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Files / dataR.cpk / script / field

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fscr0000_000_000

Placeholder dialogue.

fscr0001_001_000

Placeholder dialogue.

fscr0003_002_010

Dialogue for arranging furniture in the protagonist's room.

fscr0009_001_000

Placeholder dialogue for Yongen-Jaya.

fscr0010_003_000

Placeholder dialogue.

fscr0100_000_000

Placeholder dialogue for the Phantom Thieves.

fscr0100_000_100

The Phantom Thieves discover and acquire a Will Seed in a Palace.

fscr0100_004_009

The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

fscr0100_004_010

The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

fscr0100_004_109

The protagonist cleans their room at Leblanc for the first time.

fscr0150_000_000

Placeholder dialogue.

fscr0150_002_100

Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

fscr0151_004_100

The Phantom Thieves explore a library and discover a hidden room with a medal and a map.

fscr0151_004_105

The Phantom Thieves use a bookshelf puzzle to find a key item and a new weapon.

fscr0151_004_110

The Phantom Thieves use the medal to unlock a special door.

fscr0151_004_115

The Phantom Thieves find special books and Morgana explains they might be useful later.

fscr0151_004_120

The Phantom Thieves discuss their plan to reach the Treasure tower.

fscr0151_005_100

The Phantom Thieves arrive at the gym, which is heavily guarded.

fscr0151_005_110

The Phantom Thieves acquire the Grappling Hook and learn to use it to cross gaps.

fscr0151_005_115

The team tries to interact with a giant statue of Kamoshida and discover a switch.

fscr0151_005_120

The Phantom Thieves find a suspicious-looking vent.

fscr0151_006_100

The Phantom Thieves see the Treasure Tower but find its entrance blocked.

fscr0151_006_110

Placeholder dialogue for a mid-boss fight.

fscr0151_007_010

Placeholder dialogue.

fscr0151_007_020

Placeholder dialogue.

fscr0151_007_100

The distortion gets stronger as the team approaches the Treasure.

fscr0151_007_110

The Phantom Thieves must identify the true Guard Captain among several copies.

fscr0151_008_100

A Guard Captain prevents the stairs from appearing, blocking the path.

fscr0151_008_110

The Phantom Thieves confront the Guard Captain who is blocking the stairs.

fscr0151_009_100

Placeholder dialogue.

fscr0151_010_100

The Phantom Thieves must stop swinging scythes by finding a key for a control panel.

fscr0151_010_105

The Phantom Thieves acquire the first 'Eye' from a Shadow and realize they need another.

fscr0151_010_110

The Phantom Thieves use both 'Eyes' on the statue to stop the scythes.

fscr0151_011_100

The Phantom Thieves find the door to the Treasure room but overhear Kamoshida.

fscr0151_011_110

Placeholder dialogue.

fscr0151_011_120

Kamoshida learns his Treasure has been stolen and orders his guards to seal the tower.

fscr0151_011_130

The Phantom Thieves find the Treasure room door open and proceed.

fscr0151_012_100

The Phantom Thieves secure their infiltration route and decide whether to leave or continue.

fscr0151_013_010

Placeholder dialogue.

fscr0151_013_020

Placeholder dialogue.

fscr0151_013_100

The Phantom Thieves find a hidden room with a large painting, which can be moved.

fscr0151_014_010

Placeholder dialogue.

fscr0151_014_100

The Phantom Thieves explore a new area and find a safe room.

fscr0151_014_105

The Phantom Thieves find a path blocked by iron bars.

fscr0151_014_110

The Phantom Thieves rescue Ann from a trap and learn about Baton Pass.

fscr0151_014_115

Placeholder dialogue.

fscr0151_015_100

The Phantom Thieves explore the dining hall and find a way to open a barred path.

fscr0151_015_110

The Phantom Thieves learn how to Hold Up enemies and negotiate for items.

fscr0151_015_120

The Phantom Thieves are discovered by guards and must fight their way out.

fscr0151_016_100

The Phantom Thieves are near the exit of the Palace.

fscr0151_016_105

The Phantom Thieves find a large self-portrait of Kamoshida and Morgana urges them to escape.

fscr0151_016_110

The Phantom Thieves make their escape from Kamoshida's Palace.

fscr0151_051_010

The Phantom Thieves discover a new safe room.

fscr0151_051_100

The team decides whether to rest or continue searching for Ann.

fscr0151_051_110

Placeholder dialogue.

fscr0152_000_000

Placeholder dialogue.

fscr0152_001_010

Placeholder dialogue.

fscr0152_001_020

Placeholder dialogue.

fscr0152_001_030

Ryuji and the protagonist discover prison cells in Kamoshida's Palace.

fscr0152_001_040

Placeholder dialogue.

fscr0152_001_100

Ryuji and the protagonist awaken in Kamoshida's Palace and find they are trapped.

fscr0152_001_105

Ryuji investigates the cell, looking for a way out.

fscr0152_001_110

Morgana appears and helps Ryuji and the protagonist escape the cell.

fscr0152_001_120

Morgana teaches the protagonist and Ryuji about Personas and gives them a weapon.

fscr0152_001_130

Morgana teaches the basics of battle and the protagonist gets their first Persona.

fscr0152_001_140

The Phantom Thieves overhear guards discussing prisoners being sent to the 'Training Hall'.

fscr0152_001_145

The Phantom Thieves find the prison cells are now empty.

fscr0152_001_150

The Phantom Thieves interrogate a guard to find the location of the 'Training Hall'.

fscr0152_001_160

The Phantom Thieves use a medal to open a path and escape the prison area.

fscr0152_002_100

Ryuji and the protagonist search for an exit from the prison.

fscr0152_002_105

Ryuji investigates the cell, looking for a way out.

fscr0152_002_110

Ryuji and the protagonist try to escape Kamoshida's Palace.

fscr0152_002_115

Ryuji and the protagonist explore the prison area, looking for an exit.

fscr0152_002_120

Ryuji and the protagonist avoid guards and search for a way out.

fscr0152_004_100

The Phantom Thieves head to the 'Training Hall' and Morgana explains gun mechanics.

fscr0152_005_010

Placeholder dialogue.

fscr0152_005_100

The Phantom Thieves fight a Guard Captain to obtain a Will Seed.

fscr0152_005_110

The Phantom Thieves find a vine-covered door leading to a Will Seed.

fscr0152_006_100

The Phantom Thieves hear screams and search for the source.

fscr0152_006_105

Ryuji observes the abused volleyball players and vows to stop Kamoshida.

fscr0152_051_100

The Phantom Thieves rest in a safe room and plan their next move.

fscr0153_000_000

Placeholder dialogue.

fscr0153_000_010

Placeholder dialogue.

fscr0153_000_030

Placeholder dialogue.

fscr0153_000_100

Yusuke explains that the portraits in Madarame's Palace are his former pupils.

fscr0153_000_110

The Phantom Thieves discuss the portraits of Madarame's victims.

fscr0153_000_111

The team discusses another portrait of a former pupil.

fscr0153_000_112

Morgana comments on the horrible nature of Madarame, while Yusuke praises the victim's art.

fscr0153_000_113

Yusuke recalls a pupil who was a newer student and left quickly.

fscr0153_000_114

The team reflects on how Madarame used his pupils, like Shiho.

fscr0153_000_115

Yusuke laments the stolen and unique styles of his fellow pupils.

fscr0153_000_116

The team finds a portrait of one of Madarame's youngest pupils.

fscr0153_000_117

Yusuke recalls a pupil who left the art world completely.

fscr0153_000_118

Yusuke mentions a pupil who supposedly retired from art.

fscr0153_000_119

The team finds a portrait of a pupil who used to create tender paintings.

fscr0153_000_120

Yusuke doesn't recognize one of the pupils, but confirms Madarame saw them as objects.

fscr0153_001_010

Placeholder dialogue.

fscr0153_001_100

The Phantom Thieves plan their infiltration of Madarame's Museum.

