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e101_001

Persona 5 Royal dialogue

File: \dataR.cpk\event\e100\e100\e101_001.PAK\../../../event_data/script/e100/e101_001.bf

Context:The player selects a difficulty level for the game.

MND_000_0_0
I was... enjoying it...?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]I was... enjoying it...?[n][f 1 3 65535][f 1 1][e]
MND_001_0_0
Everything's hazy...
I can't remember...
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Everything's hazy... [n]I can't remember...[n][f 1 3 65535][f 1 1][e]
SYS_002_0_0
Select a difficulty for this game.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Select a difficulty for this game.[n][f 1 3 65535][f 1 1][e]
SEL_003_0_0
  • Safe
  • Easy
  • Normal
  • Hard
  • Merciless
[f 0 5 65278][f 2 1]Safe[e] [f 0 5 65278][f 2 1]Easy[e] [f 0 5 65278][f 2 1]Normal[e] [f 0 5 65278][f 2 1]Hard[e] [f 0 5 65278][f 2 1]Merciless[e]
Response to selection: Safe
SYS_004_0_0
In "Safe", you will be given an
infinite amount of chances to retry
if you fall in battle.
Be aware that once "Safe"
is selected, you will be unable
to change the difficulty later.
The difficulty level you choose
will not affect the outcome of
your story. Begin on "Safe"?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]In [f 0 1 2]"Safe"[f 0 1 27], you will be given an [n]infinite amount of chances to retry [n]if you fall in battle.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Be aware that once "Safe"[n]is selected, [f 0 1 2]you will be unable[n]to change the difficulty later[f 0 1 27].[n][f 3 1 8 0 0 0 65535 0][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1]The difficulty level you choose[n]will not affect the outcome of[n]your story. Begin on [f 0 1 2]"Safe"[f 0 1 27]?[n][f 1 3 65535][f 1 1][e]
Response to selection: Easy
SEL_005_0_0
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: Normal
SYS_004_5_0
Your story shall
begin on Safe.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Your story shall[n]begin on [f 0 1 2]Safe[f 0 1 27].[n][f 1 3 65535][f 1 1][e]
Response to selection: Hard
SYS_006_0_0
In "Easy", the difficulty of battle
is lower than "Normal." You can
change the difficulty anytime.
The difficulty level you choose
will not affect the outcome of
your story. Begin on "Easy"?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]In [f 0 1 2]"Easy"[f 0 1 27], the difficulty of battle [n]is lower than "Normal." You can [n]change the difficulty anytime.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]The difficulty level you choose[n]will not affect the outcome of[n]your story. Begin on [f 0 1 2]"Easy"[f 0 1 27]?[n][f 1 3 65535][f 1 1][e]
Response to selection: Merciless
SEL_007_0_0
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: Yes
SYS_006_5_0
Your story shall
begin on Easy.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Your story shall[n]begin on [f 0 1 2]Easy[f 0 1 27].[n][f 1 3 65535][f 1 1][e]
Response to selection: No
SYS_008_0_0
On "Normal", battles provide a
reasonable amount of tension. You
can change the difficulty anytime.
The difficulty level you choose
will not affect the outcome of
your story. Begin on "Normal"?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]On [f 0 1 2]"Normal"[f 0 1 27], battles provide a[n]reasonable amount of tension. You[n]can change the difficulty anytime.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]The difficulty level you choose[n]will not affect the outcome of[n]your story. Begin on [f 0 1 2]"Normal"[f 0 1 27]?[n][f 1 3 65535][f 1 1][e]
Response to selection: Yes
SEL_009_0_0
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: No
SYS_008_5_0
Your story shall
begin on Normal.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Your story shall[n]begin on [f 0 1 2]Normal[f 0 1 27].[n][f 1 3 65535][f 1 1][e]
Response to selection: Yes
SYS_010_0_0
"Hard" has arduous yet thrilling
battles for advanced players. You
can change the difficulty anytime.
The difficulty level you choose
will not affect the outcome of
your story. Begin on "Normal"?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0][f 0 1 2]"Hard"[f 0 1 27] has arduous yet thrilling[n]battles for advanced players. You[n]can change the difficulty anytime.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]The difficulty level you choose[n]will not affect the outcome of[n]your story. Begin on [f 0 1 2]"Normal"[f 0 1 27]?[n][f 1 3 65535][f 1 1][e]
Response to selection: No
SEL_011_0_0
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: Yes
SYS_010_5_0
Your story shall
begin on Hard.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Your story shall[n]begin on [f 0 1 2]Hard[f 0 1 27].[n][f 1 3 65535][f 1 1][e]
Response to selection: No
SYS_012_0_0
"Merciless" is not for the faint
of heart. These severe battles
require cunning and an iron will.
Be aware that once "Merciless"
is selected, you will be unable
to change the difficulty later.
The difficulty level you choose
will not affect the outcome of
your story. Begin on "Merciless"?
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0][f 0 1 2]"Merciless"[f 0 1 27] is not for the faint[n]of heart. These severe battles[n]require cunning and an iron will.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Be aware that once "Merciless"[n]is selected, [f 0 1 2]you will be unable[n]to change the difficulty later[f 0 1 27].[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]The difficulty level you choose[n]will not affect the outcome of[n]your story. Begin on [f 0 1 2]"Merciless"[f 0 1 27]?[n][f 1 3 65535][f 1 1][e]
SEL_013_0_0
  • Yes
  • No
[f 0 5 65278][f 2 1]Yes[e] [f 0 5 65278][f 2 1]No[e]
Response to selection: Yes
SYS_012_5_0
Your story shall
begin on Merciless.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]Your story shall[n]begin on [f 0 1 2]Merciless[f 0 1 27].[n][f 1 3 65535][f 1 1][e]

