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e200

170 files in this folder

Files / dataR.cpk / event / event_data / message / e200

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e200_001

Morgana outlines the plan to steal Madarame's treasure and warns of increased security.

e200_040

Morgana trips a security laser, trapping the team except Joker, who must find the off switch.

e200_301

The team discovers a locked door in the Palace linked to the real world and retreats to find a way.

e201_001

The team plans to open the real-world locked door by having Ann act as a decoy for Yusuke.

e202_001

Ann struggles to distract Yusuke while Morgana attempts to pick the lock to Madarame's room.

e203_001

Ryuji doubts the plan's success as they wait for Ann and Morgana to open the door.

e204_001

Ann nearly gives up, but Morgana opens the door just as Madarame returns home.

e205_001

Ryuji and Joker see the security lasers deactivate, signaling that the door is open.

e206_001

Madarame reveals his forgery business and accuses Yusuke and Ann of theft.

e207_001

The team escapes to the Metaverse with Yusuke, revealing Madarame's true greed.

e208_001

Shadow Madarame mocks Yusuke, revealing he stole the 'Sayuri' and exploits students.

e208_002

Yusuke awakens to his Persona, Goemon, to fight Madarame's Shadow.

e209_001

Yusuke confronts Madarame about the abuse of students and his mother's stolen painting.

e210_001

Yusuke joins the Phantom Thieves, accepting the reality of Madarame's crimes.

e210_101

The team observes the hazy treasure of Madarame, waiting for it to materialize.

e211_001

The team decides Yusuke will design the calling card, but Ryuji will write the text.

e211_050

Ryuji acts as a decoy while Joker and Panther enter the Museum to deliver the card.

e211_201

The team names the new member 'Fox' after debating various code names.

e212_001

Madarame receives the calling card and scoffs at the threat, while the team celebrates their success.

e213_001

The protagonist is arrested at Leblanc based on Madarame's accusations.

e215_001

Shadow Madarame reveals he stole the 'Sayuri' from Yusuke's mother and caused her death.

e215_002

Shadow Madarame prepares to attack the Phantom Thieves.

e216_001

Shadow Madarame confesses, Yusuke confronts him, and the team discovers another intruder in the Palace.

e216_101

The team leaves the collapsing Palace, and Yusuke bids a final farewell to his sensei.

e217_001

Yusuke joins the Phantom Thieves, discussing his mother's painting and his motivation to fight corrupt adults.

e218_001

Yusuke calls to report that Madarame has softened and promises to investigate the black-masked intruder.

e218_002

Morgana celebrates Yusuke's addition to the team and daydreams about being human.

e218_003

The team discovers Mementos has expanded after Madarame's Palace disappeared.

e218_012

Igor praises the team's progress and notes another has entered the Metaverse.

e219_001

Madarame publicly confesses to plagiarism, causing a stir and mentioning the Phantom Thieves.

e220_001

The team discusses their newfound fame and gets questioned by police officers.

e220_002

Sae interrogates the protagonist about the Phantom Thieves' actions and new member.

e220_003

Sae discusses the Phantom Thieves cases and plans to investigate their connection.

e221_001

Makoto is tasked by the principal to investigate the Phantom Thieves, frustrating her.

e221_002

Students discuss Madarame, while the team plans their school trip to the TV station.

e221_101

Students discuss a notice asking them to consult the student council president.

e221_102

The student council receives reports about students being threatened by a criminal organization.

e221_103

The principal pressures Makoto to investigate the threatening organization and Phantom Thieves.

e222_001

The team tours the TV station, annoyed by the staff, while Ryuji is forced into manual labor.

e222_002

Ryuji complains about labor until they meet the high school detective, Goro Akechi.

e222_003

Ryuji feels sick from the rides, and the group decides to head home.

e223_001

Akechi appears on TV, publicly criticizing the Phantom Thieves and discussing their motives.

e224_101

Students gossip that Principal Kobayakawa and Makoto knew about Kamoshida's harassment.

e225_001

Ann confronts Makoto about her knowledge of Kamoshida, strengthening her resolve to continue.

e226_001

The team struggles to find a new target while dealing with Yusuke's housing crisis.

e227_001

The team brings Yusuke to Leblanc, where Sojiro reluctantly lets him stay.

e228_001

The team plans their next move and decides to have a hot pot party to welcome Yusuke.

e229_001

During a party, Ryuji shares his tragic backstory, bonding the group over their shared pain.

e229_002

The group reaffirms their commitment to being Phantom Thieves after hearing Ryuji's story.

e230_201

A drunk man assaults a woman and threatens her to lie to the police.

e230_301

The drunk man forces the woman to falsely accuse a young man of attacking him.

e233_001

Sae and Makoto watch Akechi's interview, leading Makoto to question the nature of justice.

e234_001

Ryuji and Yusuke discuss finding a new target and appealing to the public.

e234_011

Igor praises the protagonist's bonds with their dissenting teammates.

e236_001

Akechi meets Makoto, revealing his rivalry with the Phantom Thieves and his own sense of justice.

