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Inside her Palace, Futaba confronts distorted memories of her mother scolding her.
The team protects Futaba from cognitive monsters while she realizes her memories are false.
Futaba awakens to her Persona, Necronomicon, destroying the false cognitive Wakaba.
A true cognitive Wakaba thanks Futaba, who then leaves the Palace to handle Medjed.
Sojiro catches the group loitering, so Makoto suggests coffee to distract him and go see Futaba.
After Futaba collapses, the team consults Dr. Takemi before Sojiro reveals Futaba's exhaustion is a recurring condition.
On the anniversary of her mother's death, a groggy Futaba finally emerges from her room to deal with Medjed.
Morgana tries to rush a focused Futaba as she single-handedly hacks Medjed.
Futaba defeats Medjed but immediately falls back asleep from exhaustion.
The team celebrates Medjed's defeat on TV while Shido uses the chaos to criticize the government.
Akechi and Sae discuss the Phantom Thieves' rising influence and growing public support.
Igor praises the protagonist's rehabilitation and grants them a new power for the road ahead.
The SIU Director plans to exploit the Phantom Thieves to eliminate unwanted connections.
Futaba reveals she is the founder of Medjed and joins the Phantom Thieves.
Makoto and Yusuke struggle to connect with Futaba, but she opens up discussing anime models.
Ryuji and Ann hang out with Futaba, finding she communicates normally during casual fun.
Futaba nervously serves coffee at Cafe Leblanc while wearing her mask.
Ann and Makoto help Futaba pick out a swimsuit for their upcoming beach trip.
The team enjoys a lively lunch together, helping Futaba socialize more.
Akechi visits the cafe and shares a polite but tense conversation with Futaba.
Futaba excitedly lights fireworks in the yard with Sojiro and Morgana.
Sojiro entrusts Futaba's care to the protagonist for their beach trip.
Ryuji and Yusuke plan to steal girls' hearts while the girls ride a banana boat.
Ryuji is confronted by flamboyant old friends at the beach, causing chaotic drama.
Futaba reveals her tragic past and joins the Phantom Thieves as Oracle.
Morgana questions his identity after a nightmare and seeks reassurance.
Igor commends the new contract and increases the protagonist's Persona capacity.
Futaba explains that public popularity expands the Metaverse area.
Morgana is fired up to expose the culprit behind the mental shutdowns.
Sojiro treats the group to sushi, but Morgana is left out.
The group enjoys expensive sushi while Futaba reflects on her mother.
Morgana is upset about missing out on the promised sushi.
Sae interrogates the protagonist about the other Metaverse user.
The media buzz grows as the group discusses the true culprit.
Businessmen discuss the Phantom Thieves' popularity and the Phan-Site.
The new semester begins with the announcement of a school trip to Hawaii.
Futaba offers to steal data from Sae's laptop to find clues.
Ryuji discusses the media frenzy surrounding the Phantom Thieves.
The panicked principal faces media backlash over the Phantom Thieves.
Kawakami asks Makoto to act as a proxy during the school trip.
Makoto successfully distracts Sae to clone her laptop data.
The group analyzes Sae's data and prepares for the school trip.
Sojiro allows the protagonist to travel while Futaba teases a sulking Morgana.
Sojiro gives a final warning as the protagonist departs for the trip.
The group rushes to the airport for their flight to Hawaii.
Arriving in Hawaii, the group marvels at the sights and discusses plans.
Mishima and Ryuji discuss Phantom Thieves rankings and girls on the school trip in Hawaii.
Students arrive in Hawaii for a school trip and sort out room assignments.
Mishima talks about the Phantom Thieves' growing popularity on the Phan-Site.
SIU Director plots to eliminate a loose end connected to their schemes.
Mishima complains about being dragged around by Ryuji during the trip.
The group encounters Yusuke in Hawaii and discusses souvenir shopping.
Futaba works on a project in her room while Morgana worries about his purpose.
The group discusses Okumura Foods and takes a photo together in Hawaii.
The team reunites after talking to a strange girl at a park.
Ryuji wants to make the most of their free time in Hawaii.
The group talks about their trip to Hawaii before leaving.
The team discusses their lonely night in Hawaii before heading home.