Related files

50 other files in e100.

e100_002

A script issues a message.

e102_001

Sae presses the protagonist to confess, asking about the difficulty of stealing hearts.

e103_001

A mysterious voice explains the game is fiction and welcomes a Trickster to fight against despair.

e105_001

The protagonist feels they have gained something that helps them tackle challenges.

e108_101

The protagonist feels they have honed a skill to tackle greater challenges.

e112_001

The protagonist feels they have fostered a new skill.

e115_001

A script issues a message.

e116_201

A script issues a message.

e118_001

The protagonist feels they have fostered or increased a skill.

e120_001

The protagonist scripts a message after an encounter with Kamoshida.

e120_002

The game prompts the user to check the story summary.

e123_108

The protagonist feels they have fostered their Persona.

e124_001

The protagonist feels they have fostered their Persona.

e127_001

Igor discusses the power of Persona and high expectations for the protagonist.

e128_003

The protagonist feels they have learned a bit more about something.

e129_002

A script message issues from the system.

e135_001

Igor praises the protagonist's first contract and explains the benefits of cooperation.

e136_101

A script issues a message.

e137_002

Igor and the protagonist discuss the protagonist's growing potential.

e138_001

Ryuji and the protagonist discuss their search for witnesses among the volleyball team.

e140_001

The protagonist feels they have honed a skill.

e142_001

Ryuji and the protagonist discuss their options for dealing with Kamoshida.

e143_001

The protagonist feels they have increased a skill.

e145_003

The protagonist feels they have fostered a skill.

e147_001

A script issues a message.

e153_001

A script issues a message.

e158_001

The protagonist feels they have learned more about a skill.

e159_001

A script issues a message.

e159_101

The protagonist feels they have honed a skill.

e160_004

The protagonist feels they have fostered a skill.

e160_013

A script issues a message.

e166_001

The protagonist feels they have honed a skill.

e168_001

The protagonist feels they have honed a skill.

e168_001

The protagonist feels they have honed a skill.

e172_001

A script issues a message.

e177_001

A script issues a message.

e178_001

Ryuji and the protagonist discuss how to spend their reward money.

e179_002

A script informs the player they can read the story summary in the menu.

e179_201

The protagonist feels they have honed a skill.

e182_001

The protagonist considers confronting the rude man.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.