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e260_001

Persona 5 Royal dialogue

File: \dataR.cpk\event\e200\e260\e260_001.PAK\../../../event_data/message/e200/e260_001.bmd

Context:Makoto devises a plan to deliver the calling card to Kaneshiro.

Yusuke
MSG_003_0_0
Now the question is, how do we deliver
the calling card to him...?
[f 0 5 65278][f 2 1][f 4 6 0 5 3 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 4 65535 0]Now the question is, how do we deliver[n]the calling card to him...?[n][f 1 3 65535][f 1 1][e]
Ann
MSG_004_0_0
Yeah, we don't know where he lives...
[f 0 5 65278][f 2 1][f 4 6 0 4 3 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 5 65535 0]Yeah, we don't know where he lives...[n][f 1 3 65535][f 1 1][e]
Makoto
MSG_005_0_0
Hm? Why not use the same method
as before?
[f 0 5 65278][f 2 1][f 4 6 0 6 4 65535 0][f 4 10 65535 0 0][f 3 1 8 0 0 6 65535 0]Hm? Why not use the same method[n]as before?[n][f 1 3 65535][f 1 1][e]
MND_006_0_0
It sounds like Makoto has an idea
in mind...
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]It sounds like Makoto has an idea[n]in mind...[n][f 1 3 65535][f 1 1][e]

Related files

169 other files in e200.

e200_001

Morgana outlines the plan to steal Madarame's treasure and warns of increased security.

e200_040

Morgana trips a security laser, trapping the team except Joker, who must find the off switch.

e200_301

The team discovers a locked door in the Palace linked to the real world and retreats to find a way.

e201_001

The team plans to open the real-world locked door by having Ann act as a decoy for Yusuke.

e202_001

Ann struggles to distract Yusuke while Morgana attempts to pick the lock to Madarame's room.

e203_001

Ryuji doubts the plan's success as they wait for Ann and Morgana to open the door.

e204_001

Ann nearly gives up, but Morgana opens the door just as Madarame returns home.

e205_001

Ryuji and Joker see the security lasers deactivate, signaling that the door is open.

e206_001

Madarame reveals his forgery business and accuses Yusuke and Ann of theft.

e207_001

The team escapes to the Metaverse with Yusuke, revealing Madarame's true greed.

e208_001

Shadow Madarame mocks Yusuke, revealing he stole the 'Sayuri' and exploits students.

e208_002

Yusuke awakens to his Persona, Goemon, to fight Madarame's Shadow.

e209_001

Yusuke confronts Madarame about the abuse of students and his mother's stolen painting.

e210_001

Yusuke joins the Phantom Thieves, accepting the reality of Madarame's crimes.

e210_101

The team observes the hazy treasure of Madarame, waiting for it to materialize.

e211_001

The team decides Yusuke will design the calling card, but Ryuji will write the text.

e211_050

Ryuji acts as a decoy while Joker and Panther enter the Museum to deliver the card.

e211_201

The team names the new member 'Fox' after debating various code names.

e212_001

Madarame receives the calling card and scoffs at the threat, while the team celebrates their success.

e213_001

The protagonist is arrested at Leblanc based on Madarame's accusations.

e215_001

Shadow Madarame reveals he stole the 'Sayuri' from Yusuke's mother and caused her death.

e215_002

Shadow Madarame prepares to attack the Phantom Thieves.

e216_001

Shadow Madarame confesses, Yusuke confronts him, and the team discovers another intruder in the Palace.

e216_101

The team leaves the collapsing Palace, and Yusuke bids a final farewell to his sensei.

e217_001

Yusuke joins the Phantom Thieves, discussing his mother's painting and his motivation to fight corrupt adults.

e218_001

Yusuke calls to report that Madarame has softened and promises to investigate the black-masked intruder.

e218_002

Morgana celebrates Yusuke's addition to the team and daydreams about being human.

e218_003

The team discovers Mementos has expanded after Madarame's Palace disappeared.

e218_012

Igor praises the team's progress and notes another has entered the Metaverse.

e219_001

Madarame publicly confesses to plagiarism, causing a stir and mentioning the Phantom Thieves.

e220_001

The team discusses their newfound fame and gets questioned by police officers.

e220_002

Sae interrogates the protagonist about the Phantom Thieves' actions and new member.

e220_003

Sae discusses the Phantom Thieves cases and plans to investigate their connection.

e221_001

Makoto is tasked by the principal to investigate the Phantom Thieves, frustrating her.

e221_002

Students discuss Madarame, while the team plans their school trip to the TV station.

e221_101

Students discuss a notice asking them to consult the student council president.

e221_102

The student council receives reports about students being threatened by a criminal organization.

e221_103

The principal pressures Makoto to investigate the threatening organization and Phantom Thieves.

e222_001

The team tours the TV station, annoyed by the staff, while Ryuji is forced into manual labor.

e222_002

Ryuji complains about labor until they meet the high school detective, Goro Akechi.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.