and offers help.
Chihaya confirms the protagonist's safety and warns of unclear future.
Takemi checks on the protagonist and offers medicine.
Iwai asks if the protagonist is okay and offers weapons.
Shinya confirms the protagonist is alive and expresses relief.
Hifumi confirms the protagonist is safe and offers to meet at the church.
Yoshida confirms the protagonist is alive and offers support.
Dummy
Kasumi requests a meeting at Inokashira Park for training.
Kasumi invites the protagonist to practice in the gym and eat in the cafeteria.
Kasumi asks for help shopping in Kichijoji.
Kasumi wants to try a new type of training at the batting cages.
Sumire wants to meet in the courtyard to talk.
Kasumi wants to go shopping in Kichijoji before training.
Sumire wants to try something out in Shibuya's underground mall.
Kasumi wants to go to the batting cages for training.
Sumire wants to show her performance at the gymnasium.
Mishima urgently wants to meet in Shinjuku about a scary topic.
Yusuke asks to visit Meiji Shrine for artistic inspiration.
Mishima wants to meet in Akihabara to discuss helping the Phantom Thieves.
Mishima has a new idea and wants to meet in Shinjuku.
Mishima has useful information and wants to meet in Akihabara.
Mishima has realized his role and wants to meet in Akihabara.
Kasumi asks to meet for lunch in the school cafeteria.
Kasumi requests help shopping for a birthday present in Kichijoji.
Kasumi wants to meet in Shibuya, feeling a strong urge to see the protagonist.
Kasumi requests the protagonist's time for a short meeting.
Sumire requests a private meeting on the school roof.
Sumire wants to propose something and asks to meet in Kichijoji.
Sumire wants to try something in Shibuya's underground mall.
Sumire needs to talk and invites the protagonist to Leblanc.
Sumire wants to show her performance to her coach and asks the protagonist to watch.
Sumire wants to show her coach her performance and invites the protagonist to watch.
Haru suggests going for sushi to relax before the election.
Haru suggests visiting a monja restaurant in Tsukishima to relax.
Mishima wants to meet in Akihabara to make a report.
Mishima wants to make another report and meet in Akihabara.
Mishima wants to discuss something scary and meet in Akihabara.
Maruki offers counseling and wants to meet at the nurse's office.
Maruki asks to meet after school to talk.
Maruki wants to discuss his research progress and meet in the courtyard.
Maruki requests a short meeting at the nurse's office.
Maruki needs to discuss something complicated and wants to meet at Leblanc.
Maruki asks for help with his research again.
Maruki asks if the protagonist is free to meet at the nurse's office.
Maruki wants to chat and asks the protagonist to drop by.
Maruki wants to continue their conversation.
Mishima wants to talk about what Akiyama said and meet in Akihabara.
Maruki requests a final meeting before summer vacation.
Takemi has finished her medicine and wants to meet at the clinic.
Takemi wants to do a test and asks the protagonist to visit the clinic.
Takemi has improved her medicine and wants the protagonist to visit.
Yusuke plans to visit Leblanc to see the Sayuri.
Yusuke plans to relax at Leblanc tomorrow.
Yusuke wants to borrow the protagonist's room to watch a DVD.
Yusuke plans to visit the protagonist's place for relaxation.
Yusuke wants to watch a life-of-the-painter DVD at the protagonist's place.
Ryuji plans to visit the hideout to hang out.
Yusuke plans to visit the hideout to read a book.
Ryuji plans to bring a DVD to watch at the hideout.
Futaba wants to play games at the hideout tomorrow.
Ryuji wants to meet at the hideout to play games.
Futaba wants to show an exciting magazine at the hideout.
Yusuke is curious about video games and wants to visit.
Ryuji is stopping by with manga after buying it.
Futaba wants to watch a chilling DVD about historical foods.
Takemi wants to see how the clinical trial is going.
Kawakami is bored and wants the protagonist to call her.
Ohya needs a scoop and wants the protagonist to visit the bar.
Shinya is at the arcade and wants the protagonist to come play.
Hifumi is at the church and is prepared for a shogi match.
Ryuji and Ann discuss their locations and activities.
Ryuji suggests playing darts to relax.
Ann suggests playing darts or billiards to stretch her legs.
Makoto invites you to play billiards.
Yusuke is looking for inspiration and suggests going to a jazz club.
Futaba invites you to play darts.
Haru invites you to play billiards.
Akechi invites you to the jazz club.
Ryuji invites you to meet him after school.
Ann invites you to go karaoke.
Ryuji invites you for a walk in Inokashira Park.
Ann invites you to eat out.
Ryuji invites you to go fishing.
Makoto forces you to study with her and Ryuji.
Makoto invites you to help with a student council investigation.
Makoto invites you to look for a book in Jinbocho.
Hifumi invites you to help her buy an air conditioner.
Mishima invites you to Dome Town.
Ann invites you to pray at a shrine.
Haru invites you to a festival in Asakusa.
Ann and Ryuji invite you to hang out in Kichijoji.
Akechi invites you to the aquarium.
Futaba invites you to Nakano to look at figures.
Haru, Ryuji, and Yusuke plan a调查 trip to Shinjuku.
Ryuji invites you to see a movie.
Ann invites you to see a movie.
Yusuke invites you to see a movie.
Makoto invites you to see a movie.
Futaba invites you to see a movie.
Haru invites you to see a movie.
Makoto wants to meet up privately.
Haru wants to meet up privately.
Ann wants to meet up privately.
Futaba wants to meet up privately.
Chihaya wants to meet up privately.
Takemi wants to meet up privately.
Kawakami wants to meet up privately.
Ohya wants to meet up privately.
Hifumi wants to meet up privately.
Sumire wants to meet up privately.
Makoto invites you to spend Christmas Eve with her.
Haru invites you to spend Christmas Eve with her.
Ann invites you to spend Christmas Eve with her.
Futaba invites you to spend Christmas Eve with her.
Chihaya invites you to spend Christmas Eve with her.
Takemi invites you to spend Christmas Eve with her.
Kawakami invites you to spend Christmas Eve with her.
Ohya invites you to spend Christmas Eve with her.
Hifumi invites you to spend Christmas Eve with her.
Sojiro asks you to help at the café on Christmas Eve.
Makoto wants to meet up on White Day.
Haru wants to meet up on White Day.
Ann wants to meet up on White Day.
Futaba wants to meet up on White Day.
Chihaya wants to meet up on White Day.
Takemi wants to meet up on White Day.
Kawakami wants to meet up on White Day.
Ohya wants to meet up on White Day.
Hifumi wants to meet up on White Day.
Sumire wants to meet up on White Day.
Sae Niijima wants to meet up to apologize.
Dummy chat.
Ryuji shares a celebratory photo of the Phantom Thieves.
Ann shares photos from a hot pot party.
Ryuji shares a photo from a rainy day trip.
The team discusses a failed summer festival photo.
Ann shares photos from the beach.
Makoto and Yusuke share photos from Hawaii.
Makoto shares a photo of a creepy statue from Hawaii.
Ann shares photos from a food stand.
Yusuke shares a photo of Ryuji crying.
Ann shares a Christmas photo with a returned Morgana.
Ryuji asks about the first dream of the year.
Sumire shares photos and reflects on her identity.
Ryuji shares a photo.
Sojiro shares a photo of the protagonist with Morgana.