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e100

147 files in this folder

Files / dataR.cpk / event / event_data / message / e100

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e100_002

Joker acts as a diversion while the team coordinates an escape.

e101_001

A detective brutally interrogates a prisoner, demanding a confession.

e102_001

Sae Niijima questions the protagonist about the Phantom Thieves and their methods.

e104_001

A mysterious voice begs the protagonist to overcome a sealed fate and save the world.

e105_001

Sojiro informs the protagonist they will be living with him for a year on probation.

e106_001

The protagonist notices a strange, creepy app on their phone.

e106_002

The protagonist reflects on their criminal record and defending someone.

e107_001

Igor introduces himself and the Velvet Room, explaining the protagonist's ruinous fate.

e107_002

Sojiro warns the protagonist not to cause him any trouble.

e108_001

The principal and Kawakami warn the protagonist about their probation and school life.

e108_002

Kawakami and a PE teacher complain about being assigned the protagonist and rumors.

e108_003

Sojiro criticizes the protagonist's attitude and discusses subway accidents.

e108_101

Sojiro warns the protagonist that a criminal record follows you everywhere.

e109_001

Sojiro gives the protagonist a diary to record their daily activities for probation.

e109_002

The protagonist plans their train route to school and notices the strange app again.

e109_003

Sae questions the protagonist about the 'psychotic breakdown incidents' and Kamoshida.

e109_004

Sojiro and a customer discuss the subway accident and its strange causes.

e109_205

The protagonist observes a crowded train and news of the previous day's accident.

e110_001

The protagonist meets Ryuji Sakamoto, who complains about the teacher Kamoshida.

e111_001

The protagonist and Ryuji get lost and find themselves in a bizarre, empty castle version of their school.

e112_001

The protagonist and Ryuji wake up as captives in Kamoshida's castle.

e113_001

Shadow Kamoshida sentences Ryuji to death and begins to physically abuse him.

e113_002

A mysterious voice goads the protagonist into taking action as Shadow Kamoshida prepares to kill Ryuji.

e114_001

The protagonist awakens to their Persona, Arsène, and confronts Shadow Kamoshida.

e115_001

The protagonist and Ryuji escape their cell and fight their way out of the castle.

e116_001

The protagonist and Ryuji meet Morgana, a talking cat who offers to guide them to an exit.

e116_020

Morgana urges the group to fight or flee from incoming guards.

e116_101

Morgana tells the protagonist and Ryuji to escape while he holds off the guards.

e116_201

Morgana explains Personas and gives the protagonist healing items.

e116_301

Kawakami worries about the protagonist's absence from school.

e117_001

Morgana awakens to his Persona, Zorro, to fight alongside the group.

e118_001

Morgana leads the group to a ventilation shaft to escape the castle.

e119_001

The protagonist and Ryuji return to the real world and are confronted by police.

e120_001

Ryuji argues with Kamoshida and the counselor, hinting at a mysterious castle experience.

e120_002

Sae interrogates the protagonist about the Kamoshida case and the Phantom Thieves.

e121_001

Kawakami scolds the protagonist for being late on their first day.

e121_002

Students gossip about the protagonist as Kawakami gives a warning.

e122_001

The protagonist introduces themselves to a gossiping class, noticing Ann Takamaki.

e123_001

Kawakami warns the protagonist not to associate with Ryuji after he meets with Kamoshida.

e123_108

Shiho Suzui bumps into the protagonist and comforts them about rumors.

e124_001

Ryuji thanks the protagonist on the roof, confirming the castle was real and suggesting they team up.

e124_101

The SIU Director mentions Sae Niijima and decides to leave things be for now.

e126_101

Sojiro lectures the protagonist for skipping school and warns them about probation.

e127_001

Igor explains that the protagonist has awakened to Persona powers and must begin rehabilitation.

e127_201

Ryuji convinces the protagonist to investigate the castle and Kamoshida using the Metaverse Navigator.

e127_301

Kamoshida manipulates Ann, warning her about the protagonist and Ryuji.

e128_001

Ryuji and the protagonist fail to find the castle until Ryuji recalls the navigation app.

e128_003

Ryuji discovers the Metaverse Navigator on the protagonist's phone and activates it.

e129_001

Ryuji and the protagonist re-enter the castle, meet Morgana, and learn about Palaces.

e129_002

Morgana explains the cognitive world, Personas, and their outfits as they prepare to infiltrate Kamoshida's Palace.