fscr0153_001_110

The Phantom Thieves find an entry point through a skylight.

fscr0153_001_120

The Phantom Thieves note the increased security and proceed.

fscr0153_001_130

Placeholder dialogue.

fscr0153_001_140

Placeholder dialogue.

fscr0153_002_010

Placeholder dialogue.

fscr0153_002_020

Placeholder dialogue.

fscr0153_002_100

The Phantom Thieves enter the museum and find the portraits are moving.

fscr0153_002_110

The team discovers they need to sneak past infrared lasers.

fscr0153_002_120

Placeholder dialogue.

fscr0153_002_130

Morgana warns the team about new infrared laser traps in Madarame's Palace.

fscr0153_002_140

The team finds a portrait of Natsuhiko Nakanohara and questions its presence.

fscr0153_002_150

The Phantom Thieves find a museum guide pamphlet.

fscr0153_003_010

Placeholder dialogue.

fscr0153_003_020

Placeholder dialogue.

fscr0153_003_100

Morgana is drawn to a gold vase, which contains a Treasure Demon.

fscr0153_003_105

The Phantom Thieves find a control panel and a password puzzle.

fscr0153_003_110

The team finds a wall puzzle and realizes they need to find a way around.

fscr0153_003_120

The Phantom Thieves are discovered by security guards and must fight.

fscr0153_003_130

The Phantom Thieves find another wall puzzle.

fscr0153_003_140

The team frees Ann and Mona and plans to find the control room.

fscr0153_003_150

The Phantom Thieves are discovered by more guards and must flee.

fscr0153_003_160

The team successfully deactivates the electric security.

fscr0153_004_010

Placeholder dialogue.

fscr0153_004_020

Placeholder dialogue.

fscr0153_004_100

The team finds a control device for the large paintings.

fscr0153_005_100

The Phantom Thieves find a gaudy building that seems important.

fscr0153_005_110

The team is separated and must deactivate the security to regroup.

fscr0153_005_120

The team regroups after the security is deactivated.

fscr0153_005_130

The Phantom Thieves escape into the courtyard and Morgana wants to see the Treasure.

fscr0153_006_100

Ryuji and the protagonist decide to find the security control room.

fscr0153_006_110

Yusuke discovers a painting he can physically enter.

fscr0153_006_120

The team enters the security control room and finds a password terminal.

fscr0153_006_130

The Phantom Thieves proceed through the paintings, noting the security.

fscr0153_006_140

The team decides to sneak past guards or fight them.

fscr0153_006_150

The team deactivates the lasers in the courtyard.

fscr0153_006_160

The Phantom Thieves react to the giant statue of Madarame.

fscr0153_006_170

The team discovers the password '1120' by analyzing a plaque at Madarame's feet.

fscr0153_006_180

The Phantom Thieves fight a tough Security Shadow guarding the control room.

fscr0153_006_190

The team finds the second part of the museum map, revealing the Treasure's location.

fscr0153_006_191

The team finds another map pamphlet.

fscr0153_006_200

The Phantom Thieves confront a guard at the entrance to the innermost area.

fscr0153_007_100

The Phantom Thieves encounter a magical barrier and a puzzle involving 'shimenawa' ropes.

fscr0153_007_110

The team finds a giant octopus painting and is wary of a trap.

fscr0153_007_120

The Phantom Thieves find more paintings and realize they lead to a hidden path.

fscr0153_007_130

The team navigates the painting maze, finding new paths.

fscr0153_008_100

The Phantom Thieves enter a distorted area and find the 'Sayuri' painting.

fscr0153_008_110

The team learns to distinguish the real 'Sayuri' from fakes.

fscr0153_008_120

The Phantom Thieves encounter fake 'Sayuri' paintings and fight Shadows.

fscr0153_008_130

The team continues to navigate the fake 'Sayuri' maze.

fscr0153_009_010

The Phantom Thieves spot Madarame and the Treasure.

fscr0153_009_100

The team discusses how to reach the Treasure, which is heavily guarded.

fscr0153_009_105

Shadow Madarame taunts the team and they look for a way to reach him.

fscr0153_009_110

The team finds a control room but can't disable the lasers. A power outage provides a brief opportunity.

fscr0153_009_120

A guard discovers the team, forcing them into battle.

fscr0153_009_130

The team devises a plan to use the crane and a blackout to steal the Treasure.

fscr0153_009_140

The Phantom Thieves execute their plan, steal the Treasure, and Shadow Madarame reacts.

fscr0153_009_145

Yusuke suggests regrouping with Morgana.

fscr0153_009_150

Morgana confirms the Treasure is materialized, and the team must escape.

fscr0153_009_160

The team confronts a Shadow guard and prepares for a tough battle in the Palace.

fscr0153_011_100

The Phantom Thieves find an escape route through a window.

fscr0153_012_100

The team finds a way to proceed past a shutter.

fscr0153_051_100

The Phantom Thieves review their plan to steal the Treasure using the crane.

fscr0154_000_000

Placeholder dialogue.

fscr0154_000_010

Placeholder dialogue.

fscr0154_000_030

Placeholder dialogue.

fscr0154_000_100

Placeholder dialogue.

fscr0154_000_200

The team discusses the password puzzle for the vault, needing to spell 'RICH'.

fscr0154_000_210

The team discusses the password puzzle, needing to spell 'REAP'.

fscr0154_000_220

The team discusses the password puzzle, needing to spell 'HUGE'.

fscr0154_000_230

The team discusses the password puzzle, needing to spell 'GOLD'.

fscr0154_000_240

The team discusses the password puzzle, needing to spell 'REAP'.

fscr0154_000_245

The team discusses the password puzzle, needing to spell 'HUGE'.

fscr0154_000_250

The team discusses the password puzzle, needing to spell 'GOLD'.

fscr0154_001_100

The Phantom Thieves prepare to enter Kaneshiro's Palace.

fscr0154_001_110

Makoto joins the Phantom Thieves and gets the code name 'Queen'.

fscr0154_001_120

The team finds a pig statue with a hidden entrance.

fscr0154_001_130

The protagonist gets a strange feeling and is called by Justine.

fscr0154_002_010

Placeholder dialogue.

fscr0154_002_020

Placeholder dialogue.

fscr0154_002_030

The team uses a keycard to open a door.

fscr0154_002_100

A security guard warns the team not to wander.

fscr0154_002_105

The team finds a duct and decides to investigate.

fscr0154_002_110

Makoto devises a plan to lure a Shadow away using the security room.

fscr0154_002_120

The team is discovered by security and must escape.

fscr0154_002_130

The Phantom Thieves are now inside the bank and encounter watchdog Shadows.

fscr0154_002_140

The team finds an elevator controlled from a security room.

fscr0154_002_150

The Phantom Thieves find a security room with a map and a keycard.

fscr0154_002_160

Makoto is shocked by the security guards' transformation and the team must flee.

fscr0154_003_100

The team finds a security camera and Morgana asks Joker to check its range.

fscr0154_003_105

The team avoids a camera and prepares to proceed.

fscr0154_003_110

The Phantom Thieves find a vault door requiring two keys.

fscr0154_003_120

The team decides to split up to find the two keys held by strong Shadows.

fscr0154_003_130

The team successfully forces open the vault door.

fscr0154_003_140

The team finds their path blocked by a camera system and looks for the electrical box.

fscr0154_003_141

More cameras are found, requiring more electrical boxes to be destroyed.

fscr0154_003_143

The team destroys an electrical box and deactivates a camera.

fscr0154_003_150

The team finds more cameras and electrical boxes to destroy.

fscr0154_003_160

The team finds more cameras blocking their path.

fscr0154_005_100

The Phantom Thieves arrive at the Treasure vault, a massive maze of safety deposit boxes.

fscr0154_005_110

The team solves the first password puzzle for the vault, spelling 'RICH'.

fscr0154_005_120

The team finds a control panel and must choose which button to press.

fscr0154_005_130

The Phantom Thieves fight a tough Security Shadow.

