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e511_100

Persona 5 Royal dialogue

File: \dataR.cpk\event\e500\e510\e511_100.PAK\../../../event_data/message/e500/e511_100.bmd

Context:Akechi discards his detective persona to enter the Palace.

Kasumi
MSG_000_0_0
Now that I'm getting a second look here,
I've noticed just how mysterious this
place is...
What could this building even be?
[f 0 5 65278][f 2 1][f 4 6 0 10 103 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 1 65535 0]Now that I'm getting a second look here,[n]I've noticed just how mysterious this[n]place is...[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 3 1 8 0 0 2 65535 0]What could this building even be?[n][f 1 3 65535][f 1 1][e]
Akechi
MSG_001_0_0
It depends on what the Palace's Ruler
thinks of the place.
We'll likely find that out if we keep
pushing forward.
[f 0 5 65278][f 2 1][f 4 6 0 9 800 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 3 65535 0]It depends on what the Palace's Ruler[n]thinks of the place.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 3 1 8 0 0 4 65535 0]We'll likely find that out if we keep[n]pushing forward.[n][f 1 3 65535][f 1 1][e]
Kasumi
MSG_002_0_0
Is that so?
[f 0 5 65278][f 2 1][f 4 6 0 10 100 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 5 65535 0]Is that so?[n][f 1 3 65535][f 1 1][e]
Kasumi
MSG_002_5_0
By the way, um...
[f 0 5 65278][f 2 1][f 4 6 0 10 103 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 6 65535 0]By the way, um...[n][f 1 3 65535][f 1 1][e]
Akechi
MSG_003_0_0
What's the matter?
[f 0 5 65278][f 2 1][f 4 6 0 9 803 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 7 65535 0]What's the matter?[n][f 1 3 65535][f 1 1][e]
Kasumi
MSG_004_0_0
Well... I'm not sure how to put it...
[f 0 5 65278][f 2 1][f 4 6 0 10 103 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 8 65535 0]Well... I'm not sure how to put it...[n][f 1 3 65535][f 1 1][e]
SEL_005_0_0
  • Wearing that one, eh?
  • Oh look, your true outfit.
[f 0 5 65278][f 2 1]Wearing that one, eh?[e] [f 0 5 65278][f 2 1]Oh look, your true outfit.[e]
Response to selection: Wearing that one, eh?
Kasumi
MSG_006_0_0
That one?
[f 0 5 65278][f 2 1][f 4 6 0 10 104 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 9 65535 0]That one?[n][f 1 3 65535][f 1 1][e]
Response to selection: Oh look, your true outfit.
Kasumi
MSG_007_0_0
True outfit?
[f 0 5 65278][f 2 1][f 4 6 0 10 104 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 10 65535 0]True outfit?[n][f 1 3 65535][f 1 1][e]
Akechi
MSG_008_0_0
Oh, you mean this old thing?
[f 0 5 65278][f 2 1][f 4 6 0 9 800 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 11 65535 0]Oh, you mean this old thing?[n][f 1 3 65535][f 1 1][e]
Akechi
MSG_009_0_0
Yoshizawa-san aside, there's no reason
for me to uphold the pretense of a
righteous, sincere Detective Prince.
[f 0 5 65278][f 2 1][f 4 6 0 9 811 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 12 65535 0]Yoshizawa-san aside, there's no reason[n]for me to uphold the pretense of a[n]righteous, sincere Detective Prince.[n][f 1 3 65535][f 1 1][e]
Akechi
MSG_018_0_0
Enough chatting. Let's move out.
[f 0 5 65278][f 2 1][f 4 6 0 9 810 0 0][f 4 10 65535 0 0][f 3 1 8 0 0 13 65535 0]Enough chatting. Let's move out.[n][f 1 3 65535][f 1 1][e]
SYS_011_0_0
The summary of the story up to
this point has been updated.
To read, press to open the menu, then
select Story from under the System option.
[f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]The summary of the story up to[n]this point has been updated.[n][f 1 3 65535][f 1 1][e][f 0 5 65278][f 2 1][f 3 1 8 0 0 0 65535 0]To read, press [f 1 10 12] to open the menu, then[n]select [f 0 1 2]Story[f 0 1 27] from under the [f 0 1 2]System[f 0 1 27] option.[n][f 1 3 65535][f 1 1][e]

Related files

120 other files in e500.

e500_001

Caroline and Justine challenge the protagonist to a 'special examination' battle.

e500_003

If the protagonist wins, Caroline and Justine reveal their secrets and feelings.

e500_011

The protagonist prepares for the battle against Caroline and Justine.

e500_013

The battle results are displayed based on turn count, with different rewards.

e500_023

The battle results are displayed based on turn count, with different rewards.

e500_033

The battle results are displayed based on turn count, with different rewards.

e500_043

The battle results are displayed based on turn count, with different rewards.

e500_053

The battle results are displayed based on turn count, with different rewards.

e500_063

The battle results are displayed based on turn count, with different rewards.

e500_073

The battle results are displayed based on turn count, with different rewards.

e501_010

Lavenza challenges the protagonist to a battle to test their growth.

e501_020

Lavenza discusses her feelings and prepares for battle.

e501_040

Lavenza praises the protagonist's growth and gives them a precious gift.

e501_045

Lavenza challenges the Trickster to improve their skills.

e510_010

The Phantom Thieves enjoy a Christmas party and the return of Morgana.

e510_030

Plans are made for a New Year's Eve soba party.

e510_040

News breaks about Shido and the protagonist's case during a New Year's gathering.

e510_050

Morgana expresses relief at being back with the team.

e511_010

A promise to visit Meiji Shrine is confirmed.

e511_020

The protagonist meets Futaba and prepares for the shrine.

e511_030

The group meets at the shrine before going their separate ways.

e511_040

Kasumi introduces the protagonist to her father.

e511_050

The protagonist senses that something is wrong.

e511_060

The protagonist wakes up in a strange new reality.

e511_070

The protagonist finds Futaba with her deceased mother, Wakaba.

e511_080

Akechi explains the altered reality and proposes a partnership.

e511_090

The protagonist, Akechi, and Kasumi investigate a mysterious Palace.

e511_110

The team battles Shadows in a mysterious facility.

e511_120

The team explores the Palace while Kasumi feels unwell.

e511_130

Kasumi reacts painfully to the Palace's atmosphere.

e511_135

A crying voice is heard from within the Palace.

e511_140

A video shows Kasumi's father grieving over Sumire.

e511_145

Kasumi is disturbed by the video of her deceased sister.

e511_148

Kasumi insists on pushing forward to find answers.

e511_149

Kasumi angrily demands answers from the Palace's Shadows.

e511_150

A vision shows Kasumi's gymnastics rival, Sumire.

e511_170

The Palace Ruler is revealed to be Dr. Maruki.

e511_180

The team rides a parade float to meet the Ruler.

e511_190

Maruki confronts the team in a grand spectacle.

e511_210

Maruki reveals Kasumi is actually Sumire Yoshizawa.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.