e130_001

The group finds abused volleyball team members who are merely cognitive beings, not real people.

e131_001

Shadow Kamoshida reveals Ryuji's past as the 'Track Traitor' and orders his disposal.

e132_001

Ryuji awakens to his Persona, Captain Kidd, and attacks Shadow Kamoshida.

e132_002

Shadow Kamoshida emotionally torments Ryuji until the protagonist encourages him to fight back.

e133_001

Shadow Kamoshida summons a cognitive Ann as his princess, threatening to kill her and the real Ann.

e134_001

The group escapes to a safe room and Morgana explains their new outfits and the need for more allies.

e135_001

The group returns to reality and solidifies their partnership to take down Kamoshida.

e135_002

Ryuji and the protagonist bond over a meal and exchange contact information.

e136_001

Shiho confides in Ann about her stress and self-doubt before being called away by Kamoshida.

e136_101

Sojiro warns the protagonist again about their probation and staying out of trouble.

e137_002

Igor explains that bonds with others are crucial for rehabilitation and strengthening Personas.

e138_001

Ann confronts the protagonist and Ryuji about their plans for Kamoshida.

e140_001

The protagonist and Ryuji confront Mishima, who is being abused by Kamoshida.

e141_001

Ann tries to comfort a bruised Shiho, who is called away by Kamoshida as rumors about Ann spread.

e142_001

Morgana returns to the real world and convinces the protagonist and Ryuji to use his plan.

e143_001

Morgana details the plan to steal the treasure and force a change of heart.

e144_001

The protagonist overhears Ann arguing with Kamoshida over the phone about Shiho.

e145_001

Ann vents to the protagonist about her arguments with Kamoshida and her guilt.

e145_003

Ann and the protagonist bond over their shared loneliness and difficult situations.

e146_001

Mishima tells Shiho that Kamoshida is asking for her in the PE office.

e146_101

Sojiro questions the protagonist's late return and warns them about bad influences.

e147_001

Shiho attempts suicide by jumping from the school rooftop in front of everyone.

e148_001

Ann rushes to Shiho's side as chaos erupts, and Ryuji notices Mishima acting suspiciously.

e150_001

The protagonist and Ryuji confront Mishima, who admits Kamoshida ordered him to leak the protagonist's record.

e151_001

Kamoshida admits to abusing Shiho, threatens to expel the group, and taunts them.

e152_001

The group decides to enter the Palace to stop Kamoshida, but Ann insists on joining them.

e152_301

A customer discusses the 'psychotic breakdown' incidents with Sojiro at Café Leblanc.

e152_302

Sojiro gives the protagonist the key to the café and tells them to lock up.

e153_001

The protagonist brings Morgana to Café Leblanc, and Sojiro reluctantly allows the cat to stay.

e156_001

The group learns that Ann has been drawn into the Palace and is in danger.

e157_001

Shadow Kamoshida torments a captured Ann until she snaps and resolves to fight back.

e157_002

Ann awakens to her Persona, Carmen, and declares her intent to destroy Kamoshida.

e158_001

The group rescues a confused Ann and retreats from the Palace.

e159_001

The group solidifies their partnership, names Ann 'Panther,' and establishes the school rooftop as their hideout.

e159_101

The group chooses code names: Joker for the protagonist, Skull for Ryuji, and Mona for Morgana.

e160_002

Igor introduces Persona fusion as a way to discard old personalities and gain new power.

e160_003

The group prepares to enter the Palace, discussing their 'Phantom Thieves' identity.

e160_004

Ann accidentally enters the Palace with the group and must be brought back to reality.

e160_012

Arsène, the protagonist's Persona, bids them farewell until their next encounter.

e160_013

Igor rewards the protagonist with the 'Thief's Skill' for their progress in rehabilitation.

e160_601

Ann accidentally enters the Palace again and is mistaken for the princess.

e161_301

The group discusses the protagonist's calm demeanor and leadership potential.

e161_601

Morgana assigns code names to the team: Joker, Skull, and Mona.

e166_001

The group finds the Treasure in Kamoshida's Palace and learns they must send a calling card.

e167_001

The team decides Ryuji will write the calling card to Kamoshida.

e167_011

The team decides Ryuji will write the calling card to Kamoshida.

e168_001

The group delivers the calling card, causing a stir at school and angering Kamoshida.

e168_011

The group delivers the calling card, causing a stir at school and angering Kamoshida.