fscr0154_007_100

The team solves the second password puzzle, spelling 'REAP'.

fscr0154_007_110

The team finds clues and notes about a 'golden pig'.

fscr0154_008_100

The team solves the third password puzzle, spelling 'HUGE'.

fscr0154_008_110

The team proceeds after solving the puzzle and hears Kaneshiro's voice.

fscr0154_009_100

The team solves the fourth password puzzle, spelling 'GOLD'.

fscr0154_009_110

The team hears Kaneshiro's voice again and decides to proceed to the Treasure.

fscr0154_009_120

The team finds the final area heavily guarded.

fscr0154_009_130

The team hears Kaneshiro's voice after solving the final puzzle.

fscr0154_010_100

The Phantom Thieves find the Treasure and prepare to send the calling card.

fscr0154_010_110

The team regroups and prepares for the heist.

fscr0154_011_100

The team sees the Treasure and notes the money on the floor.

fscr0154_012_010

Placeholder dialogue.

fscr0154_013_010

Placeholder dialogue.

fscr0154_014_100

Kaneshiro confronts the Phantom Thieves and escapes on an elevator.

fscr0154_014_110

The team hears Kaneshiro's voice from below.

fscr0154_014_120

The team eavesdrops on Kaneshiro's plan to stop them.

fscr0154_014_130

The Phantom Thieves confront Shadow Kaneshiro.

fscr0154_015_020

Placeholder dialogue.

fscr0154_015_100

The Phantom Thieves arrive in Shibuya and see the flying bank.

fscr0154_015_105

The team meets ATM Human victims and learns about Kaneshiro's 'no tracks' location.

fscr0154_015_110

Placeholder dialogue.

fscr0154_016_100

The team searches for the entrance to the flying bank Palace.

fscr0154_051_100

The team rests in a safe room and plans their next move.

fscr0154_051_110

The team plans to lure out a high-ranking Shadow to get a keycard.

fscr0155_000_000

Placeholder dialogue.

fscr0155_000_010

Placeholder dialogue.

fscr0155_000_030

Placeholder dialogue.

fscr0155_001_010

The Phantom Thieves consider visiting a nearby town in Futaba's Palace.

fscr0155_001_020

Placeholder dialogue.

fscr0155_001_050

The team secures an escape route from the pyramid.

fscr0155_001_100

The team discusses the challenges of climbing the pyramid without their costumes.

fscr0155_001_105

The team finds an oasis and discusses the layout of the Palace.

fscr0155_001_110

The Phantom Thieves transform into their costumes and discuss the town nearby.

fscr0155_001_120

Shadow Futaba challenges the team to retrieve a stolen item from the nearby town.

fscr0155_001_130

Placeholder dialogue.

fscr0155_001_140

The team discusses the high security level and prepares for the heist.

fscr0155_001_150

Placeholder dialogue.

fscr0155_002_010

The team finds a stone slab with a riddle about colors.

fscr0155_002_011

The team solves a mural puzzle to reflect light.

fscr0155_002_012

The team solves another mural puzzle.

fscr0155_002_100

The team enters the cool interior of the pyramid and ascends the stairs.

fscr0155_002_105

Morgana urges the team to explore deeper.

fscr0155_002_110

The team is trapped by a boulder and forced to retreat.

fscr0155_002_120

Shadow Futaba appears and offers a deal: retrieve a stolen map from a bandit in town.

fscr0155_002_130

The team uses gems from Anubis statues to activate a light path and open a door.

fscr0155_002_135

The team finds a way to open the main stairway door using light reflection.

fscr0155_002_140

The team solves another mural puzzle, revealing a memory of Futaba's mother.

fscr0155_002_145

The team solves another mural puzzle, showing a younger Futaba and her mother arguing.

fscr0155_002_150

The team solves another mural puzzle.

fscr0155_002_155

The team solves a mural puzzle showing Futaba's mother's suicide.

fscr0155_002_160

The team finds another mural puzzle and prepares to solve it.

fscr0155_002_165

The team solves the final mural puzzle, showing Futaba's loneliness and Shadow Futaba's despair.

fscr0155_002_170

The team finds the door to Futaba's room and decides to retreat to send a calling card.

fscr0155_003_010

Placeholder dialogue.

fscr0155_003_100

The team encounters a boulder trap and a stone slab with a riddle.

fscr0155_003_105

The team explores the area behind the boulder trap.

fscr0155_003_110

The team encounters a button and a stone slab, leading to a trap.

fscr0155_003_120

The team finds another stone slab with a binary code.

fscr0155_003_125

The team finds a control panel for a hologram and can turn it on and off.

fscr0155_003_130

The team finds another stone slab with more binary codes.

fscr0155_003_135

The team finds a hologram pedestal without a control panel.

fscr0155_003_140

The team finds the path blocked by the broken boulder trap.

fscr0155_004_100

The team finds a button that opens a hidden passage.

fscr0155_004_105

The team finds a deep chasm and looks for a way to cross.

fscr0155_004_110

The team finds an Anubis statue and takes a gem.

fscr0155_004_115

The team finds a special coffin with a button.

fscr0155_004_120

The team uses the gem from Anubis on a pedestal to create a light path.

fscr0155_004_130

The team encounters Shadow Futaba and is challenged.

fscr0155_004_140

The team finds another Anubis statue and takes its gem.

fscr0155_004_150

The team uses another gem on a pedestal.

fscr0155_005_100

The team falls into a quicksand trap and discusses Futaba's guilt.

fscr0155_006_100

The team marvels at the Egyptian statues in the Palace.

fscr0155_006_110

The team prepares for a tough battle behind a large door.

fscr0155_007_100

The team is guided by Shadow Futaba to a ballista puzzle.

fscr0155_007_105

The team finds their path blocked by a 'curse' and arrow traps.

fscr0155_007_110

The team interacts with Anubis statues, managing a 'curse' mechanic.

fscr0155_007_120

The team finds a button to disable the ballista and clear the path.

fscr0155_008_100

The team finds more Anubis statues and gems.

fscr0155_008_105

A stone slab gives a riddle about the 'god of the underworld's light'.

fscr0155_009_100

The team reaches the heart of the pyramid, Futaba's room, and prepares for the final confrontation.

fscr0155_009_110

Placeholder dialogue.

fscr0155_011_010

The team solves the final color puzzle.

fscr0155_011_100

The team uses light reflection to open a door and finds a ballista.

fscr0155_011_110

The team uses the ballista to break a wall and create a path.

fscr0155_011_120

The team finds an exit and a tranquil Shadow.

fscr0155_011_130

The team prepares to fight the Guardian of the tomb.

fscr0155_013_010

The team decides whether to return to the pyramid or stay in the town.

fscr0155_013_020

Placeholder dialogue.

fscr0155_013_100

The team arrives in the town mentioned by Shadow Futaba.

fscr0155_013_110

The team encounters a bandit and chases him.

fscr0155_013_115

The team fights off bandits to draw out the leader.

fscr0155_013_120

The team defeats the bandit leader and recovers a stolen papyrus map.

fscr0156_000_000

Placeholder dialogue.

fscr0156_001_010

Futaba helps the team activate an elevator to the moon base.

fscr0156_001_020

The team sees Earth from the moon base Palace.

fscr0156_001_100

The team prepares to find Morgana and deal with the base's security.

fscr0156_001_105

The team marvels at being on the moon and Futaba's hacking skills.

fscr0156_001_110

The protagonist is called by Justine while Haru questions their silence.

fscr0156_002_010

Placeholder dialogue.

fscr0156_002_020

Placeholder dialogue.

fscr0156_002_100

The team hears noise and decides to find Morgana.

fscr0156_002_110

The team encounters a biometric authentication door.

fscr0156_002_120

The team uses Haru's family connection to bypass a biometric scanner.

fscr0156_003_010

Placeholder dialogue.

fscr0156_003_020

Placeholder dialogue.

fscr0156_003_030

Placeholder dialogue.

