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Caroline's dummy message.
Morgana prompts the protagonist about daily activities.
Makoto discusses Phantom Thieves strategy and invites you out.
Haru discusses gardening and Phantom Thieves plans.
Yusuke discusses art and the Phantom Thieves' mission.
Sojiro gives daily life advice and discusses Futaba.
Ann discusses the Kamoshida situation and her modeling career.
Ryuji discusses training and track team issues.
Akechi invites the protagonist for duels or discussion.
Futaba discusses hacking, school, and her promise list.
Chihaya offers fortune readings and affinity checks.
Justine and Caroline give the protagonist special assignments to rehabilitate them and explore the real world.
Iwai, a gun shop owner, involves the protagonist in dealing with shady customers and modifying model guns.
Dr. Takemi conducts medical trials, seeking a cure for a young girl while battling a rival doctor's slander.
Kawakami asks for help to hide her maid job from a suspicious school faculty member.
Ohya, a drunk reporter, seeks help to prove her friend's innocence and take down a corrupt politician.
Shinya, a young gamer, asks for help to deal with a cheater in his favorite online game.
Hifumi, a high school shogi prodigy, seeks help to free herself from her mother's control over her career.
Mishima runs the Phan-Site, seeking to help the Phantom Thieves and overcome his own insecurities.
Yoshida, a politician, gives speeches and mentors the protagonist, aiming to reform the corrupt political system.
Sae visits Leblanc to wish the protagonist well and offer support for their future.
Test NPC for Corp021.
Kasumi/Sumire seeks to overcome her anxieties and connect with the protagonist through various activities.
Maruki discusses his research on cognitive psience and offers counseling to help the protagonist cope with stress.
Test NPC for Corp099.