e169_001

The protagonist is arrested and charged by Kamoshida, despite Sojiro's disappointment.

e170_001

Sae's interrogation ends, and Igor comments on the protagonist's ruinous fate.

e172_001

The group retrieves the Treasure, an Olympic medal, from Kamoshida's Palace.

e173_001

The group confronts Shadow Kamoshida, who transforms into a demonic form.

e174_001

After defeating Shadow Kamoshida, the group spares him, urging him to atone for his sins.

e174_002

Shadow Kamoshida is cornered on a ledge, forced to face the fear he inflicted on Shiho.

e175_001

The group escapes the collapsing Palace and realizes the Treasure has become a medal.

e176_001

Kawakami informs the protagonist and Ryuji that Kamoshida has taken a leave of absence.

e177_001

Kamoshida confesses his crimes at a school assembly, and Ann's name is cleared.

e178_001

The group celebrates their success and plans for their next target.

e179_002

Sae continues her interrogation, focusing on Madarame and the group's methods.

e179_003

Sae questions the protagonist about their connection to the 'psychotic breakdown' incidents.

e179_201

Sae visits Café Leblanc and discusses the Kamoshida case with Sojiro and the protagonist.

e179_301

The news reports on Kamoshida's downfall and the relief of his students.

e179_401

Ann calls the protagonist to celebrate their victory over Kamoshida.

e180_001

The team enjoys a celebratory buffet at a hotel, discussing the Phantom Thieves website.

e181_002

Ryuji and Morgana struggle to finish the food they brought back from the buffet.

e182_001

The group encounters a rude, arrogant man in the hotel, upsetting Ryuji.

e183_001

The group decides to continue as the Phantom Thieves and officially forms the team.

e183_002

Igor congratulates the protagonist on forming bonds and explains that relationships are a source of power.

e184_001

Morgana leads the group to Mementos, the collective Palace of the public.

e185_001

Morgana transforms into a car, and the group enters Mementos to change a stalker's heart.

e185_002

The group confronts Shadow Nakanohara, who is fixated on Madarame.

e185_101

The group defeats Shadow Nakanohara, who asks them to change Madarame's heart.

e185_201

The group discovers a previously locked area of Mementos has opened.

e186_001

Morgana explains Mementos, its relation to the public's heart, and his own quest to regain his form.

e186_011

The SIU Director expresses suspicion about Kamoshida's sudden change of heart.

e187_001

The group discusses the public's mixed reaction to the Phantom Thieves and the need for a new target.

e187_002

Principal Kobayakawa tasks student council president Makoto Niijima with investigating the Phantom Thieves.

e188_001

Makoto confronts the group on the rooftop, suspecting their involvement with Kamoshida's change of heart.

e189_001

Mishima reveals he created the Phantom Aficionado Website and asks to support the Phantom Thieves.

e189_101

The group discusses their exams and notices a mysterious figure chasing after Ann.

e190_001

Yusuke Kitagawa, an art student, meets Ann and asks her to be a model for his master, Madarame.

e191_001

The group decides to visit Madarame's art exhibit the next day.

e192_001

At the exhibit, the group sees Madarame's work, and Ann senses frustration from one of his paintings.

e193_001

Ryuji connects an online rumor about Madarame plagiarizing and abusing his pupils.

e193_105

The group travels by train, where Morgana is forced to act like a cat for an innocent girl.

e194_001

The group visits Madarame's shack and is rejected by Yusuke, but finds the keywords for his Palace.

e194_101

The group enters Madarame's Palace, which is an extravagant museum.

e195_001

The group explores Madarame's Palace, noting its gaudy and arrogant design.

e195_102

The group finds portraits of Madarame's pupils and questions their purpose.

e196_001

The group finds proof of Madarame's plagiarism and abusive treatment of his pupils.

e196_101

Ann meets with Yusuke to model for him and gather information.

e196_201

Ann prepares to model for Yusuke, determined to uncover Madarame's crimes.

e197_001

While Ann models, Morgana wanders off and finds a suspicious locked room.

e197_002

Morgana investigates a heavily locked door in Madarame's house.

e198_001

Yusuke reveals he knows about the plagiarism but defends Madarame, demanding Ann pose nude.

e199_001

The group decides to target Madarame to save Yusuke and prevent Ann from posing nude.

e199_002

Nakanohara, a former pupil, confirms Madarame's crimes and asks the group to save Yusuke.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.