fscr0156_003_040

Placeholder dialogue.

fscr0156_003_100

Futaba hacks a terminal, opening doors and providing a map.

fscr0156_003_110

The team encounters a rank-based authentication door and plans to steal an ID.

fscr0156_003_120

The team finds another locked door and looks for a server or terminal.

fscr0156_003_125

The team finds another locked door and discusses finding a server.

fscr0156_003_130

The team decides to find a chief director to get a keycard.

fscr0156_004_010

Placeholder dialogue.

fscr0156_004_020

Placeholder dialogue.

fscr0156_004_100

The team sees the Treasure in another building and considers an outside route.

fscr0156_004_110

The team heads towards the factory area.

fscr0156_005_010

Placeholder dialogue.

fscr0156_005_020

Placeholder dialogue.

fscr0156_005_030

Placeholder dialogue.

fscr0156_005_100

The team uses levers to control airlocks.

fscr0156_005_110

The team navigates the airlock puzzle.

fscr0156_006_010

Placeholder dialogue.

fscr0156_006_020

Placeholder dialogue.

fscr0156_006_030

Placeholder dialogue.

fscr0156_006_100

The team solves another airlock puzzle by activating specific gates.

fscr0156_006_110

The team finds the final airlock is not working and looks for a switch.

fscr0156_007_010

The team finds a factory control panel with options for breaks, lunch, and unpaid overtime.

fscr0156_007_020

Placeholder dialogue.

fscr0156_007_030

Placeholder dialogue.

fscr0156_007_040

Placeholder dialogue.

fscr0156_007_100

The team enters the factory and sees the robot workers, shocking Haru.

fscr0156_007_110

The team finds a way past a fragile robotic arm by breaking it.

fscr0156_007_120

The team finds a control console for the robotic arm.

fscr0156_008_010

The team finds a press control panel and learns to use 'Lunch' to temporarily stop the machine.

fscr0156_008_020

Placeholder dialogue.

fscr0156_008_030

Placeholder dialogue.

fscr0156_008_040

Placeholder dialogue.

fscr0156_008_100

The team finds their path blocked by a hydraulic press and infrared lasers.

fscr0156_009_010

The team uses the factory control panel to stop the press.

fscr0156_009_020

Placeholder dialogue.

fscr0156_009_030

Placeholder dialogue.

fscr0156_009_100

The team encounters infrared sensors and overworked, brainwashed robots.

fscr0156_009_110

Placeholder dialogue.

fscr0156_009_120

Placeholder dialogue.

fscr0156_009_130

The team fights brainwashed robots and discovers an incinerator turning worn-out robots into fuel.

fscr0156_010_010

The team finds the Treasure and decides to send a calling card.

fscr0156_010_100

The team finds the parts from the factory being used in a large assembly.

fscr0156_010_110

The team discovers the 'SS Utopia', a UFO being built for Okumura's escape.

fscr0156_010_120

The team is confronted by enemies and decides whether to fight or retreat.

fscr0156_011_100

Placeholder dialogue.

fscr0156_012_010

Placeholder dialogue.

fscr0156_012_020

Placeholder dialogue.

fscr0156_012_030

Placeholder dialogue.

fscr0156_012_100

The team enters the airlock area and prepares to venture into space.

fscr0156_012_110

Placeholder dialogue.

fscr0156_013_010

Placeholder dialogue.

fscr0156_013_100

The Phantom Thieves meet Shadow Okumura and try to negotiate or fight.

fscr0156_013_110

The team meets a high-ranking robot and Makoto attempts to gather information.

fscr0156_013_120

The team meets another high-ranking robot and is forced to fight.

fscr0156_013_130

The team searches for the chief director among large robots.

fscr0156_013_140

The team finds two large robots and plans to identify the section chief.

fscr0156_014_100

The team defeats a section chief, obtains an ID, and a shift change occurs.

fscr0156_014_110

The team meets a section chief and another high-ranking robot.

fscr0156_014_130

Dummy

fscr0156_014_140

The team finds the chief director and prepares to confront him.

fscr0156_015_100

The team meets the chief director, gets his ID card, and finds another locked door.

fscr0156_015_110

The team meets another high-ranking robot and is forced to fight.

fscr0156_015_120

Dummy

fscr0156_015_130

The team finds another high-ranking robot and plans to identify it.

fscr0156_050_100

The Phantom Thieves chase Morgana, who has transformed into a car.

fscr0157_000_000

Placeholder dialogue.

fscr0157_001_100

The team decides to find an infiltration route in Sae's Palace.

fscr0157_001_110

The team notes the increased security and prepares for the heist.

fscr0157_003_100

The team needs an arena entry ticket and looks for someone who has one.

fscr0157_003_110

Makoto gets an arena entry ticket by finding a woman's lost ring.

fscr0157_003_120

The team asks other casino patrons for a ticket.

fscr0157_003_130

Ryuji finds a man who gives him a lost ring.

fscr0157_004_010

The team encounters a member's card authentication door and fights a Shadow to get a card.

fscr0157_004_100

Shadow Sae appears and challenges the Phantom Thieves to reach her floor.

fscr0157_004_110

Akechi suggests securing their route.

fscr0157_004_120

The team plans to find a member's card to use the elevator.

fscr0157_005_100

The team finds a guarded backroom and decides how to enter.

fscr0157_005_110

The team finds a locked door, obtains a keycard from a guard, and Futaba finds a terminal.

fscr0157_005_120

The team decides whether to fight a guard blocking their path.

fscr0157_005_130

The team enters the backroom and Futaba prepares to hack a terminal.

fscr0157_005_140

The team encounters another guarded door and decides whether to fight.

fscr0157_006_010

The team decides to aim for the high limit floor and needs 50,000 coins.

fscr0157_006_100

The team discusses the plan to win coins and increase their rank.

fscr0157_006_110

The team decides to try the slots to win more coins.

fscr0157_006_120

The team is summoned to the members floor, given a map, and learns about the 50,000 coin card.

fscr0157_006_130

The team exchanges 50,000 coins for the high limit card.

fscr0157_006_140

The team reads the rules for the dice game.

fscr0157_006_150

The team reads the rules for the slot machines.

fscr0157_006_160

The team gains access to the high limit floor.

fscr0157_007_010

The team plays the dice game and Akechi suspects it's rigged.

fscr0157_007_011

The team participates in a Grand Raise dice game event and wins big.

fscr0157_007_020

The team plays another dice game and discusses cheating.

fscr0157_007_100

The team plays a dice game, discovers it's rigged, and plans to find the cheating device.

fscr0157_007_110

The team finds the cheating control room for the dice game.

fscr0157_007_120

The team considers playing the game while Akechi handles the rigging.

fscr0157_007_130

Akechi reveals his plan to use the rigging to win coins and shares them with the team.

fscr0157_007_140

Akechi assures Joker they will win at the games.

fscr0157_007_150

Akechi plans to rig casino games with Futaba's hacking to counter cheating.

fscr0157_007_160

The team wins big at dice using Akechi's rigged game and plans for more.

fscr0157_007_170

Yusuke comments on the dice game area's taste as they proceed.

fscr0157_008_010

After winning at dice, Akechi suggests investigating casino cheats.

fscr0157_009_010

The team cheats at dice, investigates the casino, and finds cheat terminals.

fscr0157_009_020

Futaba disables slot rigging, planning to exploit a giant slot machine.

fscr0157_009_021

Futaba determines specific control panels are needed to stop the cheating.

fscr0157_009_022

Futaba disables slot rigging, planning to exploit a giant slot machine.

fscr0157_009_023

The team searches for colored control panels to disable slot cheats.

fscr0157_010_010

Akechi warns about slot rigging as the team runs low on coins.

fscr0157_010_020

The team hits a jackpot on the giant slot, earning 50,000 coins.

fscr0157_010_030

The team disables casino cheat terminals to ensure fair play.

fscr0157_010_100

The team enters the casino slot room, amazed by the giant machine.