e237_001

Yusuke decides to return to the dorms to learn more about people for his art.

e237_101

Yusuke leaves the "Sayuri" painting at Leblanc as a thank you gift before departing.

e239_001

Makoto confronts the protagonist with evidence and demands to join the Phantom Thieves.

e240_001

Makoto blackmails the team into changing a mafia boss's heart to prove their justice.

e241_001

The team reluctantly agrees to Makoto's deal to avoid police exposure.

e242_001

Makoto gives the team details on the Shibuya mafia targeting students, with a two-week deadline.

e243_001

The team sees the mafia as a chance to prove their justice and begins investigating.

e243_002

Sae learns from the protagonist that Makoto is involved in the Phantom Thieves case.

e243_210

The principal pressures Makoto to resolve the mafia issue at school quickly.

e243_211

The team discovers a student being blackmailed by the mafia, who gives them a lead.

e243_308

The team gathers in Shibuya to investigate the mafia targeting high schoolers.

e243_401

Makoto and the protagonist encounter a mafia member but fail to get new information.

e244_001

The team decides to contact journalist Ichiko Ohya for information on the mafia.

e244_002

Sae warns Makoto about the dangers in Shibuya, but Makoto resolves to stop the criminals.

e244_003

A victim begs Makoto for help, strengthening her resolve to catch the mafia boss.

e244_103

The protagonist and Morgana arrange a meeting with journalist Ohya in Shinjuku's nightlife district.

e244_201

Ryuji decides to join the protagonist, and they head to Shinjuku despite Morgana's warnings.

e244_401

Ohya reveals the name of Shibuya's boss, Junya Kaneshiro, in exchange for info on the Phantom Thieves.

e245_001

The team searches for Kaneshiro's Palace, discovering it is the entire city of Shibuya.

e246_001

The team enters Kaneshiro's Palace, finding Shibuya transformed into a bank.

e247_001

The group spots Kaneshiro's floating bank but cannot reach it, forcing a temporary retreat.

e247_101

The protagonist receives a new message from Ohya, but the group must postpone their plans.

e248_001

Makoto argues with her sister Sae over dinner, feeling useless and misunderstood.

e249_001

Makoto overhears the group's struggle and recklessly decides to contact Kaneshiro to prove her worth.

e249_101

Makoto calls Kaneshiro's men and is kidnapped, much to the group's horror.

e250_001

The group chases the kidnappers and witnesses Kaneshiro threatening a blackmailed Makoto.

e253_001

Kaneshiro extorts the entire group for 3 million yen, threatening to frame them for underage debauchery.

e254_001

Makoto apologizes, but Morgana realizes their status as victims grants them entry to Kaneshiro's bank.

e255_001

Makoto enters the Metaverse for the first time and deduces the logic behind the cognitive world.

e255_101

Makoto confidently leads the group into the bank as a high-value customer.

e255_301

The security guards let them pass after Shadow Kaneshiro allows it.

e256_001

Shadow Kaneshiro appears, belittling the group and revealing he knows Makoto's sister.

e257_001

Cornered, Shadow Kaneshiro threatens to sell Sae, causing Makoto to finally snap.

e257_002

Makoto awakens her Persona, Johanna, and charges into battle.

e257_003

Makoto fights her way out, establishing herself as a capable member of the team.

e258_001

Makoto accepts her role in the Phantom Thieves and becomes the team's strategist.

e258_101

Morgana reflects on his own memories while acknowledging Makoto's sharp mind.

e258_201

Makoto and Ann reconcile, apologizing to each other and becoming friends.

e259_101

The team gives Makoto her code name, 'Queen,' and she immediately takes charge of operations.

e259_143

The team finds a keycard and map, planning to explore the bank's basement.

e259_311

After chasing Kaneshiro, they find a cryptic journal entry and an elevator.

e259_401

They find a massive vault room, and Makoto figures out the location of the Treasure.

e260_001

Makoto devises a plan to deliver the calling card to Kaneshiro.

e261_001

Kaneshiro receives the calling card and, enraged, prepares for a confrontation.

e262_001

The protagonist is questioned by a suit about a girl involved in illegal services.

e264_001

The group confronts Shadow Kaneshiro, who defends his predatory worldview.

e264_002

The final battle against Shadow Kaneshiro begins.

e265_001

Defeated, Kaneshiro reveals there is another user of the Metaverse causing mental shutdowns.

e266_001

The group secures the Treasure, a briefcase, and escapes the collapsing Palace.

e266_002

They open the briefcase at Cafe Leblanc, finding fake money and a nice case.

e266_012

The SIU Director discusses the Phantom Thieves with a public prosecutor.

e267_001

Makoto reports that Kaneshiro turned himself in, and the debt is gone.

e267_002

Morgana worries about humans' weakness but vows to help the protagonist.

e267_003

The group discusses exploring Mementos' deeper levels.

e267_004

Sae Niijima discusses the Phantom Thieves' impact with a colleague.

e267_005

Akechi reacts with anger to the Phantom Thieves' success.

e267_012

Igor praises the protagonist and hints at another Metaverse user.

