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fscr0100_000_000

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0100_000_000.bf

Context:Placeholder dialogue for the Phantom Thieves.

AZITO_TALK_PC01
(仮)主人公のセリフ
[f 0 5 65278][f 2 1][f 4 23 1 1 3 5 11 5](仮)主人公のセリフ[n][f 1 1][e]
坂本 竜司
AZITO_TALK_PC02
(仮)竜司のセリフ
[f 0 5 65278][f 2 1][f 4 23 1 2 3 5 11 5][f 4 6 0 2 0 65535 0](仮)竜司のセリフ[n][f 1 1][e]
モルガナ
AZITO_TALK_PC03
(仮)モルガナのセリフ
[f 0 5 65278][f 2 1][f 4 23 1 3 3 5 11 5][f 4 6 0 3 0 65535 0](仮)モルガナのセリフ[n][f 1 1][e]
高巻 ¸
AZITO_TALK_PC04
(仮)アンのセリフ
[f 0 5 65278][f 2 1][f 4 23 1 4 3 5 11 5][f 4 6 0 4 0 65535 0](仮)アンのセリフ[n][f 1 1][e]
喜多川 祐介
AZITO_TALK_PC05
(仮)祐介のセリフ
[f 0 5 65278][f 2 1][f 4 23 1 5 3 5 11 5][f 4 6 0 5 0 65535 0](仮)祐介のセリフ[n][f 1 1][e]
新島 真
AZITO_TALK_PC06
(仮)マコトのセリフ
[f 0 5 65278][f 2 1][f 4 23 1 6 3 5 11 5][f 4 6 0 6 0 65535 0](仮)マコトのセリフ[n][f 1 1][e]
佐倉 双葉
AZITO_TALK_PC07
(仮)フタバのセリフ
[f 0 5 65278][f 2 1][f 4 23 1 7 3 5 11 5][f 4 6 0 7 0 65535 0](仮)フタバのセリフ[n][f 1 1][e]
奥村 春
AZITO_TALK_PC08
(仮)ハルのセリフ
[f 0 5 65278][f 2 1][f 4 23 1 8 3 5 11 5][f 4 6 0 8 0 65535 0](仮)ハルのセリフ[n][f 1 1][e]
明智 吾郎
AZITO_TALK_PC09
(仮)アケチのセリフ
[f 0 5 65278][f 2 1][f 4 23 1 9 3 5 11 5][f 4 6 0 9 0 65535 0](仮)アケチのセリフ[n][f 1 1][e]

Related files

938 other files in field.

fscr0000_000_000

Placeholder dialogue.

fscr0001_001_000

Placeholder dialogue.

fscr0003_002_010

Dialogue for arranging furniture in the protagonist's room.

fscr0009_001_000

Placeholder dialogue for Yongen-Jaya.

fscr0010_003_000

Placeholder dialogue.

fscr0100_000_100

The Phantom Thieves discover and acquire a Will Seed in a Palace.

fscr0100_004_009

The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

fscr0100_004_010

The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

fscr0100_004_109

The protagonist cleans their room at Leblanc for the first time.

fscr0150_000_000

Placeholder dialogue.

fscr0150_002_100

Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

fscr0151_004_100

The Phantom Thieves explore a library and discover a hidden room with a medal and a map.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.