fscr0157_010_110

Futaba spots control panels needed to disable the slot rigging.

fscr0157_010_120

Futaba prepares to rig the giant slot after disabling security.

fscr0157_010_130

The team plans to play the high-stakes giant slot for a member's card.

fscr0157_010_140

Akechi warns the slots are likely rigged and need investigation.

fscr0157_011_010

The team uses the elevator to access the high limit floor.

fscr0157_011_100

Akechi tricks Sae by combining casino chips from different cards.

fscr0157_011_110

The team investigates the high limit floor's bridge mechanism.

fscr0157_011_120

Akechi uses a return command to leave the high limit floor.

fscr0157_011_130

The team enters the high limit floor but is blocked by a high coin toll.

fscr0157_011_140

The team heads to the high limit floor counter.

fscr0157_011_150

The team enters the House of Darkness labyrinth.

fscr0157_012_100

The team enters the dark labyrinth, "House of Darkness.".

fscr0157_012_110

The team finds a locked door in the House of Darkness.

fscr0157_012_120

The team explores vents and decorations in the House of Darkness.

fscr0157_012_130

The team explores vents and decorations in the House of Darkness.

fscr0157_012_140

The team decides to fight a Shadow to proceed in the labyrinth.

fscr0157_012_150

The team discusses entering the House of Darkness again.

fscr0157_012_160

The team realizes they haven't collected their maze winnings yet.

fscr0157_013_010

The team decides on a card to proceed.

fscr0157_013_100

The House of Darkness attendant blocks the exit, forcing a confrontation.

fscr0157_013_110

The team defeats the House of Darkness attendant.

fscr0157_013_120

The team defeats the House of Darkness attendant.

fscr0157_015_100

The team decides to enter the high-stakes Battle Arena.

fscr0157_015_110

Joker enters the Battle Arena for a 100,000 coin prize.

fscr0157_015_120

Joker fights an unfair multi-enemy battle in the Arena.

fscr0157_015_130

Joker faces a massive final opponent in the Battle Arena.

fscr0157_015_140

Joker wins 100,000 coins in the rigged Battle Arena.

fscr0157_015_150

The team discusses the Battle Arena entry requirements.

fscr0157_016_100

The team identifies Sae's Treasure as a police notebook.

fscr0157_016_110

The team realizes Sae lured them to steal the Treasure.

fscr0157_016_120

The team finds an elevator to pursue Sae.

fscr0157_016_130

The team takes the elevator to confront Sae.

fscr0157_016_140

The team encounters a Shadow guarding the elevator.

fscr0157_017_100

The team pursues Sae after she retreats with the Treasure.

fscr0157_051_100

Akechi explains the casino mirrors the rigged Japanese court system.

fscr0159_000_000

The team searches for the Treasure in Shido's Palace.

fscr0159_001_100

The team enters the cruise ship Palace to find Shido's Treasure.

fscr0159_001_105

The team returns to the cruise ship Palace to investigate.

fscr0159_002_100

The team spots a Shadow while exploring the ship.

fscr0159_002_105

The team blends in as guests at a high-end party to investigate.

fscr0159_002_110

The team fights a Shadow, surprising the masked guests.

fscr0159_003_010

The team explores the cruise ship for clues.

fscr0159_003_100

The team investigates the ship to find a member's restaurant card.

fscr0159_003_110

The team discusses obtaining a member's card for the exclusive restaurant.

fscr0159_003_115

The team finds a lost member's card to access the restaurant.

fscr0159_003_120

The team plans to get a member's card from a VIP.

fscr0159_004_010

The team prepares to enter the main assembly hall.

fscr0159_004_020

The team plans to gather letters of introduction from VIPs.

fscr0159_004_100

The team searches for the Treasure and gathers intel.

fscr0159_004_105

The team searches for the Treasure, avoiding Shadows.

fscr0159_004_110

The team gathers intel about VIPs needed to access the Treasure.

fscr0159_004_120

The team discusses their next target, the politician.

fscr0159_006_100

The team searches for the TV station president in the entertainment hall.

fscr0159_006_110

The team enters the entertainment hall to find the TV president.

fscr0159_006_115

The team learns the TV president loves gambling.

fscr0159_007_100

The team meets the "cleaner," a powerful Shadow on the back deck.

fscr0159_007_105

The team discusses the 'cleaner' Shadow on the back deck.

fscr0159_008_100

The team gets a letter from the IT president and discusses the cleaner.

fscr0159_009_010

The team explores the restaurant to find the politician VIP.

fscr0159_009_100

The team discusses their strategy to find their target at a luxury restaurant.

fscr0159_009_110

The team needs a member's card to enter the restaurant.

fscr0159_009_130

The team learns the IT president never leaves his room.

fscr0159_010_010

The team discusses the plan to deal with the former noble.

fscr0159_010_100

The team searches for the former noble on the pool deck.

fscr0159_010_110

The team enters the pool deck to find the former noble VIP.

fscr0159_010_115

The team discusses the pool deck guests and finds a vent.

fscr0159_010_120

The team plans to rent swimsuits to access the fitting room.

fscr0159_010_130

The team successfully sneaks into the former noble's room.

fscr0159_011_100

The team searches for a way into the IT president's room.

fscr0159_011_110

The team enters the IT president's room from the side deck.

fscr0159_011_120

The team fights the cleaner again on the side deck.

fscr0159_011_130

The team fights giant rats to proceed.

fscr0159_012_010

The team secures the route to the Treasure.

fscr0159_012_100

The team secures the route to the Treasure.

fscr0159_012_110

The team prepares to send the calling card.

fscr0159_013_100

The team confronts the cleaner to get the final letter.

fscr0159_013_105

The team prepares to send the calling card.

fscr0159_013_110

The team confronts the cleaner to get the final letter.

fscr0159_013_115

The team chases the cleaner into a room.

fscr0159_020_010

The team opens the door to the main assembly hall.

fscr0159_020_100

The team discovers the mouse transformation mechanic.

fscr0159_021_010

The team explores the mouse-themed areas.

fscr0159_022_010

The team explores the mouse-themed areas.

fscr0159_025_100

The team is lured into a trap by cheese.

fscr0159_035_010

The team eats cheese to recover health.

fscr0159_035_100

The team is warned of strong enemies nearby.

fscr0159_035_150

The team plans to sneak past strong Shadows.

fscr0159_036_010

The team explores the mouse-themed areas.

fscr0159_051_100

The team reflects on the realistic cognitions in Shido's Palace.

fscr0160_000_000

The team searches for the Treasure in the final Palace.

fscr0160_001_100

The team heads to the temple to find the Treasure.

fscr0160_001_110

Lavenza offers to heal the team in the final area.

fscr0160_002_100

The team approaches the final temple.

fscr0160_003_100

The team prepares for a battle with guards.

fscr0160_004_100

The team proceeds toward the temple, preparing for battle.

fscr0160_005_100

The team prepares for the final guardian battle.

fscr0160_005_110

The team prepares for the final battle.

fscr0160_006_100

The team prepares to enter the final area.

fscr0160_006_110

The team prepares to enter the final area.

fscr0160_007_100

The team views the distorted world.

fscr0160_010_100

The team is instructed to rescue their captured teammates.

fscr0160_010_102

Ryuji waits for Joker to rescue the others.

fscr0160_010_104

Ann waits for Joker to rescue the others.

fscr0160_010_105

Yusuke waits for Joker to rescue the others.

fscr0160_010_106

Makoto waits for Joker to rescue the others.

fscr0160_010_107

Futaba waits for Joker to rescue the others.

fscr0160_010_108

Haru waits for Joker to rescue the others.

fscr0160_010_110

The team regroups after rescuing everyone.

fscr0161_000_000

The team searches for the Treasure in the prison.

fscr0161_001_100

The team encounters a locked door and blocked path.

fscr0161_001_110

The team discusses the huge crowd of Shadows.

fscr0161_001_120

Caroline helps Joker recover in the prison.