The team returns to Leblanc and discusses Akechi's TV appearance.
The group discusses Kobayakawa's death and plans to target Okumura, causing a fight with Morgana.
Sae Niijima interrogates the protagonist about the Phantom Thieves' methods.
Morgana resolves to take down Okumura on his own after leaving the team.
Sae and Akechi discuss the Phantom Thieves case and Shido's political ambitions.
Morgana is lost in Mementos and collapses.
Shadows discover the intruders in Mementos and give chase.
The team worries about Morgana's disappearance.
Futaba suspects Morgana attacked Okumura Foods HQ alone.
The team plans to infiltrate Okumura's Palace to find Morgana.
The group enters the outer space-themed Palace.
They see robot Shadows representing Okumura's view of his employees.
The team meets Morgana and the Beauty Thief, and escape Shadows.
The team discusses Morgana's disappearance and the Beauty Thief who infiltrated Okumura's Palace.
The team identifies the Beauty Thief as Haru Okumura by checking the student registry.
Makoto confronts Haru, who refuses to join forces and chooses to work only with Morgana.
Okumura pressures Haru about her engagement and dismisses the Phantom Thieves.
The team tries to apologize to Morgana, but their clumsy attempt leads to a fight and chase.
Morgana and Haru escape on Morgana's makeshift Morgana-bus.
Morgana is beaten by Haru's fiancé, and the team saves them, reuniting the group.
Morgana admits he belongs with the Phantom Thieves, and Haru decides to join the team.
Sojiro welcomes Haru but warns her to go home before it gets too late.
Okumura confirms Haru's arranged marriage, prompting her to call a meeting with the Phantom Thieves.
The team agrees to target Okumura to save Haru and stop the mental shutdowns.
The team confronts Shadow Okumura and Haru's fiancé in the Palace.
Haru awakens to her Persona, Milady, to fight for her freedom.
Haru officially joins the team with the code name 'Noir'.
The team prepares to send the calling card to Okumura.
Haru accepts the mission to send the calling card to her father's study.
Okumura receives the calling card and contacts the police.
The team decides to proceed with the heist despite the risks.
The team discovers the Treasure is launching into space.
They fail to secure the Treasure and are ejected from the Palace.
The team corners Shadow Okumura, who tries to manipulate Haru.
Morgana rejects Okumura's offer, and the team fights him.
Shadow Okumura confesses to hiring a criminal before the Palace collapses.
The team escapes the collapsing Palace.
The team discusses the Treasure and learns of a mysterious benefactor.
The SIU Director plots to eliminate Okumura and frame the Phantom Thieves.
Morgana reflects on his purpose and commitment to the team.
Morgana has a nightmare about his origins.
Igor praises the protagonist's progress and warns of upcoming challenges.
The team enjoys a party at Destinyland funded by Haru.
Okumura confesses to his crimes live on TV during a press conference.
Okumura suddenly collapses and dies on live television.
The public witnesses Okumura's mental shutdown on air.
Sae and Akechi discuss Okumura's death and a data breach.
Igor warns the protagonist that the game has taken a sinister turn.
Sae informs Makoto about Principal Kobayakawa's suspicious death.
Students gossip about Kobayakawa's death and blame the Phantom Thieves.
The police find a calling card in Kobayakawa's office.
The protagonist confesses the truth about the Metaverse to Sae.
The SIU Director plots to frame the Phantom Thieves as the culprits.
The public turns against the Phantom Thieves after Okumura's death.
Students discuss the possibility of the Phantom Thieves being murderers.
Students debate whether Akechi was right about the Phantom Thieves.
Students fear a murderer might be among them at school.
The team realizes they've been manipulated by an unknown enemy.
Sojiro discovers the Phantom Thieves' calling card and confronts the protagonist.
The SIU Director and his allies continue their conspiracy.
The media reports on calling cards and mental shutdowns.
The SIU Director pressures Sae to capture the Phantom Thieves quickly.
Sojiro offers the protagonist shelter from the police manhunt.
The team feels frustrated about being framed and losing public support.
The SIU Director celebrates the Phantom Thieves becoming public enemy number one.
Students are on edge with police present at school.
Rumors spread that a Phantom Thief is a student at Shujin.