e268_001

The group celebrates their victory but is reminded by Makoto to study for finals.

e268_002

Makoto stands up to the principal, defending the Phantom Thieves' justice.

e269_001

Makoto tells Sae she has found a place where she belongs.

e269_002

Sae makes a deal with the protagonist to learn the truth about the Metaverse.

e270_001

Sojiro is called away, and customers at Leblanc discuss the Phantom Thieves' actions.

e270_101

The SIU Director plots to frame the Phantom Thieves for mental shutdowns.

e271_001

The team studies for finals and discusses plans to take down a bigger target.

e271_101

A mysterious girl watches the team from the shadows.

e272_001

Medjed declares war on the Phantom Thieves on live TV.

e272_011

Igor tells the protagonist to hone their powers and overcome the unseen Medjed threat as part of their rehabilitation.

e272_101

Unknown has a new message in the Phantom Thieves chat room.

e272_201

A girl laughs that things aren't going well and wonders about clues on Medjed.

e273_001

Sae threatens Sojiro for information about Wakaba Isshiki before leaving the café.

e273_201

Morgana alerts the protagonist about error messages from an unknown account's texts.

e273_301

A TV report announces Medjed has challenged the Phantom Thieves to a confrontation.

e274_001

The group discusses the mysterious hacker 'Alibaba' and decides to lay low at Leblanc.

e274_101

Ryuji asks Mishima about the hacktivist group Medjed.

e274_201

Kawakami announces an emergency assembly regarding student safety.

e275_001

Ryuji and Yusuke get hit on at the fireworks festival, much to the girls' amusement.

e276_001

The group laments the canceled fireworks festival and discusses their public image.

e277_001

Medjed declares victory over the Phantom Thieves, and a calling card for 'Futaba Sakura' arrives at Leblanc.

e277_101

Morgana is alerted that Sojiro was threatened and the hacker has gone silent.

e277_201

Morgana notices the protagonist's phone buzzing.

e278_001

The group deduces Futaba Sakura is connected to Sojiro and plans to investigate.

e279_001

Sojiro reacts defensively when asked about Futaba Sakura.

e279_101

Ryuji suggests asking neighbors about Futaba to gather information.

e280_001

Sae threatens Sojiro over custody of Futaba, revealing the existence of cognitive psience.

e280_201

Alibaba cuts contact with the team, leaving them unsure how to proceed against Medjed.

e281_001

The team enjoys sushi while discussing Boss and Futaba, staying alert to eavesdroppers.

e282_001

Akechi deduces a connection between the Phantom Thieves and the mental shutdown cases.

e283_001

Akechi meets the team and probes them for information on the Phantom Thieves and Medjed.

e284_001

Makoto deduces that Alibaba is Futaba herself, and the team heads to Sojiro's house.

e284_101

The team enters Sojiro's house and hears a scream from Futaba's room.

e285_001

Sojiro catches the team in his house just as they discover Futaba.

e286_001

Sojiro agrees to explain Futaba's situation at Leblanc.

e287_001

Sojiro reveals Futaba's mother committed suicide in front of her, leading to Futaba's isolation.

e288_002

Sae listens to the protagonist's story, noting the connection to Wakaba Isshiki.

e288_101

The team confirms Futaba has a Palace despite not being evil.

e288_201

Morgana confirms he saw a young girl at Sojiro's house, identifying Alibaba as Futaba.

e289_001

The team plans to infiltrate Futaba's Palace, with Morgana showing resolve to help her.

e289_101

The team struggles to find keywords for Futaba's Palace until she calls it her tomb.

e290_001

The team enters Futaba's Palace, discovering a desert pyramid.

e292_001

The team arrives in a desert, noting their outfits haven't changed because Futaba doesn't see them as enemies.

e293_001

The team complains about the heat as they approach the pyramid.

e294_001

They meet Shadow Futaba, who claims she killed her mother and views her room as a tomb.

e295_001

Futaba is trapped in a nightmare, hearing voices accuse her of killing her mother.

e295_002

Futaba cries for her mom while suffering from her hallucinations.

e295_050

The team realizes Futaba is pushing them away as a defense mechanism while trapped in the desert.

e295_101

The team faces a new threat in the collapsing desert.

e295_301

The team sets a deadline to help Futaba before Medjed's attack and uses Leblanc as a hideout.

e296_001

The protagonist is arrested again for coercion and blackmail linked to the Phantom Thieves.

e297_001

The team finds the door to Futaba's room is locked in the Palace and plans to have her open it.

e297_002

The team convinces Futaba to let them into her room to change her cognition.

e297_101

Makoto outlines a plan to get Futaba to open her real-world door.

e298_001

Futaba uses the Metaverse Navigator herself and enters her own Palace.

e298_101

Shadow Futaba confronts Futaba with the truth about her mother's death, threatening the Phantom Thieves.

e299_001

The Phantom Thieves explore the Pyramid of Wrath, sensing a dangerous presence nearby.

e299_002

A massive Sphinx, created by Futaba's cognition, appears and attacks the team.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.