fscr0161_002_100

The team feels a bad premonition about the prison.

fscr0161_002_110

The team discovers a color-changing floor puzzle.

fscr0161_002_120

The team learns the color-changing floor puzzle rules.

fscr0161_002_130

The team solves the color-changing floor puzzle.

fscr0161_003_100

The team checks a blue spot on the puzzle floor.

fscr0161_004_100

The team enters a vast, endless-looking area.

fscr0161_004_110

The team enters a vast, endless-looking area.

fscr0161_005_100

The team fights Shadows in the prison depths.

fscr0161_005_110

The team enters a vast, endless-looking area.

fscr0161_006_100

The team defeats a strong Shadow to get a key item.

fscr0161_006_110

The team finds an unsolvable puzzle room.

fscr0161_006_120

The team finds a mysterious gate.

fscr0161_007_100

The team descends deeper into the prison.

fscr0161_007_110

The team enters a vast, endless-looking area.

fscr0161_008_100

The team finds a new puzzle mechanism.

fscr0161_008_110

The team finds a puzzle with a move limit.

fscr0161_008_120

The team discusses the difficult puzzle.

fscr0161_008_130

The team enters a vast, endless-looking area.

fscr0161_009_100

The team finds another gate.

fscr0161_009_110

The team gets a key item.

fscr0161_010_100

The team determines a puzzle is impossible.

fscr0161_010_110

The team enters the final area of the prison.

fscr0161_011_100

The team prepares to descend to the depths.

fscr0161_051_100

The team rests in a safe room cell.

fscr0162_000_000

The team searches for the Treasure in Maruki's Palace.

fscr0162_001_100

The team enters the final Palace and unlocks a Showtime attack.

fscr0162_001_110

Lavenza offers to heal the team.

fscr0162_002_010

The team hears Kasumi's cry for help in the Palace.

fscr0162_002_100

The team searches for Kasumi and progresses through the Palace.

fscr0162_003_010

The team enters the Palace to find Kasumi.

fscr0162_003_100

The team rescues Kasumi and gets an ID card.

fscr0162_003_110

The team finds a path blocked by a trick.

fscr0162_005_100

The team secures a route and plans to leave.

fscr0162_005_110

The team prepares to confront Maruki.

fscr0162_007_100

The team decides to leave the Palace for now.

fscr0162_007_110

The team finds a new path in the Palace.

fscr0162_009_100

The team discusses answers to Maruki's first counseling question.

fscr0162_009_110

The team discusses answers to Maruki's second counseling question.

fscr0162_009_120

The team discusses answers to Maruki's third counseling question.

fscr0162_009_130

The team reflects on the results of Maruki's counseling questions.

fscr0162_011_100

The team defeats a guardian and claims a Will Seed.

fscr0162_011_110

The team defeats a guardian and claims a Will Seed.

fscr0162_012_100

The team explores the Palace.

fscr0162_014_100

The team enters a storage area in the Palace.

fscr0162_015_100

The team leaves a cognition workshop.

fscr0162_016_100

The team enters an open area of the Palace.

fscr0190_001_000

The team searches for a target.

fscr0190_001_010

A test message placeholder.

fscr0190_001_100

The team searches for a target in Mementos.

fscr0190_001_110

A dialogue placeholder.

fscr0190_001_153

The team investigates a change in Mementos.

fscr0190_001_154

The team investigates a change in Mementos.

fscr0190_001_155

The team investigates a change in Mementos.

fscr0190_001_156

Mementos has expanded.

fscr0190_001_157

Mementos has expanded.

fscr0191_001_100

The team enters the survey site Palace.

fscr0191_001_110

The team finds a safe zone in the survey site Palace.

fscr0192_001_100

The team explores the survey site Palace.

fscr0193_001_100

The team explores the survey site Palace.

fscr0194_001_100

The team explores the survey site Palace.

fscr0500_000_000

The team decides to return to the real world.

fscr0500_100_000

The team discusses entering the casino.

fscr0500_100_100

The team fights Shadows to access the casino's elevator.

fscr0500_100_200

The team finds the area empty, suspecting a change.

fscr1000_000_000

The team discusses contacting party members.

fscr1001_000_000

The team finds a new target on a message board.

fscr1001_001_000

The team discusses investigating a new target.

fscr1001_101_000

The team targets a host who buys expensive items.

fscr1001_102_000

The team targets a man who will have children with anyone.

fscr1100_000_000

The protagonist decides whether to go out.

fscr1200_000_000

The protagonist decides whether to go out.

fscr1500_000_000

The protagonist decides their destination.

fscr2000_000_000

A dummy message.

fscr2100_000_000

The protagonist receives a gift from Kawakami.

fscr2200_000_000

A debug message.

fscr2500_000_000

The Velvet Room attendants greet the protagonist.

fscr2600_000_000

The attendants request Personas for fusion and rewards.

fscr2601_000_000

The attendants greet the protagonist.

fscr2602_000_000

Igor assigns a Persona collection task.

fscr2700_000_000

The team discusses the final act.

fscr2700_001_000

The team discusses the final act.

fscr2700_010_000

The team discusses the final act.

fscr2700_011_000

The team discusses the final act.

fscr3000_000_000

Morgana advises the protagonist to sleep.

fscr3000_001_000

The protagonist decides whether to sleep.

fscr3000_004_000

Morgana advises the protagonist to sleep or clean.

fscr3010_000_000

Morgana advises the protagonist on activities.

fscr3010_010_004

Morgana encourages the protagonist to decorate their room.

fscr3010_100_000

The protagonist decorates their room.

fscr3020_000_000

Morgana advises the protagonist on desk activities.

fscr3020_001_000

The protagonist cleans their desk to make tools.

fscr3020_010_000

The protagonist browses the internet.

fscr3020_010_001

The protagonist shops on Amazoness.

fscr3020_010_002

The protagonist shops on Tanaka's Shady Commodities.

fscr3020_020_000

The protagonist makes infiltration tools.

fscr3020_030_000

The protagonist repairs electronics.

fscr3030_000_000

The protagonist decides to watch a DVD or play a game.

fscr3030_001_000

The protagonist cleans the table.

fscr3030_010_000

The protagonist decides to watch a DVD or play a game.

fscr3030_020_000

The protagonist plays a video game.

fscr3040_000_000

The protagonist decides to read a book.

fscr3040_001_000

The protagonist cleans the bookshelf.

fscr3040_010_000

The protagonist listens to a CD.

fscr3050_000_000

The protagonist decides to train.

fscr3050_001_000

The protagonist cleans the floor to create a training space.

fscr3050_010_000

The protagonist trains in their room.

fscr3060_000_000

The protagonist looks at a box.

fscr3070_000_000

The protagonist looks at a box.

fscr3070_001_000

The protagonist looks at a box.

fscr3080_000_000

A dummy message.

fscr3100_000_000

The protagonist checks the fridge.

fscr3100_001_000

The protagonist checks the fridge.

fscr3100_010_000

The protagonist eats food from the fridge.

fscr3100_020_000

The protagonist eats food from the fridge.

fscr3110_000_000

The protagonist decides to brew coffee.

fscr3110_001_000

The protagonist decides to brew coffee.

fscr3110_010_000

The protagonist brews coffee or calls Kawakami.

fscr3120_000_000

The protagonist uses the pay phone.

fscr3120_001_000

The protagonist uses the pay phone.

fscr3120_010_000

The protagonist calls the maid service or other contacts.

fscr3130_000_000

The protagonist decides to read at the café counter.

fscr3130_001_000

The protagonist can read at the café counter.

fscr3130_010_000

The protagonist reads a book at the café.

fscr3140_000_000

The protagonist decides to study at the café.

fscr3140_001_000

The protagonist can study at the café.

fscr3140_010_000

The protagonist studies at the café.

fscr3150_000_000

The protagonist decides to make curry.

fscr3150_001_000

The protagonist can make curry.

fscr3150_010_000

The protagonist makes curry or calls Kawakami.

