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Protagonist and Makoto eat ramen and discuss gift-giving.
The protagonist gives gifts to strengthen bonds with various characters, receiving positive reactions.
The protagonist gives gifts to various characters to strengthen bonds.
The player considers gift-giving for various characters, aiming to capture their hearts with perfectly chosen presents.
Gift-giving to characters to make them happy.
A script detailing potential gifts for Makoto and the outcome of giving them, which successfully captures her heart.
Protagonist and Haru eat ramen and discuss gift-giving.
Player gives gifts to characters like Makoto, Haru, and Ann, strengthening their bonds based on their preferences.
The protagonist gives gifts to various characters, such as perfume, flowers, and cameras, to capture their hearts.
A list of possible gifts to give to characters.
A script detailing potential gifts for Haru and the outcome of giving them, which successfully captures her heart.
The protagonist's thoughts on giving the perfect gift to strengthen bonds with Makoto and Haru.
Protagonist and Yusuke eat ramen and discuss art.
A list of possible gifts to give to characters, including jewelry and snacks.
The protagonist gives gifts to various characters, ranging from Makoto to Kawakami, and they react based on their preferences.
The protagonist's thoughts on giving the perfect gift to strengthen bonds with Makoto and Yusuke.
The protagonist gives gifts to various characters, ranging from Makoto to Futaba, and they react based on their preferences.
A script detailing potential gifts for Ann and the outcome of giving them, which successfully captures her heart.
The protagonist's thoughts on giving the perfect gift to strengthen bonds with Makoto and Ann.
Player gives gifts to social links.
A script detailing potential gifts for Futaba and the outcome of giving them, which successfully captures her heart.
The protagonist's thoughts on giving the perfect gift to strengthen bonds with Makoto and Futaba.
A script detailing potential gifts for Chihaya and the outcome of giving them, which successfully captures her heart.
The protagonist's thoughts on giving the perfect gift to strengthen bonds with Makoto and Chihaya.
A script detailing potential gifts for Iwai and the outcome of giving them, which successfully captures his heart.
A script detailing potential gifts for Takemi and the outcome of giving them, which successfully captures her heart.
The protagonist's thoughts on giving the perfect gift to strengthen bonds with Makoto and Takemi.
A script detailing potential gifts for Kawakami and the outcome of giving them, which successfully captures her heart.
The protagonist's thoughts on giving the perfect gift to strengthen bonds with Makoto and Kawakami.
A script detailing potential gifts for Ohya and the outcome of giving them, which successfully captures her heart.
The protagonist's thoughts on giving the perfect gift to strengthen bonds with Makoto and Ohya.
A script detailing potential gifts for Hifumi and the outcome of giving them, which successfully captures her heart.
The protagonist's thoughts on giving the perfect gift to strengthen bonds with Makoto and Hifumi.
A script detailing potential gifts for Kasumi and the outcome of giving them, which successfully captures her heart.
The protagonist's thoughts on giving the perfect gift to strengthen bonds with Makoto and Sumire.
Characters react to receiving various thoughtful gifts.
Daily life musings about current events, Phantom Thieves, and Shido.
More street-level gossip about the Phantom Thieves and Medjed.
Public anxiety grows over Medjed's attack deadline.
Continued public discussion about Phantom Thieves and Medjed.
Election buzz and public support for Shido grows.
Initial public reactions to the emergence of the Phantom Thieves.
Students gossip about Kamoshida and school events.
Scripted dialogue about NPCs' thoughts.
Citizens discuss daily life, Phantom Thieves, and Madarame.
Morgana urges the protagonist to start the day's activities.
News report on Medjed and Phantom Thieves, unlocks Ueno Museum.
News report on Medjed and Phantom Thieves.
Morgana reminds you to check your messages.
Various characters call to question your missed invitations.
Late-night calls from Shinya, Yoshida, and Akechi.
Classroom scene where you can dodge or take Ushimaru's eraser.
Morgana comments on being tired and lack of plans.
Ryuji calls to vent about his frustrations and find purpose.