Kawakami informs Ann about mandatory police questioning.
The protagonist is interrogated by detectives at school.
Sae is appointed to lead the Phantom Thieves investigation.
Sae tells Makoto she will capture the Phantom Thieves herself.
Akechi visits Leblanc and discusses politics with the protagonist.
The team discusses police questioning and plans to clear their names.
The team counts Phan-Site votes for a potential new target.
Akechi defends the Phantom Thieves on TV, surprising the public.
The team decides to invite Akechi to the school festival to gather intel.
Students are excited that Akechi will be the festival's guest of honor.
The team discusses the school festival and their plans.
The team visits Ann's maid cafe and runs into Akechi.
The team discusses their day at the festival.
Akechi gives a speech at the festival and invites the team to a private room.
Akechi reveals he knows about the Metaverse and proposes a deal.
Akechi abruptly ends the panel after his discussion with the team.
Futaba and Morgana discuss the team's predicament with Akechi.
Morgana encourages the protagonist to rest before the next challenge.
Morgana worries about the future but urges the protagonist to sleep.
The team agrees to Akechi's plan to change Sae's heart.
Sae questions the protagonist during the interrogation, growing suspicious of Akechi.
Futaba prepares to hack Akechi's phone for the team's plan.
A news report discusses Shido's rising political influence.
The team identifies Sae's Palace as a casino and prepares to enter.
The team enters Sae's Palace and gives Akechi the code name 'Crow'.
Akechi joins the team in Sae's Palace, earning the code name 'Crow'.
Akechi explains Sae's cognition of the casino and they confront a Shadow.
Shadow Sae challenges the team to reach the highest floor.
The team needs a member's card to access the high-limit area.
Futaba creates a fake ID to bypass the Palace's security.
Shadow Sae refuses to fight, demanding the team win at her games first.
The team needs to get an introduction letter from a Shadow politician.
The team tricks the politician and obtains the letter of introduction.
Akechi outsmarts the Palace's rules to bypass the bridge challenge.
Akechi reveals a method to easily win coins at the casino games.
The team wins a massive amount of coins from the casino games.
The team confronts Shadow Sae after clearing the casino challenges.
Shadow Sae's distortion is revealed, and the team prepares for the final confrontation.
The team plans to send the calling card to Sae.
Sojiro agrees to let the team use Leblanc as a hideout.
Sae receives the calling card and tells Makoto about her plans.
Morgana prepares the team for the final day of the operation.
Shadow Sae explains her motivations and rejects the team's help.
Shadow Sae summons her power to fight the Phantom Thieves.
The team defeats Shadow Sae and escapes the collapsing Palace.
The protagonist is captured by Akechi and placed in an interrogation room.
Sae enters the interrogation room to question the protagonist.
The protagonist explains the events to Sae and implicates Akechi.
Akechi enters the interrogation room, revealing his true nature to Sae.
Akechi prepares to kill the protagonist and reveals his plan.
Sojiro is seen watching the TV, unaware of the protagonist's situation.
Akechi successfully traps the protagonist, boasting of his victory.
Igor tells the protagonist that the game is not over yet.
The protagonist recalls Akechi's slip-up about Morgana's voice.
The team recalls their plan to hack Akechi's phone.
The team recalls setting up their trap in Sae's Palace.
Igor encourages the protagonist to remember their bonds.
Caroline and Justine urge the protagonist to recall the truth and save themselves.
Akechi meets with Shido and plots to dispose of the Phantom Thieves.
The SIU Director suffers a mental shutdown after being used by Shido.
Sae receives a message on the protagonist's phone and realizes Akechi's treachery.
Sae scares off the corrupt guard and rescues the protagonist.
Sae escorts the protagonist out of the police station.
The team reunites at Leblanc and explains the plan to Sae.
Makoto details the team's plan to fake the protagonist's death.
The team used Sae's cognition to trick Akechi into killing a fake.
The team recounts the entire plan to Sae, who agrees to help.
The team recalls Akechi's slip-up about Morgana talking about pancakes.
The team confirms Akechi's treachery via the wiretap and discusses the conspiracy.
Shido wins the election, but the team is determined to stop him.
The team resolves to target Masayoshi Shido, the mastermind.