fscr3200_000_000

The protagonist watches TV.

fscr3210_000_000

The protagonist uses the bathroom.

fscr3210_010_000

The protagonist uses the bathroom.

fscr3220_000_000

The protagonist looks in the bathroom mirror.

fscr3230_000_000

The protagonist looks at an ashtray.

fscr3240_000_000

The protagonist does a crossword puzzle.

fscr3500_000_001

The protagonist wakes up or sleeps.

fscr3500_000_050

Morgana invites the protagonist to explore the city.

fscr4000_000_000

A dummy message.

fscr4100_000_000

Morgana reminds the protagonist of scheduled hangouts.

fscr4200_000_000

Morgana notes a friend has arrived.

fscr4300_000_000

Morgana advises the protagonist on current objectives.

fscr4999_000_000

A dummy message.

fscr5000_000_000

The team decides whether to call a meeting at the hideout.

fscr5000_000_100

The team searches Kamoshida's Palace.

fscr5000_000_110

The team searches Madarame's Palace.

fscr5000_010_000

The team decides whether to enter a Palace.

fscr5000_020_000

The team discusses whether to enter a Palace.

fscr5000_100_000

The team discusses how to proceed in a Palace.

fscr5000_100_010

The team estimates their progress within a Palace.

fscr5000_100_020

The team rests in a safe room.

fscr5000_100_100

Ryuji and Ann wait inside the Palace.

fscr5000_100_110

The team celebrates the end of exams.

fscr5000_150_000

The team discusses Palaces.

fscr5000_150_005

Ryuji asks questions about the Palace world.

fscr5000_150_010

Ryuji worries about people in Kamoshida's cells.

fscr5000_150_020

Ryuji discusses the Palace and its Treasure.

fscr5000_151_000

The team searches Madarame's Palace.

fscr5000_151_010

Morgana explains what Shadows are.

fscr5000_151_020

The team discusses the Palace map.

fscr5000_151_030

Ryuji feels like a real thief in Madarame's Palace.

fscr5000_151_040

The team feels they are only at the beginning.

fscr5000_151_050

The team searches for a library in the Palace.

fscr5000_151_055

Ryuji suggests checking a hidden room.

fscr5000_151_060

The team discusses their motivation.

fscr5000_151_070

The team feels they are past the halfway point.

fscr5000_151_080

The team enters the tower, sensing the Treasure is near.

fscr5000_151_090

The team discusses avoiding strong Shadows.

fscr5000_151_100

The team feels they are close to the Treasure.

fscr5000_151_110

The team has almost fully explored the Palace.

fscr5000_151_200

The team discusses sending the calling card.

fscr5000_151_210

The team prepares for the heist.

fscr5000_151_250

The team prepares to enter the Palace.

fscr5000_153_000

The team searches Madarame's Palace.

fscr5000_153_010

The team enters Madarame's Palace.

fscr5000_153_020

The team learns about Treasure Demons.

fscr5000_153_030

Morgana estimates their progress.

fscr5000_153_040

The team retreats due to security.

fscr5000_153_050

Yusuke feels unwell, the team plans to escape.

fscr5000_153_060

The team estimates they are halfway through.

fscr5000_153_070

The team enters the painting world.

fscr5000_153_080

The team expects stronger enemies.

fscr5000_153_090

The team feels the Treasure is close.

fscr5000_153_100

The team discusses the Palace security.

fscr5000_153_110

The team discusses sending the calling card.

fscr5000_153_200

The team discusses whether to explore more.

fscr5000_153_210

The team prepares for the Madarame heist.

fscr5000_154_000

The team searches Kaneshiro's Palace.

fscr5000_154_010

The team enters the flying bank.

fscr5000_154_020

The team rides elevators to progress.

fscr5000_154_030

The team discusses security cameras.

fscr5000_154_040

The team gets one activation key.

fscr5000_154_050

The team plans to get the second activation key.

fscr5000_154_060

The team passes the partition.

fscr5000_154_070

The team chases Kaneshiro through traps.

fscr5000_154_080

The team enters a new area of the bank.

fscr5000_154_090

The team solves a password puzzle.

fscr5000_154_100

The team feels the Treasure is close.

fscr5000_154_110

The team discusses sending the calling card.

fscr5000_154_200

The team discusses exploring more.

fscr5000_154_210

The team prepares for the heist.

fscr5000_155_000

The team searches Futaba's Palace.

fscr5000_155_010

The team enters the pyramid.

fscr5000_155_020

The team discusses the pyramid's layout.

fscr5000_155_030

The team discusses Wakaba's Shadow's trap.

fscr5000_155_040

The team appreciates the pyramid's art.

fscr5000_155_050

The team estimates they are not halfway yet.

fscr5000_155_060

The team discusses Wakaba's Shadow's trap again.

fscr5000_155_070

The team climbs stairs, nearing the top.

fscr5000_155_080

The team feels the Treasure is close.

fscr5000_155_090

The team prepares for the heist.

fscr5000_155_200

The team prepares for the heist.

fscr5000_155_210

The team prepares for the heist.

fscr5000_156_000

The team searches Okumura's Palace.

fscr5000_156_010

The team enters the moon base.

fscr5000_156_020

The team is amazed by the space setting.

fscr5000_156_030

The team discusses the three areas of the Palace.

fscr5000_156_040

The team needs an ID card to proceed.

fscr5000_156_050

The team estimates one third completion.

fscr5000_156_060

The team feels they are halfway done.

fscr5000_156_070

Futaba gets motion sickness in space.

fscr5000_156_080

The team explores the moon base.

fscr5000_156_090

The team explores the moon base.

fscr5000_156_200

The team discusses sending the calling card.

fscr5000_156_210

Haru chooses her code name.

fscr5000_157_000

The team searches Sae's Palace.

fscr5000_157_010

The team enters the casino.

fscr5000_157_020

The team needs an ID for the elevator.

fscr5000_157_030

Akechi gets an ID card.

fscr5000_157_040

The team estimates one fifth completion.

fscr5000_157_050

The team wins coins and estimates halfway.

fscr5000_157_060

The team plans to get the member's card.

fscr5000_157_070

The team estimates halfway through the Palace.

fscr5000_157_080

The team enters the high limit floor.

fscr5000_157_090

The team discusses Sae's distorted views.

fscr5000_157_100

Akechi wins more coins.

fscr5000_157_110

The team discusses sending the calling card.

fscr5000_157_200

The team discusses exploring more.

fscr5000_157_210

The team prepares for the heist.

fscr5000_159_000

The team searches Shido's Palace.

fscr5000_159_005

The team needs five letters of introduction.

fscr5000_159_010

The team enters the cruise ship.

fscr5000_159_020

The team lists the five VIPs.

fscr5000_159_030

The team searches for the politician.

fscr5000_159_040

The team plans to get the politician's letter.

fscr5000_159_050

The team gets the first letter.

fscr5000_159_060

The team discusses the former noble.

fscr5000_159_070

The team plans to trick the former noble.

fscr5000_159_080

The team successfully tricks the former noble.

fscr5000_159_090

The team explores the ship's size.

fscr5000_159_100

The team discusses the cleaner.

fscr5000_159_110

The team searches for the TV president.

fscr5000_159_120

The team has three letters.

fscr5000_159_130

The team discusses the cleaner.

fscr5000_159_140

The team finds the IT president's location.

fscr5000_159_150

The team plans to get the final letters.

fscr5000_159_160

The team finds the engine room.

fscr5000_159_170

The team discusses Akechi.

fscr5000_159_180

The team secures the route.

fscr5000_159_200

The team discusses sending the calling card.

fscr5000_159_210

The team prepares for the heist.

fscr5000_160_000

The team searches Shido's Palace.

fscr5000_160_010

The team prepares for the final battle.

fscr5000_160_020

The team explores the final Palace.

fscr5000_160_030

The team explores the final Palace.

fscr5000_160_040

The team explores the final Palace.

fscr5000_161_000

The team searches the final prison.

fscr5000_161_010

The team prepares for the final battle.

fscr5000_161_020

The team discusses the Shadows on trains.

fscr5000_161_030

Morgana urges the team to proceed to recover his memory.

fscr5000_161_040

The team discusses the floor puzzle.

fscr5000_161_050

The team prepares for the final battle.

fscr5000_161_060

The team estimates seventy percent completion.

fscr5000_161_070

The team prepares to take the Treasure.

fscr5000_162_000

Akechi searches for the Treasure in the final Palace.

fscr5000_162_010

The team rests in a Safe Room.

fscr5000_162_020

The team plans to go to the auditorium.

fscr5000_162_030

The team reunites with Akechi.

fscr5000_162_040

The team praises Kasumi's skills.

fscr5000_162_050

The team proceeds with caution.

fscr5000_162_060

Futaba reports strong Shadows ahead.

fscr5000_162_070

The team plans to find a hint for a locked door.

fscr5000_162_080

The team finds a video file.

fscr5000_162_090

The team discusses Maruki's outdated videos.

fscr5000_162_100

The team enters a laboratory area.

fscr5000_162_110

The team discusses Maruki's counseling questions.

fscr5000_162_120

The team discusses Maruki's 'treatment'.

fscr5000_162_130

The team searches for another video tape.

fscr5000_162_140

The team has the video.

fscr5000_162_150

Kasumi remembers her past.

fscr5000_162_160

The team nears the end of the Palace.

fscr5000_162_170

The team secures the route to the Treasure.

fscr5000_162_210

The team prepares for the final battle.

fscr5000_190_000

The team searches the final palace.

fscr5000_190_010

The team prepares for the final battle.

fscr5000_190_020

The team explores the final palace.

fscr5000_190_025

The team discusses taking the train.

fscr5000_190_030

The team explores the final palace.

fscr5000_190_031

The team discusses Personas and Shadows.

fscr5000_190_040

The team explores the final palace.

fscr5000_190_041

The team discusses the Shadows on trains.

fscr5000_190_050

The team explores the final palace.

fscr5000_190_051

The team discusses the appearance of Mementos.

fscr5000_190_060

The team explores the final palace.

fscr5000_190_061

The team discusses the size of Mementos.

fscr5000_190_070

The team explores the final palace.

fscr5000_190_071

The team discusses the Shadows' willingness to go deeper.

fscr5000_190_080

The team explores the final palace.

fscr5000_190_081

The team descends to the depths of Mementos.

fscr5000_190_085

The team finds a prison in the depths of Mementos.

fscr5000_200_100

Morgana explains how weather affects the Metaverse.

fscr5000_200_110

The team discusses targeting Mishima's Shadow.

fscr5000_200_120

The team decides to learn tactics from a shogi player.

fscr5000_200_130

The team decides to improve trick shooting.

fscr5000_200_200

The team prepares for a battle.

fscr6000_003_000

The team changes Takanashi's Shadow's heart.

fscr6000_007_000

The team changes Mogami's Shadow's heart.

fscr6000_008_000

The team changes Nakanohara's Shadow's heart.

fscr6000_011_000

The team changes Makigami's Shadow's heart.

fscr6000_012_000

The team changes Sakoda's Shadow's heart.

fscr6000_019_000

The team changes Jochi's Shadow's heart.

fscr6000_021_000

The team changes Shimizu's Shadow's heart.

fscr6000_027_000

The team changes Nejima's Shadow's heart.

fscr6000_029_000

The team changes Kiritani's Shadow's heart.

fscr6000_033_000

The team changes Asakura's Shadow's heart.

fscr6000_034_000

The team changes Odo's Shadow's heart.

fscr6000_036_000

The team changes Kishi's Shadow's heart.

fscr6000_040_000

The team changes Naguri's Shadow's heart.

fscr6000_048_000

The team changes Tsuboi's Shadow's heart.

fscr6000_049_000

The team changes Akitsu's Shadow's heart.

fscr6000_050_000

The team changes Wakasa's Shadow's heart.

fscr6000_051_000

The team changes Oda's Shadow's heart.

fscr6000_052_000

The team changes Uchimura's Shadow's heart.

fscr6000_053_000

The team changes Fukurai's Shadow's heart.

fscr6000_054_000

The team changes Tsuda's Shadow's heart.

fscr6000_055_000

The team changes Oyamada's Shadow's heart.

fscr6000_056_000

The team changes the Takase couple's Shadow's heart.

fscr6000_057_000

The team changes Honjo's Shadow's heart.

fscr6000_058_000

The team changes Togo's Shadow's heart.

fscr6000_059_000

The team changes the Magario couple's Shadow's heart.

fscr6000_060_000

The team changes Isshiki's Shadow's heart.

fscr6000_071_000

The team changes Yatagai's Shadow's heart.

fscr6000_072_000

The team changes Aino's Shadow's heart.

fscr6000_073_000

The team changes Saeki's Shadow's heart.

fscr6000_074_000

The team changes Amai's Shadow's heart.

fscr6000_075_000

The team changes Oi's Shadow's heart.

fscr6000_076_000

The team changes Tsumano's Shadow's heart.

fscr6000_077_000

The team changes Saburi's Shadow's heart.

fscr6000_078_000

The team changes Fuwa's Shadow's heart.

fscr6000_079_000

The team changes Ushiwata's Shadow's heart.

fscr6000_080_000

The team changes Amasaki's Shadow's heart.

fscr6000_081_000

The team changes Arihara's Shadow's heart.

fscr6000_082_000

The team changes Ono's Shadow's heart.

fscr6000_083_000

The team changes Takuno's Shadow's heart.

fscr6000_084_000

The team changes Minamoto's Shadow's heart.

fscr6000_085_000

The team changes Kagami's Shadow's heart.

fscr7000_000_000

The protagonist decides whether to buy a drink.

fscr7000_001_000

The protagonist decides whether to buy a drink.

fscr7000_001_010

The protagonist decides whether to watch a movie.

fscr7000_001_020

The protagonist decides whether to work at the beef bowl shop.

fscr7000_001_030

The protagonist orders food or takes a challenge at Big Bang Burger.

fscr7000_001_040

The protagonist applies for a part-time job.

fscr7000_001_050

The protagonist decides whether to study at a diner.

fscr7000_001_060

The protagonist decides whether to work at the flower shop.

fscr7000_001_070

The protagonist rents or returns a DVD.

fscr7000_002_000

The protagonist reads the school bulletin board.

fscr7000_002_001

The protagonist reads books in the library.

fscr7000_002_002

The protagonist reads books in the library.

fscr7000_002_003

The protagonist borrows a book from the library.

fscr7000_002_010

Haru discusses the school rooftop garden.

fscr7000_002_011

The protagonist plants vegetables in the rooftop garden.

fscr7000_006_000

The protagonist decides whether to use the gym.

fscr7000_006_010

The protagonist decides whether to use the gym.

fscr7000_006_020

The protagonist decides whether to watch a movie.

fscr7000_006_030

The protagonist decides whether to work at the beef bowl shop.

fscr7000_007_000

The protagonist plays a crane game.

fscr7000_009_000

Morgana and an unknown discuss visiting a bathhouse, noting it's expensive.

fscr7000_009_010

Morgana prompts to buy a movie ticket, but the theater is closed.

fscr7000_009_020

Morgana prompts for a movie ticket, but the theater is closed.

fscr7000_009_030

Morgana discusses laundry costs, suggesting selling dirty equipment if funds are low.

fscr7000_050_000

The protagonist has dreams about friends, feeling closer to them upon waking.

fscr7001_000_000

Yusuke duplicates requested skill cards daily using blank cards.

fscr8000_001_000

Player receives DLC items, Persona gifts, and save data rewards.

fscr8000_002_000

Morgana confirms car decal customization and prepares for the journey.

fscr8000_100_000

Characters react to Joker's various outfit changes, from uniforms to costumes.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.